Zebra Bloon (BCS): Difference between revisions

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{{for|Zebra Bloons in general|Zebra Bloon}}
{{zebra bloon hat}}
{{BCS bloon info
{{BCS bloon info
|id=ZebraBloon
|id=ZebraBloon
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|introduced=Full Playable test
|introduced=Full Playable test


|cost  =7
|cost  =8
|charges=2
|charges=2
|health =180
|health =150
|delay  =2
|delay  =2
}}
}}
'''Zebra Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It combines the properties of the [[White Bloon (BCS)|White Bloon]] and [[Black Bloon (BCS)|Black Bloon]]: the player draws one card when it is placed and another card when it is popped or it hits the opponent's [[Hero (BCS)|Hero]].
'''Zebra Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It combines the properties of the [[White Bloon (BCS)|White Bloon]] and [[Black Bloon (BCS)|Black Bloon]]: the player draws one card when it is placed and another card when it is popped or it hits the opponent's [[Hero (BCS)|Hero]].
The card artwork depicts a floating Zebra Bloon with a card inside and following it. In the background are many Zebra Bloons in a savannah.


==Tips==
==Tips==
{{BCS last updated|3.4|section=y}}
{{research|Verify the v6.4 usage differences from v6.2}}
*A Zebra Bloon as a Bloon is hardly a threat with its 2 delay for only 180 health, but the dual card effects allows for more total draws in a single card (up to 4 per Zebra card), in addition to generating a lot of [[Bloontonium]]. However, the cost and draw power makes it hard to use in the early-game and more prone to bricking. It's more often useful for the mid-game where it's more affordable and cards may be played more often.
{{BCS last updated|6.4|section=y}}
*Costing 7 Gold, playing a Zebra and [[Rainbow Bloon (BCS)|Rainbow Bloon]] give exactly enough Bloontonium for [[Adora (BCS)|Adora]]'s Ultimate Sacrifice.
*A Zebra Bloon as a Bloon isn't much of a threat with its relatively low stats, but the dual card draw effects allows for more total draws in a single card (up to 4 per Zebra card, the most amount out of any single card), in addition to generating a lot of [[Bloontonium]]. However, the cost and draw power makes it hard to use in the early-game and more prone to bricking. It's more often useful for the late game where it's more affordable and cards may be played more often.
*Unlike the White Bloon and Black Bloon, the Zebra Bloon is an Uncommon, and thus cannot be drawn by [[Rare Power]].
*[[White Bloon (BCS)|White Bloon]], [[Black Bloon (BCS)|Black Bloon]], [[Clever Green Bloon]], and/or [[Pick]] cards should substitute Zebra Bloon in decks that don’t intend to go into the lategame.
*OTK decks may find that Zebra bricks their hand too easily in comparison to other cards. Zebra is best used in full on Control decks that don't require holding as many cards in their hand; in fact, some of those decks can afford to run only Zebras and a few other Bloon cards as their only Bloontonium for the whole match.
*The cost of a Zebra is enough for some important Bloontonium generation thresholds for Heroes, notably [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] unlocking his Nature's Shield immediately with one card, two of them provide enough for maxing [[Adora (BCS)|Adora]], and all Heroes with 18 max Bloontonium ([[Mountain Obyn (BCS)|Mountain Obyn]] and [[Gwendolin (BCS)|Gwendolin]]) only need 10 Bloontonium (usually two Bloon cards costing 5 Gold) + Zebra.
*Unlike [[White Bloon (BCS)|White Bloon]], [[Black Bloon (BTD6)|Black Bloon]], and [[Clever Green Bloon]], the Zebra Bloon is an Uncommon, and thus cannot be drawn by [[Rare Power]].


==Update history==
==Update history==
{{BCS change list by name|Zebra Bloon}}
{{BCS change list by name|Zebra Bloon}}
==Development==
Both of the Zebra Bloon's balance changes from Version 3.4 were reverted in Version 6.4 because of the opposite philosophy of its balance design.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> Zebra Bloon was considered more of a Control card rather than for Tempo, and the Gold cost increase was designed to be more friendly to opening up Hero thresholds, namely [[Obyn Greenfoot (BCS)|Obyn]], [[Adora (BCS)|Adora]] (who also ranked up in the community competitive tierlist from F to about D+),<ref name="smartpersan-6.4">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1w0bv5m/changes_that_didnt_make_it_into_64/|title=Changes That Didn't Make It Into 6.4|publisher=Reddit, r/bloonscardstorm|author=u/SmartPersan}}</ref> [[Mountain Obyn (BCS)|Mountain Obyn]], and [[Gwendolin (BCS)|Gwendolin]].<ref name="odysseyTOS-6.4" /> However, while the Health was considered not to be reduced, the high Health made Zebra Bloon too threatening of a rush for how valuable it is for passive players, while outclassing other draw cards that also include a rushing Bloon.<ref name="odysseyTOS-6.4" /><ref name="smartpersan-6.4" /> To avoid Control decks gaining too much value, the health was reverted back.<ref name="odysseyTOS-6.4" />


==Gallery==
==Gallery==
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{{clear|right}}
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==References==
<references />
==Navigation==
==Navigation==
{{BCS bloon nav}}
{{BCS bloon nav}}
{{zebra bloon nav}}
{{zebra bloon nav}}