Glass Bloon (BTD6): Difference between revisions

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Quotes: Added scout's quote on the Glass Bloon
rounds
 
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{{for|Glass Bloons in general|Glass Bloon}}
{{glass bloon hat}}
{{stub}}
{{BTD6 bloon info
{{BTD6 bloon info
| id = GlassBloon
| id = GlassBloon
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| parent of = [[Zebra Bloon (BTD6)|Zebra Bloon]] ×1, [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon ×1, [[Camo Bloon (BTD6)|Camo]] Zebra Bloon ×1
| parent of = [[Zebra Bloon (BTD6)|Zebra Bloon]] ×1, [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon ×1, [[Camo Bloon (BTD6)|Camo]] Zebra Bloon ×1
| child of =  
| child of =  
| immunity = Energy, Plasma, Fire, Frigid
| immunity = Energy, Plasma, Acid
| speed = 88
| speed = 88
| size = 8
| size = 8
| danger = 7
| danger = 7
}}
}}
The '''Glass Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. They have the same immunities as a [[Purple Bloon (BTD6)|Purple Bloon]], have 20 health, and additionally cause immune projectiles to bounce off of them. When popped, they release 1 [[Zebra Bloon (BTD6)|Zebra Bloon]], 1 [[Camo Bloon (BTD6)|Camo]] Zebra Bloon, and 1 [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon. Glass Bloons have the same targeting priority as [[Zebra Bloon (BTD6)|Zebra Bloon]]s and [[Lead Bloon (BTD6)|Lead Bloon]]s.
The '''Glass Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|52.0}}. They are immune to {{BTD6 dt|Energy}}, {{BTD6 dt|Plasma}}, and {{BTD6 dt|Acid}} attacks, have 20 health, and additionally cause immune projectiles to bounce off of them. When popped, they release 1 [[Zebra Bloon (BTD6)|Zebra Bloon]], 1 [[Camo Bloon (BTD6)|Camo]] Zebra Bloon, and 1 [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon (which cannot regrow back into a Glass Bloon). Glass Bloons have the same targeting priority as [[Zebra Bloon (BTD6)|Zebra Bloon]]s and [[Lead Bloon (BTD6)|Lead Bloon]]s.


Internally, there is a specific [[damage type]] that Glass Bloons are immune to (which is applied to {{BTD6 dt|Energy}} and {{BTD6 dt|Plasma}} attacks), however the Bloon itself also has [[Purple Bloon (BTD6)|purple]] properties, giving it additional immunity to {{BTD6 dt|Fire}} and {{BTD6 dt|Frigid}} attacks as well. It is currently unknown if this is a bug or intended behavior because the overlap makes it no different to a Purple Bloon.
Unlike [[Purple Bloon (BTD6)|Purple Bloons]], Glass Bloons can be damaged by {{BTD6 dt|Fire}} and {{BTD6 dt|Frigid}} attacks. During release, these Bloons also had Purple properties, making them the same as Purple Bloons immunity-wise, but this oversight was fixed in {{BTD6 version|53.0}}.
 
==Round appearances==
====Type 1====
{{BTD6 round list by id|GlassBloon|FrontierBase1}}
 
====Type 2====
{{BTD6 round list by id|GlassBloon|FrontierBase2}}
 
====Type 3====
{{BTD6 round list by id|GlassBloon|FrontierBase3}}


==Tips==
==Tips==
<!--{{BTD6 last updated|52.1|section=y}}-->
<!--{{BTD6 last updated|52.1|section=y}}-->
{{strategy needed}}
{{strategy needed}}
== Update history ==
{{BTD6 change list by name|Glass Bloon}}


==Gallery==
==Gallery==
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<gallery>
<gallery>
File:BTD6 bloon GlassBloon.png|Undamaged
File:BTD6 bloon GlassBloon.png|Undamaged
File:BTD6 bloon GlassBloonDS1.png|Damage phase 1
File:BTD6 bloon GlassBloonDS1.png|20% damaged
File:BTD6 bloon GlassBloonDS2.png|Damage phase 2
File:BTD6 bloon GlassBloonDS2.png|40% damaged
File:BTD6 bloon GlassBloonDS3.png|Damage phase 3
File:BTD6 bloon GlassBloonDS3.png|60% damaged
File:BTD6 bloon GlassBloonDS4.png|Damage phase 4
File:BTD6 bloon GlassBloonDS4.png|80% damaged
</gallery>
</gallery>
{{clear|right}}
{{clear|right}}
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== Quotes ==
== Quotes ==
{{quote|Glass Bloons: Some projectiles bounce right off|Version 52.0 patch notes}}{{quote|Whew, what a relief! They weren't ghosts at all - just Bloons made of glass!|Scout in ''[[Frontier Legends]]''}}{{quote|Glass Bloons are immune to energy and plasma attacks. Projectiles that can't damage the Bloon bounce off. When popped releases 1 Camo Zebra Bloon and 1 Regrow Zebra Bloon.|Text upon encountering a Glass Bloon for the first time.}}
{{quote|Glass Bloons: Some projectiles bounce right off|Version 52.0 patch notes}}{{quote|Whew, what a relief! They weren't ghosts at all - just Bloons made of glass!|Scout in ''[[Frontier Legends]]''}}{{quote|Glass Bloons are immune to energy and plasma attacks. Projectiles that can't damage the Bloon bounce off. When popped releases 1 Camo Zebra Bloon and 1 Regrow Zebra Bloon.|Text upon encountering a Glass Bloon for the first time.}}
== Trivia ==
*It is the fastest natural Bloon in ''BTD6'', outpacing the [[Pink Bloon (BTD6)|Pink Bloon]].


== Navigation ==
== Navigation ==
{{BTD6 bloon nav}}
{{BTD6 bloon nav}}

Latest revision as of 22:28, 31 May 2026

Glass Bloon iterations: BSM2 • BTD6
Glass Bloon
Health 20
RBE 89 (normal)
Layers 9
Strong priority rank 7
Speed 88 units per second
(×3.52 Red Bloon speed)
Radius 8 units
Immunity Energy, Plasma, Acid
Parent of Zebra Bloon ×1, Regrow Zebra Bloon ×1, Camo Zebra Bloon ×1
Child of None

The Glass Bloon is a type of Bloon in the Frontier Legends DLC for Bloons TD 6, introduced in version 52.0. They are immune to Energy, Plasma, and Acid attacks, have 20 health, and additionally cause immune projectiles to bounce off of them. When popped, they release 1 Zebra Bloon, 1 Camo Zebra Bloon, and 1 Regrow Zebra Bloon (which cannot regrow back into a Glass Bloon). Glass Bloons have the same targeting priority as Zebra Bloons and Lead Bloons.

Unlike Purple Bloons, Glass Bloons can be damaged by Fire and Frigid attacks. During release, these Bloons also had Purple properties, making them the same as Purple Bloons immunity-wise, but this oversight was fixed in version 53.0.

Round appearances

[edit | edit source]

Type 1

[edit | edit source]
Bloon groups Dur. Base RBE Base cash
65 MOAB×3
Ceramic×18
BFB×2
Fortified Ceramic×9
Glass×3
25.00s 11,341 $278.72 + $165
73 BFB×3
Ceramic×15
MOAB×6
Camo Rainbow×30
Glass×6
25.00s 16,692 $202.32 + $173
81 Purple×30
Ceramic×15
Rainbow×60
Glass×9
ZOMG×1
35.00s 17,033 $167.68 + $181
89 Rainbow×30
MOAB×21
Camo Black×60
Glass×12
ZOMG×1
35.00s 28,488 $299.32 + $189
96 BAD×1
Glass×90
60.00s 71,914 $306.52 + $196
97 BAD×1
Dynamite×90
Glass×15
60.00s 71,013 $302.32 + $197
100 Fortified BAD×1
Ringleader×9
Aura×9
Retribution×9
Glass×24
Dynamite×24
Diamond×24
60.00s 145,682 $307.96 + $200

Type 2

[edit | edit source]
Bloon groups Dur. Base RBE Base cash
60 MOAB×3
Ceramic×18
BFB×2
Fortified Ceramic×9
Glass×3
25.00s 11,341 $348.4 + $160
68 BFB×3
Ceramic×15
MOAB×6
Camo Rainbow×30
Glass×6
25.00s 16,692 $303.48 + $168
76 Purple×30
Ceramic×15
Rainbow×60
Glass×9
ZOMG×1
35.00s 22,167 $226.12 + $176
84 Rainbow×30
MOAB×21
Camo Black×60
Glass×12
ZOMG×1
35.00s 27,068 $299.32 + $184
91 BAD×1
Glass×90
60.00s 67,794 $306.52 + $191
92 BAD×1
Dynamite×90
Glass×15
60.00s 66,893 $302.32 + $192
95 Fortified BAD×1
Ringleader×9
Aura×9
Retribution×9
Glass×24
Dynamite×24
Diamond×24
60.00s 137,442 $307.96 + $195

Type 3

[edit | edit source]
Bloon groups Dur. Base RBE Base cash
55 MOAB×3
Ceramic×18
BFB×2
Fortified Ceramic×9
Glass×3
37.50s 11,341 $487.76 + $155
63 BFB×3
Ceramic×15
MOAB×6
Camo Rainbow×30
Glass×6
37.50s 16,692 $404.64 + $163
71 Purple×30
Ceramic×15
Rainbow×60
Glass×9
ZOMG×1
52.50s 22,167 $226.12 + $171
79 Rainbow×30
MOAB×21
Camo Black×60
Glass×12
ZOMG×1
52.50s 32,730 $340.24 + $179
86 BAD×1
Glass×90
90.00s 63,674 $306.52 + $186
87 BAD×1
Dynamite×90
Glass×15
90.00s 62,773 $302.32 + $187
90 Fortified BAD×1
Ringleader×9
Aura×9
Retribution×9
Glass×24
Dynamite×24
Diamond×24
90.00s 129,202 $307.96 + $190
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Update history

[edit | edit source]
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  • Buff Removed immunity to projectiles that spawn inside of the reflection radius (e.g. explosions and 3-X-X Beast Handler fish) (bug fix)
  • Buff Removed immunity to Fire and Frigid attacks (bug fix)
    • Note: They still can't be damaged by Energy and Plasma attacks
  • Nerf Added immunity to Acid attacks
  • Neutral Frontier Bloons' health is now affected by freeplay scaling and challenge rules
[edit | edit source]
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Quotes

[edit | edit source]
Glass Bloons: Some projectiles bounce right off
— Version 52.0 patch notes
Whew, what a relief! They weren't ghosts at all - just Bloons made of glass!
— Scout in Frontier Legends
Glass Bloons are immune to energy and plasma attacks. Projectiles that can't damage the Bloon bounce off. When popped releases 1 Camo Zebra Bloon and 1 Regrow Zebra Bloon.
— Text upon encountering a Glass Bloon for the first time.

Trivia

[edit | edit source]
  • It is the fastest natural Bloon in BTD6, outpacing the Pink Bloon.
[edit | edit source]