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Wizard Monkey
Fires a high pierce magical bolt that seeks Bloons.
Arcane Pentagram Create an arcane pentagram on the ground every 20 seconds. Wizards with Twin Spell fire 2 additional bolts while inside the pentagram.
Elemental Magic Bloons hit by bolts are frozen in place for 2s, set on fire for 2s, or create a static burst causing all nearby Bloons to move in a random direction for 2s. The effect changes on each magical bolt.
Elemental Pentagram Create an elemental pentagram on the ground every 20 seconds. Fire, freeze, and shock effects last 100% longer when cast from inside the pentagram.
Dark Magic Each Bloon popped gives the Wizard 1 Dark Magic, up to 25. Dark Magic reduces by 1 per 0.2 seconds after 1 second with no bloons popped. Magic bolts gain +5% damage and +1% crit chance per Dark Magic.
Unholy Pentagram Create an unholy pentagram on the ground every 20 seconds. While inside a pentagram, Dark Magic is worth +100% the normal amount (not affected by the cap).
Necromancy Bloons popped by the wizard while at max Dark Magic grant Souls. When the Wizard has 50 Souls they are consumed to create 20 Zombie Bloons around the team. Zombie Bloons deal 20 damage to up to 8 Bloons they touch.