User:Qwertyxp2000/Sandbox: Difference between revisions

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{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|I am funny}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|I am funny}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
=BCS 6.2 updation testings=
===[[Monkey (BCS)|Monkey]]s===
{{BCS changes table|column 1 name=Card
| quote=Armor Powered Bloon mainly got buffs from the amount of armored cards that got buffed, but it did get a buff in its own right. It got its health increased from 80 to 100 to make it slightly more survivable if you only have a couple armored cards and you need to play Armor Powered Bloon early.|use quote for all names=y
| quote ref=
| version = 6.2
|changes 1 label=[[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]]|changes 1 names=Bloon Master Alchemist
*{{nerf|Gold cost increased|8|10}}
}}
|changes 2 label=[[Boomerang Monkey (BCS)|Boomerang Monkey]]|changes 2 names=Boomerang Monkey
*{{nerf|ATK decreased|25|20}}
*{{buff|Back hit damage increased|15|30}}
|changes 3 names=Rang Bloon
|changes 3=*These changes also affect Rang Bloon
|changes 3 store=*{{nerf|ATK decreased|25|20|name=Boomerang Monkey}}
*{{buff|Back hit damage increased|15|30|name=Boomerang Monkey}}
}}
|-
|[[Bouncing Bullet (BCS)|Bouncing Bullet]]
|{{BCS changes|version=6.2|names=Bouncing Bullet|changes 1=
*{{buff|ATK increased|80|90}}
}}
|-
|[[Ceramic Glazing Kiln]]
|{{BCS changes|version=6.2|names=Ceramic Glazing Kiln|changes 1=
*{{buff|Gold cost decreased|3|2}}
*{{nerf|Health buff to played Bloon decreased|+25|+20}}
}}
|-
|[[Crossbow Monkey]]
|{{BCS changes|version=6.2|names=Crossbow Monkey|changes 1=
*{{buff|ATK increased|40|50}}
}}
|-
|[[Distraction Ninja]]
|{{BCS changes|version=6.2|names=Distraction Ninja|changes 1=
*{{buff|ATK increased|40|55}}
}}
|-
|[[Druid (BCS)|Druid]]
|{{BCS changes|version=6.2|names=Druid|changes 1=
*{{buff|Defender bonus increased|+10|+20}}
*{{buff|name=On Play|Hero heal increased|50|75}}
}}
|-
|[[Druid of Peace]]
|{{BCS changes|version=6.2|names=Druid of Peace|changes 1=
*{{nerf|Gold cost increased|3|5}}
*{{nerf|No longer has an Ammo stat and gains keyword Can't Attack|note=Attack is formerly 1 ammo, 1 delay, 20 ATK}}
*{{change|Description changed|Bloons can't attack on the turn they are summoned|Can't Attack. Bloons can't attack on the turn they are summoned}}
}}
|-
|[[Even More Tacks (BCS)|Even More Tacks]]
|{{BCS changes|version=6.2|names=Even More Tacks|changes 1=
*{{buff|ATK increased|35|40}}
}}
|-
|[[Extra Range Tack Shooter]]
|{{BCS changes|version=6.2|names=Extra Range Tack Shooter|changes 1=
*{{buff|ATK increased|30|35}}
}}
|-
|[[Fireball Wizard]]
|{{BCS changes|version=6.2|names=Fireball Wizard|changes 1=
*{{buff|ATK increased|90|100}}
}}
|-
|[[MOAB Construction Facility]]
|{{BCS changes|version=6.2|names=MOAB Construction Facility|changes 1=
*{{nerf|Gold cost increased|4|6}}
*{{buff|Ammo increased|3|4}}
}}
|-
|[[Super Monkey (BCS)|Super Monkey]]
|{{BCS changes|version=6.2|names=Super Monkey|changes 1=
*{{nerf|Gold cost increased|8|9}}
}}
|}
{{quote|Monkeys with Per Gold Spent abilities ('''Even More Tacks''' and '''Extra Super Monkey''') now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.|Update notes}}
{|class="wikitable"
!Card
!Changes
|-
|[[Extra-Super Monkey]] / [[Even More Tacks (BCS)|Even More Tacks]]
|{{BCS changes|version=6.2|names=Extra-Super Monkey;Even More Tacks|quote=Monkeys with Per Gold Spent abilities ('''Even More Tacks''' and '''Extra Super Monkey''') now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.|hide quote=y|changes 1=
*{{neutral|Now retains Gold value after playing|note=Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)}}
}}
|}
{{quote|'''Shell Shock Mortar''' can now use Temporary Ammo even if it was reloading when it was given it, just fire away!|Update notes}}
{|class="wikitable"
!Card
!Changes
|-
|[[Shell Shock Mortar]]
|{{BCS changes|version=6.2|names=Shell Shock Mortar|quote='''Shell Shock Mortar''' can now use Temporary Ammo even if it was reloading when it was given it, just fire away!|hide quote=y|changes 1=
*{{buff|Now can use Temporary Ammo even while it is reloading|fix=y}}
}}
|}
{{quote|<ul><li>'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself.
[...]</li>
<li>'''Shinobi''' buff no longer requires a witness, and now applies even if the target Bloon was popped.</li></ul>|Update notes}}
{|class="wikitable"
!Card
!Changes
|-
|[[Shinobi Tactics Ninja]]
|{{BCS changes|version=6.2|names=Shinobi Tactics Ninja|quote=<ul><li>'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself.
[...]</li>
<li>'''Shinobi''' buff no longer requires a witness, and now applies even if the target Bloon was popped.</li></ul>|hide quote=y|changes 1=
*{{nerf|ATK decreased|35|30}}
*{{nerf|No longer reloads if its ammo was drained on the opponent's turn|fix=y}}
*{{buff|No longer fails to activate its On Attack effect if the attack pops a Bloon|fix=y}}
}}
|}
{{quote|'''Triple Shot''' can now hit Camo Bloons when they are the only target, just like every other monkey could.|Update notes}}
{|class="wikitable"
!Card
!Changes
|-
|[[Triple Shot (BCS)|Triple Shot]]
|{{BCS changes|version=6.2|names=Triple Shot|quote='''Triple Shot''' can now hit Camo Bloons when they are the only target, just like every other monkey could.|hide quote=y|changes 1=
*{{buff|Now can target Camo Bloons if they're the only Bloons on screen|fix=y}}
}}
|}
=dfdasdf=


==Terrain stuff==
==Terrain stuff==
Line 20: Line 147:
*Dart-Sniper
*Dart-Sniper
*Dart-Spike-Sub
*Dart-Spike-Sub
*Dart-Bomb (multiplatform only, due to a bug in Level 5+ Bomb MK not allowing its Black immunity bypass to work)
*Dart-Bomb
*Dart-Super
*Dart-Super


Line 46: Line 173:


Avoid playing Monkey Teams on Totems, though in the multiplatform it is still doable (without consumables) with loadouts that have Glue and self-sufficient MOAB damage such as Ace-Ninja-Glue. Every other track is doable with most loadouts. The only available loadout to avoid on this terrain is Apprentice-Ice-Super, and other loadouts should capture Jungle tiles.
Avoid playing Monkey Teams on Totems, though in the multiplatform it is still doable (without consumables) with loadouts that have Glue and self-sufficient MOAB damage such as Ace-Ninja-Glue. Every other track is doable with most loadouts. The only available loadout to avoid on this terrain is Apprentice-Ice-Super, and other loadouts should capture Jungle tiles.
Most of the tracks are doable for all Monkey Teams loadouts, but best avoided on Bad Mirror and Percent if there's no Buccaneer or Sub. There is only one available loadout to avoid (and other loadouts should prioritize Lake tiles): Ninja-Bomb.


<section begin="banana" />The quick [[brown]] [[fox]] jumps over the lazy [[dog]].<section end="banana" />
<section begin="banana" />The quick [[brown]] [[fox]] jumps over the lazy [[dog]].<section end="banana" />

Latest revision as of 11:46, 29 September 2026

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The editor who added this notice elaborates: I am funny

BCS 6.2 updation testings

[edit | edit source]
“
Armor Powered Bloon mainly got buffs from the amount of armored cards that got buffed, but it did get a buff in its own right. It got its health increased from 80 to 100 to make it slightly more survivable if you only have a couple armored cards and you need to play Armor Powered Bloon early.
— Update notes
”
Card Changes
Bloon Master Alchemist

|changes 2 label=Boomerang Monkey|changes 2 names=Boomerang Monkey

  • Nerf ATK decreased ― 25 → 20
  • Buff Back hit damage increased ― 15 → 30

|changes 3 names=Rang Bloon |changes 3=*These changes also affect Rang Bloon |changes 3 store=*Nerf Boomerang Monkey: ATK decreased ― 25 → 20

  • Buff Boomerang Monkey: Back hit damage increased ― 15 → 30

}} |- |Bouncing Bullet |

  • Buff ATK increased ― 80 → 90

|- |Ceramic Glazing Kiln |

  • Buff Gold cost decreased ― 3 → 2
  • Nerf Health buff to played Bloon decreased ― +25 → +20

|- |Crossbow Monkey |

  • Buff ATK increased ― 40 → 50

|- |Distraction Ninja |

  • Buff ATK increased ― 40 → 55

|- |Druid |

  • Buff Defender bonus increased ― +10 → +20
  • Buff On Play: Hero heal increased ― 50 → 75

|- |Druid of Peace |

  • Nerf Gold cost increased ― 3 → 5
  • Nerf No longer has an Ammo stat and gains keyword Can't Attack
    • Note: Attack is formerly 1 ammo, 1 delay, 20 ATK
  • Description changed ― Bloons can't attack on the turn they are summoned → Can't Attack. Bloons can't attack on the turn they are summoned

|- |Even More Tacks |

  • Buff ATK increased ― 35 → 40

|- |Extra Range Tack Shooter |

  • Buff ATK increased ― 30 → 35

|- |Fireball Wizard |

  • Buff ATK increased ― 90 → 100

|- |MOAB Construction Facility |

  • Nerf Gold cost increased ― 4 → 6
  • Buff Ammo increased ― 3 → 4

|- |Super Monkey |

  • Nerf Gold cost increased ― 8 → 9

|}

“
Monkeys with Per Gold Spent abilities (Even More Tacks and Extra Super Monkey) now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.
— Update notes
”
Card Changes
Extra-Super Monkey / Even More Tacks
  • Neutral Now retains Gold value after playing
    • Note: Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)
“
Shell Shock Mortar can now use Temporary Ammo even if it was reloading when it was given it, just fire away!
— Update notes
”
Card Changes
Shell Shock Mortar
  • Buff Now can use Temporary Ammo even while it is reloading (bug fix)
“
  • Shinobi no longer breaks the rules of Temporary and cannot reload itself. [...]
  • Shinobi buff no longer requires a witness, and now applies even if the target Bloon was popped.

— Update notes
”
Card Changes
Shinobi Tactics Ninja
  • Nerf ATK decreased ― 35 → 30
  • Nerf No longer reloads if its ammo was drained on the opponent's turn (bug fix)
  • Buff No longer fails to activate its On Attack effect if the attack pops a Bloon (bug fix)
“
Triple Shot can now hit Camo Bloons when they are the only target, just like every other monkey could.
— Update notes
”
Card Changes
Triple Shot
  • Buff Now can target Camo Bloons if they're the only Bloons on screen (bug fix)

dfdasdf

[edit | edit source]

Terrain stuff

[edit | edit source]

Avoid playing Monkey Teams on Arrows and Mirage. Otherwise, the tracks are easy enough that any strategy can work if given at least one sufficient damager for Bloons and MOAB-class.

When playing other types of Monkey Teams in other days, prioritize capturing Desert Terrain tiles when planning in advance for the following unviable Monkey Teams combo: Ice-Glue-Spike. Every other combo is fine without the restricted towers.

All of the tracks are doable, but Tunnels and Pistol can be difficult for some weaker combos. All available combos are possible on all Grass Terrain tracks but any combo with Ace or Chipper will be much easier, generally speaking.

All of the tracks are doable, but YMY is not recommended for weaker combos. All available loadouts are possible on all Forest Terrain tracks, but hardest on Tack-Ace.

Avoid playing Monkey Teams on Butterfly, and only Dartling-Chipper (multiplatform only) is recommended if playing this track with Monkey Teams is a must. Every other Heavy Forest track is doable with most loadouts.

When playing other types of Monkey Teams in other days, prioritize capturing Heavy Forest Terrain tiles when planning in advance for the following unviable Monkey Teams loadout: Sub-Chipper-Heli. Tack-Ace is difficult but not impossible.

Y Hills and Mustache are not recommended unless using a loadout that is strong enough on its own.

When playing other types of Monkey Teams in other days, prioritize capturing Hill Terrain tiles when planning in advance for the following unviable Monkey Teams loadouts:

  • Dart-Sniper
  • Dart-Spike-Sub
  • Dart-Bomb
  • Dart-Super

This is one of the easiest Monkey Teams terrains due to the lack of difficult tracks for this terrain, ignoring tower restrictions.

When playing other types of Monkey Teams in other days, prioritize capturing Hill Terrain tiles when planning in advance for the following unviable Monkey Teams loadouts:

  • Dartling-Chipper
  • Sub-Chipper-Heli

Avoid playing Monkey Teams on Pickaxe and Pretzel. All other tracks are easy enough for most combos. Any combo with Ice and any other available tower is viable on this terrain.

When playing other types of Monkey Teams in other days, prioritize capturing Snow Terrain tiles when planning in advance for the following unviable Monkey Teams loadouts:

  • Dartling-Chipper
  • Dart-Sniper
  • Dart-Spike-Sub
  • Dart-Bomb (multiplatform only, due to a bug in Level 5+ Bomb MK not allowing its Black immunity bypass to work)
  • Dart-Super
  • Dart-Engineer-Chipper
  • Engineer-Super

All River Terrain tiles are viable for most loadouts, except those that heavily rely on Ninja.

When playing other types of Monkey Teams in other days, prioritize capturing River Terrain tiles when planning in advance for the following unviable Monkey Teams loadout: Ninja-Bomb (multiplatform only, due to a bug in Level 5+ Bomb MK not allowing its Black immunity bypass to work). Every other available Monkey Teams loadout is still doable without Ninja, but Engineer-Super is challenging.

Avoid playing Monkey Teams on Totems, though in the multiplatform it is still doable (without consumables) with loadouts that have Glue and self-sufficient MOAB damage such as Ace-Ninja-Glue. Every other track is doable with most loadouts. The only available loadout to avoid on this terrain is Apprentice-Ice-Super, and other loadouts should capture Jungle tiles.

Most of the tracks are doable for all Monkey Teams loadouts, but best avoided on Bad Mirror and Percent if there's no Buccaneer or Sub. There is only one available loadout to avoid (and other loadouts should prioritize Lake tiles): Ninja-Bomb.

The quick brown fox jumps over the lazy dog.

It provides an Activated Ability that permanently slows all Bloons that spawned up to 15 seconds after its use by 50%. On all versions except Bloons TD 5 Deluxe, it also temporarily slows Bloons that have spawned within the last 10 seconds by 50%, which lasts for 15 seconds on the multiplatform version of Bloons TD 5 and infinite on the Deluxe version.


Level XP required Rounds to level up
From round 1 From round 2 From round 3
2 1,145 (1,145) 2 (start of round 3) 2 (start of round 4) 2 (start of round 5)
3 1,442 (2,587) 2 (start of round 5) 1 (start of round 5) 1 (start of round 6)
4 2,014 (4,601) 2 (start of round 7) 2 (start of round 7) 2 (start of round 8)
5 2,714 (7,315) 2 (start of round 9) 2 (start of round 9) 2 (start of round 10)
6 3,371 (10,686) 2 (start of round 11) 3 (start of round 12) 2 (start of round 12)
7 4,580 (15,266) 3 (start of round 14) 2 (start of round 14) 3 (start of round 15)
8 6,276 (21,542) 3 (start of round 17) 3 (start of round 17) 2 (start of round 17)
9 7,293 (28,835) 3 (start of round 20) 3 (start of round 20) 3 (start of round 20)
10 7,463 (36,298) 2 (start of round 22) 2 (start of round 22) 2 (start of round 22)
11 7,230 (43,528) 2 (start of round 24) 2 (start of round 24) 3 (start of round 25)
12 7,272 (50,800) 2 (start of round 26) 2 (start of round 26) 1 (start of round 26)
13 7,336 (58,136) 2 (start of round 28) 2 (start of round 28) 2 (start of round 28)
14 7,293 (65,429) 1 (start of round 29) 1 (start of round 29) 2 (start of round 30)
15 7,590 (73,019) 2 (start of round 31) 2 (start of round 31) 1 (start of round 31)
16 7,463 (80,482) 1 (start of round 32) 1 (start of round 32) 1 (start of round 32)
17 7,336 (87,818) 1 (start of round 33) 1 (start of round 33) 1 (start of round 33)
18 7,505 (95,323) 1 (start of round 34) 1 (start of round 34) 2 (start of round 35)
19 7,548 (102,871) 1 (start of round 35) 1 (start of round 35) 1 (start of round 36)
20 7,696 (110,567) 1 (start of round 36) 2 (start of round 37) 1 (start of round 37)
Level XP required Rounds to level up
From round 1 From round 2 From round 3
2 1,167 (1,167) 2 (start of round 3) 2 (start of round 4) 2 (start of round 5)
3 1,469 (2,636) 2 (start of round 5) 1 (start of round 5) 1 (start of round 6)
4 2,052 (4,688) 2 (start of round 7) 2 (start of round 7) 2 (start of round 8)
5 2,765 (7,453) 2 (start of round 9) 2 (start of round 9) 2 (start of round 10)
6 3,435 (10,888) 2 (start of round 11) 3 (start of round 12) 2 (start of round 12)
7 4,666 (15,554) 3 (start of round 14) 2 (start of round 14) 3 (start of round 15)
8 6,394 (21,948) 3 (start of round 17) 3 (start of round 17) 3 (start of round 18)
9 7,431 (29,379) 3 (start of round 20) 3 (start of round 20) 2 (start of round 20)
10 7,604 (36,983) 2 (start of round 22) 2 (start of round 22) 3 (start of round 23)
11 7,366 (44,349) 2 (start of round 24) 3 (start of round 25) 2 (start of round 25)
12 7,409 (51,758) 2 (start of round 26) 1 (start of round 26) 2 (start of round 27)
13 7,474 (59,232) 2 (start of round 28) 2 (start of round 28) 1 (start of round 28)
14 7,431 (66,663) 2 (start of round 30) 2 (start of round 30) 2 (start of round 30)
15 7,733 (74,396) 1 (start of round 31) 1 (start of round 31) 1 (start of round 31)
16 7,604 (82,000) 1 (start of round 32) 1 (start of round 32) 2 (start of round 33)
17 7,474 (89,474) 1 (start of round 33) 2 (start of round 34) 1 (start of round 34)
18 7,647 (97,121) 2 (start of round 35) 1 (start of round 35) 1 (start of round 35)
19 7,690 (104,811) 1 (start of round 36) 1 (start of round 36) 1 (start of round 36)
20 7,841 (112,652) 1 (start of round 37) 1 (start of round 37) 1 (start of round 37)
Level XP required Rounds to level up
From round 1 From round 2 From round 3
2 1,188 (1,188) 2 (start of round 3) 2 (start of round 4) 2 (start of round 5)
3 1,497 (2,685) 2 (start of round 5) 1 (start of round 5) 1 (start of round 6)
4 2,090 (4,775) 2 (start of round 7) 2 (start of round 7) 2 (start of round 8)
5 2,816 (7,591) 2 (start of round 9) 3 (start of round 10) 2 (start of round 10)
6 3,499 (11,090) 2 (start of round 11) 2 (start of round 12) 2 (start of round 12)
7 4,752 (15,842) 3 (start of round 14) 3 (start of round 15) 3 (start of round 15)
8 6,513 (22,355) 3 (start of round 17) 2 (start of round 17) 3 (start of round 18)
9 7,569 (29,924) 3 (start of round 20) 3 (start of round 20) 2 (start of round 20)
10 7,745 (37,669) 2 (start of round 22) 3 (start of round 23) 3 (start of round 23)
11 7,503 (45,172) 3 (start of round 25) 2 (start of round 25) 2 (start of round 25)
12 7,547 (52,719) 2 (start of round 27) 2 (start of round 27) 2 (start of round 27)
13 7,613 (60,332) 1 (start of round 28) 1 (start of round 28) 2 (start of round 29)
14 7,569 (67,901) 2 (start of round 30) 2 (start of round 30) 1 (start of round 30)
15 7,877 (75,778) 1 (start of round 31) 1 (start of round 31) 1 (start of round 31)
16 7,745 (83,523) 2 (start of round 33) 2 (start of round 33) 2 (start of round 33)
17 7,613 (91,136) 1 (start of round 34) 1 (start of round 34) 1 (start of round 34)
18 7,789 (98,925) 1 (start of round 35) 1 (start of round 35) 1 (start of round 35)
19 7,833 (106,758) 1 (start of round 36) 1 (start of round 36) 1 (start of round 36)
20 7,987 (114,745) 1 (start of round 37) 1 (start of round 37) 1 (start of round 37)
Level XP required Rounds to level up
From round 1 From round 2 From round 3
2 1,296 (1,296) 2 (start of round 3) 2 (start of round 4) 2 (start of round 5)
3 1,632 (2,928) 2 (start of round 5) 2 (start of round 6) 1 (start of round 6)
4 2,280 (5,208) 2 (start of round 7) 2 (start of round 8) 2 (start of round 8)
5 3,072 (8,280) 2 (start of round 9) 2 (start of round 10) 3 (start of round 11)
6 3,816 (12,096) 3 (start of round 12) 3 (start of round 13) 2 (start of round 13)
7 5,184 (17,280) 3 (start of round 15) 2 (start of round 15) 3 (start of round 16)
8 7,104 (24,384) 3 (start of round 18) 3 (start of round 18) 2 (start of round 18)
9 8,256 (32,640) 3 (start of round 21) 3 (start of round 21) 3 (start of round 21)
10 8,448 (41,088) 2 (start of round 23) 3 (start of round 24) 3 (start of round 24)
11 8,184 (49,272) 3 (start of round 26) 2 (start of round 26) 2 (start of round 26)
12 8,232 (57,504) 2 (start of round 28) 2 (start of round 28) 2 (start of round 28)
13 8,304 (65,808) 1 (start of round 29) 2 (start of round 30) 2 (start of round 30)
14 8,256 (74,064) 2 (start of round 31) 1 (start of round 31) 1 (start of round 31)
15 8,592 (82,656) 1 (start of round 32) 1 (start of round 32) 2 (start of round 33)
16 8,448 (91,104) 2 (start of round 34) 2 (start of round 34) 1 (start of round 34)
17 8,304 (99,408) 1 (start of round 35) 1 (start of round 35) 1 (start of round 35)
18 8,496 (107,904) 1 (start of round 36) 1 (start of round 36) 1 (start of round 36)
19 8,544 (116,448) 1 (start of round 37) 1 (start of round 37) 1 (start of round 37)
20 8,712 (125,160) 1 (start of round 38) 1 (start of round 38) 1 (start of round 38)
Level XP required Rounds to level up
From round 1 From round 2 From round 3
2 1,020 (1,020) 2 (start of round 3) 2 (start of round 4) 2 (start of round 5)
3 1,440 (2,460) 1 (start of round 4) 1 (start of round 5) 1 (start of round 6)
4 2,250 (4,710) 3 (start of round 7) 2 (start of round 7) 2 (start of round 8)
5 3,240 (7,950) 2 (start of round 9) 3 (start of round 10) 2 (start of round 10)
6 4,170 (12,120) 3 (start of round 12) 3 (start of round 13) 3 (start of round 13)
7 5,880 (18,000) 3 (start of round 15) 3 (start of round 16) 3 (start of round 16)
8 7,680 (25,680) 3 (start of round 18) 3 (start of round 19) 3 (start of round 19)
9 9,270 (34,950) 4 (start of round 22) 3 (start of round 22) 3 (start of round 22)
10 9,690 (44,640) 2 (start of round 24) 3 (start of round 25) 3 (start of round 25)
11 10,530 (55,170) 3 (start of round 27) 2 (start of round 27) 2 (start of round 27)
12 10,710 (65,880) 2 (start of round 29) 3 (start of round 30) 3 (start of round 30)
13 10,980 (76,860) 2 (start of round 31) 2 (start of round 32) 2 (start of round 32)
14 10,920 (87,780) 2 (start of round 33) 1 (start of round 33) 1 (start of round 33)
15 11,340 (99,120) 2 (start of round 35) 2 (start of round 35) 2 (start of round 35)
16 11,160 (110,280) 1 (start of round 36) 1 (start of round 36) 2 (start of round 37)
17 10,980 (121,260) 2 (start of round 38) 2 (start of round 38) 1 (start of round 38)
18 11,520 (132,780) 1 (start of round 39) 1 (start of round 39) 1 (start of round 39)
19 11,280 (144,060) 1 (start of round 40) 2 (start of round 41) 2 (start of round 41)
20 11,760 (155,820) 2 (start of round 42) 1 (start of round 42) 1 (start of round 42)
Level XP required Rounds to level up
From round 1 From round 2 From round 3
2 1,080 (1,080) 2 (start of round 3) 2 (start of round 4) 2 (start of round 5)
3 1,360 (2,440) 1 (start of round 4) 1 (start of round 5) 1 (start of round 6)
4 1,900 (4,340) 2 (start of round 6) 2 (start of round 7) 2 (start of round 8)
5 2,560 (6,900) 2 (start of round 8) 2 (start of round 9) 2 (start of round 10)
6 3,180 (10,080) 3 (start of round 11) 2 (start of round 11) 2 (start of round 12)
7 4,320 (14,400) 2 (start of round 13) 3 (start of round 14) 2 (start of round 14)
8 5,920 (20,320) 3 (start of round 16) 3 (start of round 17) 3 (start of round 17)
9 6,880 (27,200) 3 (start of round 19) 2 (start of round 19) 2 (start of round 19)
10 7,040 (34,240) 2 (start of round 21) 3 (start of round 22) 3 (start of round 22)
11 6,820 (41,060) 2 (start of round 23) 2 (start of round 24) 2 (start of round 24)
12 6,860 (47,920) 2 (start of round 25) 1 (start of round 25) 2 (start of round 26)
13 6,920 (54,840) 2 (start of round 27) 2 (start of round 27) 1 (start of round 27)
14 6,880 (61,720) 2 (start of round 29) 2 (start of round 29) 2 (start of round 29)
15 7,160 (68,880) 1 (start of round 30) 1 (start of round 30) 1 (start of round 30)
16 7,040 (75,920) 1 (start of round 31) 1 (start of round 31) 2 (start of round 32)
17 6,920 (82,840) 1 (start of round 32) 2 (start of round 33) 1 (start of round 33)
18 7,080 (89,920) 2 (start of round 34) 1 (start of round 34) 1 (start of round 34)
19 7,120 (97,040) 1 (start of round 35) 1 (start of round 35) 1 (start of round 35)
20 7,260 (104,300) 1 (start of round 36) 1 (start of round 36) 1 (start of round 36)
Tier Min level Cost per tier Total cost / sell value Cart health Value
0 2 — — 4 $25
1 $350 $350 ($245) 5 $40
2 $700 ($490) 6 $55
3 $1,050 ($735) 7 $70
4 $1,400 ($980) 8 $85
5 $1,750 ($1,225) 9 $100
6 $1,100 $2,850 ($1,995) 11 $140
7 $3,950 ($2,765) 13 $180
8 $5,050 ($3,535) 15 $220
9 $6,150 ($4,305) 17 $260
10 $7,250 ($5,075) 19 $300
11 5 $2,750 $10,000 ($7,000) 27 $400
12 $12,750 ($8,925) 34 $500
13 $15,500 ($10,850) 41 $600
14 $18,250 ($12,775) 48 $700
15 $21,000 ($14,700) 55 $800
16 8 $4,800 $25,800 ($18,060) 119 $960
17 $30,600 ($21,420) 179 $1,120
18 $35,400 ($24,780) 239 $1,280
19 $40,200 ($28,140) 299 $1,440
20 $45,000 ($31,500) 359 $1,600
21 11 $8,800 $53,800 ($37,660) 479 $1,880
22 $62,600 ($43,820) 599 $2,160
23 $71,400 ($49,980) 719 $2,440
24 $80,200 ($56,140) 839 $2,720
25 $89,000 ($62,300) 959 $3,000
26 14 $13,000 $102,000 ($71,400) 1159 $3,400
27 $115,000 ($80,500) 1359 $3,800
28 $128,000 ($89,600) 1559 $4,200
29 $141,000 ($98,700) 1759 $4,600
30 $154,000 ($107,800) 1959 $5,000
31 17 $21,000 $175,000 ($122,500) 2359 $5,600
32 $196,000 ($137,200) 2759 $6,200
33 $217,000 ($151,900) 3159 $6,800
34 $238,000 ($166,600) 3559 $7,400
35 $259,000 ($181,300) 3959 $8,000
36 20 $29,000 $288,000 ($201,600) 4559 $8,800
37 $317,000 ($221,900) 5159 $9,600
38 $346,000 ($242,200) 5759 $10,400
39 $375,000 ($262,500) 6359 $11,200
40 $404,000 ($282,800) 6959 $12,000

Strategy

[edit | edit source]

Monkey Knowledge helps improve different strategies, and some specific strategies thrive from it. Unfortunately, while most MK upgrades are beneficial, some are completely useless or are detrimental, though most of the detrimental aspects are overshadowed by the upsides.

Some of the important MK to aim for are Rank 5/10/15 Ninja, Bloon Sabotage, bla bla bla.

Capture more tiles and get more Bloon Beacons, etc.



Before Information goes here
After Information goes here


  • Description changed
Before potato
After tomato


0-0-4 Favored Trade sellback value needed to break even after selling, without Better Sell Deals Better Sell Deals
Number of 0-0-4 Easy Medium Hard Impoppable
1 (74%, +4%) $TBA $57,500 $TBA $TBA
2 (78%, +8%) $TBA $81,810 $TBA $TBA
3 (82%, +12%) $TBA $95,105 $TBA $TBA
0-0-4 Favored Trade sellback value needed to break even after selling, with Better Sell Deals Better Sell Deals
Number of 0-0-4 Easy Medium Hard Impoppable
1 (79%, +4%) $TBA $46,500 $TBA $TBA
2 (83%, +8%) $TBA $65,310 $TBA $TBA
3 (87%, +12%) $TBA $74,895 $TBA $TBA


Efficiency

[edit | edit source]

Create a table specifying efficiency of Marketplace when given certain buffs

involve More Valuable Bananas More Valuable Bananas here plz

Marketplace with 2-0-3
Buffs Cost Efficiency
None Example Example
Fertilizer Example Example
Monkey City Example Example
Marketplace with 0-2-3
Buffs Cost Efficiency
None Example Example
Fertilizer Example Example
Monkey City Example Example

blabla

[edit | edit source]
  • Neutral Thrash calculation is now calculated correctly (bug fix)
    • Thrash calculation divisor for "base attack cooldown" changed from the attack cooldown from the Piranha to Great White (0.6 -> 1.1)
    • Base thrash cooldown decreased from 0.3 to 0.6 when latching. Does not affect dragging.
    • Nerf Attack cooldowns across all beast power increased when latching
      • Min power: 0.55s -> 0.6s
      • Middle power: 0.455s -> 0.49636363636s
      • Max power: 0.36s -> 0.39272727272s
    • Attack cooldowns across all beast power changed when latching
      • Min power: 0.55s -> 0.3s
      • Middle power: 0.455s -> 0.248181818s
      • Max power: 0.36s -> 0.196363636s
  • Cluster Bombs: In strategies with a Bomb for main DPS (e.g. Bomb-Spactory-Farm), not secondary DPS (e.g. Wizard-Bomb-Farm), a boosted Phayze Ceramic rush can move past Cluster Bombs on maps with only one strong loop, such as [[
Hero(es) Towers Reasoning

Quincy / Cyber Quincy

Wizard

Farm

Sniper
Quincy / Cyber Quincy deals with the early-game, before greeding for Round 1 Farm. This strategy excels as a meme challenge to utilize the "newbie duo" (Wizard and Sniper) and a meta farming option (Farm). Together, this teaches how to understand the strengths of two seemingly weak towers into a viable strategy. Avoid maps where the Sniper's shrapnel does not excel.
Before After

}}


Half Cash icon This section is incomplete. You can help out by expanding it.
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Towers and Powers with Camo detection
Tower Upgrades
Dart Monkey Requires Enhanced Eyesight
Ice Monkey Requires Cold Snap
Can remove Camo with Embrittlement
Sniper Monkey Requires File:BTDB2 SniperMonkey NightVisionGogglesUpgradeIcon.png Night Vision Goggles
Monkey Buccaneer Requires File:BTDB2 MonkeyBuccaneer CrowsNestUpgradeIcon.png Crow's Nest.
Monkey Ace Requires File:BTDB2 MonkeyAce SpyPlaneUpgradeIcon.png Spy Plane
Heli Pilot Requires File:BTDB2 HeliPilot IFRUpgradeIcon.png IFR
Mortar Monkey Requires File:BTDB2 MortarMonkey SignalFlareUpgradeIcon.png Signal Flare
Dartling Gunner Requires File:BTDB2 DartlingMonkey AdvancedTargetingUpgradeIcon.png Advanced Targeting
Wizard Monkey Requires File:BTDB2 WizardMonkey MonkeySenseUpgradeIcon.png Monkey Sense. File:BTDB2 WizardMonkey SummonPhoenixUpgradeIcon.png Summon Phoenix can detect Camo regardless of upgrades.
Can remove Camo with File:BTDB2 WizardMonkey ShimmerUpgradeIcon.png Shimmer
Super Monkey Requires File:BTDB2 SuperMonkey UltraVisionUpgradeIcon.png Ultravision
Ninja Monkey No upgrade required
Can remove Camo with File:BTDB2 NinjaMonkey CounterEspionageUpgradeIcon.png Counter-Espionage
Druid Requires File:BTDB2 DruidMonkey SuperStormUpgradeIcon.png Superstorm
Monkey Village Requires File:BTDB2 MonkeyVillage RadarScannerUpgradeIcon.png Radar Scanner
Transformed Monkey Only if the original tower has Camo detection, except Ninjas
Quincy Requires Level 5+
Captain Churchill Requires Level 6+
Ezili Any Level
Etienne Requires Level 5+
Towers and Powers that can hit Camo Bloons but don't have Camo detection
Tower Upgrades Notes
Boomerang Monkey Requires File:BTDB2 BoomerangMonkey GlaiveLordUpgradeIcon.png Glaive Lord Only Orbital Glaives attack
Bomb Shooter Requires Bomb Blitz Bomb Blitz Only Bomb Storm ability
Ice Monkey Requires File:BTDB2 IceMonkey SnowstormUpgradeIcon.png Snowstorm Only Snowstorm ability
Glue Gunner Requires File:BTDB2 GlueGunner GlueStrikeUpgradeIcon.png Glue Strike Only Glue Strike ability
Monkey Sub Requires File:BTDB2 MonkeySub AdvancedIntelUpgradeIcon.png Advanced Intel Can only target Camo Bloons in the range of other tower with detection
Requires File:BTDB2 MonkeySub FirstStrikeCapabilityUpgradeIcon.png First Strike Capability Only First Strike Ability and Pre-emptive missile
Can remove Camo with File:BTDB2 MonkeySub SubmergeandSupportUpgradeIcon.png Submerge and Support
Monkey Buccaneer File:BTDB2 WizardMonkey MonkeyPiratesUpgradeIcon.png Monkey Pirates ability can target DDTs regardless of upgrades.
Mortar Monkey Requires File:BTDB2 MortarMonkey PopandAweUpgradeIcon.png Pop and Awe Only Pop and Awe ability
Wizard Monkey Can remove Camo with File:BTDB2 WizardMonkey ArchmageUpgradeIcon.png Archmage
Super Monkey Requires File:BTDB2 SuperMonkey TechTerrorUpgradeIcon.png Tech Terror Only Annihilation ability
Druid Requires File:BTDB2 DruidMonkey SpiritoftheForestUpgradeIcon.png Spirit of the Forest Only with the thorns on the track
Spike Factory No upgrade required
Monkey Village Requires File:BTDB2 MonkeyVillage PrimaryExpertiseUpgradeIcon.png Primary Expertise
Engineer Monkey Can remove Camo with File:BTDB2 EngineerMonkey CleansingFoamUpgradeIcon.png Cleansing Foam
Gwendolin Only Cocktail of Fire and Firestorm abilities
Obyn Greenfoot Only Brambles and Wall of Trees abilities
Benjamin Only Syphon Funding ability and Bloon Trojan on DDTs after Level 18