User:Qwertyxp2000/Sandbox
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Version 51.2 is the second minor update to version 51.0 of Bloons TD 6. It contains bug fixes and balance changes.
Changes
| Tiers | Changes |
|---|---|
| Paragon |
|
idk how to modify this and incorporate it (hmm maybe try search other articles for model...)
| Tiers | Changes |
|---|---|
| X-4-X First Strike Capability and further upgrades |
|
Now works again (bug fix)
| “ | [Maps] For Three Mines ‘Round we have decided that it adds the most interest if external mechanics to the map do not impact the mines mechanic, so they will function as normal on Deflation/Chimps/Half Cash unrestricted and not being reduced in Half Cash, however this means they will also no longer be increased by Double Cash — Update notes |
” |
Double Cash no longer doubles cash gains of the Bananite crystals on Three Mines 'Round
Other minor changes and fixes
- stuff stuff stuff
References
External links
Navigation
Efficiency
Create a table specifying efficiency of Marketplace when given certain buffs
involve
More Valuable Bananas here plz
| Buffs | Cost | Efficiency |
|---|---|---|
| None | Example | Example |
| Fertilizer | Example | Example |
| Monkey City | Example | Example |
| Buffs | Cost | Efficiency |
|---|---|---|
| None | Example | Example |
| Fertilizer | Example | Example |
| Monkey City | Example | Example |
blabla
Thrash calculation is now calculated correctly (bug fix)
- Thrash calculation divisor for "base attack cooldown" changed from the attack cooldown from the Piranha to Great White (0.6 -> 1.1)
- Base thrash cooldown decreased from 0.3 to 0.6 when latching. Does not affect dragging.
Attack cooldowns across all beast power increased when latching
- Min power: 0.55s -> 0.6s
- Middle power: 0.455s -> 0.49636363636s
- Max power: 0.36s -> 0.39272727272s
- Attack cooldowns across all beast power changed when latching
- Min power: 0.55s -> 0.3s
- Middle power: 0.455s -> 0.248181818s
- Max power: 0.36s -> 0.196363636s
- Cluster Bombs: In strategies with a Bomb for main DPS (e.g. Bomb-Spactory-Farm), not secondary DPS (e.g. Wizard-Bomb-Farm), a boosted Phayze Ceramic rush can move past Cluster Bombs on maps with only one strong loop, such as [[
bah
| Hero(es) | Towers | Reasoning | ||
|---|---|---|---|---|
Quincy / Cyber Quincy |
Wizard |
Farm |
Sniper |
Quincy / Cyber Quincy deals with the early-game, before greeding for Round 1 Farm. This strategy excels as a meme challenge to utilize the "newbie duo" (Wizard and Sniper) and a meta farming option (Farm). Together, this teaches how to understand the strengths of two seemingly weak towers into a viable strategy. Avoid maps where the Sniper's shrapnel does not excel. |
}}
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