Even after the nerfs in the last balance patch, Tight Ceramics are still proving to be one of the most dangerous rushes in the game. We’re spacing them out a little more in order to make it easier for defenses to handle them. — Update notes
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Tight Ceramics: Total send time increased ― 1s → 1.2s
This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: What about recursive's tertiaries? Isn't it 6x the cluster pierce, so that recursive pierce got nerfed too?
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Cluster Bombs is already a potent weapon against grouped bloons, especially when map blockers allow multiple explosions to hit the same bloon. We don’t feel like it needs any extra power so we are reducing the extra pierce gained from crosspathing. — Update notes
Snowstorm is still an extremely effective stalling tactic, even with last update’s nerfs. We are increasing its price further in order to make it less efficient to micro. — Update notes
This was buffed in a previous update, but it has been performing better than we thought it would. So this should bring its performance to where we want it. — Update notes
The Heli Pilot’s bottom path tier 5s often feel weaker than those of other towers so we are giving it a small buff to help it out. In addition, we are nerfing MOAB Shove slightly because its stall was too cost effective**.** [sic] — Update notes
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates:
Does the +20 main explosion pierce carry into Biggest One?
Does the stun and shockwave pierces by +15 pierce carry into Biggest One?
Does the +4 blast radius carry over into Shell Shock, Big One, and Biggest One?
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The Big One was feeling overshadowed by Artillery Battery in situations with large amounts of bloons. These pierce buffs should help it shine in these situations.
[...]
This buff will improve the mortar’s strength as damaging tower. — Update notes
The recent shinobi nerf made the Grandmaster Ninja a little underpowered. This should bring it back in line. Like the Grandmaster Ninja, the Master Bomber is also now a little underpowered. This buff should help it feel more consistent like it used to. — Update notes
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Does cooldown nerf to concussive affect the lvl that further decreases cooldown of the shell?
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Biker Bones is very strong with late game strategies. This nerf to his earlier game will make him weaker early game to balance out his late game strength. Additionally we are introducing a new synergy with the buccaneer to vary his playstyles. — Update notes
We are changing this for the same reason as Pat’s, but the dps on Fusty the Snowman is already good so reducing amount ice shards will keep the dps as it was before. — Update notes
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Levels
Changes
5+
Slap: activations per slam increased ― 5th attack → 3rd attack
DJ Ben has been performing quite strongly in the current meta, so we’re making some adjustments to bring him more in line with other options. — Update notes
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Levels
Changes
1+
End-of-round income: Sub-towers (e.g. Sentry Gun) no longer count for income stacks
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Confirm if the targeting buff changes only the main drones (does it affect drone swarm and ucav?)
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We thought it would be fun to add to Etienne's playstyle by incorporating his targeting options into his damage output. — Update notes
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Levels
Changes
1-3
Pierce increased ― 2 → 3
Note: Level 4–11 remains the same (3)
4+
Now unlocks Zone Defense at level 4
Targeting priorities now provide different stat bonuses for the main drones
Divide and Conquer: +20 movement speed and +10% attack speed