Muddy Puddles
Difficulty Expert
Music Tropical Carnival
Default Co-op division Free-for-all
Introduced Launch
Entrances 4 Exits 4
Junctions 0 Water? Yes
Path lengths (RBS)
PathEasyMediumHard
Far-left12.111.09.7
Middle-left12.111.09.7
Middle-right12.111.09.7
Far-right12.211.19.8

Muddy Puddles is an Expert map in Bloons TD 6. It is set at a swamp that features four disconnected paths that alternate by round. Bloody Puddles is a more difficult variant of this map.

Layout

Muddy Puddles has 4 alternating lanes. Round 1 spawns on the leftmost lane, and the spawn point moves right until it reaches the rightmost lane on round 4. Then, the spawn point moves left from there until it reaches the leftmost lane again on round 7, and the pattern repeats. There are 3 large puddles for water towers, hence the name of the map.

Boss Bloons always appear on the middle-left lane, regardless of the round number.

Strategy

Muddy Puddles was impossible on CHIMPS prior to version 9.0, due to how the Bloons' spawn point jumped from the rightmost lane to the leftmost lane made the early game impossible. As of now, the early game is still by far the hardest part of this map, but the mid-game and late-game have been made easier by the large amount of buffs given to most towers in the game. A large variety of strategies is possible to defeat the late-game of Muddy Puddles, making it no longer considered True Expert by consensus. Its lack of simultaneous lanes allows most long-ranged strategies to excel on this map.

Name Portrait Reasoning
Corvus   He works well with the majority of strategies used to beat this map. The save-up to him is hard, but once he is obtained, the rest of early game and the whole game is much easier. He can perform saveups for many late-game towers throughout the mid-game, such as Bloon Exclusion Zone, Comanche Commander, and Pop and Awe. His Ancestral Might and Overload spells retain his power into the late game.
Rosalia   Rosalia's maneuverability is a great help in the early game. Grenades help with early rushes, and Scatter Missile can make certain rounds trivial, or be used to pop leaking Bloons. While her single target damage doesn't scale as well into mid-game and late-game, she is still very useful. Her enhanced Lasers can trivialize certain mid-game rounds and make late-game rounds much easier. Scatter Missile and Kinetic Charge can greatly decrease RBE in the late-game. Her discounts to the global range Heli Pilots and Monkey Aces are especially useful on a map like Muddy Puddles.
Comanche Commander   The heli pilot shines on single lanes like Muddy Puddles, and a buffed Comanche Commander is a solid win-condition here. Geraldo and Glue Storm pair well with Commander, with the former giving it much-needed pierce and the latter granting both solid debuffs and DDT-popping power. Call to Arms can substitute for Glue Storm's role, as MIB also allows Commander to pop DDTs and both the 50% attack speed and 50% pierce are important for dense rounds such as 98.
Monkey Sub   Monkey Subs are one of the best early game options on Muddy Puddles due to being a powerful tower for cheap. Advanced Intel can be used to grant global range, and Twin Guns, Airburst Darts, and Triple Guns are very strong for their price. Early-game Subs can be later upgraded to a First Strike Capability for the BAD, or used for a Sub Commander strategy.

In other languages

This section was last updated for: version 48.1
Language Text Notes
Arabic البرك الموحلة
Danish Mudderpøle
German Matschpfützen
Spanish Charcos fangosos
Spanish (Latin America) Charcos fangosos
Finnish Mutaiset lätäköt
French Flaques boueuses
Italian Pozze fangose
Japanese 泥の水たまり
Korean 진흙탕
Dutch Modderplassen
Norwegian Sølepytt
Polish Błotniste kałuże
Portuguese (Brazil) Lamaçal
Russian Грязные лужи
Swedish Gyttjepölar
Thai แอ่งโคลน
Turkish Çamur Birikintileri
Chinese (simplified) 泥泞的水坑
Chinese (traditional) 泥濘水坑

References