Vortex (BTD6)

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Vortex
Deadly Master of Air
Skulls 3 (normal)
7 (elite)
Theme Primal One
Introduced Version 31.0
Description
• Vortex moves like lightning and speeds other Bloons along!
• When each health bar skull is reached, Vortex shields itself and sends out a shockwave that stuns nearby Towers before retreating up the track.
• Vortex emits a regular storm pulse, destroying projectiles, including any non-Powers on the track.

Vortex, titled Deadly Master of Air, is a Boss Bloon in Bloons TD 6, introduced in version 31.0. It is the third boss introduced to the game.

Vortex is one of the fastest bosses, but every time it reaches a skull on its health bar it is knocked backwards on the track. Additionally at the skulls, Vortex temporarily shields itself from most projectiles and stuns nearby Towers including Paragons. Vortex is capable of regularly destroying nearby projectiles. While Vortex is present on the map, all Bloons spawn with a speed boost until they touch Vortex.

Most Boss Bloon Events featuring Vortex have challenge rules that increase Bloon Speed and MOAB Speed.

Mechanics

Storm pulse

Vortex emits a storm pulse every 5 seconds, destroying nearby projectiles in a 80 unit radius including spikes placed by Spike Factories and collectibles from Banana Farm and Bloon Trap. Powers such as Camo Trap are unaffected.

Slipstream

While Vortex is alive on the map, all Bloons have a 2.5× speed boost that goes away upon reaching Vortex. On multi-lane maps, Bloons on a different path than Vortex may keep the speed boost all the way to the exit if their path does not reach Vortex.

Skulls

Upon reaching a skull, Vortex stuns nearby towers, generates a temporary shield, and is knocked 100 units back on its track. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Vortex has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.

Shield

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The editor who added this notice elaborates: Incomplete list of attacks that damage through shield

When a skull is reached, Vortex is protected by a shield for 6 seconds which causes most projectiles to deflect away from Vortex, not harming it. Some attacks can penetrate the shield, including:

Shockwave

When a skull is reached, all towers nearby Vortex become stunned. While stunned, towers cannot attack, use abilities, charge ability cooldowns, generate income, or be sold normally. Items may still be purchased from Geraldo's Shop even if Geraldo is stunned. When a tower is stunned, all of its sub-towers also become stunned. Heli Pilots and Monkey Aces are only stunned if their heli-pad or runway is in range, respectively. Master Builder's Paragon Sentries cannot be stunned unless Master Builder itself is stunned, which may be a bug. The stun duration and radius of the shockwave increase at higher tiers.

Stats

Normal

Base health
Tier 1-player 2-player 3-player 4-player
1 20,000 24,000 28,000 32,000
2 62,800 75,360 87,920 100,480
3 294,000 352,800 411,600 470,400
4 628,000 753,600 879,200 1,004,800
5 2,512,000 3,014,400 3,516,800 4,019,200
Speed
Tier Base speed Red Bloon speed
1 3.6 0.144×
2 3.6 0.144×
3 3.9 0.156×
4 4.05 0.162×
5 4.2 0.168×
Shockwave
Tier Duration Radius
1 16s 60 units
2 19s 65 units
3 21s 70 units
4 24s 75 units
5 27s 80 units

Elite

Base health
Tier 1-player 2-player 3-player 4-player
1 41,800 50,160 58,520 66,880
2 251,000 301,200 351,400 401,600
3 1,675,000 2,010,000 2,345,000 2,680,000
4 6,700,000 8,040,000 9,380,000 10,720,000
5 33,500,000 40,200,000 46,900,000 53,600,000
Speed
Tier Base speed Red Bloon speed
1 3.75 0.15×
2 4.05 0.162×
3 4.5 0.18×
4 4.65 0.186×
5 4.8 0.192×
Shockwave
Tier Duration Radius
1 18s 60 units
2 21s 65 units
3 24s 70 units
4 27s 75 units
5 30s 80 units

Round changes

When facing Vortex, several rounds are changed from the standard roundset.

Round Change
5 6 additional Yellow Bloons
12 Blue, Green, and Yellow Bloons replaced by Green, Yellow, and Pink Bloons respectively
24 Camo Green Bloon replaced by Camo Yellow Bloon, Blue Bloons replaced by Pink Bloons
30 4 additional Yellow Bloons, 5 additional Pink Bloons
40 MOAB replaced by 6 Ceramic Bloons
41 60 additional Pink Bloons
60 BFB replaced by 6 MOABs
80 ZOMG replaced by 6 BFBs
100 BAD replaced by 4 ZOMGs and 6 DDTs

Strategy

For more in-depth strategies, see Strategy:Vortex (BTD6).
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: this section should have a few basic pointers, while the strategy page should go in-depth

Update history

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  • Buff Vortex deflection shield should now save in saves (bug fix)
Vortex’s Stun radius has proved to be a little too small allowing for some cheesier strategies than intended, but instead of a flat increase at all tiers we have decide to trial a slight increase up throughout each tier.
— Update notes
  • Buff Tier 2: Stun radius increased ― 60 → 65
  • Buff Tier 3: Stun radius increased ― 60 → 70
  • Buff Tier 4: Stun radius increased ― 60 → 75
  • Buff Tier 5: Stun radius increased ― 60 → 80
  • Buff Bosses on spawn will now clear the map of all existing projectiles
  • Buff Paragons no longer have 50% reduced stun duration
  • Neutral Stun duration reworked at all tiers for generally reduced durations
    • Buff Normal tier 2 ― 16s → 19s
    • Buff Normal tier 3 ― 20s → 21s
    • Nerf Normal tier 4 ― 25s → 24s
    • Nerf Normal tier 5 ― 30s → 27s
    • Nerf Elite tier 1 ― 20s → 18s
    • Nerf Elite tier 2 ― 25s → 21s
    • Nerf Elite tier 3 ― 30s → 24s
    • Nerf Elite tier 4 ― 36s → 27s
    • Nerf Elite tier 5 ― 40s → 30s
  • Buff Attacks can no longer damage through its shield (bug fix)
    • Note: added a 6.5s duration of invulnerability upon reaching a skull
  • Nerf Reverted the changes made in v46.0, Vortex can be damaged again by some attacks during its shield phase (undocumented)
    • Note: invulnerability duration reduced to 0.5 seconds, matching the knockback duration
  • Neutral Slipstream should now wear off correctly for Bloons on the same path (bug fix)
  • Buff Towers now remain stunned after reloading a game (bug fix)
  • Resolved some unintended interactions with Beast Handlers (bug fix)
    • Note: Details unknown

Screenshots

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Artwork and icons

Template:Vortex nav