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Monkey Sub
Cost
$350
Hotkey
K
Favoured on
—
Restricted on
—
My Monkeys bio
Description
Monkey Subs must be placed on water but once in place they shoot homing darts. Can be upgraded to shoot at Bloons in the radius of any other Monkey and can be set to submerge and become a supporting unit.
Strengths
Long range; seeking shots
Weaknesses
Water placement
Occupies
Submarine Berth
Upgrades
—
The Monkey Sub is a tower in the mobile version of Bloons Monkey City .
Upgrades
Mobile Flash
Path 1
Barbed Darts Cost: $300
Makes the Submarine's darts pop up to 3 bloons each.
Advanced Intel Cost: $500
Allows long range targeting of bloons that are in the radius of your other monkeys.
Submerge and Support Cost: $500
Activate submerge using target option to permanently reveal camo bloons in its radius.
Bloontonium Reactor Cost: $2,500
When submerged, removes camo, pops bloons, and reduces water monkey cooldowns by 15%.
Path 2
Twin Guns Cost: $450
Added twin gun doubles attack speed.
Airburst Darts Cost: $750
Airburst darts split into 3 on impact for increased popping power.
Ballistic Missile Cost: $1,500
Seeks its target over any distance and does extra damage to Ceramic and MOAB class.
Path 1
[[Barbed Darts (BMC)|]]Cost: $
[[File:|50x50px|link=Barbed Darts (BMC)]]
[[Advanced Intel (BMC)|]]Cost: $
[[File:|50x50px|link=Advanced Intel (BMC)]]
[[Submerge and Support (BMC)|]]Cost: $
[[File:|50x50px|link=Submerge and Support (BMC)]]
[[Bloontonium Reactor (BMC)|]]Cost: $
[[File:|50x50px|link=Bloontonium Reactor (BMC)]]
Path 2
[[Twin Guns (BMC)|]]Cost: $
[[File:|50x50px|link=Twin Guns (BMC)]]
[[Airburst Darts (BMC)|]]Cost: $
[[File:|50x50px|link=Airburst Darts (BMC)]]
[[Ballistic Missile (BMC)|]]Cost: $
[[File:|50x50px|link=Ballistic Missile (BMC)]]
[[First Strike Capability (BMC)|]]Cost: $
[[File:|50x50px|link=First Strike Capability (BMC)]]
Monkey Knowledge
Level
Description
1
Projectile speed increased by 15%
2
Range increased by 3%
3
Every 3rd shot from Air Burst darts has 4 projectiles
4
Submerged mode has 10% increased range and 15% increased pulse rate
5
First Strike Capability cooldown decreased by 7 seconds
6
Projectile speed increased by 30%
7
Range increased by 6%
8
Every 2nd shot from Air Burst darts has 4 projectiles
9
Submerged mode has 20% increased range and 30% increased pulse rate
10
First Strike Capability cooldown decreased by 14 seconds
11
Projectile speed increased by 45%
12
Range increased by 9%
13
Every shot from Air Burst darts has 4 projectiles
14
Submerged mode has 30% increased range and 45% increased pulse rate
15
First Strike Capability cooldown decreased by 21 seconds
Gallery
Screenshots
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Artwork and icons
Mobile portrait
Mobile icon
Navigation