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Lych-soul
Speed 17 (0.68× Red Bloon speed) (Normal Tier 1)
18 (0.72× Red Bloon speed) (Normal)
21 (0.84× Red Bloon speed) (Elite Tier 1)
23 (0.92× Red Bloon speed) (Elite)
Size 40 units

The Lych-soul is a Boss Bloon in Bloons TD 6 that is summoned after Lych's health reaches a skull. While active, it summons undead MOABs at regular intervals, and Lych becomes invulnerable to all attacks until all existing Lych-souls are destroyed.

Mechanics

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Spawning

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Normal Lych summons 3 Lych-souls spaced around the track whenever reaching a skull threshold (2 at Tier 1), while Elite Lych instead summons 5 at all tiers.

Summons

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Every 9 seconds, the Lych-soul will spawn an undead MOAB on its position. Undead MOABs have the same stats as the ones summoned by the current tier's Tombstones, but do not gain speed bonuses.

Properties

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The Lych-soul has most properties and immunities of a Boss Bloon, but is uniquely vulnerable to Paragon tier knockback (e.g. Glaive Dominus's anti-MOAB glaive), slowdown (e.g. Ascended Shadow), and stuns. Lych-souls can be affected by modifiers for Boss Health, but not Boss Speed. A Lych-soul deducts 100,000 Lives when leaking, effectively causing a guaranteed loss.

Stats

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Normal

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Base health
Tier 1-player 2-player 3-player 4-player
1 750 900 1,050 1,200
2 2,500 3,000 3,500 4,000
3 5,000 6,000 7,000 8,000
4 12,500 15,000 17,500 20,000
5 45,000 54,000 63,000 72,000

Elite

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Base health
Tier 1-player 2-player 3-player 4-player
1 1,400 1,680 1,960 2,240
2 5,600 6,720 7,840 8,960
3 25,000 30,000 35,000 40,000
4 100,000 120,000 140,000 160,000
5 485,000 582,000 679,000 776,000

Update history

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  •   Lych-soul benefits from Freeplay scaling (bug)
  •   Lych-soul no longer benefits from freeplay scaling (bug fix)
  •   Lych-soul can now be stunned and slowed by Paragons
  •   Resolved an issue where some 1 shot effects could destroy the Lych Soul (bug fix)
  •   Lych-soul: Speed reduced ― 25 units/s → 23 units/s
  •   Lych-soul: Can no longer be slowed down by certain towers (bug fix)
  •   Lych-soul: Should now be correctly affected by Boss Challenge rule modifiers (bug fix)
  • Major rework to the Lych-soul's mechanics:
    •   When a skull is triggered it will now spawn multiple souls at different points of the track (3 for Normal, 5 for Elite)
    •   No longer drains lives
    •   Now spawns Zombie MOABs
    •   Ethereal state: Lych invulnerability window no longer has a minimum duration (6s before) and will be removed when all Lych-souls are popped
      • Note: When a skull is triggered Lych's health bar will now be covered by an another bar representing the combined health of the Lych-souls
  •   Health reduced:
    • Normal Tier 1 ― 1,280 → 1,000
    • Normal Tier 2 ― 3,050 → 2,500
    • Normal Tier 3 ― 7,000 → 5,000
    • Normal Tier 4 ― 14,500 → 12,500
    • Normal Tier 5 ― 47,000 → 45,000
    • Elite unchanged
  •   Normal Lych-soul speed reduced ― 23 units/s (0.92 RBS) → 18 units/s (0.72 RBS)
  •   Boss Rush: Lych-soul base health reduced ― 150 → 140
  •   Lych-soul (Normal tier 1): Health reduced ― 1,000 → 750
  •   Lych-soul (Normal tier 1): Speed reduced ― 18 units/s → 17 units/s
  •   Lych-soul (Normal tier 1): Amount of spawned souls reduced ― 3 → 2
  •   Lych-soul (Elite tier 1): Health reduced ― 1,600 → 1,400
  •   Lych-soul (Elite tier 1): Speed reduced ― 23 units/s → 21units/s
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