List of unused content in BTD6: Difference between revisions

 
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==24 Seconds of Le Blons==
==24 Seconds of Le Blons==
There is an unused second part of the [[5 Minutes of Frozen Over]] [[Quest (BTD6)|Quest]] named "24 Seconds of Le Blons".
There is an unused second part of the [[5 Minutes of Frozen Over]] [[Quest (BTD6)|Quest]] named "24 Seconds of Le Blons".
<section begin="24 Seconds of Le Blons"/>{{BTD6 challenge rules/new
<section begin="24 Seconds of Le Blons"/>{{BTD6 challenge rules
|type=Quest
|type=Quest
|description=—
|description=—
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|endRound=255
|endRound=255
|revives=-1
|revives=-1
|_towers={{BTD6 tower restrictions|tower=ChosenPrimaryHero|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=DartMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=BoomerangMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=BombShooter|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=TackShooter|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=IceMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=GlueGunner|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=Desperado|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=SniperMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=MonkeySub|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=MonkeyBuccaneer|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=MonkeyAce|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=HeliPilot|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=MortarMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=DartlingGunner|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=WizardMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=SuperMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=NinjaMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=Alchemist|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=Druid|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=Mermonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=SpikeFactory|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=MonkeyVillage|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=EngineerMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 tower restrictions|tower=BeastHandler|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}
|_towers={{BTD6 restrictions|tower=ChosenPrimaryHero|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=DartMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=BoomerangMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=BombShooter|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=TackShooter|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=IceMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=GlueGunner|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=Desperado|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=SniperMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=MonkeySub|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=MonkeyBuccaneer|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=MonkeyAce|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=HeliPilot|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=MortarMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=DartlingGunner|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=WizardMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=SuperMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=NinjaMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=Alchemist|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=Druid|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=Mermonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=SpikeFactory|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=MonkeyVillage|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=EngineerMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=BeastHandler|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}
|baseMapTextureId=-1
|baseMapTextureId=-1
|musicTrack=
|musicTrack=
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|zh-tw=你已完成「冰凍5分鐘」!
|zh-tw=你已完成「冰凍5分鐘」!
}}<section end="24 Seconds of Le Blons"/>
}}<section end="24 Seconds of Le Blons"/>
==Relics==
<section begin="Relics"/>
{|class="wikitable center-col-1"
!Icon
!Text
!Notes
|-
|id="Open Season" style="text-align:center"|[[File:BTD6 relic OpenSeason.png|50x50px]]
|'''Open Season'''<br>Attack any Tile on the map
|—
|-
|id="Monkey Shield" style="text-align:center"|[[File:BTD6 relic MonkeyShield.png|50x50px]]
|'''Monkey Shield'''<br>For 1 hour after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
|—
|-
|id="Monkey Shield Mark 2" style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark2.png|50x50px]]
|'''Monkey Shield Mark 2'''<br>For 2 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
|—
|-
|id="Monkey Shield Mark 3" style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark3.png|50x50px]]
|'''Monkey Shield Mark 3'''<br>For 3 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
|—
|-
|id="Psi Vision" style="text-align:center"|[[File:BTD6 relic PsiVision.png|50x50px]]
|'''Psi Vision'''<br>See full details for all Tiles on the map
|—
|}<section end="Relics"/>


==''Rogue Legends'' Artifacts==
==''Rogue Legends'' Artifacts==
<!-- Don't add Round Skip or Essence Of Lych here until the leak policy no longer applies. Projectile Carousel is an exception because it was reworked into a released feature. -->
<section begin="Artifacts"/>
<section begin="Artifacts"/>
{|class="wikitable"
{|class="wikitable"
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|-
|-
|[[File:BTD6 ArtifactProjectileCarousel.png|50px]]
|[[File:BTD6 ArtifactProjectileCarousel.png|50px]]
|<pre>Projectile Carousel Legendary
|<pre>Projectile Carousel Legendary</pre>
 
<pre>Randomly changes all Monkeys on screen to fire a projectile based on any other Monkey on screen</pre>
Randomly changes all Monkeys on screen to fire a projectile based on any other Monkey on screen</pre>
|Was reworked into the [[Projectile-Go-Round]] [[Quest (BTD6)|Quest]] because it was too "fundamentally broken" to work for ''Rogue Legends''.<ref>{{Cite|quote=Projectile-Go-Round - This originally started life as a Rogue Legends artifact but was deemed too fundamentally broken to fix for all possible edge-case situations. It was far too fun to leave entirely on the cutting room floor, though, so enjoy the chaos!|url=https://www.reddit.com/r/btd6/comments/1jpc827/bloons_td_6_v480_update_notes/|title=Bloons TD 6 v48.0 - Update Notes!|publisher=Reddit}}</ref>
|Was reworked into the [[Projectile-Go-Round]] [[Quest (BTD6)|Quest]] because it was too "fundamentally broken" to work for ''Rogue Legends''.<ref>{{Cite|quote=Projectile-Go-Round - This originally started life as a Rogue Legends artifact but was deemed too fundamentally broken to fix for all possible edge-case situations. It was far too fun to leave entirely on the cutting room floor, though, so enjoy the chaos!|url=https://www.reddit.com/r/btd6/comments/1jpc827/bloons_td_6_v480_update_notes/|title=Bloons TD 6 v48.0 - Update Notes!|publisher=Reddit}}</ref>
|-
|[[File:BTD6 ArtifactRoundSkip.png|50px]]
|<pre>Round Skip Common</pre><pre>Round Skip Rare</pre><pre>Round Skip Legendary</pre>
<pre>Every other round is skipped and end of round cash is increased by 300%. *Does not apply in Race or Mini-Boss games</pre><pre>Every other round is skipped and end of round cash is increased by 400%. *Does not apply in Race or Mini-Boss games</pre><pre>Every other round is skipped and end of round cash is increased by 600%. *Does not apply in Race or Mini-Boss games</pre>
|This Artifact is unimplemented.
|}<section end="Artifacts"/>
|}<section end="Artifacts"/>


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==Textures==
==Textures==
===[[Elite Defender (BTD6)|Elite Defender]] buff icons===
===[[Hero]] level icons===
Two unused badges for Hero levels. There are seven badges in total: badges 3, 4, 6, and 7 are used by Heroes, and badge 1 is used by the [[Dungeon Statue]].
<gallery>
BTD6 HeroLevelBadge02.png
BTD6 HeroLevelBadge05.png
</gallery>
 
===[[Buff]] icons===
<gallery>
BTD6 BuffIconDruidx4x.png|[[Jungle's Bounty (BTD6)|Jungle's Bounty]]
BTD6 BuffIconVillagexx5.png|[[Monkeyopolis (BTD6)|Monkeyopolis]]
BTD6 BuffIconAirAndSea.png|[[Air and Sea]]
BTD6 BuffIconFlintTips.png|[[Flint Tips]]
BTD6 BuffIconMermonkey.png|[[Mermonkey (BTD6)|Mermonkey]]
</gallery>
 
====[[Elite Defender (BTD6)|Elite Defender]] buff icons====
<section begin="Elite Defender buff icons"/>There are two unused icons that are meant to be used by the Elite Defender's buffs, but are not displayed. The first icon is supposed to display while its ability is active. The second icon is supposed to display a number from 0-100 below it to indicate the current status of its distance-based buff.
<section begin="Elite Defender buff icons"/>There are two unused icons that are meant to be used by the Elite Defender's buffs, but are not displayed. The first icon is supposed to display while its ability is active. The second icon is supposed to display a number from 0-100 below it to indicate the current status of its distance-based buff.
<gallery>
<gallery>