Bosses in Rogue Legends can no longer appear in the following maps: Ravine, One Two Three, Flooded Valley, Encrypted, Rake, Last Resort, Enchanted Glade, X Factor, Mesa, Pat's Pond and Bloody Puddles
Rogue round set: On Round 35, the spacing of DDTs is tripled
Increased the amount of XP given to towers and to the player's account
Bloon Encounter: Starting round of the first encounter increased ― 1 → 2
Description of Splody Darts changed ― "Dart based Monkeys' projectiles explode when they expire, dealing 1 damage to nearby Bloons → Dart based Monkeys' projectiles have a 20% chance to explode when they expire, dealing 1 damage to nearby Bloons
Note: Descriptions of other rarities changed accordingly
Description changed ― Glue Gunner projectiles move twice as fast and deal 2 damage to MOAB-Class Bloons on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 1-0-1 Glue Gunner to your Party → Glue Gunner projectiles move twice as fast and deal 2 damage on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 1-0-1 Glue Gunner to your Party
Note: Descriptions of other rarities changed accordingly
Description changed ― For the first 20s of each round, all Monkeys attack 2x slower, but Monkey damage increased 100% → Monkey damage increased 100%. For the first 20s of each round, all Monkeys attack 2x slower
Note: Descriptions of other rarities changed accordingly
Game Master description changed ― Complete one of each different type of Mini-Game tile → Complete one of each different type of Mini-Game tile and a Mini-Boss. Least Tiers, Least Cash, Race, Endurance Race, and Mini Boss
While we normally reserve feedback and future plans for our full update notes, we feel it’s important to acknowledge the community concerns, questions, and praise around Rogue Legends, Legends in general, and our plans for the year. First off, immense and heartfelt thank yous to everyone who engaged with Rogue Legends. Our team has been incredibly passionate about bringing this to life, and it has been great to see the community's positive and constructive response so far! We have made some quick balance changes in this .1 based on community feedback and our own further play, and we are still considering larger feedback points that were too much to consider for this update. We have held team discussions about some of these notes already and we will be making future changes to Rogue and rethinking some of our 2025 planning. We are listening deeply to the community feedback and have many ideas already in place for ways to improve Rogue and make sure that future Legends are just as robust. Thanks again for all of your support with this DLC - your support and engagement mean the world to us. — Bloons TD 6 v47.1 - Patch Notes!