Ammo Stores ( 20 Passive) On Monkey Reload: It gains +1 Temporary Ammo
Striker Jones is a Hero in Bloons Card Storm, introduced in version 4.0. He can be unlocked from the Store by purchasing him for 2,000 Monkey Money or by purchasing the Striker Hero Bundle or Striker Mega bundle for real money.
Striker Jones focuses on defensive play. He generates Bloontonium from the opponent playing Bloons (at the cost of generating less from the player playing their own Bloons), which he can use to deal splash damage to Bloons and grant Monkeys additional Ammo. His exclusive cards synergize with Military Monkeys and Bomb Shooters.
Target Focus − Passively generates one Bloontonium each time the opponent plays a Bloon, but the player gains one less Bloontonium from playing their own Bloons. Does not include Bloons from the Storm. Enemy Bloons summoned by the player does not count. Bloons summoned through leaks or the opponent stealing a friendly Bloon will count.
Concussive Shell — Deals 50 damage to a target Bloon and 50 damage to any Bloons adjacent to it on the opponent's Bloon track.
Ammo Stores — Passively grants all the player's Monkeys +1 Temporary Ammo each time they reload, including from card effects like Quick Reload.
This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates:Add more strategization of him in human gameplay?
Striker Jones is mainly geared for control decks that focus on Military Monkeys and/or Bomb Shooters. Until he reaches Ammo Stores, which forms the majority of his power, he is weak. Concussive Shell is very inefficient damage for the cost, and waiting for the opponent to send many Bloons for free Bloontonium is unreliable. In theory, he is powerful, but in practice he's too slow to reach max Bloontonium, yet still weak to OTK compared to Obyn Greenfoot, which is why most players consider him one of the least effective Heroes against human opponents. In almost all cases, don't spend Bloontonium at all, as only Ammo Stores is worth getting.
His early-game is weak, and is not suitable for aggro, and relies on cheap Snipers to counter early-game aggression. Midrange decks are okay with Striker Jones if focusing on controlling the opponent's Bloons until a Quick Ready wincon is open. For control decks, he can be stronger than passive Obyn Greenfoot decks, but the downtime of most Militaries and Bombs can be a deal-breaker.
However, one mode that Striker Jones stands out is Boss Battle. Against Dreadbloon, he consistently gains Bloontonium each round, and most importantly the bonus temporary ammo at max Bloontonium will almost always be useful each round. Simply survive early-game as normal, and his late-game benefits become very valuable for pure damage. He lacks healing or shields, but healing cards such as Clever Yellow Bloon and Jungle's Bounty Druid compensate this.
Striker Jones' cards are important for his decks. Orders Received is an important card for all Military and/or Bomb decks, as is Artillery Command. War Bonds can help afford expensive Monkeys and combos if cheap Military Monkeys were placed prior.
Target Focus: Bloontonium penalty for sending own Bloons reduced ― -2 → -1
Development
Roadmap for update 4.0
Striker Jones was first teased on a Dev Diary for February 26th 2025 posted on r/bloonscardstorm by Ninja Kiwi,[1] revealing a portrait of him. He was further teased on a following Dev Diary for May 16th, 2025,[2] showing him facing Dreadbloon. Two of his exclusive cards, War Bonds and Orders Received, were teased on on May 8th, 2025.[3]
During the Version 5.2 playtests, Ninja Kiwi proposed a buff that reduces his penalty for Target Focus from -2 to -1 from self-sent Bloons, which was added to the update unchanged.
This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Win pose, bonus temp ammo on all Monkeys, and the victory/loss screens