Powerup (BSM2 mobile): Difference between revisions

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Created page with "==List of powerups== <div class="center-col-3 center-col-4 center-col-6">{{#cargo_query:table=bsm2m_powerups |fields=CONCAT("50px|link=", _pageName, "|", name, "") = Icon, CONCAT("", name, "") = Name, type=Type, CONCAT(CASE WHEN rarity = 1 THEN CONCAT(rarity, " star") ELSE CONCAT(rarity, " stars") END)=Rarity, CONCAT("1: ", rank_1, "<hr>2: ", rank_2, "<hr>3: ", rank_3, "<hr>4: ", rank_4)=Ranks, COALESCE(unlock_level, "Start")=Unlo..."
 
i have a lot of drafts, so i'm getting this out to make room
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{{for|other uses|Powerup (disambiguation)}}
{{screenshot needed}}
'''Powerups''' are equippable items in the {{mobile version of|Bloons Supermonkey 2}}. The player can equip up to two different powerups at the start of each level. There are two types of powerups: constant powerups, which are passive and last for the whole level, and activated powerups, which require the player to manually activate them and can only be activated once. The player primarily obtains them from crates that drop from [[Bloon]]s when popped, and the player can obtain up to three crates per level (one crate per section in [[Endless Mine]]).
==Mechanics==
===Ranks===
All powerups start at rank 1 and can rank up to rank 4. Each powerup has an XP meter that increments by 1 each time the player uses a copy of it in a level. Activated powerups require the player to activate them during a level to count as "used", while constant powerups simply count when the player finishes a level with them equipped.
{|class="wikitable"
!Rank
!Uses
|-
!2
|10
|-
!3
|15 (25 total)
|-
!4
|25 (50 total)
|}
===Rarity===
{{research|Verify drop chances}}
Powerups come in three tiers of rarity, represented by the number of stars. The rarity of a powerup determines the chance of it dropping from a crate and the amount of [[Blop|Red Blops]] it returns when sold.
{|class="wikitable"
!Rarity
!Probability
!Sell value
|-
!1
|70%
|{{BSM2M blop|Red|100}}
|-
!2
|25%
|{{BSM2M blop|Red|300}}
|-
!3
|5%
|{{BSM2M blop|Red|500}}
|}
==List of powerups==
==List of powerups==
<div class="center-col-3 center-col-4 center-col-6">{{#cargo_query:table=bsm2m_powerups
<div class="center-col-1 center-col-2 center-col-3 center-col-5">{{#cargo_query:table=bsm2m_powerups
|fields=CONCAT("[[File:", image, "|50px|link=", _pageName, "|", name, "]]") = Icon,
|fields=CONCAT("[[File:", image, "|50px|link=", _pageName, "|", name, "]]<br>'''[[", _pageName, "|", name, "]]'''") = Item,
CONCAT("[[", _pageName, "|", name, "]]") = Name,
type=Type,
type=Type,
CONCAT(CASE WHEN rarity = 1 THEN CONCAT(rarity, " star") ELSE CONCAT(rarity, " stars") END)=Rarity,
CONCAT(CASE WHEN rarity = 1 THEN CONCAT(rarity, " star") ELSE CONCAT(rarity, " stars") END)=Rarity,
Line 10: Line 51:
|format=table
|format=table
}}</div>
}}</div>
==Unused content==
*The texture atlas <code>icons.png</code>, which contains icons for Epic Weapons and Powerups, has unused icons named <code>icon_emp_bomb</code>, <code>icon_phaser_flare</code>, <code>icon_armor_piercing</code>, <code>icon_shield_switch</code>, and <code>icon_stunning_aura</code>. Of these, two of them also have corresponding item IDs: <code>powerup_shield_swap</code> and <code>powerup_armor_piercing</code>.
<gallery>
BSM2M icon emp bomb.png|<code>icon_emp_bomb</code>
BSM2M icon phaser flare.png|<code>icon_phaser_flare</code>
BSM2M icon armor piercing.png|<code>icon_armor_piercing</code>
BSM2M icon shield switch.png|<code>icon_shield_switch</code>
BSM2M icon stunning aura.png|<code>icon_stunning_aura</code>
</gallery>
==Navigation==
{{BSM2M powerup nav}}
{{BSM2 nav}}
[[Category:Powerups (BSM2 mobile)]]

Revision as of 06:04, 22 August 2025

For other uses, see Powerup (disambiguation).
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Powerups are equippable items in the mobile version of Bloons Supermonkey 2. The player can equip up to two different powerups at the start of each level. There are two types of powerups: constant powerups, which are passive and last for the whole level, and activated powerups, which require the player to manually activate them and can only be activated once. The player primarily obtains them from crates that drop from Bloons when popped, and the player can obtain up to three crates per level (one crate per section in Endless Mine).

Mechanics

Ranks

All powerups start at rank 1 and can rank up to rank 4. Each powerup has an XP meter that increments by 1 each time the player uses a copy of it in a level. Activated powerups require the player to activate them during a level to count as "used", while constant powerups simply count when the player finishes a level with them equipped.

Rank Uses
2 10
3 15 (25 total)
4 25 (50 total)

Rarity

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Verify drop chances

Powerups come in three tiers of rarity, represented by the number of stars. The rarity of a powerup determines the chance of it dropping from a crate and the amount of Red Blops it returns when sold.

Rarity Probability Sell value
1 70% Red Blops 100
2 25% Red Blops 300
3 5% Red Blops 500

List of powerups

Item Type Rarity Ranks Unlocked at
Blop Magnet
Blop Magnet
Constant 1 star 1: Falling blops are drawn to you from twice as far away.
2: Range increased by 25%
3: Range increased by 50%
4: Range is infinite
Start
Blow Back
Blow Back
Activated 1 star 1: A mighty wind blows all bloons backwards and leaves them stunned.
2: Pops 1 layer off all bloons affected
3: Stun duration increased by 5 seconds
4: Pops 2 layers off all bloons affected
50
Hotter Cooldowns
Hotter Cooldowns
Constant 1 star 1: Epic powers recharge 50% faster and can be used more often.
2: Epics recharge 55% faster
3: Epics recharge 65% faster
4: Epics recharge 80% faster
35
Invisibility Cloak
Invisibility Cloak
Constant 1 star 1: Powerful stealth magic lets you fly straight through shielded bloons.
2: 10% chance to destroy shields
3: 20% chance to destroy shields
4: 40% chance to destroy shields
13
Phase Scanner
Phase Scanner
Constant 1 star 1: Advanced scanners prevent bloons from phasing when they are near you.
2: 10% chance to remove phasing
3: 20% chance to remove phasing
4: 40% chance to remove phasing
35
Red Rush
Red Rush
Constant 1 star 1: Transforms all blue blops in a level into red blops.
2: Red blops are worth 10% more
3: Red blops are worth 20% more
4: Red blops are worth 50% more
25
Sideswipe
Sideswipe
Activated 1 star 1: Fires waves of energy horizontally that damage any bloon they touch.
2: Waves are 50% larger
3: Waves are 100% larger
4: Waves are 200% larger
Start
Storm Shots
Storm Shots
Constant 1 star 1: All projectiles have a 10% chance to shock bloons and leave them stunned.
2: Stun chance increased to 25%
3: 10% chance to virally stun bloons
4: 20% chance to virally stun bloons
50
Super Shots
Super Shots
Constant 1 star 1: Projectiles fired from your weapons are 100% larger.
2: Projectiles are 120% larger
3: Projectiles are 150% larger
4: Projectiles are 200% larger
Start
Thin Layers
Thin Layers
Constant 1 star 1: Weakens 10% of bloons so they can be completely destroyed in one hit.
2: Weakens 15% of bloons
3: Weakens 20% of bloons
4: Weakens 40% of bloons
Start
Turbo Boost
Turbo Boost
Constant 1 star 1: Your weapons become super charged and fire twice as fast
2: Weapons fire 125% faster
3: Weapons fire 150% faster
4: Weapons fire 200% faster
Start
Wired Funds
Wired Funds
Constant 1 star 1: Automatically collect extra blops regularly throughout a level.
2: Blop amount increased by 100%
3: Blop amount increased by 200%
4: Blop amount increased by 300%
25
Absolute Zero
Absolute Zero
Activated 2 stars 1: A freezing blizzard makes all bloons much slower for 20 seconds
2: Effect lasts for 30 seconds
3: Effect lasts for 40 seconds
4: Effect lasts for 60 seconds
25
Blizzard Boots
Blizzard Boots
Constant 2 stars 1: Your boots leave a trail of cold that freezes any bloon it touches.
2: Trail size increased by 50%
3: Freeze duration increased by 1 second. Freezes shields.
4: Trail duration increased by 1 second
25
Bouncy Shots
Bouncy Shots
Constant 2 stars 1: Your weapon's projectiles will bounce back when they fly out of view.
2: Projectiles bounce 1 more time
3: Projectiles bounce 2 more times
4: Projectiles bounce 3 more times
Start
Burny Boots
Burny Boots
Constant 2 stars 1: Your boots emit a jet of flames that set fire to any bloon they touch.
2: Increases flame size by 60%
3: Burning bloons take 2 damage/second
4: +1 second duration. +1 damage/second
25
Neva Miss Targetting
Neva Miss Targetting
Constant 2 stars 1: Your weapon's projectiles target and home in on bloons once fired.
2: Projectile accuracy increased by 25%
3: Projectile accuracy increased by 50%
4: Projectile accuracy increased by 100%
Start
Red Hot Aura
Red Hot Aura
Constant 2 stars 1: You radiate a firey aura that damages all bloons it touches.
2: Damage Rate increased by 20%
3: Damage Range increased by 20%
4: Damage Rate increased by 40%
Start
Singeing Shots
Singeing Shots
Constant 2 stars 1: Bloons hit by your weapons are set on fire and take 1 damage/second.
2: Burning bloons take 2 damage/second
3: Burning bloons take 3 damage/second
4: Burning bloons take 5 damage/second
25
Snap Freeze
Snap Freeze
Activated 2 stars 1: A blast of cold snaps one layer off all bloons and leaves them frozen.
2: Snaps 2 layers
3: Freeze duration increased by 4 seconds
4: Snaps 3 layers
25
Sticky Boots
Sticky Boots
Constant 2 stars 1: Your boots leave a trail of glue that sticks to any bloon it touches.
2: Splatter size increased by 50%
3: Trail duration increased by 1 second
4: Glue is corrosive
25
Sticky Shots
Sticky Shots
Constant 2 stars 1: Any bloon hit by your weapons is covered in glue and moves slower.
2: Adds splatter radius
3: Increases splatter radius by 60%
4: Glue is corrosive
25
Sub Zero Shots
Sub Zero Shots
Constant 2 stars 1: Any bloon hit by your weapons is instantly frozen solid.
2: Freeze duration increased by 3 seconds
3: Freezes shield bloons
4: 10% chance of viral frost
25
Sun Blast
Sun Blast
Activated 2 stars 1: A wave of red hot energy slowly damages all bloons over time.
2: Damage Rate increased by 50%
3: Damage Rate increased by 100%
4: Duration increased by 3 seconds
25
Tag Team
Tag Team
Constant 2 stars 1: Your partner will fly beside you for 5 seconds when switching.
2: Partners fly beside you for 6 seconds
3: Partners fly beside you for 7.5 seconds
4: Partners fly beside you for 10 seconds
35
Explosive Shots
Explosive Shots
Constant 3 stars 1: All projectiles fired from your weapons explode when destroyed.
2: Benefits from bomb research
3: Damage increased by 20%
4: Blast Radius increased by 50%
Start
Gold Rush
Gold Rush
Constant 3 stars 1: Transforms all blops in a level into gold blops!
2: Gold blops are worth 10% more
3: Gold blops are worth 20% more
4: Gold blops are worth 50% more
25
Hidden Treasure
Hidden Treasure
Constant 3 stars 1: All bloons are invisible but drop 300% more blops than usual.
2: Bloons drop 320% more blops
3: Bloons drop 350% more blops
4: Bloons drop 400% more blops
50
Lucky Charm
Lucky Charm
Constant 3 stars 1: Increases the chance of finding rare powerups in crates
2: Increases chance by 20%
3: Increases chance by 30%
4: Guaranteed 3-Star powerup
35
Parallel Universe
Parallel Universe
Constant 3 stars 1: A clone from a parallel dimension joins you and mirrors your movement.
2: Clone uses equipped powerups
3: Clone can collect blops
4: Clone equips additional powerup
Start
Supermonkey Fan Club
Supermonkey Fan Club
Activated 3 stars 1: The Supermonkey Fan Club soar past, popping all bloons they touch.
2: Monkeys fly 100% faster
3: Adds additional fly by
4: Adds additional fly by
Start
Vortex Trap
Vortex Trap
Activated 3 stars 1: Summons swirling vortexes that drag in nearby bloons and damage them.
2: Damage rate increased by 100%
3: Duration increased by 5 seconds
4: Damage rate increased by 400%
25

Unused content

  • The texture atlas icons.png, which contains icons for Epic Weapons and Powerups, has unused icons named icon_emp_bomb, icon_phaser_flare, icon_armor_piercing, icon_shield_switch, and icon_stunning_aura. Of these, two of them also have corresponding item IDs: powerup_shield_swap and powerup_armor_piercing.