Strategy:Half Cash: Difference between revisions

mNo edit summary
mNo edit summary
Line 11: Line 11:


===Preparation===
===Preparation===
* When attempting Half Cash, it is recommended that most of the [[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrades have been acquired. Particularly important Monkey Knowledge upgrades include [[Bonus Monkey!]], [[More Cash]], [[Mana Shield (BTD6)|Mana Shield]], [[Military Conscription]], and [[Veteran Monkey Training]]. The tips given in this article assume that the player has already obtained most Monkey Knowledge upgrades.
* When attempting Half Cash, it is recommended that most of the [[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrades have been acquired. Particularly important Monkey Knowledge upgrades include {{BTD6 mk|Bonus Monkey!}}, {{BTD6 mk|More Cash}}, {{BTD6 mk|Mana Shield}}, {{BTD6 mk|Military Conscription}}, and {{BTD6 mk|Veteran Monkey Training}}. The tips given in this article assume that the player has already obtained most Monkey Knowledge upgrades.
* To obtain the Monkey Knowledge upgrades, it is recommended to beat other game modes on many maps before touching Half Cash. [[Hard]] Standard is the optimal game mode, as that game mode grants large amounts of Player XP for Monkey Knowledge points and is relatively simple to complete.
* To obtain the Monkey Knowledge upgrades, it is recommended to beat other game modes on many maps before touching Half Cash. [[Hard]] Standard is the optimal game mode, as that game mode grants large amounts of Player XP for Monkey Knowledge points and is relatively simple to complete.
* Take note of the most difficult rounds in Half Cash, which are listed below.
* Take note of the most difficult rounds in Half Cash, which are listed below.
Line 104: Line 104:


==Early game (rounds 3-40)==
==Early game (rounds 3-40)==
* Due to the limited amount of starting cash, the first rounds of Half Cash closely resemble those in CHIMPS, except the player can leak lives and therefore does not need pixel-perfect positioning of towers. The recommendations assume that [[Bonus Monkey!]] and [[More Cash]] have been obtained by the player.
* Due to the limited amount of starting cash, the first rounds of Half Cash closely resemble those in CHIMPS, except the player can leak lives and therefore does not need pixel-perfect positioning of towers. The recommendations assume that Bonus Monkey! and More Cash have been obtained by the player.
** For most maps, the first few rounds can be completed with 2 0-0-0 [[Dart Monkey (BTD6)|Dart Monkeys]], with a 3rd dart dropped before Round 4. Ideally, at least one of the darts is on Strong.
** For most maps, the first few rounds can be completed with 2 0-0-0 [[Dart Monkey (BTD6)|Dart Monkeys]], with a 3rd dart dropped before Round 4. Ideally, at least one of the darts is on Strong.
** Most likely, Round 4 will require the player to tank some Bloons. With Mana Shield and [[Pre-game Prep]], the leaks become much more manageable.
** Most likely, Round 4 will require the player to tank some Bloons. With Mana Shield and [[Pre-game Prep]], the leaks become much more manageable.
Line 150: Line 150:
** Bloon Area Denial System guarantees victory on most maps with a Berserker Brew/Stronger Stimulant. Get 2-0-4 if Camo support has been obtained, or 0-2-4 if not.
** Bloon Area Denial System guarantees victory on most maps with a Berserker Brew/Stronger Stimulant. Get 2-0-4 if Camo support has been obtained, or 0-2-4 if not.
** If no selling-and-rebuying has been performed and Neva-Miss Targeting is present, Spectre can be obtained at the start or in the middle of Round 75, and guarantees victory. If Rare Quincy Action Figure has been obtained in the early-game, Spectre can be afforded earlier. Give it Camo support for Round 78.
** If no selling-and-rebuying has been performed and Neva-Miss Targeting is present, Spectre can be obtained at the start or in the middle of Round 75, and guarantees victory. If Rare Quincy Action Figure has been obtained in the early-game, Spectre can be afforded earlier. Give it Camo support for Round 78.
** With [[Come On Everybody!]], [[The Bloon Solver (BTD6)|The Bloon Solver]] can likewise be obtained at the start/middle of Round 75. If going for it, give it Camo support, and spend every remaining dollar on towers for Round 80 if no water is present for [[First Strike Capability (BTD6)|First Strike Capability]].
** With {{BTD6 mk|Come On Everybody!}}, [[The Bloon Solver (BTD6)|The Bloon Solver]] can likewise be obtained at the start/middle of Round 75. If going for it, give it Camo support, and spend every remaining dollar on towers for Round 80 if no water is present for [[First Strike Capability (BTD6)|First Strike Capability]].
* For Round 80, there are several simple ways to guarantee victory.
* For Round 80, there are several simple ways to guarantee victory.
** [[First Strike Capability (BTD6)|First Strike Capability]] performs a simple one-shot of the ZOMG.
** [[First Strike Capability (BTD6)|First Strike Capability]] performs a simple one-shot of the ZOMG.