 Faster AttacksIncrease attack speed. [short]Increases the attacks per second of the whole team by 5%. [full] |
|
Team Upgrade |
Tier 1 |
 MagnetismIncrease collection range. [short]Increase the range you can collect Blops from by 5%. [full] |
|
Team Upgrade |
Tier 1 |
 More DamageIncrease team damage. [short]Increases the damage of the whole team by 5%. [full] |
|
Team Upgrade |
Tier 1 |
 More PierceIncrease team pierce. [short]Increases the pierce of the whole team by 5%. [full] |
|
Team Upgrade |
Tier 1 |
 Better CriticalsIncrease team crit chance. [short]Increase the crit chance of the whole team by 1%. [full] |
|
Team Upgrade |
Tier 3 |
 Recover HealthHeal your hero. [short]Recover 1 Health. If already at maximum health, gain 1 Temp HP. [full] |
|
Team Upgrade |
Tier 4 |
 AlchemistCreates pools of corrosive acid. [short]Creates pools of corrosive acid. [full] |
Alchemist |
— |
Monkey |
 Chemical WagerPotions gain several random effects. [short]Every 3rd potion thrown has a randomised effect including slowing, burning, explosions, and increased XP. [full] |
Alchemist |
Chaos Path |
Tier 1 |
 Chemical Wager Level 2Potions gain several random effects. [short]Every 2nd potion thrown has a randomised effect including slowing, burning, explosions, and increased XP. [full] |
Alchemist |
Chaos Path |
Tier 1 |
 Faster ThrowingIncrease attack speed [short]Increase attacks per second by 100%. [full] |
Alchemist |
Chaos Path |
Tier 2 |
 Make It RainSometimes throws multiple potions at once. [short]Throw out 4 additional potions every fourth attack. [full] |
Alchemist |
Chaos Path |
Tier 2 |
 Applied SciencesPotions now emit two random effects on impact. [short]Potions now emit two effects from Chemical Wager. [full] |
Alchemist |
Chaos Path |
Tier 3 |
 Applied Sciences Level 2Potions now emit two random effects on impact. [short]Potions now emit three effects from Chemical Wager. [full] |
Alchemist |
Chaos Path |
Tier 3 |
 Raising ChancesChemical Wager is now applied to every potion. [short]Every potion thrown by the Alchemist Monkey now has a random effect applied. [full] |
Alchemist |
Chaos Path |
Tier 4 |
 Raising Chances Level 2Chemical Wager is now applied to every potion. [short]Every potion thrown by the Alchemist Monkey now has a random effect applied. Potions now also bounce. [full] |
Alchemist |
Chaos Path |
Tier 4 |
 Substance ManipulatorBuff all effect [sic] applied by Chemical Wager. [short]Every randomised effect caused by Chemical Wager is now buffed. [full] |
Alchemist |
Chaos Path |
Tier 4 |
|
Alchemist |
Chaos Path |
Tier 4 |
 Berserker BrewGet increased attack speed while standing in pools. [short]Standing inside a potion pool increases attack speed of both hero and monkeys by 50% while inside. [full] |
Alchemist |
Enhance Path |
Tier 1 |
 Berserker Brew Level 2Get increased attack speed while standing in pools. [short]Standing inside a potion pool increases attack speed of both hero and monkeys by 100% while inside. [full] |
Alchemist |
Enhance Path |
Tier 1 |
 Bulky PotionsIncrease pool size. [short]Increase the size of pools by 50%. [full] |
Alchemist |
Enhance Path |
Tier 2 |
 Potent MixtureBerskerker Brew also increases damage and pierce. [short]Standing inside a potion pool now also increases damage and pierce by 50%. [full] |
Alchemist |
Enhance Path |
Tier 2 |
 One For The RoadPeriodically give Berserker Brew to one monkey even if not in a pool. [short]Every 15 seconds, give the benefits of Berserker Brew to a random monkey on the team, even if not standing in a potion. These last for 5 seconds. [full] |
Alchemist |
Enhance Path |
Tier 3 |
 One For The Road Level 2Periodically give Berserker Brew to one monkey even if not in a pool. [short]Every 10 seconds, give the benefits of Berserker Brew to a random monkey on the team, even if not standing in a potion. These last for 5 seconds. [full] |
Alchemist |
Enhance Path |
Tier 3 |
 Dream TeamOne For The Road now affects all monkeys. [short]One for the Road gives the benefits of the Berserker Brew to all monkeys on the team, even if not standing in a potion. [full] |
Alchemist |
Enhance Path |
Tier 4 |
 Dream Team Level 2One For The Road now affects all monkeys. [short]One for the Road gives the benefits of the Berserker Brew to all monkeys on the team, even if not standing in a potion. [full] |
Alchemist |
Enhance Path |
Tier 4 |
 Slippy PotionsGet increased movement and evasion after touching a pool. [short]Running through an acid pool grants the whole team a +20% bonus to movement speed and a +50% bonus to evasion for 3 seconds. [full] |
Alchemist |
Enhance Path |
Tier 4 |
 Slippy Potions Level 2Get increased movement and evasion after touching a pool. [short]Running through an acid pool grants the whole team a +50% bonus to movement speed and a +50% bonus to evasion for 7.5 seconds. [full] |
Alchemist |
Enhance Path |
Tier 4 |
 Sticky PotionsAcid slows down Bloons. [short]Slow Bloon movement by 25%. [full] |
Alchemist |
Transmute Path |
Tier 1 |
|
Alchemist |
Transmute Path |
Tier 1 |
|
Alchemist |
Transmute Path |
Tier 2 |
 Stronger AcidIncrease the duration of potion effects. [short]Increase duration of potion effects by 50%. [full] |
Alchemist |
Transmute Path |
Tier 2 |
 Chem TrailClouds of fumes follow the Alchemist Monkey, coating Bloons in acid. [short]Release a cloud of fumes behind the Alchemist Monkey which coats Bloons that touch it in acid. Fumes last for 3 seconds before dissipating. [full] |
Alchemist |
Transmute Path |
Tier 3 |
 Chem Trail Level 2Clouds of fumes follow the Alchemist Monkey, coating Bloons in acid. [short]Release a cloud of fumes behind the Alchemist Monkey which coats Bloons that touch it in acid. Fumes last for 4.5 seconds before dissipating. [full] |
Alchemist |
Transmute Path |
Tier 3 |
 Beast ModeTransforms into a monster after popping 100 Bloons. [short]When the Alchemist Monkey has popped 100 Bloons it turn into a monster for 10 seconds, increasing its attack speed and range by 500%. [full] |
Alchemist |
Transmute Path |
Tier 4 |
 Beast Mode Level 2Transforms into a monster after popping 100 Bloons. [short]When the Alchemist Monkey has popped 100 Bloons it turn into a monster for 10 seconds, increasing its attack speed and range by 750%. [full] |
Alchemist |
Transmute Path |
Tier 4 |
 Detonative CompoundBloons popped by acid can explode, leaving an acidic cloud. [short]Bloons popped by acid have a 5% chance to explode, creating another a [sic] cloud of fumes which also applies acid to Bloons that touch it. [full] |
Alchemist |
Transmute Path |
Tier 4 |
 Detonative Compound Level 2Bloons popped by acid can explode, leaving an acidic cloud. [short]Bloons popped by acid have a 10% chance to explode, creating another a [sic] cloud of fumes which also applies acid to Bloons that touch it. [full] |
Alchemist |
Transmute Path |
Tier 4 |
 BoomerThrows a boomerang in an arc that cuts through Bloons. [short]Throws a boomerang in an arc that cuts through Bloons. [full] |
Boomer |
— |
Monkey |
 GlaivesThrow powerful glaives which hit more Bloons. [short]Rangs become glaives which are 50% larger, move 20% faster, and have +100% pierce. [full] |
Boomer |
Glaive Path |
Tier 1 |
 Glaives +Throw powerful glaives which hit more Bloons. [short]Rangs become glaives which are 100% larger, move 20% faster, and have +150% pierce. [full] |
Boomer |
Glaive Path |
Tier 1 |
 Honed EdgesGlaives can pop more Bloons. [short]Increase glaive pierce by 100%. [full] |
Boomer |
Glaive Path |
Tier 2 |
 Razor Sharp GlaivesIncreased crit chance and crit damage. [short]Glaives have +10% crit chance and deal +100% crit damage. [full] |
Boomer |
Glaive Path |
Tier 2 |
 Second LapGlaives do an additional loop. [short]Glaives fly twice around the team before returning to the Boomer. [full] |
Boomer |
Glaive Path |
Tier 3 |
 Second Lap +Glaives do additional loops. [short]Glaives fly three times around the team before returning to the Boomer. [full] |
Boomer |
Glaive Path |
Tier 3 |
 Hungry GlaivesGlaives get bigger as they pop Bloons. [short]Each glaive increases in size by 10% for each Bloon it pops. Pierce increased by 50%. [full] |
Boomer |
Glaive Path |
Tier 4 |
 Hungry Glaives +Glaives get bigger as they pop Bloons. [short]Each glaive increases in size by 15% for each Bloon it pops. Pierce increased by 50%. [full] |
Boomer |
Glaive Path |
Tier 4 |
 Orbiting GlaivesGlaives orbit the team. [short]Creates 2 spinning glaives that orbits the team. They have 2x the pierce of the main attack and regenerate 1 pierce every 0.1 seconds. [full] |
Boomer |
Glaive Path |
Tier 4 |
 Orbiting Glaives Level 2Glaives orbit the team. [short]Creates 3 spinning glaives that orbits the team. They have 2x the pierce of the main attack and regenerate 1 pierce every 0.1 seconds. [full] |
Boomer |
Glaive Path |
Tier 4 |
 ScraparangsRangs break into shrapnel. [short]Boomerangs emit 3 fragments of shrapnel the first time they hit a Bloon. Each frag has 5 damage and 1 pierce. [full] |
Boomer |
Mecha Path |
Tier 1 |
 Scraparangs Level 2Rangs break into shrapnel. [short]Boomerangs emit 3 fragments of shrapnel the first time they hit a Bloon. Each frag has 10 damage and 2 pierce. [full] |
Boomer |
Mecha Path |
Tier 1 |
 Heavy MetalRangs deal more damage and knockback. [short]Rang knockback and damage increased by 50%. [full] |
Boomer |
Mecha Path |
Tier 2 |
 More ScrapRangs break into more shrapnel. [short]Rangs emit +3 shrapnel fragments on the first hit. [full] |
Boomer |
Mecha Path |
Tier 2 |
 Dizzy RangsRangs stun Bloons on impact. [short]Bloons hit by rangs are stunned, preventing them from moving for 1 second. [full] |
Boomer |
Mecha Path |
Tier 3 |
 Dizzy Rangs Level 2Rangs stun Bloons on impact. [short]Bloons hit by rangs are stunned, preventing them from moving for 3 seconds. [full] |
Boomer |
Mecha Path |
Tier 3 |
 Concussive RangsRangs explode and knock back Bloons. [short]Rangs explode when they run out of pierce or hit a boss, pushing Bloons back (including Bosses). [full] |
Boomer |
Mecha Path |
Tier 4 |
 Concussive Rangs Level 2Rangs explode and knock back Bloons. [short]Rangs explode when they run out of pierce or hit a boss, pushing Bloons back (including Bosses). [full] |
Boomer |
Mecha Path |
Tier 4 |
 Mecha RangsThrows a massive mechanical boomerang that seeks Bloons. [short]Throws an additional powerful rang that flies directly at the strongest bloon, dealing continuous damage. [full] |
Boomer |
Mecha Path |
Tier 4 |
 Mecha Rangs Level 2Throws a massive mechanical boomerang that seeks Bloons. [short]Throws an additional powerful rang that flies directly at the strongest bloon, dealing continuous damage. [full] |
Boomer |
Mecha Path |
Tier 4 |
 Rapid RangsThrows rangs faster. [short]Increases attacks per second by 100%. [full] |
Boomer |
Turbo Path |
Tier 1 |
 Rapid Rangs +Throws rangs faster. [short]Increases attacks per second by 150%. [full] |
Boomer |
Turbo Path |
Tier 1 |
 AerodyrangicsRangs fly faster and hit more Bloons. [short]Increases rangs speed by 50% and pierce by 20%. [full] |
Boomer |
Turbo Path |
Tier 2 |
 Ranging on the RunAll Boomers attack faster while moving. [short]Increases the attacks per second of all Boomers by 10% for each second spent moving. Resets if stopped for more than 0.5 seconds. Caps at 100%. [full] |
Boomer |
Turbo Path |
Tier 2 |
 Multi-RangThrows more boomerangs. [short]Throws a second boomerang every attack. Flies the same trajectory but the opposite direction. [full] |
Boomer |
Turbo Path |
Tier 3 |
 Multi-Rang Level 2Throws more boomerangs. [short]Throws 2 more boomerangs every attack. Flies the same trajectory but the opposite direction. [full] |
Boomer |
Turbo Path |
Tier 3 |
 Red Hot RangsRangs leave a trail of fire. [short]One rang per attack leaves a trail of small fires. Each fire deals 5 fire damage per 0.5 seconds, and lasts for 1 second. [full] |
Boomer |
Turbo Path |
Tier 4 |
 Red Hot Rangs Level 2Rangs leave a trail of fire. [short]One rang per attack leaves a trail of small fires. Each fire deals 10 fire damage per 0.5 seconds, and lasts for 1 second. [full] |
Boomer |
Turbo Path |
Tier 4 |
 TurbochargeKeep moving to activate a team speed boost. [short]Gains a 500% boost in attacks per second after 6 seconds of continuous movement. [full] |
Boomer |
Turbo Path |
Tier 4 |
 Turbocharge Level 2Keep moving to activate a team speed boost. [short]Gains a 500% boost in attacks per second after 3 seconds of continuous movement. [full] |
Boomer |
Turbo Path |
Tier 4 |
 Bottle RocketFuel canister sprays fire around after exploding. [short]Canister zooms around for 1.5 seconds after exploding. Any Bloon hit by the canister as it goes past is set on fire. [full] |
Gwen |
— |
Tier 4 |
 Wide NozzleShoot an even bigger cone of fire. [short]Flamethrower cone size increases by 20%. [full] |
Gwen |
Fire Spreads Path |
Tier 1 |
 Wide Nozzle Level 2Shoot an even bigger cone of fire. [short]Flamethrower cone size increases by 40%. [full] |
Gwen |
Fire Spreads Path |
Tier 1 |
 Ultra Wide NozzleShoot a massive cone of fire! [short]Flamethrower cone size increases by 40%. [full] |
Gwen |
Fire Spreads Path |
Tier 2 |
 XL TankFire longer without reloading. [short]Flamethrower fires for 40% longer before reloading. [full] |
Gwen |
Fire Spreads Path |
Tier 2 |
 Catching FireSet Bloons on fire! [short]Bloons hit by the flamethrower are set on fire, taking 5 damage per 0.5s for 4 seconds. [full] |
Gwen |
Fire Spreads Path |
Tier 3 |
 Catching Fire Level 2Set Bloons on fire! [short]Bloons hit by the flamethrower are set on fire, taking 5 damage per 0.5s for 6 seconds. [full] |
Gwen |
Fire Spreads Path |
Tier 3 |
 Everything BurnsFire longer without reloading by popping Bloons. [short]Each Bloon popped by the Flamethrower adds 0.1 seconds to the current attack duration. [full] |
Gwen |
Fire Spreads Path |
Tier 4 |
 Everything Burns Level 2Fire longer without reloading by popping Bloons. [short]Each Bloon popped by the Flamethrower adds 0.2 seconds to the current attack duration. [full] |
Gwen |
Fire Spreads Path |
Tier 4 |
 Fuel LeakLeave a trail of burning fuel while reloading. [short]Leaves a trail of burning fuel on the ground which lasts for 4 seconds while the flamethrower is reloading. Bloons that touch the fire take 10 damage per 0.3s. [full] |
Gwen |
Fire Spreads Path |
Tier 4 |
 Fuel Leak Level 2Leave a trail of burning fuel while reloading. [short]Leaves a trail of burning fuel on the ground which lasts for 6 seconds while the flamethrower is reloading. Bloons that touch the fire take 4 damage per 0.3s. [full] |
Gwen |
Fire Spreads Path |
Tier 4 |
 Hot Under PressureGather pressure by not firing. Damage increases with pressure. [short]Gain 1 Pressure per 0.5s spent not firing the flamethrower (including reload time), up to 20 Pressure. The next attack deals +0.5 damage per Pressure and resets Pressure to 0. [full] |
Gwen |
High Pressure Path |
Tier 1 |
 Hot Under Pressure Level 2Gather pressure by not firing. Damage increases with pressure. [short]Gain 1 Pressure per 0.5s spent not firing the flamethrower (including reload time), up to 20 Pressure. The next attack deals +0.75 damage per Pressure and resets Pressure to 0. [full] |
Gwen |
High Pressure Path |
Tier 1 |
 Controlled BlazeFire longer with higher pressure. [short]Flamethrower fires for +0.25s longer per Pressure. [full] |
Gwen |
High Pressure Path |
Tier 2 |
 Extreme PressureGain more pressure faster. [short]Pressure builds at 1 per 0.2s spent not firing the flamethower and caps at 30. [full] |
Gwen |
High Pressure Path |
Tier 2 |
 Explosive CanisterUnlocks a new attack which throws out a fuel canister which detonates when hit by an attack. [short]Throws an explosive canister to a random point nearby. The canister has 35 HP deals 60 damage to nearby Bloons when destroyed. [full] |
Gwen |
High Pressure Path |
Tier 3 |
 Explosive Canister Level 2Unlocks a new attack which throws out a fuel canister which detonates when hit by an attack. [short]Throws an explosive canister to a random point nearby. The canister has 12 HP deals 90 damage to nearby Bloons when destroyed. [full] |
Gwen |
High Pressure Path |
Tier 3 |
 Heat WaveUse pressure to shoot a wave of fire. [short]Shoot an expanding wave of fire each time the flamethrower starts firing. The wave travels faster, lasts longer, and deals more damage the more pressure Gwen has. [full] |
Gwen |
High Pressure Path |
Tier 4 |
 Heat Wave Level 2Use pressure to shoot a wave of fire. [short]Shoot an expanding wave of fire each time the flamethrower starts firing. The wave travels faster, lasts longer, and deals more damage the more pressure Gwen has. [full] |
Gwen |
High Pressure Path |
Tier 4 |
 Pressurized ContainerCanisters become more explosive the longer they wait. [short]Canisters gain their own pressure. The blast radius of the explosion they create increases by 10% for each second it remained on the field before detonating. [full] |
Gwen |
High Pressure Path |
Tier 4 |
 Pressurized Container Level 2Canisters become more explosive the longer they wait. [short]Canisters gain their own pressure. The blast radius of the explosion they create increases by 15% for each second it remained on the field before detonating. [full] |
Gwen |
High Pressure Path |
Tier 4 |
 Molotov CocktailUnlocks a new attack which throws an explosive molotov cocktail onto the densest area of Bloons. [short]Unlocks the molotov cocktail which is thrown onto the densest area of Bloons. Creates 4 fires which spread over 2.5 seconds. [full] |
Gwen |
Molotov Cocktail Path |
Tier 1 |
 Molotov Cocktail Level 2Unlocks a new attack which throws an explosive molotov cocktail onto the densest area of Bloons. [short]Unlocks the molotov cocktail which is thrown onto the densest area of Bloons. Creates 5 fires which spread over 2.5 seconds. [full] |
Gwen |
Molotov Cocktail Path |
Tier 1 |
 Non-Stop CocktailsThrows molotovs more often. [short]Throws molotov cocktails 50% faster. [full] |
Gwen |
Molotov Cocktail Path |
Tier 2 |
 Overproof FuelMolotov fires spread further. [short]Molotov fires spread 50% further. [full] |
Gwen |
Molotov Cocktail Path |
Tier 2 |
 Another RoundThrow two molotovs at once. [short]Each attack fires 1 more molotov. [full] |
Gwen |
Molotov Cocktail Path |
Tier 3 |
|
Gwen |
Molotov Cocktail Path |
Tier 3 |
 Bouncy BottleEach molotov bounces after its explosion. [short]Molotovs inexplicably bounce once on each throw, exploding on both impacts. [full] |
Gwen |
Molotov Cocktail Path |
Tier 4 |
 Bouncy Bottle Level 2Each molotov bounces after its explosion. [short]Molotovs inexplicably bounce twice on each throw, exploding on all impacts. [full] |
Gwen |
Molotov Cocktail Path |
Tier 4 |
 Hazmat FuelMolotov fires are even bigger. [short]Molotov fires are 100% larger. [full] |
Gwen |
Molotov Cocktail Path |
Tier 4 |
|
Gwen |
Molotov Cocktail Path |
Tier 4 |
 MortarFires an explosive shell towards strongest Bloons. [short]Fires an explosive shell towards strongest Bloons. [full] |
Mortar |
— |
Monkey |
 Rapid CannonIncrease attack speed. [short]Increase attacks per second by 100%. [full] |
Mortar |
Barrage Path |
Tier 1 |
|
Mortar |
Barrage Path |
Tier 1 |
 Another One!Sometimes fires an extra shell. [short]Every 3rd attack fires an extra shell. [full] |
Mortar |
Barrage Path |
Tier 2 |
 Squad OrdersIncrease attack speed of all Mortar Monkeys. [short]Increase attack speed by 100% for all Mortar Monkeys on the team. [full] |
Mortar |
Barrage Path |
Tier 2 |
 Bombastic RetaliationRelease a barrage of explosions whenever you take damage. [short]Taking damage drops 8 mortar shells around the team. [full] |
Mortar |
Barrage Path |
Tier 3 |
 Bombastic Retaliation Level 2Release a barrage of explosions whenever you take damage. [short]Taking damage drops 16 mortar shells around the team. [full] |
Mortar |
Barrage Path |
Tier 3 |
 Flying LandminesThrows out explosive mines every few seconds. [short]Throws out 4 mines every 10 seconds. Mines explode after a few seconds with half the power of the main shell. [full] |
Mortar |
Barrage Path |
Tier 4 |
 Flying Landmines Level 2Throws out explosive mines every few seconds. [short]Throws out 4 mines every 5 seconds. Mines explode after a few seconds with half the power of the main shell. [full] |
Mortar |
Barrage Path |
Tier 4 |
 Path of DestructionFire a line of shells towards the strongest Bloon [short]Fire a line of 4 shells towards the strongest Bloon every 3.5 seconds. [full] |
Mortar |
Barrage Path |
Tier 4 |
 Path of Destruction Level 2Fire a line of shells towards the strongest Bloon [short]Fire a line of 8 shells towards the strongest Bloon every 3.5 seconds. [full] |
Mortar |
Barrage Path |
Tier 4 |
 Burny StuffExplosions leave behind patches of fire. [short]Every attack leaves a burning patch of scorched earth for 2 seconds. Bloons that touch the fire take 5 damage per 0.55 seconds. [full] |
Mortar |
Burny Stuff Path |
Tier 1 |
 Burny Stuff Level 2Explosions leave behind patches of fire. [short]Every attack leaves a burning patch of scorched earth for 2 seconds. Bloons that touch the fire take 5 damage per 0.55 seconds. Also increase projectile radius by 35% [full] |
Mortar |
Burny Stuff Path |
Tier 1 |
 RoastedIncrease Burny Stuff duration. [short]Increase Burny Stuff duration by 200%. [full] |
Mortar |
Burny Stuff Path |
Tier 2 |
 Violent BurnIncrease Burny stuff damage. [short]Burny stuff now deals double damage. [full] |
Mortar |
Burny Stuff Path |
Tier 2 |
 BBQ'dBurny Stuff now sets Bloons on fire. [short]Burny Stuff now causes Bloons to be set on fire, dealing 5 damage per 0.5 seconds for 3 seconds. [full] |
Mortar |
Burny Stuff Path |
Tier 3 |
 BBQ'd Level 2Burny Stuff now applies Damage Over Time. [short]Burny Stuff now causes Bloons to be set on fire, dealing 10 damage per 0.5 seconds for 3 seconds. [full] |
Mortar |
Burny Stuff Path |
Tier 3 |
 Stripped DefencesBurny Stuff makes Bloons vulnerable. [short]Burny Stuff also makes Bloons vulnerable, causing them to take 20% more damage from all sources while they are within the fire. [full] |
Mortar |
Burny Stuff Path |
Tier 4 |
 Stripped Defences Level 2Burny Stuff makes Bloons vulnerable. [short]Burny Stuff also makes Bloons vulnerable, causing them to take 25% more damage from all sources while they are within the fire. [full] |
Mortar |
Burny Stuff Path |
Tier 4 |
 Thermite ShellsBurny Stuff now emits a blast of fire. [short]Burny Stuff now emits a blast of fire every time it lands, knocking back and setting fire to more bloons. [full] |
Mortar |
Burny Stuff Path |
Tier 4 |
 Thermite Shells Level 2Burny Stuff now emits a blast of fire. [short]Burny Stuff now emits a blast of fire every time it lands, knocking back and setting fire to more bloons. [full] |
Mortar |
Burny Stuff Path |
Tier 4 |
 Extra GunpowderIncrease size and damage of explosions. [short]Increase size of explosions by 50% and the damage by 50%. [full] |
Mortar |
Payload Path |
Tier 1 |
 Extra Gunpowder Level 2Increase size and damage of explosions. [short]Increase size of explosions by 75% and the damage by 75%. [full] |
Mortar |
Payload Path |
Tier 1 |
 Direct HitDeal extra damage in the center of explosion. [short]Bloons directly in the middle of the explosion take the damage twice. Increase radius of explosions by 25%. [full] |
Mortar |
Payload Path |
Tier 2 |
 Heavy BombsShells land quicker and create larger explosions. [short]Mortar shells hit the ground 50% faster and create a 50% larger explosion. [full] |
Mortar |
Payload Path |
Tier 2 |
 Shell ShockChance to stun Bloons caught in explosions. [short]Every 2nd shell stuns Bloons, preventing them from moving for 1.5s. [full] |
Mortar |
Payload Path |
Tier 3 |
 Shell Shock Level 2Chance to stun Bloons caught in explosions. [short]Every 2nd shell stuns Bloons, preventing them from moving for 3s. [full] |
Mortar |
Payload Path |
Tier 3 |
 Mini Nuke'dDrops huge bombs that can be detonated manually. [short]Every 4th shot, Mortar Monkey fires a mini nuke that gets stuck in the ground. Destroying it creates an explosion 2x stronger than a regular mortar. [full] |
Mortar |
Payload Path |
Tier 4 |
 Mini Nuke'd Level 2Drops huge bombs that can be detonated manually. [short]Every 2th [sic] shot, Mortar Monkey fires a mini nuke that gets stuck in the ground. Destroying it creates an explosion 2x stronger than a regular mortar. [full] |
Mortar |
Payload Path |
Tier 4 |
 Raining ClustersBloons popped have a chance of spawning additional explosives. [short]Bloons popped by the Mortar have a 25% chance of releasing 4 smaller bombs. [full] |
Mortar |
Payload Path |
Tier 4 |
 Raining Clusters Level 2Bloons popped have a chance of spawning additional explosives. [short]Bloons popped by the Mortar have a 50% chance of releasing 4 smaller bombs. [full] |
Mortar |
Payload Path |
Tier 4 |
 Spirits of the ForestHowling while in an empowered glade summons another Wolf Spirit. [short]Howling while a glade is fully empowered creates another Wolf Spirit. The maximum number of wolves is 8. [full] |
Obyn |
— |
Tier 1 |
 Nature's PowerThe Wolf Spirit gets stronger by popping Bloons and gains a howl attack. [short]The wolf gains 1 Nature Power per pop and gets +2.5% larger and +5% damage for each. Every 12 seconds, it howls and deals damage equal to its Nature Power to all nearby bloons, resetting it to 0. [full] |
Obyn |
Nature's Power Path |
Tier 1 |
 Nature's Power Level 2The Wolf Spirit gets stronger by popping Bloons and gains a howl attack. [short]The wolf gains 1 Nature Power per pop and gets +2.5% larger and +5% damage for each. Every 12 seconds, it howls and deals damage equal to its Nature Power to all nearby bloons, resetting it to 0. [full] |
Obyn |
Nature's Power Path |
Tier 1 |
 Swift HuntersThe Wolf Spirit moves and attacks faster. [short]The wolf gains +50% move and attack speed. [full] |
Obyn |
Nature's Power Path |
Tier 2 |
 Twilight HowlWolf Spirit howls affect more Bloons. [short]Wolf howl's [sic] affect a 50% larger area. [full] |
Obyn |
Nature's Power Path |
Tier 2 |
 Leader of the PackObyn gains the howl attack as well. [short]Obyn howls along with the Wolf Spirit, dealing damage equal to it's [sic] Nature Power to bloons near him. [full] |
Obyn |
Nature's Power Path |
Tier 3 |
 Leader of the Pack Level 2Obyn gains the howl attack as well. [short]Obyn howls along with the Wolf Spirit, dealing damage equal to it's [sic] Nature Power to bloons near him. Howls deal 150% of Nature Power as damage. [full] |
Obyn |
Nature's Power Path |
Tier 3 |
 Pack TacticsSummon more Wolf Spirits. [short]Obyn summons 2 more Wolf Spirits. [full] |
Obyn |
Nature's Power Path |
Tier 4 |
|
Obyn |
Nature's Power Path |
Tier 4 |
 ThunderhowlHowls call down lightning, shocking Bloons. [short]Howls shock bloons for 5 seconds. Affected Bloons are worth 2 Nature power when popped. [full] |
Obyn |
Nature's Power Path |
Tier 4 |
 Thunderhowl Level 2Howls call down lightning, shocking Bloons. [short]Howls shock bloons for 5 seconds. Affected Bloons are worth 3 Nature power when popped. [full] |
Obyn |
Nature's Power Path |
Tier 4 |
 Sacred GladeCreate sacred areas where XP Blops are automatically collected. [short]Summons a Sacred Glade containing a totem every 12 seconds. XP within the glade is automaticallly collected by the totem. Glades last for 30 seconds. [full] |
Obyn |
Sacred Glade Path |
Tier 1 |
 Sacred Glade Level 2Create sacred areas where XP Blops are automatically collected. [short]Summons a Sacred Glade containing a totem every 9 seconds. XP within the glade is automaticallly collected by the totem. Glades last for 30 seconds. [full] |
Obyn |
Sacred Glade Path |
Tier 1 |
 Bountiful EarthSacred Glades spawn more regularly. [short]Sacred Glades spawn every 6 seconds. [full] |
Obyn |
Sacred Glade Path |
Tier 2 |
 Wild HarvestWolves chase down Bloons within Sacred Glades. [short]Wolves now prioritise Bloons within Sacred Glades and move faster when hunting them. [full] |
Obyn |
Sacred Glade Path |
Tier 2 |
 Empowered TotemEmpower glades by staying in them, increasing their size and XP dropped. [short]Standing in a glade increases its size by +20% per second. At +100% size, the glade becomes Empowered. Bloons popped within an empowered glade drop double the XP blops. [full] |
Obyn |
Sacred Glade Path |
Tier 3 |
 Empowered Totem Level 2Empower glades by staying in them, increasing their size and XP dropped. [short]Standing in a glade increases its size by +20% per second. At +100% size, the glade becomes Empowered. Bloons popped within an empowered glade drop double the XP blops. [full] |
Obyn |
Sacred Glade Path |
Tier 3 |
 Nature's BountyEmpowered glades convert collected XP into healing bananas. [short]Every 3000 XP collected by an empowered glades [sic] spawns 1 Banana collectable (Heal 1 HP). [full] |
Obyn |
Sacred Glade Path |
Tier 4 |
 Nature's Bounty Level 2Empowered glades convert collected XP into healing bananas. [short]Every 2400 XP collected by an empowered glades [sic] spawns 1 Banana collectable (Heal 1 HP). [full] |
Obyn |
Sacred Glade Path |
Tier 4 |
 Wild ThornsSacred Glades damage and slow Bloons when they become Empowered. [short]Empowered glades become filled with thorns which slow Bloons by 30% and deal 5 damage to them every 3 seconds. [full] |
Obyn |
Sacred Glade Path |
Tier 4 |
 Wild Thorns Level 2Sacred Glades damage and slow Bloons when they become Empowered. [short]Empowered glades become filled with thorns which slow Bloons by 30% and deal 10 damage to them every 3 seconds. [full] |
Obyn |
Sacred Glade Path |
Tier 4 |
 TangleweedGrow sticky weeds to trap Bloons. [short]Patches of weeds grow randomly near Obyn's every 10 seconds. Bloons that touch the weeds become stuck and cannot move. Weeds last 6 seconds. [full] |
Obyn |
Tangleweed Path |
Tier 1 |
 Tangleweed Level 2Grow sticky weeds to trap Bloons. [short]Patches of weeds grow randomly near Obyn's every 10 seconds. Bloons that touch the weeds become stuck and cannot move. Weeds last 6 seconds. [full] |
Obyn |
Tangleweed Path |
Tier 1 |
|
Obyn |
Tangleweed Path |
Tier 2 |
 Stinging NettlesWeeds now damage Bloons. [short]Weeds deal 2 damage per 0.2s to bloons stuck in them. [full] |
Obyn |
Tangleweed Path |
Tier 2 |
 Force of NatureStart charging by running through weeds, moving faster and gaining a damaging shield. [short]Running through weeds starts a charge, granting a +30% speed boost and a shield which can pop 30 layers of Bloons. Charging lasts 3 seconds or until you stop moving. [full] |
Obyn |
Tangleweed Path |
Tier 3 |
 Force of Nature Level 2Start charging by running through weeds, moving faster and gaining a damaging shield. [short]Running through weeds starts a charge, granting a +30% speed boost and a shield which can pop 60 layers of Bloons. Charging lasts 3 seconds or until you stop moving. [full] |
Obyn |
Tangleweed Path |
Tier 3 |
 Explosive GrowthShields create explosions when they break. [short]Force of Nature shields now deal 25 damage to bloons when they break. The damage increases by 1 and the size of the explosion increases by 3% for each Bloon Obyn popped while charging, up to 35. [full] |
Obyn |
Tangleweed Path |
Tier 4 |
 Explosive Growth Level 2Shields create explosions when they break. [short]Force of Nature shields now deal 25 damage to bloons when they break. The damage increases by 2 and the size of the explosion increases by 5% for each Bloon Obyn popped while charging, up to 50. [full] |
Obyn |
Tangleweed Path |
Tier 4 |
 OvergrowthRunning through a patch of weeds creates more weeds. [short]Charging through a patch of weeds creates 1 more nearby. The maximum number of weeds that can exist at any time is 10. [full] |
Obyn |
Tangleweed Path |
Tier 4 |
 Overgrowth Level 2Running through a patch of weeds creates more weeds. [short]Charging through a patch of weeds creates 1 more nearby. The maximum number of weeds that can exist at any time is 15. [full] |
Obyn |
Tangleweed Path |
Tier 4 |
 Triple TricksAll arrows from Triple Shot become Trick Arrows. [short]Additional arrows from Triple Shot gain all additional effects on the main arrow, including Bomb Arrow explosions. [full] |
Quincy |
— |
Tier 4 |
 Storm Of ArrowsUnlock a new attack that rains arrows down from above. [short]Fires a hail of arrows onto a dense area of Bloons, dealing a lot of damage over time. [full] |
Quincy |
Storm Of Arrows Path |
Tier 1 |
 Storm Of Arrows Level 2Unlock a new attack that rains arrows down from above. [short]Fires a hail of arrows onto a dense area of Bloons, dealing a lot of damage over time. [full] |
Quincy |
Storm Of Arrows Path |
Tier 1 |
 More ArrowsStorm of Arrows hits a bigger area. [short]Storm of arrows affects a 100% larger area. [full] |
Quincy |
Storm Of Arrows Path |
Tier 2 |
 Relentless StormStorm of Arrows fires more often. [short]Storm of Arrows fires 50% more often. [full] |
Quincy |
Storm Of Arrows Path |
Tier 2 |
 Storm AgainStorm of Arrows fires twice each attack. [short]Fires two Storms one after the other on each attack. [full] |
Quincy |
Storm Of Arrows Path |
Tier 3 |
 Storm Again Level 2Storm of Arrows fires twice each attack. [short]Fires two Storms one after the other on each attack. [full] |
Quincy |
Storm Of Arrows Path |
Tier 3 |
 Sea of ArrowsStorm of Arrows leaves behind debris which slows Bloons. [short]Storm of Arrows leaves behind debris which slows Bloons by 20%. [full] |
Quincy |
Storm Of Arrows Path |
Tier 4 |
 Sea of Arrows Level 2Storm of Arrows leaves behind debris which slows Bloons. [short]Storm of Arrows leaves behind debris which slows Bloons by 40%. [full] |
Quincy |
Storm Of Arrows Path |
Tier 4 |
 Tempest of ArrowsStorm of Arrows affects a massive area. [short]Storm of Arrows hits a 200% larger area. [full] |
Quincy |
Storm Of Arrows Path |
Tier 4 |
|
Quincy |
Storm Of Arrows Path |
Tier 4 |
 The ZoneEnter the Zone while on a 10+ hit streak. Attack faster while in the Zone. [short]Gains 1 Momentum for each attack that hits at least 1 Bloon. At 10 Momentum, Quincy enters "The Zone", gaining +50% attacks per second. Momentum resets if he misses. [full] |
Quincy |
The Zone Path |
Tier 1 |
 The Zone Level 2Enter the Zone while on a 10+ hit streak. Attack faster while in the Zone. [short]Gains 1 Momentum for each attack that hits at least 1 Bloon. At 10 Momentum, Quincy enters "The Zone", gaining +75% attacks per second. Momentum resets if he misses. [full] |
Quincy |
The Zone Path |
Tier 1 |
 Feelin' ItMove faster while in the Zone. [short]Move 30% faster while in the Zone. [full] |
Quincy |
The Zone Path |
Tier 2 |
 Hot StreakIncreased Crit Chance while in the Zone. [short]+20% Crit Chance while in the Zone. [full] |
Quincy |
The Zone Path |
Tier 2 |
 Triple ShotFire more arrows while in the Zone. [short]Fires a spray of 3 arrows each attack while in the Zone. [full] |
Quincy |
The Zone Path |
Tier 3 |
 Triple Shot Level 2Fire more arrows while in the Zone. [short]Fires a spray of 3 arrows each attack while in the Zone. [full] |
Quincy |
The Zone Path |
Tier 3 |
 Adrenaline RushEntering the Zone is easier when hurt. [short]Gain +1 Momentum each attack per health below max. [full] |
Quincy |
The Zone Path |
Tier 4 |
 Adrenaline Rush Level 2Entering the Zone is easier when hurt. [short]Gain +2.25 Momentum each attack per health below max. [full] |
Quincy |
The Zone Path |
Tier 4 |
 UntouchableIncreased Evasion while in the Zone. [short]+20% Evasion while in the Zone. Perfect Evasion for 6 seconds after a successful dodge. [full] |
Quincy |
The Zone Path |
Tier 4 |
 Untouchable Level 2Increased Evasion while in the Zone. [short]+30% Evasion while in the Zone. Perfect Evasion for 6 seconds after a successful dodge. [full] |
Quincy |
The Zone Path |
Tier 4 |
 Homing ArrowsArrows seek Bloons. [short]Arrows from Quincy's main attack seek out Bloons. [full] |
Quincy |
Trick Arrows Path |
Tier 1 |
 Homing Arrows Level 2Arrows seek Bloons. [short]Arrows from Quincy's main attack seek out Bloons and gain +100% pierce. [full] |
Quincy |
Trick Arrows Path |
Tier 1 |
|
Quincy |
Trick Arrows Path |
Tier 2 |
 Diamond ArrowheadsArrows deal more damage the more bloons they hit. [short]Each arrow deals +10% damage for each bloon it hits. [full] |
Quincy |
Trick Arrows Path |
Tier 2 |
 Splitting ShotsArrows split in 2 on first hit. [short]Arrows split in 2 on first hit. The 2 new arrows continue to seek Bloons independantly. [sic][full] |
Quincy |
Trick Arrows Path |
Tier 3 |
 Splitting Shots Level 2Arrows split in 3 on first hit. [short]Arrows split in 3 on first hit. The 3 new arrows continue to seek Bloons independantly. [sic][full] |
Quincy |
Trick Arrows Path |
Tier 3 |
 Bomb ArrowsArrows explode on first hit [short]The main arrow creates an explosion on the first hit which deals 10 additional damage. [full] |
Quincy |
Trick Arrows Path |
Tier 4 |
 Bomb Arrows Level 2Arrows explode on first hit [short]The main arrow creates an explosion on the first hit which deals 15 additional damage. [full] |
Quincy |
Trick Arrows Path |
Tier 4 |
 EMP ArrowsArrows create lightning when they hit a boss. [short]Arrows detonate for +100% damage when they hit a boss, shooting lightning at up to 12 nearby Bloons and dealing 20 damage to each of them. [full] |
Quincy |
Trick Arrows Path |
Tier 4 |
 EMP Arrows Level 2Arrows create lightning when they hit a boss. [short]Arrows detonate for +100% damage when they hit a boss, shooting lightning at up to 24 nearby Bloons and dealing 20 damage to each of them. [full] |
Quincy |
Trick Arrows Path |
Tier 4 |
 SniperFires a piercing, high caliber shot at the strongest Bloon. [short]Fires a piercing, high caliber shot at the strongest Bloon. [full] |
Sniper |
— |
Monkey |
 Deep Strike BallisticsDeal more damage to further away Bloons. [short]Sniper deals additional damage based on how far away the target is from the sniper at the moment the shot is fired. [full] |
Sniper |
Precision Path |
Tier 1 |
 Deep Strike Ballistics Level 2Deal more damage to further away Bloons. [short]Sniper deals additional damage based on how far away the target is from the sniper at the moment the shot is fired. [full] |
Sniper |
Precision Path |
Tier 1 |
 Anti-Materiel RoundsBosses hit by Sniper become vulnerable. [short]Boss Bloons hit by the Sniper become vulnerable for 1.5 seconds, causing them to take 15% more damage. [full] |
Sniper |
Precision Path |
Tier 2 |
 Extended BarrelApply more damage based on distance to target. [short]Deal even more damage based on how far away the target is from the sniper at the moment the shot is fired [full] |
Sniper |
Precision Path |
Tier 2 |
 Adaptive Caliber RoundsIncrease shot width by popping Bloons. [short]Permanently increases shot width by 12.5% whenever a single attack reaches a new total damage milestone. [full] |
Sniper |
Precision Path |
Tier 3 |
 Adaptive Caliber Rounds Level 2Increase shot width by popping Bloons. [short]Permanently increases shot width by 17.5% whenever a single attack reaches a new total damage milestone. [full] |
Sniper |
Precision Path |
Tier 3 |
 Bouncing BulletSniper bullets bounce to other targets. [short]The sniper shot bounces from the target Bloon to the next strongest Bloon once. All Bloons along the bullet's path between the targets are hit. [full] |
Sniper |
Precision Path |
Tier 4 |
 Bouncing Bullet Level 2Sniper bullets bounce to other targets. [short]The sniper shot bounces from the target Bloon to the next strongest Bloon once. All Bloons along the bullet's path between the targets are hit. [full] |
Sniper |
Precision Path |
Tier 4 |
 Volatile MunitionsTargets sometimes explode, stunning nearby bloons and making them vulnerable. [short]Bloons hit have a 50% chance to explode, dealing 10 damage to nearby bloons and stunning them for 3 seconds, causing them to stop moving and take 25% more damage for 3 seconds. [full] |
Sniper |
Precision Path |
Tier 4 |
 Volatile Munitions Level 2Targets sometimes explode, stunning nearby bloons and making them vulnerable. [short]Bloons hit have a 50% chance to explode, dealing 10 damage to nearby bloons and stunning them for 3 seconds, causing them to stop moving and take 25% more damage for 3 seconds. [full] |
Sniper |
Precision Path |
Tier 4 |
 Keen EyeFind hidden intel to gain powerful buffs for all Snipers. [short]Gains a tracking device can detect hidden caches of intel. Finding intel unlocks stat increases for all Snipers in the team. Caches are worth more intel with more Keen Eye Snipers on the team. [full] |
Sniper |
Tactical Path |
Tier 1 |
 Keen Eye Level 2Find hidden intel to gain powerful buffs for all Snipers. [short]Gains a tracking device can detect hidden caches of intel. Finding intel unlocks stat increases for all Snipers in the team. Caches are worth more intel with more Keen Eye Snipers on the team. [full] |
Sniper |
Tactical Path |
Tier 1 |
 Better SignalIncrease Intel Radius. [short]Increase Intel Radius by 100%. [full] |
Sniper |
Tactical Path |
Tier 2 |
 Enemy KnowledgeFinding intel now gives XP. [short]Finding intel now gives 200 XP. [full] |
Sniper |
Tactical Path |
Tier 2 |
|
Sniper |
Tactical Path |
Tier 3 |
|
Sniper |
Tactical Path |
Tier 3 |
 Satchel ChargeFires out explosive charges based on collected intel. [short]Upon collecting intel, fire out satchels based on the amount of intel collected. [full] |
Sniper |
Tactical Path |
Tier 4 |
 Satchel Charge Level 2Fires out explosive charges based on collected intel. [short]Upon collecting intel, fire out satchels based on the amount of intel collected. [full] |
Sniper |
Tactical Path |
Tier 4 |
 Supply DropAirdrops in a crate of lives, XP, or buffs. [short]Every 15 seconds a supply crate is dropped nearby. Opening the crate grants 1 Health, 100 - 500xp , [sic] or a 100% boost to attack speed for the whole team for 5 seconds. [full] |
Sniper |
Tactical Path |
Tier 4 |
 Supply Drop Level 2Airdrops in a crate of lives, XP, or buffs. [short]Every 15 seconds a supply crate is dropped nearby. Opening the crate grants 1 Health, 100 - 500xp , [sic] or a 100% boost to attack speed for the whole team for 5 seconds. [full] |
Sniper |
Tactical Path |
Tier 4 |
 Semi-AutomaticIncrease attack speed. [short]Increase attacks per second by 100%. [full] |
Sniper |
Volume Path |
Tier 1 |
|
Sniper |
Volume Path |
Tier 1 |
 Burst FireSniper now fires in bursts. [short]Each attack fires +2 rounds. [full] |
Sniper |
Volume Path |
Tier 2 |
 Double TapIncrease attack speed. Repeated hits on the same Bloon deal more damage. [short]Each subsequent hit on the same Bloon increases damage by 5% (up to 25%). Also increase attacks per second by 200%. [full] |
Sniper |
Volume Path |
Tier 2 |
 Point ShootingIncrease attack speed. Aims at closest Bloon. [short]Increase attacks per second by 200%. Sniper now targets closest Bloons. [full] |
Sniper |
Volume Path |
Tier 3 |
 Point Shooting Level 2Increase attack speed. Aims at closest Bloon. [short]Increase attacks per second by 250%. Sniper now targets closest Bloons. [full] |
Sniper |
Volume Path |
Tier 3 |
 Crit ZoneSniper now emits a radius that guarantees crits. [short]Creates a Crit Zone around the player. If a bloon enters the range, the sniper has a guaranteed crit on that bloon. [full] |
Sniper |
Volume Path |
Tier 4 |
 Crit Zone Level 2Sniper now emits a radius that guarantees crits. [short]Creates a Crit Zone around the player. If a bloon enters the range, the sniper has a guaranteed crit on that bloon. [full] |
Sniper |
Volume Path |
Tier 4 |
 Critical OverdriveIncrease Attack Speed. Pop Bloons to increase crit chance and enter Overdrive! [short]Popping a Bloon increaes [sic] the crit chance by 1%, up to 50% at which point the Sniper goes into Overdrive, increasing attacks per second and crit damage by 100% for 5 seconds. Crit chance resets when Overdrive ends. [full] |
Sniper |
Volume Path |
Tier 4 |
 Critical Overdrive Level 2Increase Attack Speed. Pop Bloons to increase crit chance and enter Overdrive! [short]Popping a Bloon increaes [sic] the crit chance by 1%, up to 50% at which point the Sniper goes into Overdrive, increasing attacks per second and crit damage by 100% for 5 seconds. Crit chance resets when Overdrive ends. [full] |
Sniper |
Volume Path |
Tier 4 |
 TackA short range spray of sharp tacks. [short]A short range spray of sharp tacks. [full] |
Tack |
— |
Monkey |
 Blade ShooterFires large, shredding blades. [short]Fires 2 large blades in opposite directions each time the Tack Shooter fires. Blades deal 10 damage, and have 10 pierce. [full] |
Tack |
Blades Path |
Tier 1 |
 Blade Shooter Level 2Fires large, shredding blades. [short]Fires 2 large blades in opposite directions each time the Tack Shooter fires. Blades deal 15 damage, and have 15 pierce. [full] |
Tack |
Blades Path |
Tier 1 |
 Bigger BladesLarger blades can hit more bloons. [short]Blades are 50% larger and can hit 100% more Bloons. [full] |
Tack |
Blades Path |
Tier 2 |
 More BladesFire more blades per attack. [short]Increases the number of blades fired per attack by 2. [full] |
Tack |
Blades Path |
Tier 2 |
 Magnetic BladesBlades home in on nearby Bloons. [short]Blade target nearby Bloons and seek them out. Multiple blades can now hit the same target. [full] |
Tack |
Blades Path |
Tier 3 |
 Magnetic Blades Level 2Blades home in on nearby Bloons. [short]Blade target nearby Bloons and seek them out. Multiple blades can now hit the same target. [full] |
Tack |
Blades Path |
Tier 3 |
 Blade MaelstromFire even more blades per attack. [short]Increases the number of blades fired per attack by 4. [full] |
Tack |
Blades Path |
Tier 4 |
 Blade Maelstrom Level 2Fire even more blades per attack. [short]Increases the number of blades fired per attack by 8. [full] |
Tack |
Blades Path |
Tier 4 |
 Bouncing BladesBlades ricochet from Bloon to Bloon perfectly. [short]Significantly increase the blades ability to home in on Bloons. [full] |
Tack |
Blades Path |
Tier 4 |
 Bouncing Blades Level 2Blades ricochet from Bloon to Bloon perfectly. [short]Significantly increase the blades ability to home in on Bloons. Increase pierce by 200% [full] |
Tack |
Blades Path |
Tier 4 |
 Hot TacksPeriodically fire more dangerous, heated tacks. [short]Every third attack, tacks are superheated to deal 12 base damage. [full] |
Tack |
Hot Tacks Path |
Tier 1 |
 Hot Tacks Level 2Periodically fire more dangerous, heated tacks. [short]Every third attack, tacks are superheated to deal 16 base damage. [full] |
Tack |
Hot Tacks Path |
Tier 1 |
 Hotter TacksHot tacks deal even more damage. [short]Hot tacks deal +200% damage. [full] |
Tack |
Hot Tacks Path |
Tier 2 |
 Industrial HeatersHot tacks fire more often. [short]Hot tacks now fire every second attack. [full] |
Tack |
Hot Tacks Path |
Tier 2 |
 Ring of FireShoots fireballs instead of hot tacks. [short]Hot tacks are replaced by fireballs, which also set bloons on fire. Fire deals 5 damage per 0.5 seconds for 5 seconds. [full] |
Tack |
Hot Tacks Path |
Tier 3 |
 Ring of Fire Level 2Shoots fireballs instead of hot tacks. [short]Hot tacks are replaced by fireballs, which also set bloons on fire. Fire deals 5 damage per 0.5 seconds for 5 seconds. [full] |
Tack |
Hot Tacks Path |
Tier 3 |
 Detonation RingFireballs explode when destroyed. [short]Fireballs explode when they run out of pierce or expire. [full] |
Tack |
Hot Tacks Path |
Tier 4 |
 Detonation Ring Level 2Fireballs explode when destroyed. [short]Fireballs explode when they run out of pierce or expire. [full] |
Tack |
Hot Tacks Path |
Tier 4 |
|
Tack |
Hot Tacks Path |
Tier 4 |
|
Tack |
Hot Tacks Path |
Tier 4 |
 More TacksFires more tacks per attack. [short]Fires 4 additional tacks per attack. [full] |
Tack |
Swarm Path |
Tier 1 |
 More Tacks Level 2Fires more tacks per attack. [short]Fires 6 additional tacks per attack. [full] |
Tack |
Swarm Path |
Tier 1 |
 Even More TacksFires more tacks per attack. [short]Fires 4 additional tacks per attack. [full] |
Tack |
Swarm Path |
Tier 2 |
 Tack OnslaughtSignificantly increase attack speed. [short]Increase attacks per second by 200%. [full] |
Tack |
Swarm Path |
Tier 2 |
 EntrenchedTack Shooters can stop moving to fire faster. [short]Fires 100% faster after 3 seconds without moving. Once this effect triggers, the Tack Shooter will remain in place until the the team moves away from it. [full] |
Tack |
Swarm Path |
Tier 3 |
 Entrenched Level 2Tack Shooters can stop moving to fire faster. [short]Fires 150% faster after 3 seconds without moving. Once this effect triggers, the Tack Shooter will remain in place until the the team moves away from it. [full] |
Tack |
Swarm Path |
Tier 3 |
 Cog in the MachineAll Tack Shooters fire faster the more Tack Shooters you have. [short]All Tack Shooters gain +50% attack speed for each Tack Shooter in the team. [full] |
Tack |
Swarm Path |
Tier 4 |
 Cog in the Machine Level 2All Tack Shooters fire faster the more Tack Shooters you have. [short]All Tack Shooters gain +75% attack speed for each Tack Shooter in the team. [full] |
Tack |
Swarm Path |
Tier 4 |
 Tack SprayerFires loads of tacks per attack. [short]Fires 8 additional tacks per attack. [full] |
Tack |
Swarm Path |
Tier 4 |
 Tack Sprayer Level 2Fires loads of tacks per attack. [short]Fires 16 additional tacks per attack. [full] |
Tack |
Swarm Path |
Tier 4 |
 WizardFires a high pierce magical bolt that seeks Bloons. [short]Fires a high pierce magical bolt that seeks Bloons. [full] |
Wizard |
— |
Monkey |
 Twin SpellFire more bolts. [short]Fires 1 additional magic bolt each attack. [full] |
Wizard |
Arcane Path |
Tier 1 |
|
Wizard |
Arcane Path |
Tier 1 |
 Arcane BlastIncrease size and knockback of bolts. [short]Magic bolts are 100% larger and deal 100% more knockback. [full] |
Wizard |
Arcane Path |
Tier 2 |
 Rapid CastingIncrease attack speed. [short]Increase attacks per second by 50%. [full] |
Wizard |
Arcane Path |
Tier 2 |
 Arcane PentagramCreate a pentagram to allow wizards to fire more bolts. [short]Create an arcane pentagram on the ground every 20 seconds. Wizards with Twin Spell fire 2 additional bolts while inside the pentagram. [full] |
Wizard |
Arcane Path |
Tier 3 |
 Arcane Pentagram Level 2Create a pentagram to allow wizards to fire more bolts. [short]Create an arcane pentagram on the ground every 20 seconds. Wizards with Twin Spell fire 3 additional bolts while inside the pentagram. [full] |
Wizard |
Arcane Path |
Tier 3 |
 Perfectagram ArcanumArcane Pentagrams are much larger and last much longer. [short]Arcane Pentagrams are significantly larger and last for 20 seconds, creating an almost permanent effect. [full] |
Wizard |
Arcane Path |
Tier 4 |
 Perfectagram Arcanum Level 2Arcane Pentagrams are much larger, last much longer and can cause Bloons to pop into magic bolts. [short]Arcane Pentagrams are significantly larger and last for 20 seconds, creating an almost permanent effect. Bloons that enter them may pop into magic bolts. [full] |
Wizard |
Arcane Path |
Tier 4 |
 Quadratic MathmagicMagic bolts multipy [sic] as they hit Bloons. [short]Each magical bolt duplicates itself after consuming 50% of its pierce (rounded up). [full] |
Wizard |
Arcane Path |
Tier 4 |
 Quadratic Mathmagic Level 2Magic bolts multipy [sic] as they hit Bloons. [short]Each magical bolt duplicates itself twice after consuming 50% of its pierce (rounded up). [full] |
Wizard |
Arcane Path |
Tier 4 |
 Elemental MagicBolts apply an elemental effect to Bloons they hit. [short]Bloons hit by bolts are frozen in place for 2s, set on fire for 2s, or create a static burst causing all nearby Bloons to move in a random direction for 2s. The effect changes on each magical bolt. [full] |
Wizard |
Elemental Path |
Tier 1 |
 Elemental Magic Level 2Bolts apply an elemental effect to Bloons they hit. [short]Bloons hit by bolts are frozen in place for 3s, set on fire for 3s, or create a static burst causing all nearby Bloons to move in a random direction for 3s. The effect changes on each magical bolt. [full] |
Wizard |
Elemental Path |
Tier 1 |
|
Wizard |
Elemental Path |
Tier 2 |
 Elemental ForceMagic bolts fly faster and further. [short]Magic bolts last 50% longer and fly 50% faster. [full] |
Wizard |
Elemental Path |
Tier 2 |
 Elemental PentagramCreate a pentagram which increases the duration of Elemental Magic. [short]Create an elemental pentagram on the ground every 20 seconds. Fire, freeze, and shock effects last 100% longer when cast from inside the pentagram. [full] |
Wizard |
Elemental Path |
Tier 3 |
 Elemental Pentagram Level 2Create a pentagram which increases the duration of Elemental Magic. [short]Create an elemental pentagram on the ground every 20 seconds. Fire, freeze, and shock effects last 150% longer when cast from inside the pentagram. [full] |
Wizard |
Elemental Path |
Tier 3 |
 Elemental HarmonyMagic Bolts apply all three elemental effects to Bloons they hit. [short]All Bloons hit by magic bolts are frozen, set on fire, and create a shocking burst. [full] |
Wizard |
Elemental Path |
Tier 4 |
 Elemental Harmony Level 2Magic Bolts apply all three elemental effects to Bloons they hit. [short]All Bloons hit by magic bolts are frozen, set on fire, and create a shocking burst. These effects last 100% longer. [full] |
Wizard |
Elemental Path |
Tier 4 |
 Perfectagram PrimordiumElemental Pentagrams are much larger and last much longer. [short]Elemental Pentagrams are significantly larger and last for 20 seconds, creating an almost permanent effect. [full] |
Wizard |
Elemental Path |
Tier 4 |
 Perfectagram Primordium Level 2Elemental Pentagrams are much larger and last much longer. Bloons that touch them may be affected by elemental magic. [short]Elemental Pentagrams are significantly larger and last for 20 seconds, creating an almost permanent effect. Bloons that enter them may be affected by elemental magic. [full] |
Wizard |
Elemental Path |
Tier 4 |
 Dark MagicGain Dark Magic for each bloon popped. Damage and Crit Chance increases the more you have. [short]Each Bloon popped gives the Wizard 1 Dark Magic, up to 25. Dark Magic reduces by 1 per 0.2 seconds after 1 second with no bloons popped. Magic bolts gain +5% damage and +1% crit chance per Dark Magic. [full] |
Wizard |
Unholy Path |
Tier 1 |
 Dark Magic Level 2Gain Dark Magic for each bloon popped. Damage and Crit Chance increases the more you have. [short]Each Bloon popped gives the Wizard 1 Dark Magic, up to 25. Dark Magic reduces by 1 per 0.2 seconds after 1 second with no bloons popped. Magic bolts gain +7.5% damage and +2% crit chance per Dark Magic. [full] |
Wizard |
Unholy Path |
Tier 1 |
 Eternal DarknessDark Magic never reduces. [short]Dark Magic never reduces, even if the Wizard doesn't maintain the popping streak. [full] |
Wizard |
Unholy Path |
Tier 2 |
 Powerful RitualsRaises maximum Dark Magic [short]Raises the maximum amount of Dark Magic to 25. [full] |
Wizard |
Unholy Path |
Tier 2 |
 Unholy PentagramCreate a pentagram which increases Dark Magic. [short]Create an unholy pentagram on the ground every 20 seconds. While inside a pentagram, Dark Magic is worth +100% the normal amount (not affected by the cap). [full] |
Wizard |
Unholy Path |
Tier 3 |
 Unholy Pentagram Level 2Create a pentagram which increases Dark Magic. [short]Create an unholy pentagram on the ground every 20 seconds. While inside a pentagram, Dark Magic is worth +150% the normal amount (not affected by the cap). [full] |
Wizard |
Unholy Path |
Tier 3 |
 NecromancySummon Zombie Bloons with Dark Magic. [short]Bloons popped by the wizard while at max Dark Magic grant Souls. When the Wizard has 50 Souls they are consumed to create 20 Zombie Bloons around the team. Zombie Bloons deal 20 damage to up to 8 Bloons they touch. [full] |
Wizard |
Unholy Path |
Tier 4 |
 Necromancy Level 2Summon Zombie Bloons with Dark Magic. [short]Bloons popped by the wizard while at max Dark Magic grant Souls. When the Wizard has 25 Souls they are consumed to create 20 Zombie Bloons around the team. Zombie Bloons deal 20 damage to up to 8 Bloons they touch. [full] |
Wizard |
Unholy Path |
Tier 4 |
 Perfectagram ProfanumUnholy Pentagrams are much larger and last much longer. [short]Unholy Pentagrams are significantly larger and last for 20 seconds, creating an almost permanent effect. [full] |
Wizard |
Unholy Path |
Tier 4 |
 Perfectagram Profanum Level 2Unholy Pentagrams are much larger and last much longer. Bloons that touch them may turn into zombies. [short]Unholy Pentagrams are significantly larger and last for 20 seconds, creating an almost permanent effect. Bloons that enter them may turn into zombies. [full] |
Wizard |
Unholy Path |
Tier 4 |