Bloons Monkey City

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Revision as of 23:58, 4 March 2025 by MojoDallin (talk | contribs) (Tiles: added detail as a good start, could definitely use some more and maybe be worded better)
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Bloons Monkey City (often abbreviated BMC and occasionally Monkey City) is a title shared by two games: the Flash version of Bloons Monkey City, a 2013 browser game developed by Ninja Kiwi that is based on the Flash version of Bloons TD 5, and the mobile version of Bloons Monkey City, a 2014 mobile game developed by Ninja Kiwi Europe that is based on the mobile version of Bloons TD 5. The gameplay of these games is a hybrid between city-building and tower defense: players build their city by constructing buildings and expand it by capturing tiles, which is done by playing a tower defense mini-game that is heavily based on Bloons TD 5. Buildings are used to unlock more towers and upgrades to use in the tower defense gameplay.

Gameplay

City

A player's city is the primary location of the game. Within the city walls, a player can place Buildings to develop the city, and improve the players' arsenal of Monkeys, in order to capture new tiles. Tiles outside of the city borders can be attacked to capture the tile (or defended from incoming Bloons via Monkey v Monkey.)

On the Flash version of Bloons Monkey City, there is an additional second city that functions similarly, but certain resources like City Cash and Buildings are not transferable between cities, and have their own City Level.

Buildings

Main article: Building

Buildings are the main system to unlock towers and upgrades for use during the tower defense gameplay. Most buildings are purchased with City Cash, take a certain amount of real-world time to build, and reward experience once construction is complete. They can have conditions such as requiring a certain City Level or only being buildable on certain kinds of terrain. They are divided into multiple categories:

City Level

Main article: City Level

City Level is the main leveling system in the game. Increasing it provides additional starting cash and lives, as well as extra City Cash and Bloonstones per level. Leveling up is required for unlocking new towers and upgrades, as well as building additional MvM BuildingsBloons Monkey City (Flash), Monkey Buildings, and Resource Buildings. Capturing tiles as well as constructing buildings and researching upgrades earns experience which is required to level up.

Tower defense

Further information: Bloons TD 5#Gameplay

The tower defense gameplay is based heavily on Bloons TD 5, sharing most of the same towers, upgrades, Activated Abilities, Bloons, and game mechanics, with some balance changes to towers. Unlike in BTD5, rounds are randomly generated based on the difficulty.

Monkey Knowledge

Monkey Knowledge is a system that unlocks permanent enhancements for towers and general gameplay. Monkey Knowledge is progressed by opening Monkey Knowledge Packs that contain XP for random Monkey Knowledge categories. Knowledge Packs can also contain other rewards such as City Cash, Bloonstones, and more Knowledge Packs.

Tiles

Main article: Tile
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Could definitely use more detail or be worded better

Tiles are areas that allow you to build on them once captured. There are a total of 3000 tiles in every city, with 2991 of them being capturable (you start with 9). There are 11 categories of tiles, with the dominant one being Grass (Desert in the second city on Flash). Each tile category has unique favored towers, which makes every upgrade and base cost 15% cheaper, along with restricted towers that cannot be used. Tile categories tend to spawn in small groups around the map, with each category having a unique special mission.

  • Grass Tiles favor Monkey Aces (along with Bloonchippers on mobile) and restrict no towers.
  • Forest Tiles favor Ninja Monkeys and restrict Tack Shooters and Banana Farms.
  • Heavy Forest Tiles favor Sniper Monkeys and restrict Tack Shooters and Banana Farms (along with Heli Pilots on mobile).
  • Hill Tiles favor Tack Shooters (along with Heli Pilots on mobile) and restrict Dart Monkeys.
  • Mountain Tiles favor Ice Monkeys and restrict Monkey Aces, Banana Farms, and Dartling Gunners (along with Heli Pilots on mobile).
  • Volcano Tiles favor Monkey Apprentices and Mortar Monkeys and restrict Ice Monkeys, Monkey Villages, and Boomerang Monkeys.
  • Snow Tiles favor Ice Monkeys and restrict Dart Monkeys, Boomerang Monkeys, Dartling Gunners, and Monkey Engineers.
  • Desert Tiles favor Boomerang Monkeys and Bomb Shooters and restrict Spike Factories, Super Monkeys, and Glue Gunners.
  • River Tiles favor Banana Farms and restrict Ninja Monkeys, Bomb Shooters, and Engineer Monkeys.
  • Jungle Tiles favor Glue Gunners and restrict Monkey Apprentices and Ice Monkeys.
  • Lake Tiles favor Monkey Buccaneers and restrict Ninja Monkeys and Bomb Shooters (along with Bloonchippers on mobile).

Special Items

Main article: Special Item

Special Items are permanent upgrades to a city, and are stored in a designated menu. They are typically unlocked in Special Missions or Treasure Chest tiles, and contain a variety of effects, from increasing starting cash to upgrading the Temple Of The Monkey Gods to Vengeful temples.

Special Items transfer between cities on the Flash version of Bloons Monkey City.

Monkey v Monkey

Main article: Monkey v Monkey
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Contested Territory

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Currencies and resources

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Needs to be formatted as a table

Towers

Bloons

Lists