Tinkerton: Difference between revisions
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==Layout== | ==Layout== | ||
On Tinkerton, Bloons enter from the left and exit at the bottom-right. The lane transitions from being the workshop's tubes at the left to being covered by grass at the right. After the top bend of the grass part, Bloons and blimps (including [[BAD (BTD6)|BADs]]) are slowed by 40%. The table, whiteboard, tree, top building, and orange juice containers all block line-of-sight, but towers can be placed on the bottom-left orange juice container. Water towers can be placed on the open orange juice container near the center. | On Tinkerton, Bloons enter from the left and exit at the bottom-right. The lane transitions from being the workshop's tubes at the left to being covered by grass at the right. After the top bend of the grass part, Bloons and blimps (including [[BAD (BTD6)|BADs]]) are slowed by 40%. The table, whiteboard, tree, top building, and orange juice containers all block line-of-sight, but towers can be placed on the bottom-left orange juice container. Water towers can be placed on the open orange juice container near the center. | ||
==Mechanics== | |||
There is a rocket near the top-left corner. Clicking it wobbles the objects on the table, and after the 11th click, the rocket launches towards the strongest Bloon/blimp on the screen. It does 3 damage to that Bloon/blimp, creates an explosion that deals 50 damage, has 16 pierce, has a blast radius of 16, and stuns all Bloons/blimps (excluding BADs) that it pierces through. The rocket's 3 initial damage can be applied to [[Camo Bloon (BTD6)|Camos]], but the explosion and stun cannot. Neither the initial damage nor explosion can damage [[Black Bloon (BTD6)|Black Bloons]], [[Zebra Bloon (BTD6)|Zebra Bloons]], or [[DDT (BTD6)|DDTs]], but the stun can apply to DDTs that have lost Camo properties. The rocket can only be used once per game. | |||
==Strategy== | ==Strategy== | ||
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{{BTD6 basic map strategies}} | {{BTD6 basic map strategies}} | ||
The rocket | The one-off rocket can be ignored; it is minimal outside of challenges, being mostly used either to handle a single Camo Bloon or to stun a single blimp. | ||
Towers that take advantage of Tinkerton's map layout are listed below. | Towers that take advantage of Tinkerton's map layout are listed below. | ||
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|With Camo detection, [[Stronger Stimulant (BTD6)|Stronger Stimulant]], and Lead popping support, the 2-0-5 sweeps through the late-game. It also pairs well with [[Overclock (BTD6)|Overclock]], thanks to its high cost and concentrated power. [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] is a solid Tier 4 that saves up to BEZ while needing relatively little support. | |With Camo detection, [[Stronger Stimulant (BTD6)|Stronger Stimulant]], and Lead popping support, the 2-0-5 sweeps through the late-game. It also pairs well with [[Overclock (BTD6)|Overclock]], thanks to its high cost and concentrated power. [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] is a solid Tier 4 that saves up to BEZ while needing relatively little support. | ||
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==Quotes== | ==Quotes== | ||