Spa Pits: Difference between revisions

Qwertyxp2000 (talk | contribs)
a bit clearer for the order of rocks, hopefully this is correct info, also got feedback from users on NKord saying that there only needs a small space, and bpedia's work is superior over bwiki, though they rambled about bwiki plagued with fandom rubbish (irrelevant to the feedback interview)
Qwertyxp2000 (talk | contribs)
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==Layout==
==Layout==
All of the main features of the original map are utilized in some way, but with several major changes: First, the five outer pits of tar are now pools of water that allow for much more water tower placement than the original map. Additionally, a new circular path around the center pool is incorporated into the track layout; the new layout has only one entrance and one exit, and it involves Bloons taking a full clockwise loop around each outer pool, with partial counterclockwise loops around the center pool in between. The five caves now function as line of sight blockers and the extra plant life blocks tower placement, but neither of these changes significantly increase the track's difficulty. There are also four additional entrances/exits that affect the [[Pre-game Prep|Pre-Game Prep]] [[Monkey Knowledge (BTD6)|Monkey Knowledge]] point, but they are permanently inactive during normal gameplay.
This map is set in a stony, tropical area. All of the main features of the original map are utilized in some way, but with several major changes:  
* The five outer pits of tar are now pools of water that allow for much more water tower placement than the original map.
* A new circular path around the center pool is incorporated into the track layout; the new layout has only one entrance and one exit, and it involves Bloons taking a full clockwise loop around each outer pool, with partial counterclockwise loops around the center pool in between.  
* The five caves now function as line of sight blockers. Around the edges, the extra plant life block tower placement. However, neither of these changes significantly increase the track's difficulty.
* There are also four additional entrances/exits that affect the [[Pre-game Prep|Pre-Game Prep]] [[Monkey Knowledge (BTD6)|Monkey Knowledge]] point, but they are permanently inactive during normal gameplay.<!--uhh... pretty sure the pregame spikes actually function? not sure if it's true ~Qwertyxp2000-->


{{clear|right}}
{{clear|right}}
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|If placed around the middle of the central pool, Reactor provides almost guaranteed decamo around almost anywhere around the map. This also applies to [[Energizer (BTD6)|Energizer]], which pairs very well with water-focused strategies.
|If placed around the middle of the central pool, Reactor provides almost guaranteed decamo around almost anywhere around the map. This also applies to [[Energizer (BTD6)|Energizer]], which pairs very well with water-focused strategies.
|}
|}
===Hard version===
===Hard version===
{{strategy needed}}
{{strategy needed}}
The hard version is significantly harder, not only due to the very short lanes, but also still retains Beginner hero leveling (i.e. slowest leveling rate). Early-game is currently impossible on normal CHIMPS rules, but with Co-Op starting cash it's manageable.
The hard version is significantly harder, not only due to the very short lanes, but also still retains Beginner hero leveling (i.e. slowest leveling rate). Early-game is currently impossible on normal CHIMPS rules, but with Co-Op starting cash it's manageable.
For CHIMPS, its late-game focuses on [[Admiral Brickell (BTD6)|Admiral Brickell]] with [[Carrier Flagship (BTD6)|Carrier Flagship]], multiple [[Aircraft Carrier (BTD6)|Aircraft Carrier]]s, [[Snowstorm (BTD6)|Snowstorm]], and [[Glue Storm (BTD6)|Glue Storm]].<!--there is a "by giving his sub 4 extra range units" by PaulXD, but is it still addable? https://www.reddit.com/r/btd6/comments/1jqukpk/tar_pits_chimps_has_been_beaten_by_paulxd_by/-->


==Related achievements==
==Related achievements==