Strategy:Boss Bloon Event: Difference between revisions

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Upgrade one of the 2-0-0 Farms to 2-2-0 and then the other to 2-0-2, and save cash until the sell value of the 2-0-2 farm plus the available cash is enough to afford [[Monkey Bank (BTD6)|Monkey Bank]] (which is around $1100 with Monkey Knowldege), sell the 2-0-2 farm and get the Bank upgrade. After that, while the Bank is filling, place any defense needed for the late 20's and optionally get a 2-0-2 Farm.
Upgrade one of the 2-0-0 Farms to 2-2-0 and then the other to 2-0-2, and save cash until the sell value of the 2-0-2 farm plus the available cash is enough to afford [[Monkey Bank (BTD6)|Monkey Bank]] (which is around $1100 with Monkey Knowldege), sell the 2-0-2 farm and get the Bank upgrade. After that, while the Bank is filling, place any defense needed for the late 20's and optionally get a 2-0-2 Farm.


When the Bank is nearly full (more than $8600 stored), collect it and upgrade to a 2-4-0 [[IMF Loan (BTD6)|IMF Loan]], sell the 2-0-2 Farm and deposit all the cash into the IMF. All income generated during the next rounds while the bank fills and ability is recharging should be deposited in the IMF.
When the Bank is nearly full (more than $9000 stored), collect it and upgrade to a 2-4-0 [[IMF Loan (BTD6)|IMF Loan]], sell the 2-0-2 Farm and deposit all the cash into the IMF. All income generated during the next rounds while the bank fills and ability is recharging should be deposited in the IMF.


When the IMF is nearly full (more than $11 500 stored), collect it and place a 0-0-2 [[Monkey Village|Village]] next to the bank, then place three additional 0-0-2 villages to obtain a triple discount on the first Village, start the next round and immediately use the IMF Loan ability, then upgrade the Village next to the IMF to a 0-0-5 [[Monkeyopolis (BTD6)|Monkeyopolis]] absorbing the Bank. If the cash is not enough, try using 1 less 0-0-2 village.
When the IMF is nearly full (more than $11 500 stored), collect it and place a 0-0-2 [[Monkey Village|Village]] next to the bank, then place three additional 0-0-2 villages to obtain a triple discount on the first Village, start the next round and immediately use the IMF Loan ability, then upgrade the Village next to the IMF to a 0-0-5 [[Monkeyopolis (BTD6)|Monkeyopolis]] absorbing the Bank. If the cash is not enough, try using 1 less 0-0-2 village.
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'''Both alternatives'''
'''Both alternatives'''


Finish with an Engineer in the Monkeyopolis range and upgrade it to 0-1-3 [[Double Gun (BTD6)|Double Gun]], then sell all remaining defenses and 0-0-2 villages to upgrade the Engineer to 0-1-4 [[Bloon Trap (BTD6)|Bloon Trap]], place the trap as early in the track as possible in the edge of the Engineer's range, so it doesn't attack the bloons before reaching the trap. Get or avoid selling the camo defense for rounds 33, 36 and 37.
Finish with an Engineer in the Monkeyopolis range and upgrade it to 0-1-3 [[Double Gun (BTD6)|Double Gun]], then sell all remaining defenses and 0-0-2 villages to upgrade the Engineer to 0-1-4 [[Bloon Trap (BTD6)|Bloon Trap]], place the trap as early in the track as possible in the edge of the Engineer's range, so it doesn't attack the bloons before reaching the trap. Avoid getting camo defenses for 33,36,37 unless necessary.  


Then build 2 to 4 0-0-3 [[Marketplace (BTD6)|Marketplaces]] on the Monkeyopolis range, and place a 1-0-4 [[Rubber to Gold (BTD6)|Rubber to Gold]] Alchemist which can attack the Bloons before they reach the trap, set its targeting to Last. The Alchemist effectiveness can be increased by placing a 0-1-2 [[Glue Gunner (BTD6)|Glue Gunner]] to slow down the bloons before they reach the Alchemist. Keep building 0-0-3 Marketplaces, if planning to sell the villages last one should be placed in Round 37 and then finish with a 0-0-4 Favored Trades for the extra sell value, otherwise, the last Marketplace can be placed in Round 38.
Then build 2 to 4 2-0-3 [[Marketplace (BTD6)|Marketplaces]] on the Monkeyopolis range, and place a 0-0-4 [[Rubber to Gold (BTD6)|Rubber to Gold]] Alchemist which can attack the Bloons before they reach the trap, set its targeting to Last. The Alchemist effectiveness can be increased by placing a 0-1-2 [[Glue Gunner (BTD6)|Glue Gunner]] to slow down the bloons before they reach the Alchemist. Keep building 0-0-3 Marketplaces, if planning to sell the villages last one should be placed in Round 37 and then finish with a 0-0-4 Favored Trades for the extra sell value, otherwise, the last Marketplace can be placed in Round 38.


The summary for the farming progression is shown below.
The summary for the farming progression is shown below.
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|[[Bloon Trap (BTD6)|Bloon Trap]]
|[[Bloon Trap (BTD6)|Bloon Trap]]
|[[File:BTD6_004-EngineerMonkey.png|50x50px]]
|[[File:BTD6_004-EngineerMonkey.png|50x50px]]
|Support it with a 1-0-4 [[Rubber to Gold (BTD6)|Rubber to Gold]] and a 0-1-2 [[Glue Gunner (BTD6)|Glue Gunner]].
|Support it with a 0-0-4 [[Rubber to Gold (BTD6)|Rubber to Gold]] and a 0-1-2 [[Glue Gunner (BTD6)|Glue Gunner]].
|-
|-
|5
|5
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|[[Bloon Trap (BTD6)|Bloon Trap]]
|[[Bloon Trap (BTD6)|Bloon Trap]]
|[[File:BTD6_004-EngineerMonkey.png|50x50px]]
|[[File:BTD6_004-EngineerMonkey.png|50x50px]]
|Support it with a 1-0-4 [[Rubber to Gold (BTD6)|Rubber to Gold]] and a 0-1-2 [[Glue Gunner (BTD6)|Glue Gunner]].
|Support it with a 0-0-4 [[Rubber to Gold (BTD6)|Rubber to Gold]] and a 0-1-2 [[Glue Gunner (BTD6)|Glue Gunner]].
|[[Marketplace (BTD6)|Marketplace]]
|[[Marketplace (BTD6)|Marketplace]]
|[[File:BTD6_003-BananaFarm.png|50x50px]]
|[[File:BTD6_003-BananaFarm.png|50x50px]]
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== Rounds 40-59 (pre-Tier 2) ==
== Rounds 40-59 (pre-Tier 2) ==
The early 40s require focus on defending the boss, so farming will be limited during this time. After the Boss is popped, sell all Boss defenses and resume farming in earnest. Bloon Traps will perform the bulk of the defense, with 1 kept during the Boss and a 2nd one before Round 47. [[MOAB Mauler (BTD6)|MOAB Maulers]] or a [[MOAB Assassin (BTD6)|MOAB Assassin]] are recommended break MOABs. Obtain a [[Cleansing Foam (BTD6)|Cleansing Foam]] for Camos, and target it above a location where Bloon Traps are dropped. Farming recommendations are listed below.
The early 40s require focus on defending the boss, so farming will be limited during this time. After the Boss is popped, sell all Boss defenses and resume farming in earnest. Bloon Traps will perform the bulk of the defense, with 1 kept during the Boss and a 2nd one before Round 47. [[MOAB Mauler (BTD6)|MOAB Maulers]] or a [[MOAB Assassin (BTD6)|MOAB Assassin]] are recommended break MOABs. Obtain a [[Cleansing Foam (BTD6)|Cleansing Foam]] for Camos, and target it above a location where Bloon Traps are dropped. It is best to get a Monkey City/''Miniopolis'' to boost the income of all towers in range. Farming recommendations are listed below.


{|class="wikitable mw-collapsible mw-collapsed center-col-1  center-col-2 center-col-3"
{|class="wikitable mw-collapsible mw-collapsed center-col-1  center-col-2 center-col-3"
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|-
|-
|1
|1
|2x [[Banana Research Facility (BTD6)|BRF]], 2x [[Overclock (BTD6)|Overclock]]
|1x [[Banana Research Facility (BTD6)|BRF]], 1x [[Overclock (BTD6)|Overclock]]
|[[File:BTD6 400-BananaFarm.png|x50px]] [[File:BTD6 040-EngineerMonkey.png|x50px]]
|[[File:BTD6 400-BananaFarm.png|x50px]] [[File:BTD6 040-EngineerMonkey.png|x50px]]
|Obtain after the Boss is defeated, BRFs to 4-2-0, and overclock the BRFs.
|Obtain after the Boss is defeated, BRFs to 4-2-0, and overclock the BRFs.
|15x [[Merchantman (BTD6)|Merchantman]]
|16x [[Merchantman (BTD6)|Merchantman]]
|[[File:BTD6 003-MonkeyBuccaneer.png|x50px]]
|[[File:BTD6 003-MonkeyBuccaneer.png|x50px]]
|Obtain after the Boss is defeated.
|Obtain after the Boss is defeated.
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|[[File:BTD6 500-BananaFarm.png|x50px]]
|[[File:BTD6 500-BananaFarm.png|x50px]]
|Overclock a BRF, sell Central Markets and Overclocks, all in range of a Favored Trades, and upgrade overclocked BRF.
|Overclock a BRF, sell Central Markets and Overclocks, all in range of a Favored Trades, and upgrade overclocked BRF.
|6x [[Merchantman (BTD6)|Merchantman]]
|5x [[Merchantman (BTD6)|Merchantman]]
|[[File:BTD6 003-MonkeyBuccaneer.png|x50px]]
|[[File:BTD6 003-MonkeyBuccaneer.png|x50px]]
|Stop when the Merchantmen have 20x stack.
|Stop when the Merchantmen have 20x stack.
|-
|-
|4
|4
|2x [[Overclock (BTD6)|Overclock]]
|1x [[Overclock (BTD6)|Overclock]]
|[[File:BTD6 040-EngineerMonkey.png|x50px]]
|[[File:BTD6 040-EngineerMonkey.png|x50px]]
|Both are for Banana Central.
|Use 2 Overclocks for Banana Central
|10x [[Central Market (BTD6)|Central Market]]
|10x [[Central Market (BTD6)|Central Market]]
|[[File:BTD6 004-BananaFarm.png|x50px]]
|[[File:BTD6 004-BananaFarm.png|x50px]]
|Stop on Round 58 if 10 of them have not been obtained.
|Stop on Round 58 if 10 of them have not been obtained. It is best to alternate between buying Central Markets and Favored Trades.  
|-
|-
|5
|5
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|[[Favored Trades (BTD6)|Favored Trades]]
|[[Favored Trades (BTD6)|Favored Trades]]
|[[File:BTD6 004-MonkeyBuccaneer.png|x50px]]
|[[File:BTD6 004-MonkeyBuccaneer.png|x50px]]
|Upgrade the Merchantmen to Favored Trades, may not be possible if not enough income.
|Upgrade the Merchantmen to Favored Trades. It is best to alternate between buying Central Markets and Favored Trades.  
|}
|}