Ravine: Difference between revisions

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{{BTD6 map info
{{BTD6 map info
|id=BloodyPuddles
|id=Ravine


|name =Ravine
|name =Ravine
|image=BTD6 MapSelectRavineButton.png
|image=BTD6 MapSelectRavineButton.png


|introduced=13.0
|introduced=23.0
|difficulty=Expert
|difficulty=Expert


Line 22: Line 22:
|coop division=0
|coop division=0
}}
}}
'''Ravine''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v23.0|version 23.0]].
'''Ravine''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 23.0|version 23.0]]. It takes place at a ravine with a river running through it. The gap is spanned by three bridges, and there are medieval-themed objects scattered around it such as swords and shields.


==Layout==
==Layout==
There are two alternating entrances and four exits on this map. On odd rounds, the bloons spawn on the right entrance, later splitting into the left and the right. On even rounds, the bloons spawn on the left, likewise splitting up into different paths soon after entering the map. There are 3 bridges with 6 walls in addition to trees, significantly blocking the line of sight of towers. The low elevation of the water fully blocks all water towers placed there that cannot function over walls from attacking. There is a sword that will fly out towards the strongest bloon on the screen after 24 clicks, dealing 3 damage to the bloon. The sword is required to beat round 7 in CHIMPS mode.
There are two alternating entrances and four exits on this map. On odd rounds, the Bloons spawn on the right entrance, later splitting into the left and the right. On even rounds, the Bloons spawn on the left, likewise splitting up into different paths soon after entering the map. There are 3 bridges with 6 walls in addition to trees, significantly blocking the line of sight of towers. The low elevation of the water fully blocks all water towers placed there that cannot function over walls from attacking.


==Strategy==
==Strategy==
Ravine is by consensus the second hardest map in BTD6, only after [[Bloody Puddles]]. The many line-of-sight blockers, in addition to the Bloons coming from alternating paths and splitting off from them, hinder the effectiveness of almost all strategies. The map was impossible on CHIMPS on release due to the sword's feature not having been added and round 7 not being passable.
Ravine is by consensus the second hardest map in BTD6, only after [[Bloody Puddles]]. The many line-of-sight blockers, in addition to the Bloons coming from alternating paths and splitting off from them, hinder the effectiveness of almost all strategies. The bottom-left space is optimal, as it is surrounded by all 4 lanes. [[Monkey Ace (BTD6)|Monkey Aces]] stand out on Ravine thanks to them being unimpeded by the line-of-sight blockers. Supports such as [[Relentless Glue (BTD6)|Relentless Glue]] are especially vital on Ravine, due to the need to keep Bloons/blimps in place for as long as possible to counter the diverging and short lanes.


===Recommended towers and upgrades===
===Recommended towers and upgrades===
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!Portrait
!Portrait
!Reasoning
!Reasoning
|-
|[[Sky Shredder (BTD6)|Sky Shredder]]
|[[File:BTD6 500-MonkeyAce.png|x50px]]
|Sky Shredder is extremely powerful in Ravine's late-game, thanks to its overcoming of the line-of-sight blockers. Its missiles can break through the outer layers of high-health blimps relatively quickly, and its darts do solid grouped damage to the insides. Pair it with a [[Stronger Stimulant (BTD6)|Stronger Stimulant]] for the best results, and cleanup towers such as [[Prince of Darkness (BTD6)|Prince of Darkness]] work well with Sky Shredder thanks to them taking care of leaks that the darts can leave.
|-
|[[Prince of Darkness (BTD6)|Prince of Darkness]]
|[[File:BTD6 005-Wizard.png|x50px]]
|Prince of Darkness, when placed at the hidden spot within the center-left trees, can constantly replenish its graveyard and perform solid cleanup and DDT damage. It pairs well with Sky Shredder and [[Corvus (BTD6)|Corvus]], both of which deal high raw damage and tend to leave stray Bloons that it can clean up.
|-
|-
|[[Corvus (BTD6)|Corvus]]
|[[Corvus (BTD6)|Corvus]]
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|[[File:BTD6 300-SpikeFactory.png|x50px]] [[File:BTD6 400-SpikeFactory.png|x50px]]
|[[File:BTD6 300-SpikeFactory.png|x50px]] [[File:BTD6 400-SpikeFactory.png|x50px]]
|Ravine's map layout makes it easy for Bloons to leak, especially on the very short leftmost path. Spiked Balls and Spiked Mines do a good job tanking those Bloons, and they pair well with Corvus, who does tremendous mid-game and late-game damage but leaks Bloons from time to time.
|Ravine's map layout makes it easy for Bloons to leak, especially on the very short leftmost path. Spiked Balls and Spiked Mines do a good job tanking those Bloons, and they pair well with Corvus, who does tremendous mid-game and late-game damage but leaks Bloons from time to time.
|-
|[[Sauda (BTD6)|Sauda]]
|[[File:BTD6 SaudaPortrait.png|x50px]]
|When placed at the rightmost point of the bottom-left space, Sauda gains coverage for 3 of the 4 lanes, making her a solid option for Ravine. The overlapping lanes at the middle and entrances enhance Sword Charge's power greatly, further amplifying her power. She is solid in the early-game, and when paired with stuns such as [[Relentless Glue (BTD6)|Relentless Glue]], deals great amounts of damage in the late-game as well.
|}
|}
== Easter Egg ==
There is a sword near the top of the map that will fly out towards the strongest Bloon on the screen after 24 clicks, dealing 3 damage to it.
The sword when the map launched was originally purely visual, but was planned from the beginning to deal damage.<ref>{{Cite|quote=I wanted the sword hitting a bloon to be a thing from the very start, but there wasn't time to get it in before the update :SAD:|author=Rohan Ninja Kiwi|url=https://discord.com/channels/187363008610041857/454395715834216459/970514877590421545|title=Ninja Kiwi Discord|retrieved=January 17 2026|date=May 1 2022}}</ref>
== Update history ==
{{BTD6 change list by name|Ravine}}


==Gallery==
==Gallery==
{{screenshot needed|Odyssey statue}}
<gallery>
BTD6 Ravine easter.png|Easter theme
BTD6 Ravine fireworks.png|Fireworks theme
BTD6 Ravine halloween.png|Halloween theme
BTD6 Ravine holiday.png|Holiday theme
BTD6 Ravine island statue.png|Island statue
</gallery>


==In other languages==
==In other languages==
{{BTD6 langs
{{BTD6 last updated|48.1|section=y}}
|ar name   =إفجيج
{{langlist
|da name   =Kløft
|key=Ravine
|de name   =Schlucht
|ar  =إفجيج
|es name   =Desfiladero
|da  =Kløft
|es-la name=Desfiladero
|de  =Schlucht
|fi name   =Rotko
|es  =Desfiladero
|fr name   =Ravin
|es-la=Desfiladero
|it name   =Baratro
|fi  =Rotko
|ja name   =渓谷
|fr  =Ravin
|ko name   =협곡
|it  =Baratro
|nl name   =Ravine
|ja  =渓谷
|no name   =Ravine
|ko  =협곡
|pl name   =Jar
|nl  =Ravine
|pt-br name=Ravina
|no  =Ravine
|ru name   =Лощина
|pl  =Jar
|sv name   =Ravin
|pt-br=Ravina
|th name   =ธารน้ำกลางหุบเขา
|ru  =Лощина
|tr name   =Yarık
|sv  =Ravin
|zh-cn name=峡谷
|th  =ธารน้ำกลางหุบเขา
|zh-tw name=深谷
|tr  =Yarık
 
|zh-cn=峡谷
|last updated=43.2
|zh-tw=深谷
}}
}}


==References==
==References==
*Path lengths sourced from the [https://btd6index.win/ BTD6 Index]
*Path lengths sourced from the [https://btd6index.win/ BTD6 Index]
{{References}}


==Navigation==
==Navigation==
{{BTD6 map nav}}
{{BTD6 map nav}}