Spa Pits: Difference between revisions
Qwertyxp2000 (talk | contribs) a bit clearer for the order of rocks, hopefully this is correct info, also got feedback from users on NKord saying that there only needs a small space, and bpedia's work is superior over bwiki, though they rambled about bwiki plagued with fandom rubbish (irrelevant to the feedback interview) |
Qwertyxp2000 (talk | contribs) No edit summary |
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==Layout== | ==Layout== | ||
All of the main features of the original map are utilized in some way, but with several major changes: | This map is set in a stony, tropical area. All of the main features of the original map are utilized in some way, but with several major changes: | ||
* The five outer pits of tar are now pools of water that allow for much more water tower placement than the original map. | |||
* A new circular path around the center pool is incorporated into the track layout; the new layout has only one entrance and one exit, and it involves Bloons taking a full clockwise loop around each outer pool, with partial counterclockwise loops around the center pool in between. | |||
* The five caves now function as line of sight blockers. Around the edges, the extra plant life block tower placement. However, neither of these changes significantly increase the track's difficulty. | |||
* There are also four additional entrances/exits that affect the [[Pre-game Prep|Pre-Game Prep]] [[Monkey Knowledge (BTD6)|Monkey Knowledge]] point, but they are permanently inactive during normal gameplay.<!--uhh... pretty sure the pregame spikes actually function? not sure if it's true ~Qwertyxp2000--> | |||
{{clear|right}} | {{clear|right}} | ||
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|If placed around the middle of the central pool, Reactor provides almost guaranteed decamo around almost anywhere around the map. This also applies to [[Energizer (BTD6)|Energizer]], which pairs very well with water-focused strategies. | |If placed around the middle of the central pool, Reactor provides almost guaranteed decamo around almost anywhere around the map. This also applies to [[Energizer (BTD6)|Energizer]], which pairs very well with water-focused strategies. | ||
|} | |} | ||
===Hard version=== | ===Hard version=== | ||
{{strategy needed}} | {{strategy needed}} | ||
The hard version is significantly harder, not only due to the very short lanes, but also still retains Beginner hero leveling (i.e. slowest leveling rate). Early-game is currently impossible on normal CHIMPS rules, but with Co-Op starting cash it's manageable. | The hard version is significantly harder, not only due to the very short lanes, but also still retains Beginner hero leveling (i.e. slowest leveling rate). Early-game is currently impossible on normal CHIMPS rules, but with Co-Op starting cash it's manageable. | ||
For CHIMPS, its late-game focuses on [[Admiral Brickell (BTD6)|Admiral Brickell]] with [[Carrier Flagship (BTD6)|Carrier Flagship]], multiple [[Aircraft Carrier (BTD6)|Aircraft Carrier]]s, [[Snowstorm (BTD6)|Snowstorm]], and [[Glue Storm (BTD6)|Glue Storm]].<!--there is a "by giving his sub 4 extra range units" by PaulXD, but is it still addable? https://www.reddit.com/r/btd6/comments/1jqukpk/tar_pits_chimps_has_been_beaten_by_paulxd_by/--> | |||
==Related achievements== | ==Related achievements== | ||