Special Agent: Difference between revisions

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Created page with "thumb|200x200px|A collection of Special Agents in the thumbnail for [[Special Agents Only]] '''Special Agents''' are a game mechanic present in all versions of ''Bloons TD 5''. Special Agents function as consumable towers (with the exception of the Super Monkey Storm) that aren't purchased with cash, instead being purchased with Monkey Money and placed d..."
 
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[[File:BTD5M special special agents only thumb.png|thumb|200x200px|A collection of Special Agents in the thumbnail for [[Special Agents Only]]]]
[[File:BTD5M special special agents only thumb.png|thumb|200x200px|A collection of Special Agents in the thumbnail for [[Special Agents Only]]]]


'''Special Agents''' are a game mechanic present in all versions of [[Bloons TD 5|''Bloons TD 5'']]. Special Agents function as consumable [[Tower|towers]] (with the exception of the [[Super Monkey Storm (BTD5)|Super Monkey Storm]]) that aren't purchased with [[cash]], instead being purchased with [[Monkey Money]] and placed during a game for free. These Agents serve a variety of supportive purposes including extra damage, granting towers [[Camo detection]], and collecting income sources, but usually tend to not be as useful in later rounds.
'''Special Agents''' are a game mechanic present in all versions of [[Bloons TD 5|''Bloons TD 5'']]. Special Agents function as consumable [[Tower|towers]] (with the exception of the [[Super Monkey Storm (BTD5)|Super Monkey Storm]]) that aren't purchased with [[cash]], instead being purchased with [[Monkey Money]] and placed during a game for free. These Agents serve a variety of supportive purposes including extra damage, granting towers [[Camo detection]], and collecting income sources, but usually tend to not be as useful in later rounds.

Revision as of 22:54, 26 August 2025

A collection of Special Agents in the thumbnail for Special Agents Only

Special Agents are a game mechanic present in all versions of Bloons TD 5. Special Agents function as consumable towers (with the exception of the Super Monkey Storm) that aren't purchased with cash, instead being purchased with Monkey Money and placed during a game for free. These Agents serve a variety of supportive purposes including extra damage, granting towers Camo detection, and collecting income sources, but usually tend to not be as useful in later rounds.

Special Agents do not have upgrades, but using a set amount of a Special Agent unlocks a Pro variant of that Agent, permanently replacing the Agent with a buffed version.

Notably, all but one of the Special Agents are the only towers in the Bloons franchise that aren't monkeys.

List of Special Agents

Other appearances

The Bee Keeper was added as a proper tower in the mobile version of Bloons TD 4 in an update released after BTD5. It is unlocked by popping 2 million Bloons. It also makes a cameo in Bloons TD Battles 2 as part of Beetienne's paid cosmetic pack.

Tribal Tortoise Team Flair

A Tribal Tortoise heavily resembling the Tribal Turtle is present as Team Flair for Bloons TD 6's Team-based modes. The Tribal Turtle is implicitly mentioned in its description, stating not to ask the Tortoise if it's related.

See also