Update history:Bloons TD Battles 2/Version 4.6: Difference between revisions

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{{BTDB2 hero changes|version=4.6|hero=Quincy
{{BTDB2 hero changes|version=4.6|hero=Quincy
|quote=Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations.  
|quote=Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations.  
|changes 1=
|all level changes=*{{Buff|Pierce increased by 1 at all levels}}
*{{Buff|Pierce increased by 1 at all levels}}
|changes 1 levels=3+|changes 1=
|changes 2 levels=3+|changes 2=
*{{Buff|Rapid Shot: duration increased|2s + 0.5s per level|3s + 0.5s per level}}
*{{Buff|Rapid Shot: duration increased|2s + 0.5s per level|3s + 0.5s per level}}
|changes 3 levels=10+|changes 3=
|changes 2 levels=10+|changes 2=
*{{Buff|Storm of Arrows: now deals double damage to Ceramic}}
*{{Buff|Storm of Arrows: now deals double damage to Ceramic}}
}}
}}
===[[Cyber Quincy (Battles 2)|Cyber Quincy]]===
===[[Cyber Quincy (Battles 2)|Cyber Quincy]]===
{{Incomplete|mention exact pierce increases per level}}
{{Incomplete|mention exact pierce increases per level}}
{{BTDB2 hero changes|version=4.6|hero=Cyber Quincy|quote=We are changing up Cyber Quincy's abilities somewhat to help distinguish him from Quincy. Cyberstorm's shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy's innate ability to shoot through walls.|changes 1=
{{BTDB2 hero changes|version=4.6|hero=Cyber Quincy|quote=We are changing up Cyber Quincy's abilities somewhat to help distinguish him from Quincy. Cyberstorm's shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy's innate ability to shoot through walls.
*{{Buff|Pierce increased by 1 at all levels}}
|all level changes=*{{Buff|Pierce increased by 1 at all levels}}
|changes 2 levels=3+|changes 2=
|changes 1 levels=3+|changes 1=
*{{Buff|Cyber Shot: now gives +200 range and +200 retargeting range for ricochets}}
*{{Buff|Cyber Shot: now gives +200 range and +200 retargeting range for ricochets}}
|changes 3 levels=10+|changes 3=
|changes 2 levels=10+|changes 2=
*{{Buff|Cyber Storm: damage to MOAB-Class increased|×1|×2}}
*{{Buff|Cyber Storm: damage to MOAB-Class increased|×1|×2}}
*{{neutral|Cyber Storm: hit chance changed from 7.5% (Lvl 18-19: 10%, Lvl20: 15%) to 100%, but rate changed from 0.01667s to 0.05s and duration from 1.5s to 1s|note=Lvl 10-17 damage remains 25 per tick}}
*{{neutral|Cyber Storm: hit chance changed from 7.5% (Lvl 18-19: 10%, Lvl20: 15%) to 100%, but rate changed from 0.01667s to 0.05s and duration from 1.5s to 1s|note=Lvl 10-17 damage remains 25 per tick}}
|changes 4 levels=18+|changes 4=
|changes 3 levels=18+|changes 3=
*{{Buff|Cyber Storm: base damage increased|35|40}}
*{{Buff|Cyber Storm: base damage increased|35|40}}
|changes 5 levels=20|changes 5=
|changes 4 levels=20|changes 4=
*{{Buff|Cyber Storm: damage to MOAB-Class increased|×2|×3}}
*{{Buff|Cyber Storm: damage to MOAB-Class increased|×2|×3}}
}}
}}
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{{BTDB2 hero changes|version=4.6|hero=DJ Benjammin'
{{BTDB2 hero changes|version=4.6|hero=DJ Benjammin'
|quote=These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
|quote=These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
|changes 1=
|all level changes=*{{Change|Difficulty rating increased|4|5}}
*{{Change|Difficulty rating|4|5}}
*{{change|DJ Ben now displays a buff icon to show how many other towers are in his range}}
*{{change|DJ Ben now displays a buff icon to show how many other towers are in his range.}}
|changes 1 levels=10+|changes 1=
|changes 2 levels=10+|changes 2=
*{{change|Beatdown can no longer be fired if there are no bloons on screen.}}
*{{change|Beatdown can no longer be fired if there are no bloons on screen.}}
}}
}}
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|quote=Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.   
|quote=Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.   
|changes 2 levels=3-5|changes 2=
|changes 2 levels=3-5|changes 2=
*{{Nerf|Mass Detonation blast damage reduced|3|2}}
*{{Nerf|Mass Detonation: blast damage reduced|3|2}}
*{{Nerf|Mass Detonation shard damage reduced|8|6}}
*{{Nerf|Mass Detonation: shard damage reduced|8|6}}
|changes 3 levels=6-8|changes 3=
|changes 3 levels=6-8|changes 3=
*{{Nerf|Mass Detonation blast damage reduced|4|3}}
*{{Nerf|Mass Detonation: blast damage reduced|4|3}}
*{{Nerf|Mass Detonation shard damage reduced|10|8}}
*{{Nerf|Mass Detonation: shard damage reduced|10|8}}
|changes 4 levels=9-14|changes 4=
|changes 4 levels=9-14|changes 4=
*{{Nerf|Mass Detonation blast damage reduced|8|7|note=Level 12-14 MOAB-class bonus reduced from +24 to +16}}
*{{Nerf|Mass Detonation: blast damage reduced|8|7|note=Level 12-14 MOAB-class bonus reduced from +24 to +16}}
*{{Nerf|Mass Detonation shard damage reduced|20|18|note=Level 12-14 MOAB-class bonus reduced from +60 to +54}}
*{{Nerf|Mass Detonation: shard damage reduced|20|18|note=Level 12-14 MOAB-class bonus reduced from +60 to +54}}
|changes 5 levels=15-18|changes 5=
|changes 5 levels=15-18|changes 5=
*{{Nerf|Mass Detonation blast damage reduced|16|15|note=MOAB-class bonus reduced from +48 to +45}}
*{{Nerf|Mass Detonation: blast damage reduced|16|15|note=MOAB-class bonus reduced from +48 to +45}}
*{{Nerf|Mass Detonation shard damage reduced|40|38|note=MOAB-class bonus reduced from +120 to +114}}
*{{Nerf|Mass Detonation: shard damage reduced|40|38|note=MOAB-class bonus reduced from +120 to +114}}
}}
}}



Revision as of 06:59, 4 July 2025

Version 4.6
Artwork representing version 4.6
Steam17 March 2025[1]

Version 4.6 is the second major update to Bloons TD Battles 2 and Bloons TD Battles 2+ of 2025. It introduces a new Agent, the Tech Bot, a new type of cosmetic item called Player Titles, new Clan cosmetics, along with other additions and major balance changes.

Additions

Cosmetic items

Item Category
Avatar Icon
Avatar Icon
Avatar Icon
Avatar Icon
Avatar Icon
Bloon Decal
Defeat Animation
Emote
Emote
Emote
Idle Animation
Idle Animation
Match Up Animation
Match Up Animation
MOAB Skin
MOAB Skin
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title
Player Title

More...

Changes

We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes.
— Update notes
  • Neutral Tight Ceramic: Unlock round reduced ― 28 → 24
  • Neutral Tight Lead: duration increased ― 0.0125s → 0.02s
As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.
— Update notes
  • Neutral Up on the Roof will no longer appear in Hall of Masters games
The changes in 4.5 to make hoardes of Dart Monkeys less effective did not have the desired result so we are moving some of the cost of the triple darts upgrade into the base cost and weakening the powerful crossbow upgrades.
— Update notes
Tiers Changes
0-0-0 base tower
  • Nerf Cost increased ― $150 → $200
X-3-X Triple Shot
  • Buff Upgrade cost reduced ― $400 → $350
X-X-4 Sharp Shooter
  • Nerf Upgrade cost increased ― $2,000 → $2,300
X-X-5 Crossbow Master
  • Nerf Upgrade cost increased ― $25,000 → $27,000
  • Nerf Crit damage reduced ― 100 → 75
We are reducing the power of Ice Monkey’s Deep Freeze and Snowstorm upgrades to make it easier to rush in the early and mid game and increasing the cost of the xx4 Icicles upgrade since this offers too much value for its cost.
— Update notes
Tiers Changes
X-2-X Deep Freeze
X-3-X Arctic Wind
X-4-X Snowstorm
  • Nerf Freeze affects fewer layers ― 3 → 2
X-4-X Snowstorm
  • Nerf Attack speed buff to other Ice Monkeys reduced ― +100% → +50%
    • Note: Does not affect x5x
X-X-4 Icicles
  • Nerf Upgrade cost increased ― $2,400 → $2,900
These changes reduce the effectiveness of using Glue Gunner as a starting tower and indirectly reduce the effectiveness of dissolver and glue hose which were extremely efficient. We are also changing the cooldown and duration of the Glue Storm ability so that it can’t be kept permanently active without microing.
— Update notes
Tiers Changes
2-X-X Corrosive Glue
  • Nerf Upgrade cost increased ― $300 → $500
X-4-X Glue Strike
X-5-X Glue Storm
  • Nerf Ability cooldown increased ― 30s → 40s
X-5-X Glue Storm
  • Nerf Upgrade cost increased ― $14,000 → $18,000
  • Nerf Ability duration decreased ― 20s → 15s
X-X-4 Relentless Glue
  • Nerf Upgrade cost increased ― $2,200 → $3,000
X-X-4 Relentless Glue
X-X-5 Super Glue
  • Nerf On Pop Splat pierce decreased ― 6 → 4
0-2-4 Relentless Glue + Glue Splatter
0-2-5 Super Glue + Glue Splatter
  • Nerf On Pop Splat pierce reduced ― 8 → 6
We are making the Monkey Sub’s decamo effect more reliable to better cope with the new speed of boosted camo purples.
— Update notes
Tiers Changes
3-X-X Submerge and Support
  • Buff Pulse attack: cooldown reduced ― 1.5s → 1.2s
    • Note: Does not affect Bloontonium Reactor or Energizer
MOAB Shove needed a small buff to prevent it being overwhelmed by the newly boosted MOAB speeds while the Support Chinook was due a price increase as it is currently the one of the best alternative income sources in the game.
— Update notes
Tiers Changes
X-4-X Support Chinook
  • Nerf Upgrade cost increased ― $7,500 → $8,500
X-X-3 MOAB Shove and further upgrades
  • Buff Shove distance against MOABs increased ― ×1.33 → ×1.44
  • Buff Shove distance against BFBs increased ― ×1.0 → ×1.11
  • Buff Shove distance against ZOMGs increased ― ×0.5 → ×0.67
This is a bug fix rather than a deliberate balance change but the significant effect it will have on the Prince of Darkness makes it worth calling out here. Previously the POD was using large numbers of bloon souls to create very high pierce zombie MOABs which would cause the graveyard to drain very quickly. POD now uses fewer souls to create much lower pierce MOABs so that it can create more of them over a longer period.
— Update notes
Tiers Changes
X-X-5 Prince of Darkness
  • Buff Zombie MOAB graveyard consumption ― 200 → 55 (bug fix)
These changes aim to spread the power of the Druid around a little rather than having the Avatar of Wrath as the one, standout upgrade.
— Update notes
Tiers Changes
4-X-X Ball Lightning
  • Buff Upgrade cost reduced ― $4,300 → $4,000
X-4-X Jungle's Bounty
  • Buff Upgrade cost reduced ― $4,200 → $4,000
X-5-X Spirit of the Forest
  • Buff Track Brambles damage to MOAB-class (within 50 units range of druid) increased ― +16 → +21
  • Buff Track Brambles damage to Ceramics (within 50 units range of druid) increased ― +16 → +26
X-X-5 Avatar of Wrath
  • Nerf Upgrade cost increased ― $45,000 → $52,000
This price increase makes microing the Spike Storm ability more expensive while still keeping the overall power of the tower intact.
— Update notes
Tiers Changes
X-4-X Spike Storm
  • Nerf Upgrade cost increased ― $5,200 → $6,200
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: mention exact pierce increases per level
Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations.
— Update notes
Levels Changes
All
  • Buff Pierce increased by 1 at all levels
3+
  • Buff Rapid Shot: duration increased ― 2s + 0.5s per level → 3s + 0.5s per level
10+
  • Buff Storm of Arrows: now deals double damage to Ceramic
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: mention exact pierce increases per level
We are changing up Cyber Quincy's abilities somewhat to help distinguish him from Quincy. Cyberstorm's shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy's innate ability to shoot through walls.
— Update notes
Levels Changes
All
  • Buff Pierce increased by 1 at all levels
3+
  • Buff Cyber Shot: now gives +200 range and +200 retargeting range for ricochets
10+
  • Buff Cyber Storm: damage to MOAB-Class increased ― ×1 → ×2
  • Neutral Cyber Storm: hit chance changed from 7.5% (Lvl 18-19: 10%, Lvl20: 15%) to 100%, but rate changed from 0.01667s to 0.05s and duration from 1.5s to 1s
    • Note: Lvl 10-17 damage remains 25 per tick
18+
  • Buff Cyber Storm: base damage increased ― 35 → 40
20
  • Buff Cyber Storm: damage to MOAB-Class increased ― ×2 → ×3
These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
— Update notes
Levels Changes
All
  • Difficulty rating increased ― 4 → 5
  • DJ Ben now displays a buff icon to show how many other towers are in his range
10+
  • Beatdown can no longer be fired if there are no bloons on screen.
Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
— Update notes
Levels Changes
8+
  • Nerf Chilling Cheer: Arctic Wind speed multiplier to MOAB-class increased ― 40% → 66%
    • Note: Slowdown to MOAB-class reduced from 60% to 33%
5-9
  • Nerf White popping power buff moved ― Level 5 → Level 9
Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.
— Update notes
Levels Changes
3-5
  • Nerf Mass Detonation: blast damage reduced ― 3 → 2
  • Nerf Mass Detonation: shard damage reduced ― 8 → 6
6-8
  • Nerf Mass Detonation: blast damage reduced ― 4 → 3
  • Nerf Mass Detonation: shard damage reduced ― 10 → 8
9-14
  • Nerf Mass Detonation: blast damage reduced ― 8 → 7
    • Note: Level 12-14 MOAB-class bonus reduced from +24 to +16
  • Nerf Mass Detonation: shard damage reduced ― 20 → 18
    • Note: Level 12-14 MOAB-class bonus reduced from +60 to +54
15-18
  • Nerf Mass Detonation: blast damage reduced ― 16 → 15
    • Note: MOAB-class bonus reduced from +48 to +45
  • Nerf Mass Detonation: shard damage reduced ― 40 → 38
    • Note: MOAB-class bonus reduced from +120 to +114

Bug fixes

  • Fixed cash sometimes displaying incorrectly on the pregame screen
  • Fixed the xx3 Ice Monkey not being able to pop bloons with splash damage if the first bloon hit was immune to freezing.
  • Fixed the game sometimes downloading unnecessary during launch.
  • Fixed Ice Monkey’s Arctic Wind visual effect showing incorrectly when placed in the water on the right hand side of Neo Highway.
  • Fixed towers with abilities that target within their range not being able to target areas within the extra range created by buffs.
  • Renamed “Pop Counters” to “Monkey Counters” in Bloon Lab for clarity.
  • Fixed the Mortar’s Water Bombs trail effect causing the visual for Pop and Awe to last longer than the ability.

In-game description

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
This article or section needs more images.
The editor who added this notice elaborates: lightbox

Video

References