Diamond Bloon: Difference between revisions

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|health    =80
|health    =80
|rbe        =194
|rbe        =194
|rbe fp    =
|rbe fp    =208<!-- 128 fortified ceramic rbe + 80 -->
|layers    =10
|layers    =10
|parent of  =[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] ×1
|parent of  =[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] ×1
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The '''Diamond Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. They have 80 health and fix the damage of all attacks taken to 1, meaning they always take 80 hits to pop. In addition, any projectile that hits a Diamond Bloon will have its [[pierce]] reduced by 5, and, just like [[Retribution Bloon]] and [[BAD (BTD6)|BAD]], they are immune to all forms of movement impairment, such as slow and [[stun]] effects. Popping a Diamond Bloon releases 1 [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]]. Diamond Bloons have the same Strong targeting priority as [[BFB (BTD6)|BFB]]s.
The '''Diamond Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. They have 80 health and fix the damage of all attacks taken to 1, meaning they always take 80 hits to pop. In addition, any projectile that hits a Diamond Bloon will have its [[pierce]] reduced by 5, and, just like [[Retribution Bloon]] and [[BAD (BTD6)|BAD]], they are immune to all forms of movement impairment, such as slow and [[stun]] effects. Popping a Diamond Bloon releases 1 [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]]. Diamond Bloons have the same Strong targeting priority as [[BFB (BTD6)|BFB]]s.


[[Diamondback]]'s skull ability spawns Diamond Bloons (except at tier 1 in Normal mode). These Diamond Bloons have different amounts of health and, in Normal mode, move at two-thirds the usual speed.
[[Diamondback]]'s skull ability spawns Diamond Bloons (except at tier 1 in Normal mode). These Diamond Bloons have different amounts of health depending on the boss' tier, move at two-thirds the usual speed in Normal mode, and have some properties of [[Boss Bloon|Boss Bloons]], such as being immune to instant kills and being subject to Boss Health or Boss Speed modifiers.  
 
==Round appearances==
====Type 1====
{{BTD6 round list by id|DiamondBloon|FrontierBase1}}
 
====Type 2====
{{BTD6 round list by id|DiamondBloon|FrontierBase2}}
 
====Type 3====
{{BTD6 round list by id|DiamondBloon|FrontierBase3}}


==Tips==
==Tips==
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== Quotes ==
== Quotes ==
{{quote|Diamond Bloons: So shiny those high damage attacks lose their luster|Version 52.0 patch notes}}{{quote|Diamond Bloons only take 1 damage from any projectile, and they reduce the pierce of projectiles hitting the Bloon by 5. They are immune to all movement impairment. When popped releases 1 Fortified Ceramic Bloon.|Text upon encountering a Diamond Bloon for the first time.}}
{{quote|Diamond Bloons: So shiny those high damage attacks lose their luster|Version 52.0 patch notes}}{{quote|Diamond Bloons only take 1 damage from any projectile, and they reduce the pierce of projectiles hitting the Bloon by 5. They are immune to all movement impairment. When popped releases 1 Fortified Ceramic Bloon.|Text upon encountering a Diamond Bloon for the first time.}}
==Unused content==
*There is a version of the Diamond Bloon that has 20 health and 20 speed. It was intended for the Normal tier 1 version of Diamondback, but that version of Diamondback does not spawn Diamond Bloons starting in {{BTD6 version|54.1}}. Along with the other Diamond Bloon versions, it was possible to spawn in [[Sandbox (BTD6)|Sandbox]] mode in version 54.1, but {{BTD6 version|54.2}} removed it, making it completely inaccessible.


==Navigation==
==Navigation==
{{BTD6 bloon nav}}
{{BTD6 bloon nav}}

Latest revision as of 05:26, 3 June 2026

Diamond Bloon
Health 80
RBE 194 (normal)
208 (rounds 81+)
Layers 10
Strong priority rank 11
Speed 30 units per second
(×1.2 Red Bloon speed)
Radius 8 units
Immunity Slow, blowback, knockback
Parent of Fortified Ceramic Bloon ×1
Child of None

The Diamond Bloon is a type of Bloon in the Frontier Legends DLC for Bloons TD 6. They have 80 health and fix the damage of all attacks taken to 1, meaning they always take 80 hits to pop. In addition, any projectile that hits a Diamond Bloon will have its pierce reduced by 5, and, just like Retribution Bloon and BAD, they are immune to all forms of movement impairment, such as slow and stun effects. Popping a Diamond Bloon releases 1 Fortified Ceramic Bloon. Diamond Bloons have the same Strong targeting priority as BFBs.

Diamondback's skull ability spawns Diamond Bloons (except at tier 1 in Normal mode). These Diamond Bloons have different amounts of health depending on the boss' tier, move at two-thirds the usual speed in Normal mode, and have some properties of Boss Bloons, such as being immune to instant kills and being subject to Boss Health or Boss Speed modifiers.

Round appearances

[edit | edit source]

Type 1

[edit | edit source]
Bloon groups Dur. Base RBE Base cash
100 Fortified BAD×1
Ringleader×9
Aura×9
Retribution×9
Glass×24
Dynamite×24
Diamond×24
60.00s 145,682 $307.96 + $200

Type 2

[edit | edit source]
Bloon groups Dur. Base RBE Base cash
95 Fortified BAD×1
Ringleader×9
Aura×9
Retribution×9
Glass×24
Dynamite×24
Diamond×24
60.00s 137,442 $307.96 + $195

Type 3

[edit | edit source]
Bloon groups Dur. Base RBE Base cash
90 Fortified BAD×1
Ringleader×9
Aura×9
Retribution×9
Glass×24
Dynamite×24
Diamond×24
90.00s 129,202 $307.96 + $190
This section was last updated for: version 54.0
Old Timey MOAB-class Bloons icon This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article.
The editor who added this notice elaborates: Nerfed in 54.1
  • The best solution for dealing with Diamond Bloons are fast attacking towers and/or towers that fire a lot of projectiles, such as an Overdrive, Bloonjitsu, or a Super Monkey Fan Club with multiple fans, as well as fast-ticking DoT towers like Bloon Liquefier. Due to their immunity to movement impairment, damage negation, and additional pierce consumption, avoid relying on Spike Factory, Sniper Monkey, and Desperado.
  • Heroes, such as a higher-level Quincy or Sauda, or Captain Churchill at level 5 or higher for his Machine Gun, also work well. In Frontier Legends, however, they're rather expensive, due to needing to buy every individual level.
  • In Boss Events, lower-tier Diamondback is generally harder, being harder to afford both high Boss damage and consistent fast high-projectile attackers that deal with Diamond Bloons.

Update history

[edit | edit source]
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  • Nerf 4-X-X Glue Gunners can now attack this Bloon (bug fix)
  • Neutral Frontier Bloons' health is now affected by freeplay scaling and challenge rules
  • Nerf Base health reduced ― 100 → 80
  • Players can now send the different types of Diamond Bloons that Diamondback can spawn in Sandbox mode (bug)
[edit | edit source]
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Quotes

[edit | edit source]
Diamond Bloons: So shiny those high damage attacks lose their luster
— Version 52.0 patch notes
Diamond Bloons only take 1 damage from any projectile, and they reduce the pierce of projectiles hitting the Bloon by 5. They are immune to all movement impairment. When popped releases 1 Fortified Ceramic Bloon.
— Text upon encountering a Diamond Bloon for the first time.

Unused content

[edit | edit source]
  • There is a version of the Diamond Bloon that has 20 health and 20 speed. It was intended for the Normal tier 1 version of Diamondback, but that version of Diamondback does not spawn Diamond Bloons starting in version 54.1. Along with the other Diamond Bloon versions, it was possible to spawn in Sandbox mode in version 54.1, but version 54.2 removed it, making it completely inaccessible.
[edit | edit source]