Diamondback: Difference between revisions

m Boss Rush: speed depends on the path length, it isn't fixed
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got all bosses, now I need someone to go fix the info (don't rely on me to do this)
 
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== Mechanics ==
== Mechanics ==
=== Segments ===
=== Segments ===
Diamondback consists of multiple segments in a row: a head segment, a tail segment, and 5 body segments (7 body segments for Elite Diamondback). Each segment behaves as a separate Bloon and can take damage, but they all share a single health bar. Projectiles have their pierce reduced to 0 if they hit Diamondback's head segment, or reduced by 2 if they hit a body segment.
Diamondback consists of multiple segments in a row: a head segment, a tail segment, and 5 body segments (7 body segments for Elite Diamondback). Each segment behaves as a separate Bloon and can take damage, but they all share a single health bar. Projectiles have their pierce reduced by 10000 if they hit Diamondback's head segment, or reduced by 2 if they hit a body segment.


=== Rattle Tail ===
=== Rattle Tail ===
Diamondback's tail segment is protected by a shield with [[Fortified Bloon (BTD6)|Fortified]] properties, represented by a secondary brown bar beneath its health bar. The health of the shield is always equal to 12.5% of Diamondback's maximum health for the current tier, including the extra health from [[Co-op (BTD6)|co-op]]. When the Rattle Tail shield is destroyed, Diamondback becomes [[stun]]ned for 12 seconds, the tail segment becomes susceptible to attack, and all segments take doubled damage from all sources until the shield regenerates. While the Rattle Tail shield is disabled, the zig-zagging lines on Diamondback's health bar will turn dull, its segments will visually crack, and the tail's health bar will turn bright blue and display "Vulnerable" text. The shield will regenerate after 60 seconds when destroyed.
Diamondback's tail segment is protected by a shield with [[Fortified Bloon (BTD6)|Fortified]] properties, represented by a secondary brown bar beneath its health bar. The health of the shield is always equal to 10% of Diamondback's maximum health for the current tier, including the extra health from [[Co-op (BTD6)|co-op]]. When the Rattle Tail shield is destroyed, Diamondback becomes [[stun]]ned for 12 seconds, the tail segment becomes susceptible to attack, and all segments take doubled damage from all sources until the shield regenerates. While the Rattle Tail shield is disabled, the zig-zagging lines on Diamondback's health bar will turn dull, its segments will visually crack, and the tail's health bar will turn bright blue and display "Vulnerable" text. The shield will regenerate after 60 seconds when destroyed.


=== Scattered Bloons ===
=== Scattered Bloons ===
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=== Skulls ===
=== Skulls ===
Upon reaching a skull, Diamondback fully regenerates the Rattle Tail's shield, spawns more Bloons all over the track from its head and body segments, then loses one of its middle segments. It uses the same mechanics as its normal Bloon spawns, but with different Bloon types, usually including a number of [[Diamond Bloon|Diamond Bloons]]. Diamond Bloons spawned by Diamondback have modified health values based on the boss' current Tier; those spawned by Normal Diamondback additionally have their speed reduced to 20 (0.8× Red Bloon speed).
Upon reaching a skull, Diamondback fully regenerates the Rattle Tail's shield, spawns more Bloons all over the track from its head and body segments, then loses one of its middle segments. It uses the same mechanics as its normal Bloon spawns, but with different Bloon types, usually including a number of [[Diamond Bloon|Diamond Bloons]]. Diamond Bloons spawned by Diamondback have modified health values based on the boss' current Tier and are subject to Boss Health and Boss Speed modifiers; those spawned by Normal Diamondback additionally have their speed reduced to 20 (0.8× Red Bloon speed).


Diamondback becomes invulnerable for 3 seconds after reaching a skull. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Diamondback has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.
Diamondback becomes invulnerable for 3 seconds after reaching a skull. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Diamondback has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.
===[[Boss Rush]]===
===[[Boss Rush]]===
{{Research|Find out the specific amounts when the Boss does certain summon thresholds (esp diamonds)}}
{{#lst:Boss Rush|Diamondback}}
In Boss Rush, <section begin="Boss Rush"/>Diamondback always begins with 7 segments, and has similar Rattle Tail mechanics. Its segments break off when those parts get damaged enough, breaking one segment, starting from the 4th pop. Every time Diamondback pops, it produces spawns of Bloons. Every 10 pops, Diamondback regenerates all of its Rattle Tail and produces stronger spawns, including [[Diamond Bloon]]s after a certain pop amount.<section end="Boss Rush"/>


== Stats ==
== Stats ==
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=== Normal ===
=== Normal ===
{{BTD6 boss bloon health|20000|95000|444000|900000|3800000}}{{BTD6 boss bloon health|2500|11875|55500|112500|475000|label=Rattle Tail shield health}}
{{BTD6 boss bloon health|20000|95000|444000|900000|3800000}}{{BTD6 boss bloon health|2000|9500|44400|90000|380000|label=Rattle Tail shield health}}
{|class="wikitable stat"
{|class="wikitable stat"
|+Bloons spawned
|+Bloons spawned
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=== Elite ===
=== Elite ===
{{BTD6 boss bloon health|95000|550000|4000000|15000000|65000000}}{{BTD6 boss bloon health|11875|68750|500000|1875000|8125000|label=Rattle Tail shield health}}
{{BTD6 boss bloon health|95000|550000|4000000|15000000|65000000}}{{BTD6 boss bloon health|9500|55000|400000|150000|650000|label=Rattle Tail shield health}}
{|class="wikitable stat"
{|class="wikitable stat"
|+Bloons spawned
|+Bloons spawned
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{{footnotes}}
{{footnotes}}
==Round changes==
==Round changes==
When facing Diamondback, several rounds are changed from the [[List of rounds in BTD6|standard roundset]].
When facing Diamondback, some rounds are modified from the [[List of rounds in BTD6|standard roundset]]. These rounds are identical to the ones used by [[Bloonarius (BTD6)|Bloonarius]], [[Phayze]], and [[Blastapopoulos (BTD6)|Blastapopoulos]].
{|class="wikitable"
{{BTD6 rounds modified|original=DefaultRoundSet|modifier=diamondback}}
!Round
!Change
|-
|40
|[[MOAB (BTD6)|MOAB]] replaced with 6 [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s
|-
|60
|[[BFB (BTD6)|BFB]] replaced with 6 [[MOAB (BTD6)|MOABs]]
|-
|80
|[[ZOMG (BTD6)|ZOMG]] replaced with 6 [[BFB (BTD6)|BFBs]]
|-
|100
|[[BAD (BTD6)|BAD]] replaced with 4 [[ZOMG (BTD6)|ZOMGs]] and 6 [[DDT (BTD6)|DDTs]]
|}


== Strategy ==
== Strategy ==
{{outdated|v55.0 Fortified shield reduction makes the shield easier to break outside of Boss Rush}}
{{Main strategy}}
{{Main strategy}}
{{BTD6 last updated|54.0|section=y}}
{{BTD6 last updated|54.0|section=y}}