DJ Benjammin' (Battles 2)

Revision as of 16:50, 22 July 2025 by Pymonkibot (talk | contribs) (Text replacement - "{{BTDB2 hero alt info" to "{{BTDB2 hero info")
For DJ Benjammin' in Bloons TD 6, see Benjammin DJ (BTD6).
DJ Benjammin'
Party Starter
DJ Benjammin' might not make as much money as his coder counterpart, but he knows how to get the party started with his powerful abilities.
Cost $900
XP curve ×1 (type 2)
Roles Controller icon Controller
Money Maker icon Money Maker
Difficulty 5/5
Hero Alt of Benjamin
Introduced Version 1.2

DJ Benjammin' is a Hero Alt of Benjamin in Bloons TD Battles 2, introduced in version 1.2. He costs  2,000 Monkey Money and Hero PointsBenjamin Hero Points 40,000 Benjamin Hero Points to unlock.

DJ Benjammin' generates cash at the end of each round, producing more cash based on how many towers are placed within his range, but he does not possess an attack initially. Compared to Benjamin, he generates less cash on his own, but can generate more when more towers are placed nearby. As he levels up, he generates more cash per round and unlocks additional methods of generating cash and supporting the player.

  • Starting at level 4, he generates a little cash each time a natural Bloon spawns on the player's side.
  • Starting at level 5, he increases the cash generated by all towers except Monkey Villages, Banana Farms, and Alchemists.
  • Starting at level 6, he reduces the cooldowns of all the player's Activated Abilities except his own.
  • Starting at level 7, he periodically sends an earworm to a random Bloon (up to a MOAB) that causes it to generate cash and spawn no children when popped. At higher levels, it can target BFBs and DDTs.
  • He has two Activated Abilities:
    • Good Vibes (level 3) — Grants up to three towers of each tower type +2 damage for a short time as long as at least one tower of that type is within his range. Affected towers stop attacking for 2 seconds after the buff expires. At higher levels, it lasts longer, buffs damage more, and can affect more towers at a time.
    • Beatdown (level 10) — Instantly downgrades up to 12 of the strongest Bloons ranked below ZOMGs on the player's side by 1 layer, limited to up to 4 BFBs. At level 20, it can also downgrade DDTs and up to 4 ZOMGs.

Differences from Benjamin

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Mechanics

Cash generation

Benjamin generates cash at the end of each round, which increases for each tower placed within his range of 25 units, capped at 10 towers. This counts sub-towers, but does not count Banana Farmers, Bloon Bots, or Tech Bots.

Levels Base amount Amount per tower Max. possible
1 $50 $10 $150
2–4 $75 $15 $225
5–7 $125 $25 $375
8–10 $200 $40 $600
11–14 $400 $80 $1,200
15–16 $1,000 $200 $3,000
17+ $2,000 $400 $6,000

Royalties

Royalties is unlocked at level 4.

Side Hustle

 

Side Hustle is unlocked at level 5. It applies a buff to all the player's towers that generate cash, except Banana Farms, Monkey Villages, or Alchemists (not mentioned in the description) that increases the amount of cash they generate by 6%. It applies to Monkey Buccaneers with the Monkey Pirates or Pirate Lord upgrades, even though they cannot generate any cash (unlike in Bloons TD 6), so it has no effect. Starting at level 9, it increases cash generation by 9%.

Encore

Encore is unlocked at level 6. It reduces the Activated Ability cooldowns of all the player's towers, except Benjamin, by 5%. Starting at level 14, it reduces cooldowns by 15%.

Earworm

Earworm is unlocked at level 7. It grants Benjamin an attack that fires a seeking projectile at a random Bloon every 5–7 seconds. It ignores line of sight and can pass through blockers and Bloons that are not the target. Its pierce cannot be buffed. On contact, it deals no damage, but inflicts an effect that causes it to spawn no children and generate cash equivalent to the number of layers it has when its outer layer is popped. Initially, the attack cannot target Camo Bloons, anything ranked below a Pink Bloon, or anything ranked above a MOAB.

Levels
Level Effect
16 Attack cooldown reduces to 3–4 seconds. Bloons with the effect now give $2 per layer when destroyed.
18 Benjamin gains Camo detection, allowing his attack to target Camo Bloons and Advanced Intel to target Camo Bloons in his range. The projectiles can also now target BFBs and DDTs, though these Bloons do not give cash when destroyed.
Cash generated
Type Levels 7–15 Levels 16+
Pink $5 $10
White / Black / Purple $6 $12
Zebra / Lead $7 $14
Rainbow $8 $16
Ceramic $9 $18
MOAB $10 $20

Abilities

Good Vibes

 

Good Vibes is unlocked at level 3. For each tower within Benjamin's range, it grants a buff to up to three towers of the same type as it, which increases their base damage by +2 for 6 seconds. When the buff expires, it applies a second effect to the affected towers that freezes their attack cooldowns and Activated Ability cooldowns, prevents their abilities from being activated, and stops Heli Pilots from moving for the next 2 seconds. It has a 45-second cooldown and an 11.25-second initial cooldown.

This ability prioritizes the towers furthest in proximity from Benjamin that are of the same type as at least one tower within his range. For example, Dart Monkeys can only be buffed if at least one Dart Monkey is within his range. This can select towers that are within Benjamin's range. It ignores all Monkey Villages (including Primary Expertise), Banana Farms, Banana Farmers, Bloon Bots, Tech Bots, and sub-towers.

Levels
Level Effect
13 Now grants +3 damage and lasts for 8 seconds.
19 Can now affect up to four towers of the same type instead of three.

Beatdown

 

Beatdown is unlocked at level 10. It downgrades up to 12 Bloons on the player's by one layer, prioritizing the strongest Bloons if there are more than 12 Bloons and ignoring ZOMGs, DDTs, and BADs. Zebra Bloons are always downgraded to White Bloons. It can only downgrade up to four BFBs, but can downgrade other Bloons even if the limit is reached. It cannot be used if there are no Bloons on-screen. It has a 65-second cooldown and no initial cooldown.

At level 20, it can downgrade up to 12 DDTs, up to 10 BFBs, and up to 4 ZOMGs.

Levels

This article was last updated for: version 4.5
Level Description
1 Earns $50 every round, plus $10 for each monkey in range, up to 10 monkeys.
2 Earns $75 every round, plus $15 for each monkey in range.
3 Good Vibes: For each different type of monkey in range, the 3 furthest away Monkeys of that type pop 2 extra layers per attack for 6 seconds. Affected Monkeys can't attack for 2 seconds after effect ends.
4 Royalties - earns +$1 for every new natural bloon spawned.
5 Side Hustle - All cash generated by monkeys except for Banana Farm and Monkey Village is increased by 6%. DJ Ben earns $125 per round, plus $25 for each monkey in range.
6 Encore - Other activated ability cooldowns are reduced by 5%.
7 Earworm - Every few seconds sends a distracting catchy tune to random bloon. Affected bloon spawns no children when destroyed.
8 Earns $200 every round, plus $40 for each monkey in range.
9 Side Hustle increased to 9%
10 Beatdown: Instantly downgrades the 12 strongest bloons on screen, including up to 4 BFBs.
11 Earns $400 every round, plus $80 for each monkey in range.
12 Royalties increased to $2 per bloon.
13 Monkeys affected by Good Vibes pop 3 extra layers for 8 seconds.
14 Encore reduces the activated ability cooldowns of other monkeys by 15%.
15 Earns $1000 every round, plus $200 for each monkey in range.
16 Earworm is sent more often.
17 Earns $2000 every round, plus $400 for each monkey in range.
18 Earworm can affect BFB and DDT bloons.
19 Good Vibes can affect 1 additional monkey of each type.
20 Beatdown now affects DDTs and up to 4 ZOMGs.

XP requirements

Level XP required Rounds to level up
From round 1 From round 2
2 1,080 (1,080) 2 (start of round 3) 2 (start of round 4)
3 1,360 (2,440) 1 (start of round 4) 1 (start of round 5)
4 1,900 (4,340) 2 (start of round 6) 2 (start of round 7)
5 2,560 (6,900) 2 (start of round 8) 2 (start of round 9)
6 3,180 (10,080) 3 (start of round 11) 2 (start of round 11)
7 4,320 (14,400) 2 (start of round 13) 3 (start of round 14)
8 5,920 (20,320) 3 (start of round 16) 3 (start of round 17)
9 6,880 (27,200) 3 (start of round 19) 2 (start of round 19)
10 7,040 (34,240) 2 (start of round 21) 3 (start of round 22)
11 6,820 (41,060) 2 (start of round 23) 2 (start of round 24)
12 6,860 (47,920) 2 (start of round 25) 1 (start of round 25)
13 6,920 (54,840) 2 (start of round 27) 2 (start of round 27)
14 6,880 (61,720) 2 (start of round 29) 2 (start of round 29)
15 7,160 (68,880) 1 (start of round 30) 1 (start of round 30)
16 7,040 (75,920) 1 (start of round 31) 1 (start of round 31)
17 6,920 (82,840) 1 (start of round 32) 2 (start of round 33)
18 7,080 (89,920) 2 (start of round 34) 1 (start of round 34)
19 7,120 (97,040) 1 (start of round 35) 1 (start of round 35)
20 7,260 (104,300) 1 (start of round 36) 1 (start of round 36)

Strategy

For more in-depth strategies, see Strategy:DJ Benjammin' (Battles 2).
This section was last updated for: version 4.8.1
Popular loadouts

None specified on Strategy:Bloons TD Battles 2/Loadouts

DJ Benjammin is not a very good hero. His appeal in buffing alternative income sources comes at the cost of another hero that can provide additional defense and synergies to towers, and is easily punishable as a result.

His lack of damage, combined with his cash generation being overall weaker than his coder counterpart, makes him a terrible hero to start with, and his placement should be delayed to a slightly later round when defense is no longer a concern. His passive buffs to alt income, including directly increasing the cash generation and reducing ability cooldowns, can prove handy for more greedy eco strategies, but they are few and far between.

DJ Ben is usually paired with the Dart Monkey or Dartling Gunner to carry the early game, but these towers are easily punishable with early game pressure since the hero is unable to also fend off incoming Bloon sends. DJ Ben also pairs well with the Monkey Engineer, providing more money from Bloon Trap income and the fact that sub-towers such as the Engineer's Sentry Gun count towards his bonus cash generation.

Update history

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For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
— Update notes
Levels Changes
All
  •   Placement cost reduced ― $1,000 → $900
Similar changes as Benjamin for the same reasons, with an added buff to DJ Ben’s level 10 ability so that he can deal with the new tight rushes a little bit more effectively.
— Update notes
Levels Changes
5-7
  •   End of round income increased ― $150 → $187.5
10-19
  •   Beatdown bloon downgrade amount increased ― 10 → 12
  •   Beatdown BFB downgrade amount increased ― 3 → 4
20
  •   Beatdown ZOMG downgrade amount increased ― 2 → 4
Same changes and reasoning as Benjamin.
— Update notes
Levels Changes
15-16
  •   Cash per round increased ― $1,050 → $1,500
17+
  •   Cash per round increased ― $1,875 → $3,000
DJ Ben has been given even more changes to distinguish him from the other heroes, including Ben. Every DJ needs a crowd so DJ Ben’s income is now based on the number of monkeys you can fit into his radius. He’s weaker than regular Ben by himself, but stronger if you can max out his crowd. We’ve also swapped his synergy with Farms for a synergy with alternative income monkeys like Sniper, Heli Pilot, and Engineer.
— Update notes
Levels Changes
All
  •   Range increased by 5
1
  •   Cash generated per round reduced ― $75 → $50
  •   Now generates +$10 per round per tower in range (up to +$100)
2-4
  •   Cash generated per round reduced ― $112 → $75
  •   Now generates +$15 per round per tower in range (up to +$150)
3-12
  •   Good Vibes effect changed: for each different type of tower in range (excluding Banana Farm and Monkey Village), gives the 3 furthest away towers of that type +2 damage for 6 seconds, then require a 2s cooldown
5-8
  •   Bank Hack replaced with Side Hustle (increases cash generated by all towers except Banana Farms and Monkey Villages by 6%)
5-7
  •   Cash generated per round reduced ― $187 → $125
  •   Now generates +$25 per round per tower in range (up to +$250)
6-13
  •   Cyber Security replaced with Encore (reduces all Activated Ability cooldowns by 5%)
8-10
  •   Cash generated per round reduced ― $300 → $200
  •   Now generates +$40 per round per tower in range (up to +$400)
9+
  •   Now increases Side Hustle buff to 9%
11-14
  •   Cash generated per round reduced ― $600 → $400
  •   Now generates +$80 per round per tower in range (up to +$800)
13+
  •   Good Vibes: now gives +3 damage and lasts for 8 seconds without affecting more towers
14+
  •   Now reduces Activated Ability cooldowns by 15%
15-16
  •   Cash generated per round reduced ― $1,500 → $1,000
  •   Now generates +$200 per round per tower in range (up to +$2,000)
17+
  •   Cash generated per round reduced ― $3,000 → $2,000
  •   Now generates +$400 per round per tower in range (up to +$4,000)
19+
  •   Good Vibes: now affects the 4 furthest away towers of each type in range
These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
— Update notes
Levels Changes
All
  • Difficulty rating increased ― 4 → 5
  • DJ Ben now displays a buff icon to show how many other towers are in his range
10+
  • Beatdown can no longer be fired if there are no bloons on screen.
DJ Ben was proving too tricky to utilise which is hurting his playability. We are increasing his range to make it easier to gather monkeys around him to fuel his money making abilities.
— Update notes
Levels Changes
All
  •   Range increased ― 25 units → 35 units
DJ Ben Jammin’[sic] has had quite a low pick rate and his synergies haven’t been feeling great so these buffs should allow for him to get back up the ranks
— Update notes
Levels Changes
4–10
  •   Now grants +1 pierce and +5 range to all towers in his range
11+
  •   Now grants +2 pierce and +10 range to all towers in his range
DJ Ben has been performing quite strongly in the current meta, so we’re making some adjustments to bring him more in line with other options.
— Update notes
Levels Changes
1+
  •   End-of-round income: Sub-towers (e.g. Sentry Gun) no longer count for income stacks
4-10
  •   Pierce buff to nearby towers decreased ― +1 → +0
11+
  •   Pierce buff to nearby towers decreased ― +2 → +1
5-8
  •   Side Hustle: Income buff decreased ― +6% → +3%
9+
  •   Side Hustle: Income buff decreased ― +9% → +6%
14+
  •   Encore: Reduced ability cooldown buff decreased ― 15% → 10%

Cosmetic items

Icon Text Category Cost
  Raise the Roof!
Pump it up!
  Victory Animation   200
  15,000
  Blowout
Turned it up too high
  Defeat Animation   100
  9,000
  Party Time!
Are you bloons ready to party?!
  Placement Animation   150
  12,000
  Hit the Decks!
Put on a new track
  Level Up Animation   400
  24,000
  Equaliser Tower Boost
Hearing the sound of success
  Tower Boost FX   200
  15,000
  Record Scratch
Dropping beats!
  Emote   80
  6,000
  Turn It Up!
All the way to 11!
  Match Up Animation   150
  12,000
  Sound Blast
Listen to this!
  Taunt   200
  15,000
  Jammin' on Tour
It's selling out fast!
  Avatar Icon   80
  6,000
  Oh it is ON!
Show the world your favorite hero with this title!
  Player Title   160
  12,000
Item Category Unlock method(s) Introduced
  Blowout   Defeat Animation DJ Benjammin' Hero Rewards Version 1.2
  Tough Crowd   Defeat Animation Default DJ Benjammin' item Version 1.2
  Is This Thing On?   Defeat Animation Season Rap Star Showcase, Rap Star Showcase, Daily Offers Version 1.2
  Hit the Decks!   Level Up Animation DJ Benjammin' Hero Rewards Version 1.2
  Party Time!   Placement Animation DJ Benjammin' Hero Rewards Version 1.2
  Party Monkey   Taunt Season 4th of July Showcase, 4th of July Showcase, 4th July 2025 event Version 1.3.3
  Throwing Shade   Taunt Season Rap Star Showcase, Rap Star Showcase, Daily Offers Version 1.2
  Breaking Records   Taunt Default DJ Benjammin' item Version 1.2
  Sound Blast   Taunt DJ Benjammin' Hero Rewards Version 1.2
  Heartfelt Request   Taunt Valentines 2024 event Version 3.2.1
  Turn It Up!   Match Up Animation DJ Benjammin' Hero Rewards Version 1.2
  Rabbit Rave   Match Up Animation Easter 2023 event (VIP only) Version 1.9.1
  Make Some Noise!   Match Up Animation Season Rap Star Showcase, Rap Star Showcase, Daily Offers Version 1.2
  Spinning Tracks   Match Up Animation Default DJ Benjammin' item Version 1.2
  Breakdancing   Victory Animation Default DJ Benjammin' item Version 1.2
  Holiday Hits   Victory Animation Holiday 2022 event (VIP only) Version 1.7.2
  Raise the Roof!   Victory Animation DJ Benjammin' Hero Rewards Version 1.2
  Mic Drop   Victory Animation Season Rap Star Showcase, Rap Star Showcase, Daily Offers Version 1.2
For more DJ Benjammin' images, see Gallery:Benjamin.

Screenshots

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Assets

Voice lines

When selected in the Heroes menu
When placed
  • "Benjammin is in the house!"
  • "Let's make some noise!"
When selected
When activating Good Vibes
  • "Party monkeys!"
When activating Beatdown
  • "How ya like me now!?"
When leveling up
  • "Turn it up!"
  • "Let the beat drop!"
  • "Yeet!"
  • "Next level!"
When leveling up to level 20
  • "Oh yeah, now we can party!"
When a MOAB appears
  • "Nice beach ball!"
When a BFB appears
  • "Party crasher..."
When a BAD appears
  • "Dang, you huge!"
When a Bloon leaks
  • "That is NOT cool."

Cosmetic items

Taunts
  • "Can't dodge these beats!" — Breaking Records
  • "And the beat goes 'boom'!" — Sound Blast
  • "Gonna send you back to the Red Bloon Camp!" — Throwing Shade
  • "Let's light this one up!" — Party Monkey
  • "This one goes out to you." — Heartfelt Request
Match Up Animations
  • "Benjammin' is in da house!" — Spinning Tracks
  • "Turn it up!" — Turn It Up!
  • "Let me hear you say 'yeah'!" — Make Some Noise!
  • "Time for some hip-hop!" — Rabbit Rave
Victory Animations
  • "Can't keep up with the DJ!" — Breakdancing
  • "Yeeuh! Raise the roof!" — Raise the Roof!
  • "You got popped!" — Mic Drop
  • "Let it snow!" — Holiday Hits

In other languages

This section was last updated for: version 4.6.1
Name
Language Text Notes
Danish DJ Jammervildt
German DJ-Benjammin'
Spanish DJ Benjammin'
Finnish DJ Benjammin'
French DJ Benjammin'
Italian DJ Benjammin'
Japanese DJベンジャミン
Korean DJ 벤자민
Dutch DJ Benjammin'
Norwegian DJ Benjammin'
Portuguese (Brazil) DJ Benjammin'
Russian Диджей Бенджамин
Swedish DJ Benjammin'
Turkish DJ Benjammin'
Chinese (traditional) DJ 本傑明
Description
Language Text Notes
Danish DJ Benjammin tjener måske ikke så mange penge som sin modpart der er koder, men han ved, hvordan man får festen i gang med sine stærke evner.
German DJ Benjammin' verdient vielleicht nicht so viel Geld wie sein Programmiererkollege, bringt aber mit seinen Fähigkeiten Schwung auf jede Party.
Spanish Puede que DJ Benjammin' no gane tanto dinero como su contraparte programadora, pero sabe cómo hacer que empiece la fiesta con sus poderosas habilidades.
Finnish DJ Benjammin' ne gagne peut-être pas autant d'argent que son homologue programmeur, mais il sait comment mettre une ambiance du tonnerre grâce à ses aptitudes puissantes.
French DJ Benjammin' ne gagne peut-être pas autant d'argent que son homologue programmeur, mais il sait comment mettre une ambiance du tonnerre grâce à ses aptitudes puissantes.
Italian DJ Benjammin' forse non produce tanto denaro quanto la sua controparte hacker, ma di certo sa come dare il via a una festa grazie alle sue potenti abilità.
Japanese ドクター ベンジャミンは、プログラマーほどの収入はないかもしれないが、強力な能力でパーティーを盛り上げる方法を知っている。
Korean DJ 벤자민은 코딩할 때만큼 돈을 잘 벌진 못해도, 강력한 능력으로 제대로 파티의 흥을 돋울 줄 안답니다.
Dutch DJ Benjammin' verdient misschien niet zoveel geld als een programmeur, maar hij weet wel hoe hij het feest op gang moet brengen met zijn krachtige vaardigheden.
Norwegian DJ Benjamming tjener kanskje ikke like godt som koderbroren, men han vet hvordan han bruker sine kraftige evner til å få fart på festen.
Portuguese (Brazil) O DJ Benjammin' pode não ganhar tanto dinheiro quanto o programador, mas ele sabe como fazer a festa com suas poderosas habilidades.
Russian Пусть доктор Бенджамин и не зарабатывает столько же, сколько его соперник-программист, он он знает, как закатить праздник с помощью своих могучих способностей.
Swedish DJ Benjammin tjänar kanske inte lika mycket pengar som sin motsvarighet som kodare, men han vet hur man sätter igång festen med sina kraftfulla förmågor.
Turkish DJ Benjammin', kod yazarı dostu meslektaşı kadar kazanmıyor olsa da güçlü yetenekleri ile aksiyondan aksiyona nasıl koşacağını iyi biliyor.
Chinese (traditional) DJ 本傑明賺得錢並不如工程師那樣多,但他很擅長利用自己的長處點燃派對氣氛。

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