Enchanted Glade

Revision as of 11:34, 5 February 2025 by Qwertyxp2000 (talk | contribs) (Unescaped's guide on Enchanted Glade, not sure about Sauda + Superglue but that looks promising of a strategy, I just think bottom T3+ Ace is the "best choice" for being the most undisadvantaged. Also contemplating Flagship. Need more)
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Enchanted Glade
Difficulty Advanced
Music Winter Nights Chilled
Default Co-op division Free-for-all
Introduced Version 47.0
Entrances — Exits —
Junctions — Water? Yes

Enchanted Glade is an Advanced map in Bloons TD 6, introduced in version 47.0.

Layout

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Strategy

Enchanted Glade is relatively long but has quite a large amount of obstacles that block central space and limit space for large-footprint towers. Its alternating lanes amongst tight space may seem difficult, but there's ample bends below the central tree that remain suitable for short-ranged attacks (e.g. Sauda).

Name Portrait Reasoning
Neva-Miss Targeting, Spectre    Due to the alternating lanes of this map and being able to fly above the obstacles, T3+ bottom Aces are the simplest yet one of the least disadvantaged. With Alch-buff, Neva-Miss is a hassle-free saveup for the mid-game, allowing investment into more effective T5's later on. Spectre's mid-game carry is also simple, complementing another T5 with cleanup for the late-game as well.