Update history:Bloons TD 6/Version 47.1

Version 47.1
Artwork representing version 47.1
Release dates
Steam12 February 2025[1]

Version 47.1 is a minor update to version 47.0. It contains reworks to Rogue Legends as well as many bug fixes.

Rogue Legends balance changes

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  •   Bosses in Rogue Legends can no longer appear in the following maps: Ravine, One Two Three, Flooded Valley, Encrypted, Rake, Last Resort, Enchanted Glade, X Factor, Mesa, Pat's Pond and Bloody Puddles
  •   Rogue round set: On Round 35, the spacing of DDTs is tripled
  •   Increased the amount of XP given to towers and to the player's account
  • Bloon Encounter: Starting round of the first encounter increased ― 1 → 2
  • Bloon Encounter: Starting round of subsequent encounters increases faster ― +1 round → +2 rounds
  • Bloon Encounter: Final round of the first encounter decreased ― 10 → 6
  • Bloon Encounter: Final round of subsequent encounters increases faster ― +3 rounds → +4 rounds
  •   Bloon Encounter: Bloon speed scaling reduced ― +5% per encounter → +3% per encounter
  •   Bloon Encounter: Ceramic health scaling increased ― +5% per encounter → +6% per encounter
  •   Bloon Encounter: MOAB health scaling increased ― +5% per encounter → +6% per encounter
  •   Bloon Encounter: Intermediate, Advanced and Expert map challenge rules scale slower
  •   Heroes now receive 4× more XP when placed
  •   Bloonarius: Uses its Normal difficulty spawns in all Final Boss tiles, regardless of stage
Artifact Changes
Splody Darts
  •   Explosion now only happens 20% of the time
    • Note: Affects all rarities
  • Description of Splody Darts changed ― "Dart based Monkeys' projectiles explode when they expire, dealing 1 damage to nearby Bloons → Dart based Monkeys' projectiles have a 20% chance to explode when they expire, dealing 1 damage to nearby Bloons
    • Note: Descriptions of other rarities changed accordingly
High Impact Glue
  • Description changed ― Glue Gunner projectiles move twice as fast and deal 2 damage to MOAB-Class Bloons on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 1-0-1 Glue Gunner to your Party → Glue Gunner projectiles move twice as fast and deal 2 damage on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 1-0-1 Glue Gunner to your Party
    • Note: Descriptions of other rarities changed accordingly
Slow And Steady
  • Description changed ― For the first 20s of each round, all Monkeys attack 2x slower, but Monkey damage increased 100% → Monkey damage increased 100%. For the first 20s of each round, all Monkeys attack 2x slower
    • Note: Descriptions of other rarities changed accordingly
  • Game Master description changed ― Complete one of each different type of Mini-Game tile → Complete one of each different type of Mini-Game tile and a Mini-Boss. Least Tiers, Least Cash, Race, Endurance Race, and Mini Boss

Fixes

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  • Miscellaneous fixes for user interface and localization
  • Event menu: Co-op Challenges & Boss Events should again display properly
  • Ninja Monkey: Resolved an issue where they would not play a sound effect after purchasing an upgrade
  •   Resolved an issue where Tack Paragon’s Maelstrom ability stopped increasing lifespan (bug fix)
Tiers Changes
4-X-X The Big One
  • Description changed ― Devastating explosions pop 8 layers. Increases Burny Stuff damage further. → Devastating explosions pop 10 layers. Increases Burny Stuff damage further.
2-0-4 Shattering Shells + Bloon Buster
  •   Resolved an issue where 204 Mortar crosspath would reduce MOAB DoT ― +15 → +25 (bug fix)
  •   The Paragon of Power MK point should now work again as intended (bug fix)

Rogue Legends

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  • Jukebox: Adds the Rogue music track for owners of the DLC
  • User Interface: Cleared up many UI / Button issues & unintuitive functionality
  • Gameplay: Tower that gain a a Crit chance should display the ‘Crit’ text properly when it happens
  • Gameplay: Resolved an issue that could cause tiles to go into freeplay and never end
  • Gameplay: Resolved a number of issues allowing the party limit to be bypassed
  • Overworld: Tile Generation map category RNG fixed for Stages 6 and beyond
  • Overworld: Added sounds to a number of Rogue Legend UI interactions
  • Overworld: Merchants now have a Back Button in the top left corner
  • Overworld: Current Hearts should now be visible when at Camp Fire tiles
  • Overworld: Camp Fire tiles always show the ‘Heal’ option but will be disabled at full Hearts
  • Summary: Starter Artifacts & Tokens no longer count toward the Artifacts Earned total
  • Summary: The Time Taken stat should no longer count much higher than real time
  • Summary: Opening the Artifacts list mid-round will now pause the game
  • Artifacts: Resolved a number of reward generation issues that occur when most/all Artifacts are already in possession for the current Campaign run
  • Artifacts: Abundant Choices should no longer grant too many extra choices
  • Artifacts: Resolved a number of edge case artifact crashes
  • Boosts: Boosts should no longer be claimable multiple times
  • Bosses: Bloonarius should no longer spawn many extra Bloons when a skull is triggered
  • Bosses: Stage Bosses should now display Boss spawn point visuals correctly
  • Feats: The Feats pip no longer requires returning to the base game to be dismissed
  • Feats: Training Weights should now be completable as described
  • Feats: Game Master description updated to include Mini Boss
  • Feats: Overgeared description updated to reflect the actual requirement
  • Feats: Overgeared no longer counts Tokens towards the goal
  • Feats: Resolved an issue allowing the same Feats to be claimed multiple times
  • Feats: Resolved some feats not visually displaying their current progress
  • Save file: Resolved an issue where progressing the Preview Quest could cause errors to occur in the main Rogue Legend campaign

Looking forward

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While we normally reserve feedback and future plans for our full update notes, we feel it’s important to acknowledge the community concerns, questions, and praise around Rogue Legends, Legends in general, and our plans for the year. First off, immense and heartfelt thank yous to everyone who engaged with Rogue Legends. Our team has been incredibly passionate about bringing this to life, and it has been great to see the community's positive and constructive response so far! We have made some quick balance changes in this .1 based on community feedback and our own further play, and we are still considering larger feedback points that were too much to consider for this update. We have held team discussions about some of these notes already and we will be making future changes to Rogue and rethinking some of our 2025 planning. We are listening deeply to the community feedback and have many ideas already in place for ways to improve Rogue and make sure that future Legends are just as robust. Thanks again for all of your support with this DLC - your support and engagement mean the world to us.
— Bloons TD 6 v47.1 - Patch Notes!
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Official patch notes on Reddit

References

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