Vortex (BTD6): Difference between revisions
Added banner |
Overclockbtd (talk | contribs) mNo edit summary |
||
| Line 149: | Line 149: | ||
{{main strategy}} | {{main strategy}} | ||
{{strategy needed|this section should have a few basic pointers, while the strategy page should go in-depth}} | {{strategy needed|this section should have a few basic pointers, while the strategy page should go in-depth}} | ||
== Update history == | |||
{{BTD6 change list by name|Vortex}} | |||
==Gallery== | ==Gallery== | ||
Revision as of 06:26, 22 November 2024
| Vortex Deadly Master of Air | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||
Vortex, titled Deadly Master of Air, is a Boss Bloon in Bloons TD 6, introduced in version 31.0. It is the third boss introduced to the game.
Vortex is one of the fastest bosses, but every time it reaches a skull on its health bar it is knocked backwards on the track. Additionally at the skulls, Vortex temporarily shields itself from most projectiles and stuns nearby Towers including Paragons. Vortex is capable of regularly destroying nearby projectiles. While Vortex is present on the map, all Bloons spawn with a speed boost until they touch Vortex.
Most Boss Bloon Events featuring Vortex have challenge rules that increase Bloon Speed and MOAB Speed.
Mechanics
Storm pulse
Vortex emits a storm pulse every 5 seconds, destroying nearby projectiles in a 80 unit radius including spikes placed by Spike Factories and collectibles from Banana Farm and Bloon Trap. Powers such as Camo Trap are unaffected.
Slipstream
While Vortex is alive on the map, all Bloons have a 2.5× speed boost that goes away upon reaching Vortex. On multi-lane maps, Bloons on a different path than Vortex may keep the speed boost all the way to the exit if their path does not reach Vortex.
Skulls
Upon reaching a skull, Vortex stuns nearby towers, generates a temporary shield, and is knocked 100 units back on its track. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Vortex has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.
Shield
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Incomplete list of attacks that damage through shield |
When a skull is reached, Vortex is protected by a shield for 6 seconds which causes most projectiles to deflect away from Vortex, not harming it. Some attacks can penetrate the shield, including:
- Any attacks that deal damage to the target directly without using a projectile, such as Sniper Monkey shots and Captain Churchill's Machine Gun
- Mortar Monkey shells
- Ballistic Missile's missiles
- The First Strike Capability and Final Strike abilities
- Plasma Accelerator and Ray of Doom's beams (not Plasma Accelerator's focus point)
- Tech Terror and The Anti-Bloon's abilities
- Heart of Thunder lightning
Shockwave
When a skull is reached, all towers nearby Vortex become stunned. While stunned, towers cannot attack, use abilities, charge ability cooldowns, generate income, or be sold normally. Items may still be purchased from Geraldo's Shop even if Geraldo is stunned. When a tower is stunned, all of its sub-towers also become stunned. Heli Pilots and Monkey Aces are only stunned if their heli-pad or runway is in range, respectively. Master Builder's Paragon Sentries cannot be stunned unless Master Builder itself is stunned, which may be a bug. The stun duration and radius of the shockwave increase at higher tiers.
Stats
Normal
| Tier | 1-player | 2-player | 3-player | 4-player |
|---|---|---|---|---|
| 1 | 20,000 | 24,000 | 28,000 | 32,000 |
| 2 | 62,800 | 75,360 | 87,920 | 100,480 |
| 3 | 294,000 | 352,800 | 411,600 | 470,400 |
| 4 | 628,000 | 753,600 | 879,200 | 1,004,800 |
| 5 | 2,512,000 | 3,014,400 | 3,516,800 | 4,019,200 |
| Tier | Base speed | Red Bloon speed |
|---|---|---|
| 1 | 3.6 | 0.144× |
| 2 | 3.6 | 0.144× |
| 3 | 3.9 | 0.156× |
| 4 | 4.05 | 0.162× |
| 5 | 4.2 | 0.168× |
| Tier | Duration | Radius |
|---|---|---|
| 1 | 16s | 60 units |
| 2 | 19s | 65 units |
| 3 | 21s | 70 units |
| 4 | 24s | 75 units |
| 5 | 27s | 80 units |
Elite
| Tier | 1-player | 2-player | 3-player | 4-player |
|---|---|---|---|---|
| 1 | 41,800 | 50,160 | 58,520 | 66,880 |
| 2 | 251,000 | 301,200 | 351,400 | 401,600 |
| 3 | 1,675,000 | 2,010,000 | 2,345,000 | 2,680,000 |
| 4 | 6,700,000 | 8,040,000 | 9,380,000 | 10,720,000 |
| 5 | 33,500,000 | 40,200,000 | 46,900,000 | 53,600,000 |
| Tier | Base speed | Red Bloon speed |
|---|---|---|
| 1 | 3.75 | 0.15× |
| 2 | 4.05 | 0.162× |
| 3 | 4.5 | 0.18× |
| 4 | 4.65 | 0.186× |
| 5 | 4.8 | 0.192× |
| Tier | Duration | Radius |
|---|---|---|
| 1 | 18s | 60 units |
| 2 | 21s | 65 units |
| 3 | 24s | 70 units |
| 4 | 27s | 75 units |
| 5 | 30s | 80 units |
Round changes
When facing Vortex, several rounds are changed from the standard roundset.
| Round | Change |
|---|---|
| 5 | 6 additional Yellow Bloons |
| 12 | Blue, Green, and Yellow Bloons replaced by Green, Yellow, and Pink Bloons respectively |
| 24 | Camo Green Bloon replaced by Camo Yellow Bloon, Blue Bloons replaced by Pink Bloons |
| 30 | 4 additional Yellow Bloons, 5 additional Pink Bloons |
| 40 | MOAB replaced by 6 Ceramic Bloons |
| 41 | 60 additional Pink Bloons |
| 60 | BFB replaced by 6 MOABs |
| 80 | ZOMG replaced by 6 BFBs |
| 100 | BAD replaced by 4 ZOMGs and 6 DDTs |
Strategy
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: this section should have a few basic pointers, while the strategy page should go in-depth |
Update history
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Vortex deflection shield should now save in saves (bug fix)
— Update notes
Tier 2: Stun radius increased ― 60 → 65
Tier 3: Stun radius increased ― 60 → 70
Tier 4: Stun radius increased ― 60 → 75
Tier 5: Stun radius increased ― 60 → 80
Bosses on spawn will now clear the map of all existing projectiles
Paragons no longer have 50% reduced stun duration
Stun duration reworked at all tiers for generally reduced durations
Normal tier 2 ― 16s → 19s
Normal tier 3 ― 20s → 21s
Normal tier 4 ― 25s → 24s
Normal tier 5 ― 30s → 27s
Elite tier 1 ― 20s → 18s
Elite tier 2 ― 25s → 21s
Elite tier 3 ― 30s → 24s
Elite tier 4 ― 36s → 27s
Elite tier 5 ― 40s → 30s
Attacks can no longer damage through its shield (bug fix)
- Note: added a 6.5s duration of invulnerability upon reaching a skull
Reverted the changes made in v46.0, Vortex can be damaged again by some attacks during its shield phase (undocumented)
- Note: invulnerability duration reduced to 0.5 seconds, matching the knockback duration
Slipstream should now wear off correctly for Bloons on the same path (bug fix)
Towers now remain stunned after reloading a game (bug fix)
- Resolved some unintended interactions with Beast Handlers (bug fix)
- Note: Details unknown
Gallery
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Artwork and icons
-
Vortex
-
Elite Vortex
-
Vortex (defeated)
-
Elite Vortex (defeated)
-
Event icon
-
Vortex menu icon
-
Elite Vortex menu icon
-
Vortex medal
-
Elite Vortex medal
-
Logo
-
Banner
Navigation
| Bloons in Bloons TD 6 | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|