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Template parameters
This template prefers inline formatting of parameters.
| Parameter | Description | Type | Status |
|---|
| Name | 1 | The key to use for the Cargo query. Will display a list of changes that contain this key in the "names" column with matching capitalization and spacing. - Example
- Bloon send
| String | required |
|---|
| Name 2 | 2 | A second key to use for querying. The results of both names will be shown in the list.
| String | optional |
|---|
| Header level | header level | The level of section headers to use for the list. - Default
- 3
- Example
- 4
| Number | optional |
|---|
| Before | before | Only shows changes from versions up to, but *not* including, this version number. - Example
- 18.0
| Number | optional |
|---|
| since | since | Only shows changes from versions after, *and* including, this version number. - Example
- 18.0
| Number | optional |
|---|
Example usage
{{BTD6 change list by name|Quincy}}
|
This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
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| Levels
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Changes
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| All
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Placement cost reduced ― $700 → $540
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| Levels
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Changes
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| All
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Projectile speed increased ― 320 units/s → 420 units/s
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| 7+
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Exploding arrow: now has the same damage, pierce, and ricocheting properties as a regular arrow, in addition to spawning an explosion on the first Bloon hit
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| 7
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Description changed ― "Shoots an exploding arrow every 3rd shot." → "Fires exploding arrows every 3rd shot."
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| 10–19
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Storm of Arrows: damage per hit increased ― 3 → 6
Storm of Arrows: now deals +6 damage to MOAB-Class
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| 20
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Storm of Arrows: damage per hit increased ― 5 → 10
Storm of Arrows: now deals +10 damage to MOAB-Class
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| Levels
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Changes
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| All
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Ricochet targeting changed (specifics unknown) (undocumented)
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| “
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This upgrade didn’t have enough impact so late in the game and upgrade tree. — Update notes
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”
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| Levels
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Changes
|
| 17+
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Exploding arrow frequency increased ― every 3 shots → every 2 shots
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| “
|
Quincy is a fairly average jack of all trades early on and does what’s required of him there fine, and while he’s an entry level hero that is very much meant to embody that jack of all trades but master of none feeling we’d like to add a little later end-game performance boost to his currently weak lv19 so he doesn’t drop off as much. — Update notes
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”
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| Levels
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Changes
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| 19–20
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Projectiles per shot increased ― 2 → 3
|
| “
|
Quincy’s Storm of Arrows feels a little more like a downpour of wet pool noodles once Super Ceramics & especially their Fortified variants come around. However instead of making a drowning Quincy skin to pair with Lifegurd Brickell we are granting a large bonus to Ceramic Damage for the ability around the point you’ll need to deal with these. — Update notes
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”
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| Levels
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Changes
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| 18–19
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Storm of Arrows: now deals +18 bonus damage to Ceramics
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| 20
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Storm of Arrows: now deals +24 bonus damage to Ceramics
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| “
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Quincy’s Rapid Shot starts with an extremely short duration that slowly increases over levels, the difference between min and max is huge but it doesn’t feel too impactfully increased at any point through the leveling up process, so we are increasing the base duration and instead moving the buff up to max duration all into his Lv13 which currently doesn’t do much. — Update notes
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”
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| Levels
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Changes
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| 3–12
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Rapid Shot: Duration increased ― 3.5s → 8s
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| 4+
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Rapid Shot: Duration no longer increases by 0.5s per level
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| 13+
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Now also increases Rapid Shot duration ― 8.5s → 12s
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