Solid Doom: Difference between revisions

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{{bot generated}}
{{BSM2 weapon info
{{BSM2 weapon info
|name F      =Solid Doom
|name F      =Solid Doom
|name M      =Solid Doom
|name M      =Solid Doom
|icon F      =  
|icon F      =  
|icon M      =BSM2M icon_solid_doom.png
|image M      =BSM2M icon_solid_doom.png
|description F=Dr. Monkey unlocks the power of self-cycling doom energy - a devastating beam of bloon-vaporizing awesomeness
|description F=Dr. Monkey unlocks the power of self-cycling doom energy - a devastating beam of bloon-vaporizing awesomeness
|description M=+ Increased Fire Rate <br>+ Increased Damage
|description M=+ Increased Fire Rate <br>+ Increased Damage{{sic}}
|flavour      =Unlocks self-cycling doom energy
|flavour      =Unlocks self-cycling doom energy


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|cost M=470000
|cost M=470000
}}
}}
'''Solid Doom''' is the tier 6 [[Energy]] [[Weapon (BSM2)|core weapon]] in ''[[Bloons Supermonkey 2]]''.
'''Solid Doom''' is the tier 6 [[Energy]] [[Weapon (BSM2)|core weapon]] in ''[[Bloons Supermonkey 2]]''. Compared with [[Doom Burst]], it halves<!--in mobile it is technically 0.067/0.13 = 0.515x time spent--> the attack cooldown, but is otherwise the same weapon.
 
Note that despite the description claiming increased damage, damage per projectile remains the same.


==Stats==
==Stats==
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===Mobile version===
===Mobile version===
{{empty}}
{{empty}}
==Strategy==
By far the strongest core weapon in terms of sheer potential damage output and range, Solid Doom is greatly nerfed in mobile compared with flash, as each projectile only deals 7 damage in mobile compared with the flash version's 20 damage. Even in mobile, its range and damage outpace all other cores in a practical scenario, as the Super Monkey can pop bloons from across the other end of the screen, and only having 1 pierce and a high fire rate lets this core effectively distribute its damage, with potential DPS before any modifiers of 525 in mobile, or 1500 in flash.


==In other languages==
==In other languages==