User:Drgoku282/Sandbox

From Blooncyclopedia, the independent Bloons knowledge base
Revision as of 02:30, 27 December 2025 by Drgoku282 (talk | contribs) (edit conflict, good thing I saved the table elsewhere)
Jump to navigation Jump to search

User:Drgoku282/Template:BTD6 frontier area

Hello world

Things I have to maintain on a new version of BTD6 so I don't forget

This section was last updated for: version 51.2
Things checklist
Thing Updated
List of attack cooldown multipliers in BTD6 Yes
Activated Ability list Yes
Footprint Yes
Targeting option Yes
Camo detection Yes
Double Cash Mode list Yes
Strategy:Rogue Legends Yes
Strategy:Bloonarius Yes
Strategy:Lych No
Strategy:Vortex No
Strategy:Dreadbloon No
Strategy:Phayze No
Strategy:Blastapopoulos No

v52 attack type changes

Attacks that changed damage type

8 to 72

  • Adora main
  • Transforming Tonic eye laser
  • A lot of Corvus stuff
  • 4xx dartling
  • PMFC ability
  • 2xx+ druid lightning
  • 4xx+ druid ball
  • Champion Sentry attack and explosion
  • Everything energy from master builder (modified sentries, green red mega sentry, explosions)
  • Ezili main
  • Genie Bottle
  • Apache prime machine gun
  • Gerry's Fire
  • Alluring Melody Trance
  • Obyn Main
  • Psi main lv 6-10
  • Rosalia laser lv 13+
  • Mini Sun Avatar
  • 040 Super
  • 200, 201 to 203 and 210 to 240 Super
  • 300 Super (check with MK)
  • 400 and 500 Wizard (main)
  • 030+ and 500 Wizard (Dragon's Breath)
  • 040, 050 Phoenix (Lava Phoenix is still 8)
  • Dungeon Statue

9 to 73

  • Base Beast Handler
  • A lot of Corvus stuff
  • 3xx dartling
  • Energy sentry
  • Geraldo attack
  • Apache prime main
  • Psi main lv 1-5
  • Rosalia laser lv 1-12
  • 000, 100 to 300, 010 to 050, 001 to 005 (main attack) Wizard

Other stuff

  • Middle Druid Vines and Psi main cannot grab Frontier Legends Bloons
  • Ezili heartstopper removes glass immunity

TLDR Boss Strategy Guide

This will beat the boss 83.3% of the time (screw you dreadbloon):

  • Step 1: Free dart
  • Step 2: Farm
  • Step 3: Elite Defender
  • Step 4: MAD
  • Step 5: Spam paragons
  • Step 6: ???
  • Step 7: Profit!

Hero selection

99% of the time will be Geraldo if he's available, otherwise Ben. A cheap hero if you just need early game defense (spoiler: will be Gwen or Ezili, maybe Quincy). Brickell or Adora for tower spam strategies. You can ignore the rest.

Bosses

Bloonarius

In lower tiers, just divide defenses between damaging the boss and dealing with the spawns. Once a paragon enters the field, it will just melt Bloonarius and its spawns.

Lych

Elite Defender erases tier 1. In the mid game you might also need to divide defenses between damaging Lych and dealing with resurrected MOABs. In later tiers the paragons will destroy everything on single lane maps but need to be careful with DDTs on multi-lanes.

Vortex

Just don't put all your defense on the same spot, attack from afar is really good.

Dreadbloon

Use primary towers to deal with the rock bloons. One main source of damage works well with a secondary defense to defend the immunity phase. Don't make paragons of the same category during the late game.

Phayze

See vortex. Don't use radar scanner or Etienne. On razor-thin defenses the last skull might be difficult due bloons being very close to the exit and Phayze loves to troll.

Blastapopoulos

Just ignore the heat mechanic and pray it doesn't come up at the wrong time. otherwise, just exit the game and retry the round.

Ranked Mode

Fastest Time

Min-max everything. Spam overdrives or carpet of spikes for lower tiers and just make OP paragons on the later tiers. Bloonarius can be insta-killed.

Least Cash

Single paragon tend to be the better strategies, low tier tower spam can get you far. Normal can be beaten without farming most of the time. Time will rarely matter.

Least Tiers

Farming is done by just one or two farms plus possibly monkeyopolis. Farm efficiency and overclock is important to use all the cash in a paragon. Normal will be solved pretty quickly and if the week is easy you'll see 2k+ players with the same score, looking at you 2024-11-23 Blastapopoulos and 2025-06-16 Phayze.

In-game button to see the traits of currently selected towers

Traits are a game mechanic in the Frontier Legends DLC of Bloons TD 6. These are passive effects that all Towers have, and can be positive or negative and can range from raw stat modifiers to the ability to summon Zombie Bloons.

Mechanics

Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Towers are generated at the Salon, the game randomly determines the amount, rarity and tier of those traits. Story Towers, Heroes and Legendary recruits have a fixed set of traits.

Trait tier distribution
Icon Rarity Chance Effect
1 10% Very negative
2 15% Negative
3 40% Positive
4 35% Very positive
Trait rarity distribution
Icon Rarity Chance
0 40%
1 30%
2 20%
3 10%
Trait amount distribution
Amount Chance
1 25%
2 50%
3 25%

List of Traits

Text Tier Rarity Excluded towers Effect
Cross-eyed

Shot spread 100%

Boomerang Monkey, Spike Factory, Beast Handler +100% projectile spread
Clumsy

Shot spread 50%

Boomerang Monkey, Spike Factory, Beast Handler +50% projectile spread
Straight Shooter

Shot spread -50%

Boomerang Monkey, Spike Factory, Beast Handler −50% projectile spread
Crackshot

Shot spread -100%

Boomerang Monkey, Spike Factory, Beast Handler −100% projectile spread
Laggard

80% Attack Speed

1.2× attack cooldown multiplier, which is equivalent to a −17% attack speed decrease.
Encumbered

90% Attack Speed

1.1× attack cooldown multiplier, which is equivalent to a −9% attack speed decrease.
Quickshot

115% Attack Speed

0.85× attack cooldown multiplier, which is equivalent to a +18% attack speed increase.
Rapid-fire

130% Attack Speed

0.7× attack cooldown multiplier, which is equivalent to a +43% attack speed increase.
Twister

Projectiles wiggle around with 20% Blowback chance (Not MOABs)

Spike Factory All projectiles from the Tower now have the stated chance to inflict a blowback effect to non-MOAB-Class Bloons which sends them back in the track a random amount between 10 and 50 units.

Additionally, the projectiles now move in a curvy wave-like pattern which fixes their lifespan to 1s.

Dust-devil

Projectiles wiggle around with 50% Blowback chance (Not MOABs)

Spike Factory
Zinger

Projectiles bounce off Blocking Objects and Map Borders

Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler Projectiles can bounce from map objects and borders and also can re-hit Bloons after bouncing.
True-eye

Can see Camo and deals +1 Damage to them

Grants Camo detection and all attacks now deal +1 / 2× bonus damage to Camo Bloons.
Red-wristed

Can see Camo and deals +100% Damage to them

Boot-draggin'

Costs +50% Stamina to place

Tower's Stamina is drained 6% when placed.
Slow-ridin'

Costs +30% Stamina to place

Tower's Stamina is drained 5.2% when placed.
Itchin’

Costs -30% Stamina to place

Tower's Stamina is drained 2.8% when placed.
Rarin’

Costs -50% Stamina to place

Tower's Stamina is drained 2% when placed.
Keen-eye

Chance to crit for +100% Damage

Glue Gunner The Crit chance works in the same way as Bullseye starting at 5% and increases if the attack's target is further away from the Tower at a rate of 0.5% per unit of distance.

The Crit damage multiplier is 2× and 3×, respectively.

Razor-eye

Chance to crit for +200% Damage

Glue Gunner
Feeble

60% Damage

All attacks now have a 0.5× damage multiplier. Not 0.6× as the description says.
Weak

80% Damage

All attacks now have a 0.8× damage multiplier.
Powerful

125% Damage

All attacks now have a 1.25× damage multiplier.
Brutal

150% Damage

All attacks now have a 1.5× damage multiplier.
Patient

Attacks faster the closer Bloons are to leaking up to 30%

Increases its attack speed in the same way as Elite Defender. The bonus goes from +0% to +30% and +60% when the Bloons are about to leak, respectively.
Seein'-red

Attacks faster the closer Bloons are to leaking up to 60%

Firestarter

Has a chance to set Bloons on fire for 1 Damage per second, for 4.5s

Projectiles have a 20% chance of inflicting a damage over time effect, but the stats are different to what is stated in the trait's description:
  • Firestarter: 2 Fire damage every second for 4.1s.
  • Guns-blazin': 4 Fire damage every second for 8.1s.

The effect can be applied even if the main projectile does not damage the Bloon and affects all layers.

Guns-blazin'

Has a chance to set Bloons on fire for 3 Damage per second, for 6s

Adhesive

Chance to coat Bloons in molasses, slowing by 40% for 1.5s. Less effective on MOAB-Class Bloons

Projectiles have a 20% chance of applying a glue-like effect to the Bloons which reduces their speed 40% (0.6× speed multiplier) for 1.6 and 6.1s, respectively. It affects 3 layers. MOAB-Class (except BADs and Bosses) have their speed reduced 10% instead (0.9× speed multiplier).
Molasses

Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons

Bananite glutton

Bananite earnt -10% while in Posse

It affects all sources of Bananite in the DLC. If multiple towers have these traits, they stack additively.
Greedy

Bananite earnt -5% while in Posse

Covetous

Bananite earnt +5% while in Posse

Lustrous

Bananite earnt +10% while in Posse

Pathfinder

Projectiles now seek out Bloons with turn strength 180

Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler Projectiles that travel in a straight line can now track their targets anywhere in the map with a turn speed of 180°/s and 270°/s, respectively.
Waymaker

Projectiles now seek out Bloons with turn strength 270

Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Cold-leaded

Chance to Freeze non MOAB-Class Bloons for 1s

Projectiles have a 20% chance of freezing Bloons for the stated amount of time. The freeze affects 3 layers.
Frostbrand

Chance to Freeze non MOAB-Class Bloons for 3s

Bowie

Gains a 25% chance for projectiles to produce ricocheting blades

When the projectiles of a Tower with this trait expire they have the stated chance of creating 2 blades at an angle of 45°.

They deal 1 Shatter damage and have 5 pierce and cannot target or hit Camo Bloons unless their parent tower has Camo detection. Their lifespan is 0.4s and they travel in a straight line at 300 units/s upon creation and can bounce from obstacles, but if they hit a Bloon, the projectile instead starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum), the movement uses Adora's seeking mechanics.

Fanged

Gains a 65% chance for projectiles to produce ricocheting blades

Kickin'

Knocks back Bloons with 50% power. Heavier targets by 20% of that amount

Projectiles now inflict a knockback effect that lasts 0.2s, with the following speed multipliers:
  • Kickin': −0.5× against light Bloons (Rainbow and below) and −0.1× against Heavy (Lead, Ceramic) and MOAB-Class Bloons.
  • Big Boot: −1.0× against light Bloons and −0.2× against Heavy and MOAB-Class Bloons.

It also makes all projectiles 10% larger visually, but their collision radius stays the same.

Big-boot

Knocks back Bloons with 100% power. Heavier targets by 20% of that amount

Exile

A Monkey on the outs. Attack Speed, Range, Accuracy, and Projectile Speed heavily reduced.

+50% projectile spread, −13% attack speed (1.15× attack cooldown), −17.5% range, −25% pierce, −50% projectile speed, -20% projectile size
Outlaw

A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced.

+25% projectile spread, −7% attack speed (1.075× attack cooldown), -8.75% range, -17.5% pierce, -25% projectile speed, -10% projectile size
Renowned

A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved.

−25% projectile spread, +8% attack speed (0.925× attack cooldown), +8.75% range, +17.5% pierce, +25% projectile speed, +10% projectile size
Legend

A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved.

−50% projectile spread, +18% attack speed (0.85× attack cooldown), +17.5% range, +35% pierce, +50% projectile speed, +20% projectile size, +50% tower size and grants Camo detection.
Red-eyed

Can pop all Bloon types. Stamina costs increased 200%

Glue Gunner, Alchemist All attacks can now pop any type of Bloon, but Tower's Stamina is drained 12% and 8% when placed, respectively. Stamina drain does not affect per round cost.
Hell-bent

Can pop all Bloon types. Stamina costs increased 100%

Glue Gunner, Alchemist
Yellow-bellied

Deals 75% Damage to MOABs and Boss Bloons

All attacks now have a 0.75× damage multiplier to MOAB-Class Bloons.
Take-down

Deals 125% Damage to MOABs and Boss Bloons

All attacks now have a 1.25× damage multiplier to MOAB-Class Bloons.
Big-blimp-hunter

Deals 150% Damage to MOABs and Boss Bloons

All attacks now have a 1.5× damage multiplier to MOAB-Class Bloons.
Cloudstride

Towers placed within 30 radius ignore Land & Water rules

Creates cloud platforms for water towers in land (Lord of the Abyss) and land towers in water (Arctic Wind) in the stated radius around itself. The tower still needs to be placed in a valid location.
Skywalker

Towers placed within 50 radius ignore Land & Water rules

Rooted

Cannot retreat, Damage +0% & Attack Speed +0%

The Tower cannot longer retreat after being placed.
Monkey-glue

Cannot retreat, Damage +20% & Attack Speed +10%

The Tower cannot longer retreat after being placed. All attacks now have an 1.2× damage bonus multiplier and +11% attack speed (0.9× attack cooldown multiplier).
Banana-bond

Cannot retreat, Damage +50% & Attack Speed +20%

The Tower cannot longer retreat after being placed. All attacks now have an 1.5× damage bonus multiplier and +25% attack speed (0.8× attack cooldown multiplier).
Hollow-iron

50% Pierce

Pierce of all projectiles is reduced 50%
Soft-shot

70% Pierce

Pierce of all projectiles is reduced 30%
Piercing

135% Pierce

Pierce of all projectiles is increased 35%
Heavy-puncha

170% Pierce

Pierce of all projectiles is increased 70%
Peashooter

60% Projectile & explosion size

Collision radius of all projectiles is decreased 40%, it also affects the projectiles visually in the same amount.
Popgun

80% Projectile & explosion size

Collision radius of all projectiles is decreased 20%, it also affects the projectiles visually in the same amount.
Slugga

120% Projectile & explosion size

Collision radius of all projectiles is increased 20%, it also affects the projectiles visually in the same amount.
Cannonball

140% Projectile & explosion size

Collision radius of all projectiles is increased 40%, it also affects the projectiles visually in the same amount.
Sluggish

50% Projectile Speed

Mortar Monkey, Spike Factory Speed of all projectiles reduced 50%.
Slovenly

75% Projectile Speed

Mortar Monkey, Spike Factory Speed of all projectiles reduced 25%.
Bullet-time

150% Projectile Speed

Mortar Monkey, Spike Factory Speed of all projectiles increased 50%.
Quicksilver

200% Projectile Speed

Mortar Monkey, Spike Factory Speed of all projectiles increased 100%.
Purple-coat

Can pop Purple Bloons, and deals +1 Damage to them

All attacks deal +1 / 2× damage to Purple Bloons (including Blastapopoulos) and can damage them if they are immune to the attack but does not remove Glass Bloon immunity.
Purple-peacock

Can pop Purple Bloons, and deals +100% Damage to them

Blind

70% Range

Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner Range is reduced 30%.
One eye'd

85% Range

Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner Range is reduced 15%.
Spotter

120% Range

Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner Range is increased 20%.
Longshot

135% Range

Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner Range is increased 35%.
Phantom

Stamina Costs +25% and retreating freezes most surrounding Bloons

Tower's Stamina is drained 4.8%, 4.4%, 3.6% and 3% when placed, respectively. (Phantom is +20% Stamina despite what the description says).

When the tower retreats, it creates an explosion that can freeze up to 60 Bloons for 9s. It only freezes one layer and does not affect MOAB-Class Bloons. The explosion has a radius of 60 units, ignores blockers, has a lifespan of 1s and has a 51% chance of freezing any particular Bloon in radius. The Tower has to have Stamina remaining to trigger the explosion. Sub-towers are not affected by this trait.

Survivor

Stamina Costs +10% and retreating freezes most surrounding Bloons

Ambusher

Stamina Costs -10% and retreating freezes most surrounding Bloons

Escapist

Stamina Costs -25% and retreating freezes most surrounding Bloons

Rebound

Tower projectiles now Ricochet off Bloons up to 2 times

Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler If a projectile that flies on a straight line hits a Bloon, it starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum). Rebound can only bounce once (despite what the description says) and Ricochet can do it up to 10 times. If the projectile has not depleted all its pierce after reaching its bounce cap, it will continue moving in a straight line after the last bounce.
Ricochet

Tower projectiles now Ricochet off Bloons up to 10 times

Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Medic

Gain +10 Mana Shield after every round

At the end of every round the Tower creates a Mana Shield of the stated strength that absorbs lives lost from leaks, regardless of the trait, it is capped at 200 lives.
Doc

Gain +20 Mana Shield after every round

Microscopic

50% Footprint

Decreases the Tower's visual model and footprint by 50%. Range is also reduced by 25%
Tiny

75% Footprint

Decreases the Tower's visual model and footprint by 25%. Range is also reduced by 15%
Oversize

125% Footprint

Increases the Tower's visual model and footprint by 25%. Range is also increased by 15%
Big ol'

150% Footprint

Increases the Tower's visual model and footprint by 50%. Range is also increased by 25%
Primer

Chance to attach bombs to Bloons, dealing 15 Damage after 3s

Projectiles now have a 50% chance to attach a Sticky Bomb to any Bloon they collide with. The bomb is attached to all layers and will explode after 3s dealing 15 or 30 Explosion damage to the target, respectively.
Detonator

Chance to attach bombs to Bloons, dealing 30 Damage after 3s

Nullifier

Can pop Black and White Bloons and deals +1 Damage to them

All attacks deal +1 / 2× damage to Black (including DDTs), White and Zebra Bloons and can damage them if they are immune to the attack but does not remove Lead immunity from DDTs.
Neutralizer

Can pop Black and White Bloons and deals +100% Damage to them

Friendly

Chance to spawn 2 friendly Zombie Bloons from projectiles

When projectiles expire they have a 20% chance of summoning Zombie Bloons at the closest point of the track with a spacing of 0.5s. They deal 5 Normal damage to Bloons that collide with them and have 5 pierce. The Zombie Bloons travel backwards in the track at 50 units/s, they also have a collision radius of 6 units.

Particular differences between the trait tiers include:

  • Friendly: Summons 2 Zombie Bloons with a lifespan of 18s.
  • Undertaker: Summons 4 Zombie Bloons (despite what the description says) with a lifespan of 3s.
Undertaker

Chance to spawn 5 friendly Zombie Bloons from projectiles

Hero traits

Each Hero has a unique set of traits, a certain starting level, and a cost in Bananite to hire. Hero Skins have different traits from regular Heroes, including those that cannot be purchased with Monkey Money.

Error: No field named "fl_level" found for any of the specified database tables.

Legendary recruits

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Add column with recruit cost

There is a 5% chance that any possible recruit in the Saloon has a "Legendary" status, with powerful traits and some upgrades applied, but they are more expensive than their regular counterparts. Their tower type, upgrades, name and traits are fixed. Some of their names are a reference to popular Bloons content creators.

Name Tower Recruit cost Trait 1 Trait 2 Trait 3
One-Mile Morgan  0-4-2 Desperado Legend Big ol' Longshot
Ember Hellblast Graves  2-0-4 Desperado Renowned Undertaker Fanged
Mar. Mathers  3-2-0 Ninja Monkey Legend Guns-blazin' Ricochet
Elmer Sticky Fingers  2-0-3 Glue Gunner Legend Detonator Heavy-puncha
Mar. Molasses  2-3-0 Sniper Monkey Legend Seein'-red Molasses
Big Brass Tsunami  0-2-3 Tack Shooter Legend Big ol' Rapid-fire
Drifting Shade  0-2-3 Super Monkey Legend Rapid-fire Banana-bond
The Unforgiven  0-2-3 Monkey Sub Legend Quicksilver Razor-eye
Pale Rider  3-0-2 Ice Monkey Legend Neutralizer Fanged
Phantom Corsair  0-3-2 Monkey Buccaneer Legend Molasses Undertaker
Finn Rivers  3-0-0 Beast Handler Renowned Frostbrand Molasses
The Proposition  0-3-2 Dartling Gunner Legend Crackshot Ricochet
Deadclaw Dan  0-3-0 Beast Handler Legend Razor-eye Molasses
Skye Tombstone  0-2-3 Monkey Ace Renowned Zinger Undertaker
Sawbones Sam  3-0-0 Alchemist Renowned Rapid-fire Doc
Blazing Saddle Bill  2-3-0 Boomerang Monkey Legend Rarin’ Guns-blazin'
Short Fuse Boone  3-0-2 Dart Monkey Microscopic Detonator Ricochet
Masterplanner Charles  2-3-0 Heli Pilot Microscopic Rarin’ Escapist
Halt O'Carrick  0-2-3 Dart Monkey Legend Waymaker Longshot
The Bulwark  3-0-2 Spike Factory Renowned Heavy-puncha Seein'-red
Funky Town  3-1-0 Monkey Village Microscopic Longshot Lustrous
Lazy Louie's Lookout  2-3-0 Monkey Village $34,695 Microscopic Rarin’ Escapist
Max Lidot  0-3-0 Dart Monkey Renowned Rapid-fire Hell-bent
Ironshot ISAB  0-3-0 Super Monkey $40,200 Renowned Longshot Ricochet
Super BomBattery  2-3-0 Mortar Monkey Renowned Red-wristed Rapid-fire
Chewie Chompa  2-3-0 Bomb Shooter Renowned Brutal Banana-bond
Unrelenting Dragoon  0-3-2 Wizard Monkey Renowned Waymaker Purple-peacock
Highrule Mack  3-0-0 Super Monkey Renowned Waymaker Guns-blazin'
Punji der Totengräber  2-3-0 Spike Factory Renowned Big-blimp-hunter Undertaker
Hellfire H-Bomb  3-0-2 Mortar Monkey Renowned Cannonball Neutralizer
Dab Lune Oakheart  0-3-0 Druid Renowned Doc Red-wristed
Tornado Tewtiy  2-3-0 Druid Renowned Skywalker Dust-devil
Desert Sabre  3-2-0 Sniper Monkey Renowned Fanged Seein'-red
Neo Trickshot Lawless  3-0-2 Glue Gunner Renowned Big-boot Fanged
Raider Ethan Reckless  3-0-2 Wizard Monkey Renowned Big-boot Fanged
Chillhands Frostee  0-3-0 Mermonkey Renowned Zinger Quicksilver

Update history

Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
Trait Changes
Twister / Dust-devil
  • Neutral No longer appears on Spike Factories
Cloudstride / Skywalker
  • No longer causes the game to crash on Underground (bug fix)
Trait Changes
Feeble
  • Buff Damage penalty decreased ― -50% → -40% (bug fix)
    • Note: Now it behaves according to its description
Firestarter
  • Description changed to now correctly say it lasts 4s instead of 4.5s (bug fix)
    • Note: Still states incorrectly that deals 1 damage per per second, when it actually deals 2
Guns-blazin'
  • Description changed to now correctly say it lasts 8s instead of 6s (bug fix)
    • Note: Still states incorrectly that deals 3 damage per per second, when it actually deals 4
Phantom
  • Nerf Stamina drain fixed as it was doing a 20% increase instead of the 25% stated on the description ― 4.8% → 5% (bug fix)
Rebound
  • Buff Now bounces the correct amount of times according to the description ― 1 → 2 (bug fix)
Undertaker
  • Buff Zombie Bloon lifespan increased ― 3s → 18s (bug fix)
Friendly / Undertaker
  • Fixed an interaction with the Waders outfit of Sheriff, where it would start spawning Fishes instead of Zombie Bloons (bug fix)
Trait Changes
Phantom
  • Neutral Rarity increased ― 0 → 2
Survivor
  • Neutral Rarity increased ― 1 → 2
Escapist
  • Neutral Rarity decreased ― 3 → 2
  • Temporary Traits: Remaining rounds countdown now displays in-game
  • Buff Temporary Traits: Now only counts down while the tower is placed (bug fix)
  • Temporary Traits: Round countdown should now live update
  • Buff Temporary Traits: Covetous and Lustrous should now correctly work on Bananite crystals and chests (bug fix)