|steam date={{timestamp|20 January 2025 15:02:32 UTC}}<ref>[https://steamdb.info/app/1276390/history/?changeid=27077624 SteamDB]</ref>
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'''Version 4.5''' is an upcoming major update to ''[[Bloons TD Battles 2]]'' and ''[[Bloons TD Battles 2+]]''. It will introduce the community-created map [[Neo Highway]].
'''Version 4.5''' is an upcoming major update to ''[[Bloons TD Battles 2]]'' and ''[[Bloons TD Battles 2+]]''. It will introduce the community-created map [[Neo Highway]].
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==Changes==
==Changes==
===[[Dart Monkey (Battles 2)|Dart Monkey]]===
===[[Dart Monkey (Battles 2)|Dart Monkey]]===
{{BTDB2 tower changes|version=4.5|version note=upcoming|tower=Dart Monkey|quote=We are increasing the cost of the Triple Darts upgrade and moving some of the top path’s cost into the lower upgrades to make dart monkey hoards more expensive.
{{BTDB2 tower changes|version=4.5|tower=Dart Monkey|quote=We are increasing the cost of the Triple Darts upgrade and moving some of the top path’s cost into the lower upgrades to make dart monkey hoards more expensive.
{{BTDB2 tower changes|version=4.5|version note=upcoming|tower=Glue Gunner|quote=We are slightly nerfing the Bloon Solver’s attack speed to reduce the number of times it’s able to reapply its glue after Scientist Gwen has burned it off.
{{BTDB2 tower changes|version=4.5|tower=Glue Gunner|quote=We are slightly nerfing the Bloon Solver’s attack speed to reduce the number of times it’s able to reapply its glue after Scientist Gwen has burned it off.
{{BTDB2 tower changes|version=4.5|version note=upcoming|tower=Banana Farm|quote=The Monkey Bank benefited a little too much from the introduction of Quality Soil. These changes are intended to keep the strength of the Monkey Bank when combined with the top path while nerfing the bottom crosspath.
{{BTDB2 tower changes|version=4.5|tower=Banana Farm|quote=The Monkey Bank benefited a little too much from the introduction of Quality Soil. These changes are intended to keep the strength of the Monkey Bank when combined with the top path while nerfing the bottom crosspath.
|tiers 1=03x|changes 1=*{{nerf|End of round income|$550|$450}}
|tiers 1=03x|changes 1=*{{nerf|End of round income|$550|$450}}
|tiers 2=130|changes 2=*{{nerf|End of round income|$450|$500}}
|tiers 2=130|changes 2=*{{nerf|End of round income|$450|$500}}
{{BTDB2 hero changes|version=4.5|version note=upcoming|hero=Scientist Gwendolin|quote=By increasing the damage and reducing the attack rate of Scientist Gwedolin’s cocktail, we can reduce the amount of damage it does when combined with Glue Gunner without nerfing the attack as a whole.
{{BTDB2 hero changes|version=4.5|hero=Scientist Gwendolin|quote=By increasing the damage and reducing the attack rate of Scientist Gwedolin’s cocktail, we can reduce the amount of damage it does when combined with Glue Gunner without nerfing the attack as a whole.
|changes 1 levels=3+|changes 1=
|changes 1 levels=3+|changes 1=
*{{buff|Chemical Cocktail: damage per tick increased|2|3}}
*{{buff|Chemical Cocktail: damage per tick increased|2|3}}
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===[[Benjamin (Battles 2)|Benjamin]]===
===[[Benjamin (Battles 2)|Benjamin]]===
{{BTDB2 hero changes|version=4.5|version note=upcoming|hero=Benjamin|quote=Poor Benjamin has had some of his uniqueness stolen by Bonnie and Beetienne in recent updates leaving him without a solid niche. To help find him a new one, we are strengthening his synergy with Banana Farms and replacing his life gain upgrade with a brand new effect: Boost Hack.
{{BTDB2 hero changes|version=4.5|hero=Benjamin|quote=Poor Benjamin has had some of his uniqueness stolen by Bonnie and Beetienne in recent updates leaving him without a solid niche. To help find him a new one, we are strengthening his synergy with Banana Farms and replacing his life gain upgrade with a brand new effect: Boost Hack.
|changes 1=*{{buff|Benjamin is now buffed by Banana Central}}
|changes 1=*{{buff|Benjamin is now buffed by Banana Central}}
|changes 2 levels=3+|changes 2=
|changes 2 levels=3+|changes 2=
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===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]===
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]===
{{BTDB2 hero changes|version=4.5|version note=upcoming|hero=DJ Benjammin'|quote=DJ Ben has been given even more changes to distinguish him from the other heroes, including Ben. Every DJ needs a crowd so DJ Ben’s income is now based on the number of monkeys you can fit into his radius. He’s weaker than regular Ben by himself, but stronger if you can max out his crowd. We’ve also swapped his synergy with Farms for a synergy with alternative income monkeys like Sniper, Heli Pilot, and Engineer.
{{BTDB2 hero changes|version=4.5|hero=DJ Benjammin'|quote=DJ Ben has been given even more changes to distinguish him from the other heroes, including Ben. Every DJ needs a crowd so DJ Ben’s income is now based on the number of monkeys you can fit into his radius. He’s weaker than regular Ben by himself, but stronger if you can max out his crowd. We’ve also swapped his synergy with Farms for a synergy with alternative income monkeys like Sniper, Heli Pilot, and Engineer.
|changes 1=*{{buff|Range increased by 5}}
|changes 1=*{{buff|Range increased by 5}}
|changes 2 levels=1|changes 2=
|changes 2 levels=1|changes 2=
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===[[Bloon Boost (Battles 2)|Bloon Boost]]===
===[[Bloon Boost (Battles 2)|Bloon Boost]]===
{{BTDB2 changes|version=4.5|version note=upcoming|name=Bloon Boost|quote=A lot of heroes and towers have more powerful synergies now than they used to. In order to keep games aggressive and the bloons dangerous, we are increasing the potency of bloon boosts.
{{BTDB2 changes|version=4.5|name=Bloon Boost|quote=A lot of heroes and towers have more powerful synergies now than they used to. In order to keep games aggressive and the bloons dangerous, we are increasing the potency of bloon boosts.
By increasing the damage and reducing the attack rate of Scientist Gwedolin’s cocktail, we can reduce the amount of damage it does when combined with Glue Gunner without nerfing the attack as a whole. — Update notes
”
Levels
Changes
3+
Chemical Cocktail: damage per tick increased ― 2 → 3
Chemical Cocktail: damage tick rate reduced ― 0.24s → 0.36s
Poor Benjamin has had some of his uniqueness stolen by Bonnie and Beetienne in recent updates leaving him without a solid niche. To help find him a new one, we are strengthening his synergy with Banana Farms and replacing his life gain upgrade with a brand new effect: Boost Hack. — Update notes
”
Levels
Changes
3+
Biohack: affects 2 more towers at all levels
Biohack: affected towers deal +1 damage at all levels
5+
Bank Hack: now applies to Marketplaces
6+
Cyber Security replaced with Boost Hack
14+
Effect changed to Boost Hack granting one additional use of each boost
DJ Ben has been given even more changes to distinguish him from the other heroes, including Ben. Every DJ needs a crowd so DJ Ben’s income is now based on the number of monkeys you can fit into his radius. He’s weaker than regular Ben by himself, but stronger if you can max out his crowd. We’ve also swapped his synergy with Farms for a synergy with alternative income monkeys like Sniper, Heli Pilot, and Engineer. — Update notes
”
Levels
Changes
1
Cash generated per round reduced ― $75 → $50
Now generates +$10 per round per tower in range (up to +$100)
2-4
Cash generated per round reduced ― $112 → $75
Now generates +$15 per round per tower in range (up to +$150)
3-12
Good Vibes effect changed: for each different type of tower in range (excluding Banana Farm and Monkey Village), gives the 3 furthest away towers of that type +2 damage for 6 seconds, then require a 2s cooldown
5-8
Bank Hack replaced with Side Hustle (increases cash generated by all towers except Banana Farms and Monkey Villages by 6%)
5-7
Cash generated per round reduced ― $187 → $125
Now generates +$25 per round per tower in range (up to +$250)
6-13
Cyber Security replaced with Encore (reduces all Activated Ability cooldowns by 5%)
8-10
Cash generated per round reduced ― $300 → $200
Now generates +$40 per round per tower in range (up to +$400)
9
Now increases Side Hustle buff to 9%
11
Cash generated per round reduced ― $600 → $400
Now generates +$80 per round per tower in range (up to +$800)
13+
Good Vibes: now gives +3 damage and lasts for 8 seconds without affecting more towers
14+
Now reduces Activated Ability cooldowns by 15%
15-16
Cash generated per round reduced ― $1,500 → $1,000
Now generates +$200 per round per tower in range (up to +$2,000)
17+
Cash generated per round reduced ― $3,000 → $2,000
Now generates +$400 per round per tower in range (up to +$4,000)
19+
Good Vibes: now affects the 4 furthest away towers of each type in range
A lot of heroes and towers have more powerful synergies now than they used to. In order to keep games aggressive and the bloons dangerous, we are increasing the potency of bloon boosts. — Update notes