Update history:Bloons TD Battles 2/Version 3.2: Difference between revisions

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Created page with "{{BTDB2 update info |version=v3.2 |image=BTDB2 3.2 promo.jpg |prev=3.1 |prev minor=3.1.2 |next=3.3 |next minor=3.2.1 |steam date=31st January 2024 }} {{TOC|right|clear=y}} '''Version 3.2''' is the first major update to ''Bloons TD Battles 2'' and ''Bloons TD Battles 2+'' of 2024. It introduced the Salmon Ladder and Island Base maps, a new Bling Season, and less intrusive pop-ups for new players. ==Additions== {{BTDB2 cosmetic item list by introduced|..."
 
wording changes, added link to steamdb
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|next=3.3
|next=3.3
|next minor=3.2.1
|next minor=3.2.1
|steam date=31st January 2024
|steam date={{timestamp|31 January 2024 14:32:28 UTC}}<ref>[https://steamdb.info/app/1276390/history/?changeid=22135810 SteamDB]</ref>
}}
}}
{{TOC|right|clear=y}}
{{TOC|right|clear=y}}
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{{BTDB2 tower changes|version=3.2|tower=Ice Monkey|quote=Absolutely Zero’s buff to Ice Monkeys is one interesting and obscure feature that many people may not know about, especially since the buff was not particularly significant. We have made this buff much more noticeable and included Fusty the Snowman so that it’ll hopefully now receive some more attention.
{{BTDB2 tower changes|version=3.2|tower=Ice Monkey|quote=Absolutely Zero’s buff to Ice Monkeys is one interesting and obscure feature that many people may not know about, especially since the buff was not particularly significant. We have made this buff much more noticeable and included Fusty the Snowman so that it’ll hopefully now receive some more attention.
|tiers 1=x5x|changes 1=
|tiers 1=x5x|changes 1=
*{{buff|Ability grants all Ice Monkeys 1.5x -> 2x speed for 10 seconds. This now also affects Fusty the Snowman.}}
*{{buff|Ability: buff Ice Monkey attack speed more|150%|200%}}
*{{buff|Ability: Now also affects Fusty the Snowman}}
}}
}}


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===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]===
===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]===
{{BTDB2 tower changes|version=3.2|tower=Monkey Buccaneer|quote=The x4x ability cooldown now matches the x5x ability cooldown. Monkey Pirates almost always gets sold after the ability is activated, so this felt like a harmless buff. However, the intention of this change is more so to deal with a bug that affects towers with differing tier 4 and 5 ability cooldown lengths, causing the tier 5 ability to have an initial cooldown if the tower was upgraded too quickly. This is still an issue for other tier 5s that we hope to fix in the future, but in the meantime, this balance change indirectly fixes the issue for Buccaneer by avoiding the bug.
{{BTDB2 tower changes|version=3.2|tower=Monkey Buccaneer|quote=The x4x ability cooldown now matches the x5x ability cooldown. Monkey Pirates almost always gets sold after the ability is activated, so this felt like a harmless buff. However, the intention of this change is more so to deal with a bug that affects towers with differing tier 4 and 5 ability cooldown lengths, causing the tier 5 ability to have an initial cooldown if the tower was upgraded too quickly. This is still an issue for other tier 5s that we hope to fix in the future, but in the meantime, this balance change indirectly fixes the issue for Buccaneer by avoiding the bug.
|tiers 1=x4x|changes 1=
|tiers 1=x4x,x5x|changes 1=
*{{buff|Ability cooldown decreased|50s|30s}}
*{{buff|Ability: cooldown reduced|50s|30s}}
}}
}}


===[[Monkey Ace (Battles 2)|Monkey Ace]]===
===[[Monkey Ace (Battles 2)|Monkey Ace]]===
{{BTDB2 tower changes|version=3.2|tower=Monkey Ace|quote=The x4x ability cooldown now matches the x5x ability cooldown. This change has been made for the same reasoning as the change made to Monkey Buccaneer.
{{BTDB2 tower changes|version=3.2|tower=Monkey Ace|quote=The x4x ability cooldown now matches the x5x ability cooldown. This change has been made for the same reasoning as the change made to Monkey Buccaneer.
|tiers 1=x4x|changes 1=
|tiers 1=x4x,x5x|changes 1=
*{{buff|Ability cooldown decreased|45s|35s}}
*{{buff|Ability: cooldown reduced|45s|35s}}
}}
}}


===[[Heli Pilot (Battles 2)|Heli Pilot]]===
===[[Heli Pilot (Battles 2)|Heli Pilot]]===
{{BTDB2 tower changes|version=3.2|tower=Heli Pilot|quote=Comanche Defense and Comanche Commander are the least used tier 4 and 5 Heli Pilot upgrades respectively, plus Heli Pilot in general is not particularly known for being great at pure damage but plays a more supportive role with its abilities. Therefore, we felt like the Comanche upgrades were in need of a buff to be more on par with the top path.
{{BTDB2 tower changes|version=3.2|tower=Heli Pilot|quote=Comanche Defense and Comanche Commander are the least used tier 4 and 5 Heli Pilot upgrades respectively, plus Heli Pilot in general is not particularly known for being great at pure damage but plays a more supportive role with its abilities. Therefore, we felt like the Comanche upgrades were in need of a buff to be more on par with the top path.
|tiers 1=XX4,XX5|changes 1=*{{buff|Mini helis’ missile attack rate decreased|3s|2s}}
|tiers 1=XX4,XX5|changes 1=*{{buff|Mini-Comanche: missile attack rate reduced|3s|2s}}
}}
}}


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|quote=Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. Since the top path leads on to 4xx Plasma Accelerator which already has no spread in its aim, we have passed down this accuracy to 3xx Laser Cannon, so that it can be more precise in its long distance accuracy. The Ray of Doom change has been made to provide a general buff to the upgrade and also to even out the crosspaths for it. Previously, it barely benefitted from the bottom path crosspaths since the beam already has high pierce, whereas the middle path crosspaths were massively more enticing, providing faster attack speed and camo detection. This Ray of Doom change offers the interesting possibility of xx2 now being the stronger crosspath when dealing with certain scenarios, such as defending multiple BADs. Lastly, xx2 provides regular x3x rockets with +3 pierce so it makes sense for this to also be the case for the ability rockets, especially since this crosspath option is not as appealing as the top path.
|quote=Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. Since the top path leads on to 4xx Plasma Accelerator which already has no spread in its aim, we have passed down this accuracy to 3xx Laser Cannon, so that it can be more precise in its long distance accuracy. The Ray of Doom change has been made to provide a general buff to the upgrade and also to even out the crosspaths for it. Previously, it barely benefitted from the bottom path crosspaths since the beam already has high pierce, whereas the middle path crosspaths were massively more enticing, providing faster attack speed and camo detection. This Ray of Doom change offers the interesting possibility of xx2 now being the stronger crosspath when dealing with certain scenarios, such as defending multiple BADs. Lastly, xx2 provides regular x3x rockets with +3 pierce so it makes sense for this to also be the case for the ability rockets, especially since this crosspath option is not as appealing as the top path.
|tiers 1=3xx|changes 1=
|tiers 1=3xx|changes 1=
*{{buff|Dart spread degrees decreased|9.2|0}}
*{{change|Projectiles no longer have any spread}}
|tiers 2=x4x|changes 2=
|tiers 2=042,052|changes 2=
*{{buff|xx2 increases ability missiles pierce more|+2|+3}}
*{{buff|Powerful Darts increases Rocket Storm missile pierce more|+2|+3}}
|tiers 3=5xx|changes 3=
|tiers 3=502|changes 3=
*{{buff|xx2 allows the beam to deal an extra 55 damage to the first 1 -> 3 bloons it hits}}
*{{buff|Powerful Darts now allows the beam to deal extra damage to two more Bloons}}
}}
}}


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{{BTDB2 tower changes|version=3.2|tower=Wizard Monkey|quote=Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower. Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
{{BTDB2 tower changes|version=3.2|tower=Wizard Monkey|quote=Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower. Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
|path 1 tier 3 cost before=1400|path 1 tier 3 cost after=1200
|path 1 tier 3 cost before=1400|path 1 tier 3 cost after=1200
|tiers 1=x5x|changes 1=*{{buff|Ability main projectile damage increased|30|40}}
|tiers 1=x5x|changes 1=*{{buff|Ability: main projectile damage increased|30|40}}
|tiers 2=1xx|changes 2=*{{buff|Seeking/turning rate increased|360|600}}
|tiers 2=1xx,2xx,3xx,4xx,5xx|changes 2=*{{buff|Seeking/turning rate increased|360|600}}
}}
}}


===[[Ninja Monkey (Battles 2)|Ninja Monkey]]===
===[[Ninja Monkey (Battles 2)|Ninja Monkey]]===
{{BTDB2 tower changes|version=3.2|tower=Ninja Monkey|quote=The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area. For 5xx Grandmaster Ninja, we’ve made 2 interesting crosspath changes. The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs. For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
{{BTDB2 tower changes|version=3.2|tower=Ninja Monkey|quote=The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area. For 5xx Grandmaster Ninja, we’ve made 2 interesting crosspath changes. The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs. For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
|tiers 1=xx2|changes 1=
|tiers 1=xx2,xx3,xx4,xx5|quote 1=The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area.|changes 1=
*{{buff|Caltrops drop every 4.4s -> 9s and damage 1 -> 3. (102 increases rate to every 5.6s and 502 increases it to every 2.8s)}}
*{{nerf|Caltrops: attack cooldown increased|4.4s|9s}}
*{{buff|5xx now increases Caltrops damage to 30}}
*{{buff|Caltrops: damage increased|1|3}}
|tiers 2=x2x|changes 2=
|tiers 2=102,202,103,203,104,204,105,205|changes 2=
*{{buff|5xx now increases chance of distracting bloons from 25% -> 100%)}}
*{{buff|Ninja Discipline now reduces Caltrop attack cooldown to 5.6s}}
*{{buff|5xx’s projectiles now have a 15% chance of distracting MOABs (not BFBs and above) by a distance between 45-75}}
|tiers 3=520|quote 3=The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs.|changes 3=
*{{buff|Grandmaster Ninja projectiles now always distract Bloons}}
*{{buff|Grandmaster Ninja projectiles now have a 15% chance to distract MOABs (not BFBs and above) by 45–75 units}}
|tiers 4=502|quote 4=For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.|changes 4=
*{{buff|Grandmaster Ninja now reduces Caltrop attack cooldown to 2.8s}}
*{{buff|Grandmaster Ninja now increases Caltrop damage by 27}}
}}
}}


===[[Alchemist (Battles 2)|Alchemist]]===
===[[Alchemist (Battles 2)|Alchemist]]===
{{BTDB2 tower changes|version=3.2|tower=Alchemist|quote=Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them. On the other hand, Alchemist’s top path upgrades have always been appealing, usually serving as the primary incentive for Alchemist’s usage. We noticed that x2x is the preferred crosspath for 3xx/4xx Alchemists, being utilised 3 to 4 times more than xx1/xx2 in the highest arenas, so we decided to take the route of slightly weakening 3xx and 4xx by lowering the crosspath’s benefits. Lastly, Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.
{{BTDB2 tower changes|version=3.2|tower=Alchemist|quote=Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them. On the other hand, Alchemist’s top path upgrades have always been appealing, usually serving as the primary incentive for Alchemist’s usage. We noticed that x2x is the preferred crosspath for 3xx/4xx Alchemists, being utilised 3 to 4 times more than xx1/xx2 in the highest arenas, so we decided to take the route of slightly weakening 3xx and 4xx by lowering the crosspath’s benefits. Lastly, Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.
|tiers 1=xx2|changes 1=
|tiers 1=xx2,xx3,xx4,xx5|quote 1=Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them.|changes 1=
*{{buff|Acid Pool: pools on the track can now hit camo bloons}}
*{{buff|Acid Pool: pools on the track can now hit camo bloons}}
|tiers 2=3xx|changes 2=
|tiers 2=320|changes 2=
*{{buff|x2x crosspath now increases the maximum number of buffed projectiles per potion from 25 to 30 (previously 40)}}
*{{nerf|Perishing Potions add less charges to Berserker Brew|+15|+5}}
|tiers 3=4xx|changes 3=
|tiers 3=420|changes 3=
*{{buff|x2x crosspath now increases the maximum number of buffed projectiles per potion from 40 to 50 (previously 55)}}
*{{nerf|Perishing Potions add less charges to Berserker Brew|+15|+10}}
|tiers 4=xx5|changes 4=
|tiers 4=xx5|quote 4=Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.|changes 4=
*{{buff|Rate increased|8.5|7.5}}
*{{buff|Attack cooldown reduced|8.5s|7.s}}
}}
}}


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{{BTDB2 tower changes|version=3.2|tower=Banana Farm|quote=Banana Farm has become increasingly popular as of recently, with it arguably being too dominant in the meta. We would like to tone it down slightly by upping the price of 3xx, a particularly efficient farm for the early/mid game. In addition to this, we have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this.
{{BTDB2 tower changes|version=3.2|tower=Banana Farm|quote=Banana Farm has become increasingly popular as of recently, with it arguably being too dominant in the meta. We would like to tone it down slightly by upping the price of 3xx, a particularly efficient farm for the early/mid game. In addition to this, we have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this.
|path 1 tier 3 cost before=2600|path 1 tier 3 cost after=2750
|path 1 tier 3 cost before=2600|path 1 tier 3 cost after=2750
|tiers 1=x3x|changes 1=
|tiers 1=x3x,x4x,x5x|changes 1=
*{{buff|End of round income (pre-interest) increased|$400|$550}}
*{{buff|End of round income (pre-interest) increased|$400|$550}}
|tiers 2=x5x|changes 2=
|tiers 2=x5x|changes 2=
*{{buff|Ability cooldown reduced|60s|50s}}
*{{buff|Ability: cooldown reduced|60s|50s}}
*{{nerf|Initial cooldown increased|20s|25s}}
*{{nerf|Ability: initial cooldown increased|20s|25s}}
}}
}}


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|tower=Spike Factory
|tower=Spike Factory
|quote=Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.
|quote=Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.
|tiers 1=xx3|changes 1=
|tiers 1=xx3,xx4,xx5|quote 1=Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.|changes 1=
*{{buff|Gains a 4x speed boost at the start of each round for 2.5 -> 6 seconds (carries over to xx4/5)}}
*{{buff|Start-of-round attack speed buff duration increased|2.5s|6s}}
}}
}}


===[[Benjamin (Battles 2)|Benjamin]]===
===[[Benjamin (Battles 2)|Benjamin]]===
{{BTDB2 hero changes|version=3.2|hero=Benjamin|quote=For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
{{BTDB2 hero changes|version=3.2|hero=Benjamin|quote=For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
|changes 1 levels=|changes 1=*{{buff|Cost decreased|$1000|$900}}
|changes 1 levels=|changes 1=*{{buff|Cost reduced|$1,000|$900}}
}}
}}


===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]===
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]===
{{BTDB2 hero changes|version=3.2|hero=DJ Benjammin'|quote=For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
{{BTDB2 hero changes|version=3.2|hero=DJ Benjammin'|quote=For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
|changes 1 levels=|changes 1=*{{buff|Cost decreased|$1000|$900}}
|changes 1 levels=|changes 1=*{{buff|Cost reduced|$1,000|$900}}
}}
}}


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{{quote|It's time to leap into the New Year with 2 awesome new maps! First up is Salmon Ladder, where you must take out the Bloons before they head up river. Alternatively you can go to war on your own turf in the first clan war exclusive map: Island Base. Along with this we have another brand new bling season choc full of awesome cosmetic items to discover. And finally, keep an eye out for the upcoming Valentines cosmetic event, you'll LOVE it!}}
{{quote|It's time to leap into the New Year with 2 awesome new maps! First up is Salmon Ladder, where you must take out the Bloons before they head up river. Alternatively you can go to war on your own turf in the first clan war exclusive map: Island Base. Along with this we have another brand new bling season choc full of awesome cosmetic items to discover. And finally, keep an eye out for the upcoming Valentines cosmetic event, you'll LOVE it!}}


==Gallery==
===Video===
===Video===
{{youtube|F1YmwCF-SOo}}
{{youtube|F1YmwCF-SOo}}

Revision as of 07:33, 14 January 2025

Version v3.2
Artwork representing version v3.2
Steam31 January 2024[1]

Version 3.2 is the first major update to Bloons TD Battles 2 and Bloons TD Battles 2+ of 2024. It introduced the Salmon Ladder and Island Base maps, a new Bling Season, and less intrusive pop-ups for new players.

Additions

Changes

Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $200 → $150
3-X-X Spike-o-pult
  • Nerf Upgrade cost increased ― $400 → $450
X-2-X Very Quick Shots
  • Buff Upgrade cost reduced ― $150 → $100
X-X-3 Crossbow
  • Buff Upgrade cost reduced ― $475 → $450
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $200 → $100
1-X-X Glue Soak
  • Buff Upgrade cost reduced ― $200 → $150
Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $350 → $250
1-X-X Full Metal Jacket
  • Buff Upgrade cost reduced ― $300 → $250
X-1-X Night Vision Goggles
  • Buff Upgrade cost reduced ― $300 → $200
X-2-X Shrapnel Shot
  • Buff Upgrade cost reduced ― $400 → $300
X-3-X Bouncing Bullet
  • Nerf Upgrade cost increased ― $3,000 → $3,200
X-X-1 Fast Firing
  • Buff Upgrade cost reduced ― $350 → $250
X-X-2 Even Faster Firing
  • Buff Upgrade cost reduced ― $350 → $250
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
3-X-X Arcane Mastery
  • Buff Upgrade cost reduced ― $1,400 → $1,200
The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area.
— Update notes
Tiers Changes
Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them.
— Update notes
Tiers Changes
Tiers Changes
X-3-X Druid of the Jungle
  • Buff Upgrade cost reduced ― $750 → $450
X-4-X Jungle's Bounty
  • Nerf Upgrade cost increased ― $2,800 → $3,100
Tiers Changes
3-X-X Banana Plantation
  • Nerf Upgrade cost increased ― $2,600 → $2,750
Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.
— Update notes
Tiers Changes
For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
— Update notes
Levels Changes
For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
— Update notes
Levels Changes
Since Smudge Catt Ezili is currently a very under-utilised hero, we would like to give her Scratching Post ability a couple of buffs so that it can be more effective at dealing with rushes.
— Update notes
Levels Changes
7
  • Buff Scratching Post provides an additional x0.7 -> x0.5 rate buff to Smudge Catt
  • Buff Scratching Post gives Smudge Catt additional MOAB class damage equal to 5x -> 6x Smudge Catt’s level
While Adora has demonstrated effectiveness in the later stages of the game, her performance is lacking early on, especially initially before she upgrades to shoot out multiple sparks. To address this, we have lowered the base cost and changed the leveling curve, so that she can reach some of the key early levels a little sooner. Furthermore, Long Arm of Light has been improved to make it a more impactful ability, as it currently offers mediocre assistance.
— Update notes
Levels Changes
3
  • Buff Long Arm of Light ability increases pierce more ― 2x → 2.4x

In-game description

It's time to leap into the New Year with 2 awesome new maps! First up is Salmon Ladder, where you must take out the Bloons before they head up river. Alternatively you can go to war on your own turf in the first clan war exclusive map: Island Base. Along with this we have another brand new bling season choc full of awesome cosmetic items to discover. And finally, keep an eye out for the upcoming Valentines cosmetic event, you'll LOVE it!

Video

References