Muddy Puddles: Difference between revisions
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==Strategy== | ==Strategy== | ||
Muddy Puddles | Muddy Puddles has very difficult early game because of the alternating lanes, requiring precise placement of towers that can cover multiple lanes at once. This also delays the purchase of heroes until a solid early game carry is purchased. However, the mid-game and late-game have been made much easier by the large amount of buffs given to most towers in the game. A large variety of strategies is possible to defeat the late-game of Muddy Puddles, making it no longer considered True Expert by consensus. Its lack of simultaneous lanes allows most long-ranged strategies to excel on this map. | ||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
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|[[File:BTD6 000-MonkeySub.png|54x54px]] | |[[File:BTD6 000-MonkeySub.png|54x54px]] | ||
|Monkey Subs are one of the best early game options on Muddy Puddles due to being a powerful tower for cheap. [[Advanced Intel (BTD6)|Advanced Intel]] can be used to grant global range, and [[Twin Guns (BTD6)|Twin Guns]], [[Airburst Darts (BTD6)|Airburst Darts]], and [[Triple Guns (BTD6)|Triple Guns]] are very strong for their price. Early-game Subs can be later upgraded to a [[First Strike Capability (BTD6)|First Strike Capability]] for the BAD, or used for a [[Sub Commander (BTD6)|Sub Commander]] strategy. | |Monkey Subs are one of the best early game options on Muddy Puddles due to being a powerful tower for cheap. [[Advanced Intel (BTD6)|Advanced Intel]] can be used to grant global range, and [[Twin Guns (BTD6)|Twin Guns]], [[Airburst Darts (BTD6)|Airburst Darts]], and [[Triple Guns (BTD6)|Triple Guns]] are very strong for their price. Early-game Subs can be later upgraded to a [[First Strike Capability (BTD6)|First Strike Capability]] for the BAD, or used for a [[Sub Commander (BTD6)|Sub Commander]] strategy. | ||
|- | |||
|[[Beast Handler (BTD6)|Beast Handler]] | |||
|[[File:BTD6 000-BeastHandler.png|54x54px]] | |||
|Beast Handlers are able to bypass the main difficulty factor of the map since it gains intel from merging. Several Tier 1 Beast Handlers are able to save into an [[Adasaurus]], which is an excellent early game since it can be repositioned anywhere on the map in a pinch. It also saves into the [[Velociraptor]], which is one of the best mid game carries on this map for the same reasons. | |||
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BTD6 Muddy Puddles island statue.png|Island statue | BTD6 Muddy Puddles island statue.png|Island statue | ||
</gallery> | </gallery> | ||
==Trivia== | |||
<ul> | |||
<li>Muddy Puddles was impossible on CHIMPS prior to [[Bloons TD 6 v9.0|version 9.0]], due to the Bloons' spawn point jumping from the rightmost lane to the leftmost lane, making the early game impossible.</li> | |||
</ul> | |||
==In other languages== | ==In other languages== | ||
Revision as of 15:27, 10 August 2025
| Difficulty | Expert | ||
|---|---|---|---|
| Music | Tropical Carnival | ||
| Default Co-op division | Free-for-all | ||
| Introduced | Launch | ||
| Entrances | 4 | Exits | 4 |
| Junctions | 0 | Water? | Yes |
| Path lengths (RBS) | ||||
|---|---|---|---|---|
| Path | Easy | Medium | Hard | |
| Far-left | 12.1 | 11.0 | 9.7 | |
| Middle-left | 12.1 | 11.0 | 9.7 | |
| Middle-right | 12.1 | 11.0 | 9.7 | |
| Far-right | 12.2 | 11.1 | 9.8 | |
Muddy Puddles is an Expert map in Bloons TD 6. It is set at a swamp that features four disconnected paths that alternate by round. Bloody Puddles is a more difficult variant of this map.
Layout
Muddy Puddles has 4 alternating lanes. Round 1 spawns on the leftmost lane, and the spawn point moves right until it reaches the rightmost lane on round 4. Then, the spawn point moves left from there until it reaches the leftmost lane again on round 7, and the pattern repeats. There are 3 large puddles for water towers, hence the name of the map.
Boss Bloons always appear on the middle-left lane, regardless of the round number.
Strategy
Muddy Puddles has very difficult early game because of the alternating lanes, requiring precise placement of towers that can cover multiple lanes at once. This also delays the purchase of heroes until a solid early game carry is purchased. However, the mid-game and late-game have been made much easier by the large amount of buffs given to most towers in the game. A large variety of strategies is possible to defeat the late-game of Muddy Puddles, making it no longer considered True Expert by consensus. Its lack of simultaneous lanes allows most long-ranged strategies to excel on this map.
Recommended towers and upgrades
| Name | Portrait | Reasoning |
|---|---|---|
| Corvus | He works well with the majority of strategies used to beat this map. The save-up to him is hard, but once he is obtained, the rest of early game and the whole game is much easier. He can perform saveups for many late-game towers throughout the mid-game, such as Bloon Exclusion Zone, Comanche Commander, and Pop and Awe. His Ancestral Might and Overload spells retain his power into the late game. | |
| Rosalia | Rosalia's maneuverability is a great help in the early game. Grenades help with early rushes, and Scatter Missile can make certain rounds trivial, or be used to pop leaking Bloons. While her single target damage doesn't scale as well into mid-game and late-game, she is still very useful. Her enhanced Lasers can trivialize certain mid-game rounds and make late-game rounds much easier. Scatter Missile and Kinetic Charge can greatly decrease RBE in the late-game. Her discounts to the global range Heli Pilots and Monkey Aces are especially useful on a map like Muddy Puddles. | |
| Comanche Commander | The heli pilot shines on single lanes like Muddy Puddles, and a buffed Comanche Commander is a solid win-condition here. Geraldo and Glue Storm pair well with Commander, with the former giving it much-needed pierce and the latter granting both solid debuffs and DDT-popping power. Call to Arms can substitute for Glue Storm's role, as MIB also allows Commander to pop DDTs and both the 50% attack speed and 50% pierce are important for dense rounds such as 98. | |
| Monkey Sub | Monkey Subs are one of the best early game options on Muddy Puddles due to being a powerful tower for cheap. Advanced Intel can be used to grant global range, and Twin Guns, Airburst Darts, and Triple Guns are very strong for their price. Early-game Subs can be later upgraded to a First Strike Capability for the BAD, or used for a Sub Commander strategy. | |
| Beast Handler | Beast Handlers are able to bypass the main difficulty factor of the map since it gains intel from merging. Several Tier 1 Beast Handlers are able to save into an Adasaurus, which is an excellent early game since it can be repositioned anywhere on the map in a pinch. It also saves into the Velociraptor, which is one of the best mid game carries on this map for the same reasons. |
Gallery
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Easter theme
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Fireworks theme
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Halloween theme
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Holiday theme
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Island statue
Trivia
- Muddy Puddles was impossible on CHIMPS prior to version 9.0, due to the Bloons' spawn point jumping from the rightmost lane to the leftmost lane, making the early game impossible.
In other languages
| Language | Text | Notes |
|---|---|---|
| Arabic | البرك الموحلة | — |
| Danish | Mudderpøle | — |
| German | Matschpfützen | — |
| Spanish | Charcos fangosos | — |
| Spanish (Latin America) | Charcos fangosos | — |
| Finnish | Mutaiset lätäköt | — |
| French | Flaques boueuses | — |
| Italian | Pozze fangose | — |
| Japanese | 泥の水たまり | — |
| Korean | 진흙탕 | — |
| Dutch | Modderplassen | — |
| Norwegian | Sølepytt | — |
| Polish | Błotniste kałuże | — |
| Portuguese (Brazil) | Lamaçal | — |
| Russian | Грязные лужи | — |
| Swedish | Gyttjepölar | — |
| Thai | แอ่งโคลน | — |
| Turkish | Çamur Birikintileri | — |
| Chinese (simplified) | 泥泞的水坑 | — |
| Chinese (traditional) | 泥濘水坑 | — |
References
- Path lengths sourced from the BTD6 Index