Quiet Street: Difference between revisions
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'''Quiet Street''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 | '''Quiet Street''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 29.0|version 29.0]]. It takes place in a [[wp:dead end street|dead end street]] at night during winter. | ||
==Layout== | ==Layout== | ||
On Quiet Street, Bloons come from the top-left and the bottom-left of the lined path, with their entrances and exits overlapping. Blimps enter from the left of the bottom Bloon entrance, and they take a path that has about the same shape as the Bloons-only track before exiting at the top-left. There are two frozen ponds that can be melted for $500 each to allow for water towers, in addition to 5 cars that block line-of-sight and are removable for $250 each. | On Quiet Street, Bloons come from the top-left and the bottom-left of the lined path, with their entrances and exits overlapping. Blimps enter from the left of the bottom Bloon entrance, and they take a path that has about the same shape as the Bloons-only track before exiting at the top-left. [[Boss Bloon|Boss Bloons]] appear on the Bloons' path, from top-left. | ||
There are two frozen ponds that can be melted for $500 each to allow for water towers, in addition to 5 cars that block line-of-sight and are removable for $250 each. | |||
==Strategy== | ==Strategy== | ||
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===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
{|class="wikitable center-col-1" | {|class="wikitable center-col-1 center-col-2" | ||
!Name | !Name | ||
!Portrait | !Portrait | ||
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|- | |- | ||
|[[Corvus (BTD6)|Corvus]] | |[[Corvus (BTD6)|Corvus]] | ||
|[[File:BTD6 | |[[File:BTD6 CorvusPortrait.png|x50px]] | ||
|Spear trivializes the early-game, while most of his spellbook (including Trample, Echo, Ancestral Might, Repel, and Frostbound) sweeps the mid-game and save up titanic amounts of money for expensive win-conditions. Thus, Corvus takes care of the hardest parts of Quiet Street's game, and he still shines late-game with Ancestral Might and Overload. | |Spear trivializes the early-game, while most of his spellbook (including Trample, Echo, Ancestral Might, Repel, and Frostbound) sweeps the mid-game and save up titanic amounts of money for expensive win-conditions. Thus, Corvus takes care of the hardest parts of Quiet Street's game, and he still shines late-game with Ancestral Might and Overload. | ||
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|Due to the specific distance between the MOAB path and the regular paths, [[MOAB-Class Bloon]]s are able to be hit by its spikes on both the outer ring and the inner ring, while their children can only hit the spikes on the inner ring, making the spikes not wasted when damaging MOAB-Class Bloons while still tanking random leaks on Bloons-only lanes on rounds such as 91. Carpet of Spikes trivializes DDT rounds, does solid damage to outer shells of ZOMGs, and eliminates all concerns for Round 100. Use the 2-5-0 crosspath to increase its spike piles' pierce and allow it to hit DDTs. | |Due to the specific distance between the MOAB path and the regular paths, [[MOAB-Class Bloon]]s are able to be hit by its spikes on both the outer ring and the inner ring, while their children can only hit the spikes on the inner ring, making the spikes not wasted when damaging MOAB-Class Bloons while still tanking random leaks on Bloons-only lanes on rounds such as 91. Carpet of Spikes trivializes DDT rounds, does solid damage to outer shells of ZOMGs, and eliminates all concerns for Round 100. Use the 2-5-0 crosspath to increase its spike piles' pierce and allow it to hit DDTs. | ||
|} | |} | ||
==Gallery== | |||
<gallery> | |||
BTD6 Quiet Street easter.png|Easter theme | |||
BTD6 Quiet Street fireworks.png|Fireworks theme | |||
BTD6 Quiet Street halloween.png|Halloween theme | |||
BTD6 Quiet Street holiday.png|Holiday theme | |||
BTD6 Quiet Street island statue.png|Island statue | |||
</gallery> | |||
==Development== | ==Development== | ||
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The name of this map changed multiple times during development,<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/198fpy1/first_concept_of_winter_park/ki7gza7/|quote=Ah yea, Quiet Street did end up being where the actual concept went. Then name changed multiple times, I shoulda probably titled this quiet street though / my bad xP|author=Rohan Sharpe Anforth|publisher=Reddit|date=17 Jan 2024|retrieved=19 Aug 2024}}</ref> possibly being named Winter Park at one point (which ended up being used for a [[Winter Park|different map]] instead). | The name of this map changed multiple times during development,<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/198fpy1/first_concept_of_winter_park/ki7gza7/|quote=Ah yea, Quiet Street did end up being where the actual concept went. Then name changed multiple times, I shoulda probably titled this quiet street though / my bad xP|author=Rohan Sharpe Anforth|publisher=Reddit|date=17 Jan 2024|retrieved=19 Aug 2024}}</ref> possibly being named Winter Park at one point (which ended up being used for a [[Winter Park|different map]] instead). | ||
==In other languages== | ==In other languages== | ||
{{BTD6 | {{BTD6 last updated|48.1|section=y}} | ||
|ar | {{langlist | ||
|da | |key=QuietStreet | ||
|de | |ar =شارع هادئ | ||
|es | |da =Stillevej | ||
|es-la | |de =Ruhige Straße | ||
|fi | |es =Calle tranquila | ||
|fr | |es-la=Calle tranquila | ||
|it | |fi =Hiljainen katu | ||
|ja | |fr =Rue tranquille | ||
|ko | |it =Strada silenziosa | ||
|nl | |ja =静かなストリート | ||
|no | |ko =조용한 거리 | ||
|pl | |nl =Stille straat | ||
|pt-br | |no =Stillegata | ||
|ru | |pl =Cicha uliczka | ||
|sv | |pt-br=Rua Quieta | ||
|th | |ru =Тихая улица | ||
|tr | |sv =Tysta gatan | ||
|zh-cn | |th =ถนนที่เงียบสงบ | ||
|zh-tw | |tr =Sessiz Sokak | ||
|zh-cn=静谧街道 | |||
|zh-tw=寧靜街道 | |||
}} | }} | ||