Lost Crevasse
| Difficulty | Intermediate | ||
|---|---|---|---|
| Music | Winter Nights Chilled | ||
| Default Co-op division | Free-for-all | ||
| Introduced | Version 50.0 | ||
| Entrances | 2 | Exits | 2 |
| Junctions | 2 | Water? | Yes |
| Path lengths (RBS) | ||||
|---|---|---|---|---|
| Path | Easy | Medium | Hard | |
| Center | 31.5 | 28.6 | 25.2 | |
| Left | 21.8 | 19.8 | 17.4 | |
| Right | 20.8 | 18.9 | 16.6 | |
Lost Crevasse is an Intermediate map in Bloons TD 6, introduced in version 50.0. It takes place inside an icy cavern where Bloons split into multiple groups as they progress, but they move slower than usual, and is surrounded by walls where bouncing projectiles can excel, but ice crystals prevent towers from being placed on some places.
Layout
editLost Crevasse's layout consists of a large land mass in the upper section surrounded by the Bloon's path and and a lower section divided in two parts separated by a column of crystals which block line of sight. The left side has more land area and the right side contains a lake where water towers can be placed. It has three paths that Bloons can take:
- Path 1 (Center) starts on the left entrance moving clockwise around the land until the right junction, here the Bloons keep moving around the top section until the left junction where they head towards the the left exit. Boss Bloons always take this path.
- Path 2 (Left) starts from the right entrance moving anti-clockwise around the upper section until the left junction, where they keep moving towards the left exit.
- Path 3 (Right) starts from the left entrance and continues clockwise, in the same way as Path 1, but when the Bloons reach the right junction, they will continue towards the right exit.
All three paths are active at the same time and new spawned Bloons will alternate between them.
Strategy
edit| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Lost Crevasse is among the most difficult Intermediate maps, due to the simultaneous lanes that switch patterns every round and short lane lengths, even with this map's artificially slower Bloon speed. Take care to avoid relying exclusively on First targeting, and use micromanagement if needed. The central region is an important location for most of your defenses to cover most of the map.
Recommended towers and upgrades
edit| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: What other towers excel on this map? Psi is not so excel because intermediate leveling (need the lvl14 on advanced and higher). TBS, Aknight, Glord, and Senchamp have been suggested, but not confirmed. |
| Name | Portrait | Reasoning |
|---|---|---|
| Sauda | The artificially slower lanes and the chokepoint at the front of the map allows Sauda to excel in the early-game, and retain great power in the late-game when paired with stun support such as Relentless Glue. She also benefits from the overlapping lanes of this map, dealing double damage on the right path before its junction and the left exit lane, and triple near the entrance. | |
| Super Glue | The short portion of the map where towers perform optimally makes it critical to stalling Bloons and blimps there. Super Glue's stunning splats effectively keeps masses of Bloons and blimps locked in place, and allows Sauda to deal massively increased damage to stunned targets. | |
| Sniper Monkey | The highly divergent nature of the map's lanes make leaking Bloons relatively common. Sniper Monkeys when placed to the right of the small crystal above the crystal column can see both sides of the map with fairly low line-of-sight blockage. |
Update history
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- Fixed spots where towers could be placed in locations they are not supposed to (bug fix)
- Removed duplicate Pre-game Prep spikes on all lanes (undocumented) (bug fix)
- Bloon speed reduced
- Center path RBS increased (Hard RBS) ― 20.7 → 25.2
- Left path RBS increased (Hard RBS) ― 15.0 → 17.4
- Right path RBS increased (Hard RBS) ― 13.6 → 16.6
Gallery
edit-
Halloween theme
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Holiday theme
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Fireworks theme
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Island statue
Development
editThis map was first revealed in the BTD6 Dev Diary #2[1], where Ninja Kiwi stated that the map took inspiration from Silas, who was released in the same update. They also presented an early image of the map with slightly different layout compared to the final release. The main differences are the lack of the final bends towards the bottom of the map, the presence of ice crystals on the left and right sides and a slightly different placement for the water area, alongside simpler visuals in general, specially for the ice crystals in the middle.
The "new ability that could help overcome this hurdle" may refer to Silas's mechanic of emitting his attack from other Ice Monkeys, though it did not ignore line of sight blockers until a bug fix in version 50.2.
Trivia
edit- In the update preview video for version 50, this map was incorrectly named "Frozen Crevasse".[2]
In other languages
edit| Language | Text | Notes |
|---|---|---|
| Arabic | الصدع المفقود | — |
| Danish | Fortabt gletsjerspalte | — |
| German | Verlorene Gletscherspalte | — |
| Spanish | Grieta Perdida | — |
| Spanish (Latin America) | Grieta perdida | — |
| Finnish | Kadonnut railo | — |
| French | Crevasse perdue | — |
| Italian | Crepaccio perduto | — |
| Japanese | 忘却のクレバス | — |
| Korean | 방황의 빙하동굴 | — |
| Dutch | Verloren kloof | — |
| Norwegian | Fortapt bresprekk | — |
| Polish | Zaginiona Szczelina | — |
| Portuguese (Brazil) | Fenda Perdida | — |
| Russian | Затерянный провал | — |
| Swedish | Förlorad Glaciärspricka | — |
| Thai | รอยแยกที่หายไป | — |
| Turkish | Kayıp Yarık | — |
| Chinese (simplified) | 失落冰隙 | — |
| Chinese (traditional) | 迷失裂谷 | — |
References
edit- ↑ 1.0 1.1 Corey (Sun, 6 Jul 2025). "BTD6 Dev Diary #2". Ninja Kiwi on Reddit. Retrieved Sun, 6 Jul 2025.
- ↑ "Bloons TD 6 Update 50 Out Now | Ice Shaper Silas!". YouTube. Retrieved Mon, 8 Sep 2025.
- Path lengths sourced from the BTD6 Index