Geared: Difference between revisions
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==Strategy== | ==Strategy== | ||
The hardest part of Geared is the early game, particularly in [[CHIMPS]] and [[Half Cash]]. The rotating mechanic of this map often puts early game towers out of action, and with [[Monkey Ace (BTD6)|Monkey Aces]] and [[Heli Pilot (BTD6)|Heli Pilots]] being unaffordable, [[Sniper Monkey (BTD6)|Sniper Monkeys]] are usually the only option to get past the early game. The sheer difficulty of the early game makes Geared one of the hardest Advanced maps in BTD6. After the early game, however, the gameplay becomes much easier with the affording of high-damage, global-range towers such as [[Comanche Defense (BTD6)|Comanche Defense]] and [[Spectre (BTD6)|Spectre]], making the latter part of Geared's gameplay much more closely resemble an average Advanced map. | {{BTD6 last updated|55.2|section=y}} | ||
The hardest part of Geared is the early game, particularly in [[CHIMPS]] and [[Half Cash]]. The rotating mechanic of this map often puts early game towers out of action, and with [[Monkey Ace (BTD6)|Monkey Aces]] and [[Heli Pilot (BTD6)|Heli Pilots]] being unaffordable, [[Sniper Monkey (BTD6)|Sniper Monkeys]] are usually the only option to get past the early game. The sheer difficulty of the early game makes Geared one of the hardest Advanced maps in ''BTD6''. After the early game, however, the gameplay becomes much easier with the affording of high-damage, global-range towers such as [[Comanche Defense (BTD6)|Comanche Defense]] and [[Spectre (BTD6)|Spectre]], making the latter part of Geared's gameplay much more closely resemble an average Advanced map. | |||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
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|[[File:BTD6 CorvusPortrait.png|x50px]] | |[[File:BTD6 CorvusPortrait.png|x50px]] | ||
|His Spirit and his Spear spell are not inhibited by the map's rotation, allowing him to trivialize the difficult early game. In the midgame, his level 7 Spirit Walk ability allows him to constantly farm mana and his spells can save up tens of thousands. Active micromanagement of his spells, especially Ancestral Might and Overload, maintain his power into the late game. | |His Spirit and his Spear spell are not inhibited by the map's rotation, allowing him to trivialize the difficult early game. In the midgame, his level 7 Spirit Walk ability allows him to constantly farm mana and his spells can save up tens of thousands. Active micromanagement of his spells, especially Ancestral Might and Overload, maintain his power into the late game. | ||
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|[[Rosalia (BTD6)|Rosalia]] | |||
|[[File:BTD6 RosaliaPortrait.png|x50px]] | |||
|Rosalia can only reposition around her workshop initially, but once she reaches level 7, she will hover in place uninhibited by the map's rotation, the only caveat being if she needs to reposition she needs to return within range of her workshop. Her Monkey Ace and Heli Pilot discounts are also desirable due to their strength on this map. | |||
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|[[Sniper Monkey (BTD6)|Sniper Monkey]] | |[[Sniper Monkey (BTD6)|Sniper Monkey]] | ||