Legend: Difference between revisions

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{{about|the feature in [[Bloons TD 6]]|the level|Legend (level)}}
{{about|the feature in [[Bloons TD 6]]|the level|Legend (level)}}
{{lede image|BTD6 LegendsBtn.png|Legends menu icon}}
{{lede image|BTD6 LegendsBtn.png|Legends menu icon}}
'''Legends''' are a series of planned expansion updates for [[Bloons TD 6|''Bloons TD 6'']]  introduced in {{BTD6 version|47.0}}. Legends expansions will focus on adding additional game modes and content using the BTD6 engine. Expansions are self-contained and will not have an impact on the base game other than cosmetic items or statistics tracking, while regular updates for game balance or new content (such as new maps or Hero skins) will also be reflected in Legends<ref name="v47">{{cite|url=https://www.reddit.com/r/btd6/comments/1ie2o3b/bloons_td_6_v470_update_preview/|title=Bloons TD 6 v47.0 - Update Preview!|publisher=Reddit|retrieved=02 feb 2025}}</ref>. As of {{BTD6 version|47.0}}, only one Legends expansion has been released in the form of a paid DLC: [[Rogue Legends|''Rogue Legends'']].
'''Legends''' are a series of planned expansion updates for [[Bloons TD 6|''Bloons TD 6'']]  introduced in {{BTD6 version|47.0}}. Legends expansions will focus on adding additional game modes and content using the BTD6 engine. Expansions are self-contained and will not have an impact on the base game other than cosmetic items or statistics tracking, while regular updates for game balance or new content (such as new maps or Hero skins) will also be reflected in Legends<ref name="v47">{{cite|url=https://www.reddit.com/r/btd6/comments/1ie2o3b/bloons_td_6_v470_update_preview/|title=Bloons TD 6 v47.0 - Update Preview!|publisher=Reddit|retrieved=02 feb 2025}}</ref>. As of {{BTD6 version|48.0}}, only one Legends expansion has been released in the form of a paid DLC: [[Rogue Legends|''Rogue Legends'']].


Purchasing an expansion on one platform will also unlock the DLC in other devices which are linked to the same account. At launch, expansions are only available on iOS, Android, Windows and MacOS (can be delayed a few days depending on the storefront), with the [[Bloons TD 6 NETFLIX|Netflix]] and [[Bloons TD 6+|Arcade]] versions following some weeks after. There are plans to eventually launch them on the [[Bloons TD 6 (console)|console]] version when it catches up with the updates.<ref name="v47" />
Purchasing an expansion on one platform will also unlock the DLC in other devices which are linked to the same account. At launch, expansions are only available on iOS, Android, Windows and MacOS (can be delayed a few days depending on the storefront), with the [[Bloons TD 6 NETFLIX|Netflix]] and [[Bloons TD 6+|Arcade]] versions following some weeks after. There are plans to eventually launch them on the [[Bloons TD 6 (console)|console]] version when it catches up with the updates<ref name="v47" />.


== List of Legends ==
== List of Legends ==
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A campaign is divided in five stages and each of them is played in a generated map composed of hexagonal tiles. As they progress, they can find tiles with Bloons that start a short BTD6 game with a custom set of rounds which escalate on difficulty much faster. They can also encounter tiles with Loot Chests, Merchants that exchange Artifacts for other Artifacts or in-game currency, or Mini-game tiles (featuring modes like [[Race (BTD6)|Races]], Least Cash, [[Boss Rush]]) that will reward players with Artifacts if they can reach certain scores. At the end of the map Players will face the [[Boss Bloon#Bloons TD 6 3|Final Boss]] and upon defeating it, they will receive a powerful Artifact or Insta Monkey and move to the next stage.
A campaign is divided in five stages and each of them is played in a generated map composed of hexagonal tiles. As they progress, they can find tiles with Bloons that start a short BTD6 game with a custom set of rounds which escalate on difficulty much faster. They can also encounter tiles with Loot Chests, Merchants that exchange Artifacts for other Artifacts or in-game currency, or Mini-game tiles (featuring modes like [[Race (BTD6)|Races]], Least Cash, [[Boss Rush]]) that will reward players with Artifacts if they can reach certain scores. At the end of the map Players will face the [[Boss Bloon#Bloons TD 6 3|Final Boss]] and upon defeating it, they will receive a powerful Artifact or Insta Monkey and move to the next stage.


===''Desperado Legends''===
===''Frontier Legends''===
{{future}}
{{future}}
'''''Desperado Legends''''' is an upcoming Legend planned for release in the middle of 2025.
'''''Frontier Legends''''' is an upcoming Legend planned for release in December 2025, this DLC was originally called ''Desperado Legends''<ref name="47.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1ihv0z6/bloons_td_6_v470_update_notes/|title=Bloons TD 6 v47.0 - Update Notes!|publisher=Reddit|retrieved=4 feb 2025}}</ref>, but got reworked due changes on Ninja Kiwi's development pipeline resulting on the upcoming release of the [[Desperado Monkey]], planned for June 2025 and the delay of this Legend to the end of the year.
{{quote|Explore the Monkey Wild West within a map that dynamically reacts to your actions and allows other customizations. Go fishing, watch Bloon races, recruit posse members, hunt bounties, and go after the targets on the Most Wanted list. Highly stylized and replayable, planned for mid-year.|Update notes for version 47.0<ref name="47.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1ihv0z6/bloons_td_6_v470_update_notes/|title=Bloons TD 6 v47.0 - Update Notes!|publisher=Reddit|retrieved=4 feb 2025}}</ref>}}
{{quote|Explore the Monkey Wild West within a map that dynamically reacts to your actions and allows other customizations. Go fishing, watch Bloon races, recruit posse members, hunt bounties, and go after the targets on the Most Wanted list. Highly stylized and replayable, planned for mid-year.|Update notes for version 47.0<ref name="47.0"/>}}{{quote|The Desperado Monkey Tower, while thematically aligned with Frontier Legends, will still drop in June. Desperado is just too cool to hold back, with three very distinct paths, weapons, and play styles, so we are super excited to get them into play this northern hemisphere summer, currently planned for mid-June. Of course, Desperado will have a fun role to play in Frontier Legends, but there will be a new sheriff in town when that drops.|Update notes for version 48.0<ref name="48_notes">{{cite|https://www.reddit.com/r/btd6/comments/1jpc827/bloons_td_6_v480_update_notes/|title=Bloons TD 6 v48.0 - Update Notes!|publisher=Ninja Kiwi on Reddit|retrieved=1 apr 2025}}</ref>}}


===''Runic Legends''===
===''Runic Legends''===
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=== Version 48.0 ===
=== Version 48.0 ===
In the update preview of {{BTD6 version|48.0}}, alongside an update to ''Rogue Legends'', Ninja Kiwi decided to scale down on the frequency of ''Legends'' DLC's in favor of providing more content in a single one.{{quote|Our first DLC, Rogue Legends, received an amazing response from you all, and following the fantastic feedback we received we have decided to slow down our initial Legends plans and make each one as epic as Rogue was - or more so. The 2 important takeaways from this are that v48.0 is including a significant update for Rogue Legends, and we have changed our plans to only do one more Legend this year rather than try to squeeze two in.|Update preview for version 48.0<ref name="48_preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1jllnb3/bloons_td_6_v480_update_preview/|title=Bloons TD 6 v48.0 - Update Preview!|publisher=Ninja Kiwi on Reddit|retrieved=27 mar 2025}}</ref>}}
In the update preview and the update notes of {{BTD6 version|48.0}}, alongside an update to ''Rogue Legends'', Ninja Kiwi decided to scale down on the frequency of ''Legends'' DLC's in favor of providing more content in a single one, also they announced the rework of ''Desperado Legends'' into ''Frontier Legends''.{{quote|Our first DLC, Rogue Legends, received an amazing response from you all, and following the fantastic feedback we received we have decided to slow down our initial Legends plans and make each one as epic as Rogue was - or more so. The 2 important takeaways from this are that v48.0 is including a significant update for Rogue Legends, and we have changed our plans to only do one more Legend this year rather than try to squeeze two in.|Update preview for version 48.0<ref name="48_preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1jllnb3/bloons_td_6_v480_update_preview/|title=Bloons TD 6 v48.0 - Update Preview!|publisher=Ninja Kiwi on Reddit|retrieved=27 mar 2025}}</ref>}}
{{quote|As game developers, we’ve really enjoyed the start to this year - watching the release and reactions to Rogue Legends, discussing further what we want to do with each Legends release, continuing to work on awesome new Monkey Towers and Heroes as core elements of the game, and pushing ourselves to improve the social and multiplayer features and tech. As you can see, we’ve added heaps to Rogue Legends, and we still have more great ideas, so that has fundamentally changed our approach versus what was written in the 47.0 Looking Forward notes. Not surprisingly, that lines up with many of the questions and concerns that our More Awesomer players and community had about our approach to Legends - leaning too frequently into paid content, the sustainability of doing two additional Legends drops in a year, and the impact on the team and other new content, especially Paragons. We greatly appreciate that feedback and how it balances our instincts, so let’s look at what we’re now thinking in a few key areas previously discussed.
 
The team absolutely loved being able to put together more content for Rogue Legends, so allowing time to have that interaction across one or more updates after a Legends drop is something we’re now planning
 
That ability to expand scope in updates also requires highly flexible pipelines and frameworks as well as months of interaction on those systems
 
The team did not want to have timeframe be the main driver of scope for future Legends drops, and while we had all agreed at the end of 2024 that we would try a one-small/one-large approach to 2025, we didn’t hold onto that for long after Rogue Legends released
 
We are now moving forward with only one large Legends drop this year - Frontier Legends, which we’re planning to release in early December 2025
 
Rogue Legends will likely have minor additions and balance changes until then, but most of our Legends work is now on Frontier|Update notes for version 48.0<ref name="48_notes"/>}}


== Gallery ==
== Gallery ==