Skull Tweak: Difference between revisions

Qwertyxp2000 (talk | contribs)
wait a burgerflipping sec...
Qwertyxp2000 (talk | contribs)
Layout: obviously not the crevasses but these crevasses are nowhere stated in the article
 
(2 intermediate revisions by 2 users not shown)
Line 19: Line 19:


== Layout==
== Layout==
Bloons enter from the bottom-left and exit at the top-left. The layout is entirely composed of 90° and straights, with bloons first taking a few small U-turns and bends before passing through the right side of the skull and exiting the left side; they then take a couple more turns before exiting. Towers cannot be placed on the skull.
Bloons enter from the bottom-left and exit at the top-left. The layout is entirely composed of 90° and straights, with bloons first taking a few small U-turns and bends on the bridges before passing through the right side of the skull and exiting the left side; they then take a couple more turns before exiting. Towers cannot be placed on the skull nor the crevasses. Two lakes are on this map, one at the top, and one below the skull (with four quadrants of water separated by the bridges).


== Easter egg ==
== Easter egg ==
Line 32: Line 32:
===Harder version===
===Harder version===
{{BTD6 last updated|55.1|section=y}}
{{BTD6 last updated|55.1|section=y}}
A map that is on the same level as a slightly above average Advanced map. The dual lanes make it difficult in the early and late-game, but the fact that both lanes overlap and a lack of line of sight blocker between them separates it from the hardest maps like Party Parade and Castle Revenge. The same strategy can work on both layouts of this map; it all comes down to placement.
A map that is on the same level as a slightly above average Advanced map. The faster dual lanes make it difficult in the early and late-game, but the fact that both lanes overlap and a lack of line of sight blocker between them separates it from the hardest maps like Party Parade and Castle Revenge. The same strategy can work on both layouts of this map; it all comes down to placement.
{| class="wikitable"
{|class="wikitable center-col-1"
|+
!Name
!Tower
!Portrait
!Image
!Reasoning
!Reasoning
|-
|-