Bloons Super Monkey (iOS)
| Developer(s) | Digital Goldfish | |||
|---|---|---|---|---|
| Publisher(s) | Ninja Kiwi | |||
| Platform(s) | iOS | |||
| Latest update | 1.5.4 | |||
| Release dates | ||||
|---|---|---|---|---|
| App Store | 19 August 2010[1] | |||
| Language(s) supported |
|---|
English
|
Bloons Super Monkey (also called Bloons Super Monkey Mobile[2] to distinguish it from the original and emphasize its exclusivity on iOS) is a mobile game in the Bloons Supermonkey series that was first released on August 2010. It is based on Flash version of Bloons Super Monkey, but remade in a new engine. It has mostly the same content with minor differences.
Differences from the Flash version
edit- This game runs at 60 frames per second instead of 30.
- This game is played in portrait mode, which alters the amount of time Bloons may be visible on screen.
- The first level of each stage can be saved.
- This version's weapons have altered stats.
- Quad MOAB fires two missiles instead of four missiles per volley.
- This version features local leaderboards instead of online leaderboards.
- Death Ray Vision costs 25000 Blops instead of 12000 blops.
- Blops still fall when the Freeze Out powerup is active.
Gallery
edit| This article or section needs more images. The editor who added this notice elaborates: Screenshots of menus and such, logos and sprites from the game |
References
edit- ↑ In the files of the iOS version of Bloons Super Monkey,
iTunesMetadata.plistcontains this timestamp. - ↑ "Bloons Super Monkey Mobile - Ninja Kiwi". Archived from the original on 2 April 2019.
External Links
editNavigation
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