Spa Pits: Difference between revisions

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Qwertyxp2000 (talk | contribs)
Hard version: dunno the 700 dollars setup but i just know it is 700 dollars tar chimps
m It is debatable whether Spa Pits or Resort is easier, though I would say Spa Pits is significantly easier than Cubism.
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* The five caves now function as line of sight blockers. Around the edges, the extra plant life block tower placement. However, neither of these changes significantly increase the track's difficulty.
* The five caves now function as line of sight blockers. Around the edges, the extra plant life block tower placement. However, neither of these changes significantly increase the track's difficulty.
* There are also four additional entrances/exits that affect the [[Pre-game Prep]] [[Monkey Knowledge (BTD6)|Monkey Knowledge]] point, though these entrances/exits are permanently inactive during normal gameplay.<!--the spikes indeed do function in normal gameplay.-->
* There are also four additional entrances/exits that affect the [[Pre-game Prep]] [[Monkey Knowledge (BTD6)|Monkey Knowledge]] point, though these entrances/exits are permanently inactive during normal gameplay.<!--the spikes indeed do function in normal gameplay.-->
Spa Pits is the third longest map in BTD6, only after [[Scrapyard]] and [[Logs]].


== Easter egg ==
== Easter egg ==
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== Strategy ==
== Strategy ==
===Easy version===
===Easy version===
Spa Pits is fairly average in terms of difficulty among the Beginner maps, but it stands out due to most of the best tower space being occupied by water. As a result, water-based strategies are highly recommended, with global range towers also being a good alternative. With general guidelines, Spa Pits can be beaten with relative ease.
Spa Pits is considered to be the 3rd easiest map in BTD6, only after [[Logs]] and [[Resort]]. It is extremely long, has plenty of overlap, and has a compact layout that allows towers to maximize their pierce and range. However, the somewhat lackluster space for towers prevents it from being optimal for [[Freeplay]]. Water towers excel further on this map, thanks to the central water space. As a result, water-based strategies are highly recommended, though a great variety of strategies work. Save at least one of the spots adjacent to the central pool for a {{B|Monkey Village|BTD6}}, as {{B|Jungle Drums|BTD6}} is an extremely versatile upgrade that is pivotal for all strategies. With general guidelines, Spa Pits can be beaten easily.
 
{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}


The following options are strongly recommended:
The following tower are strongly recommended:
{|class="wikitable center-col-1"
{|class="wikitable center-col-1"
!Name
!Name
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|[[Carrier Flagship (BTD6)|Carrier Flagship]]
|[[Carrier Flagship (BTD6)|Carrier Flagship]]
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]]
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]]
|Flagship has incredible damage output for its cost, wiping out the mid-game and early late-game with ease, and on this map covering each region of the map with little trouble. It's recommended to support it with [[Admiral Brickell (BTD6)|Admiral Brickell]], which boosts its DPS and also improves saveup from [[Destroyer (BTD6)|Destroyer]], and use the 5-2-0 crosspath for higher DPS and utilize rapid-fire grapes.
|Flagship transitions smoothly from its two preceding upgrades, {{B|Destroyer|BTD6}} and {{B|Aircraft Carrier|BTD6}}. It has incredible damage output for its cost, wiping out the mid-game and early late-game with ease, and on this map covering each region of the map with little trouble. It's recommended to support it with [[Admiral Brickell (BTD6)|Admiral Brickell]], which boosts its DPS and also improves saveup from [[Destroyer (BTD6)|Destroyer]], and use the 5-2-0 crosspath for higher DPS and utilize rapid-fire grapes. If using it, spamming Destroyers buffed by {{B|Permanent Brew|BTD6}} fully guarantees victory in all game modes.
|-
|-
|[[Bloontonium Reactor (BTD6)|Bloontonium Reactor]]
|[[Bloontonium Reactor (BTD6)|Bloontonium Reactor]]
|[[File:BTD6 400-MonkeySub.png|x50px]]
|[[File:BTD6 400-MonkeySub.png|x50px]]
|If placed around the middle of the central pool, Reactor provides almost guaranteed decamo around almost anywhere around the map. This also applies to [[Energizer (BTD6)|Energizer]], which pairs very well with water-focused strategies.
|If placed around the middle of the central pool, Reactor provides almost guaranteed decamo around almost anywhere around the map and performs solid mid-game cleanup. This also applies to [[Energizer (BTD6)|Energizer]], which does cecent cleanup while pairing very well with Admiral Brickell and water-focused strategies.
|}
|}



Revision as of 23:21, 7 April 2025

Spa Pits
Difficulty Beginner
Music Tribes & Tribulations
Default Co-op division Free-for-all
Introduced Version 48.0
Entrances Exits
Junctions Water? Yes

Spa Pits is a Beginner map in Bloons TD 6, introduced in version 48.0. It is a spa-themed rendition of Tar Pits from Bloons TD 5, now set in a much more tropical environment with lots of palm trees and other plant life.

Layout

This map is set in a stony, tropical area. All of the main features of Tar Pits are utilized in some way, but with several major changes:

  • The five outer pits of tar are now pools of water that allow for much more water tower placement than the original map.
  • A new circular path around the center pool is incorporated into the track layout; the new layout has only one entrance and one exit, and it involves Bloons taking a full clockwise loop around each outer pool, with partial counterclockwise loops around the center pool in between.
  • The five caves now function as line of sight blockers. Around the edges, the extra plant life block tower placement. However, neither of these changes significantly increase the track's difficulty.
  • There are also four additional entrances/exits that affect the Pre-game Prep Monkey Knowledge point, though these entrances/exits are permanently inactive during normal gameplay.

Spa Pits is the third longest map in BTD6, only after Scrapyard and Logs.

Easter egg

The map has a secret that can only be activated before starting the first round, which changes its appearance and layout to be more like Tar Pits.

Selecting the loose rocks blocking the four inactive entrances/exits, in the order indicated by nearby scratch marks on the rocks (bottom-left, top-right, top, bottom-right), causes a prompt to appear asking "Make map heaps harder?". If confirmed, the path around the center pit will disappear, splitting the layout back into five small clockwise loops utilized by all five entrances/exits, and the five outer water pools turn into tar, which renders them unusable for tower placement and sells any towers that were originally placed in the water.

The harder version is based on its appearance in the mobile version of Bloons TD 5, unlike in the Flash version, where the paths alternate directions based on the round and the pits can be placed on.

Strategy

Easy version

Spa Pits is considered to be the 3rd easiest map in BTD6, only after Logs and Resort. It is extremely long, has plenty of overlap, and has a compact layout that allows towers to maximize their pierce and range. However, the somewhat lackluster space for towers prevents it from being optimal for Freeplay. Water towers excel further on this map, thanks to the central water space. As a result, water-based strategies are highly recommended, though a great variety of strategies work. Save at least one of the spots adjacent to the central pool for a Monkey Village, as Jungle Drums is an extremely versatile upgrade that is pivotal for all strategies. With general guidelines, Spa Pits can be beaten easily.

The following tower are strongly recommended:

Name Portrait Reasoning
Carrier Flagship Flagship transitions smoothly from its two preceding upgrades, Destroyer and Aircraft Carrier. It has incredible damage output for its cost, wiping out the mid-game and early late-game with ease, and on this map covering each region of the map with little trouble. It's recommended to support it with Admiral Brickell, which boosts its DPS and also improves saveup from Destroyer, and use the 5-2-0 crosspath for higher DPS and utilize rapid-fire grapes. If using it, spamming Destroyers buffed by Permanent Brew fully guarantees victory in all game modes.
Bloontonium Reactor If placed around the middle of the central pool, Reactor provides almost guaranteed decamo around almost anywhere around the map and performs solid mid-game cleanup. This also applies to Energizer, which does cecent cleanup while pairing very well with Admiral Brickell and water-focused strategies.

Hard version

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See the strategy guidelines for more information on how to write strategy sections.

The hard version is significantly harder, not only due to the very short lanes, but also still retains Beginner hero leveling (i.e. slowest leveling rate). Early-game is currently impossible on normal CHIMPS rules, but with Co-Op starting cash it's manageable (it's possible with as low as $700 starting cash for two Subs).

For CHIMPS, its late-game focuses on Admiral Brickell with Carrier Flagship, multiple Aircraft Carriers, Snowstorm, and Glue Storm.

Template:BTD6 achievement list by name

In other languages

Language Text Notes
Arabic أماكن الاسترخاء
Danish Spa-huller
German Wellness-Gruben
Spanish Pozos spa
Spanish (Latin America) Pozos de spa
Finnish Kylpyläaltaat
French Fosses thermales
Italian Piscine termali
Japanese スパ浴場
Korean 노천탕
Dutch Bronputten
Norwegian Spagroper
Polish Wodne Doły
Portuguese (Brazil) Piscinas de Spa
Russian Спа-ямы
Swedish Spagropar
Thai สปาพิท
Turkish Kaplıca Havuzları
Chinese (simplified) 水疗温泉
Chinese (traditional) 溫泉鬥場

References