We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes. — Update notes
As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting. — Update notes
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Up on the Roof will no longer appear in Hall of Masters games
The changes in 4.5 to make hoardes of Dart Monkeys less effective did not have the desired result so we are moving some of the cost of the triple darts upgrade into the base cost and weakening the powerful crossbow upgrades. — Update notes
We are reducing the power of Ice Monkey’s Deep Freeze and Snowstorm upgrades to make it easier to rush in the early and mid game and increasing the cost of the xx4 Icicles upgrade since this offers too much value for its cost. — Update notes
These changes reduce the effectiveness of using Glue Gunner as a starting tower and indirectly reduce the effectiveness of dissolver and glue hose which were extremely efficient. We are also changing the cooldown and duration of the Glue Storm ability so that it can’t be kept permanently active without microing. — Update notes
MOAB Shove needed a small buff to prevent it being overwhelmed by the newly boosted MOAB speeds while the Support Chinook was due a price increase as it is currently the one of the best alternative income sources in the game. — Update notes
This is a bug fix rather than a deliberate balance change but the significant effect it will have on the Prince of Darkness makes it worth calling out here. Previously the POD was using large numbers of bloon souls to create very high pierce zombie MOABs which would cause the graveyard to drain very quickly. POD now uses fewer souls to create much lower pierce MOABs so that it can create more of them over a longer period. — Update notes
This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: mention exact pierce increases per level
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Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations. — Update notes
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Levels
Changes
3+
Rapid Shot: duration increased ― 2s + 0.5s per level → 3s + 0.5s per level
10+
Storm of Arrows: now deals double damage to Ceramic
This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: mention exact pierce increases per level
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We are changing up Cyber Quincy's abilities somewhat to help distinguish him from Quincy. Cyberstorm's shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy's innate ability to shoot through walls. — Update notes
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Levels
Changes
3+
Cyber Shot: now gives +200 range and +200 retargeting range for ricochets
10+
Cyber Storm: damage to MOAB-Class increased ― ×1 → ×2
Cyber Storm: hit chance changed from 7.5% (Lvl 18-19: 10%, Lvl20: 15%) to 100%, but rate changed from 0.01667s to 0.05s and duration from 1.5s to 1s
Note: Lvl 10-17 damage remains 25 per tick
18+
Cyber Storm: base damage increased ― 35 → 40
20
Cyber Storm: damage to MOAB-Class increased ― ×2 → ×3
These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it. — Update notes
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Levels
Changes
10+
Beatdown can no longer be fired if there are no bloons on screen.
Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game. — Update notes