Ravine: Difference between revisions
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'''Ravine''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 | '''Ravine''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 23.0|version 23.0]]. It takes place at a ravine with a river running through it. The gap is spanned by three bridges, and there are medieval-themed objects scattered around it such as swords and shields. | ||
==Layout== | ==Layout== | ||
There are two alternating entrances and four exits on this map. On odd rounds, the Bloons spawn on the right entrance, later splitting into the left and the right. On even rounds, the Bloons spawn on the left, likewise splitting up into different paths soon after entering the map. There are 3 bridges with 6 walls in addition to trees, significantly blocking the line of sight of towers. The low elevation of the water fully blocks all water towers placed there that cannot function over walls from attacking. | There are two alternating entrances and four exits on this map. On odd rounds, the Bloons spawn on the right entrance, later splitting into the left and the right. On even rounds, the Bloons spawn on the left, likewise splitting up into different paths soon after entering the map. There are 3 bridges with 6 walls in addition to trees, significantly blocking the line of sight of towers. The low elevation of the water fully blocks all water towers placed there that cannot function over walls from attacking. | ||
==Strategy== | ==Strategy== | ||
Ravine is by consensus the second hardest map in BTD6, only after [[Bloody Puddles]]. The many line-of-sight blockers, in addition to the Bloons coming from alternating paths and splitting off from them, hinder the effectiveness of almost all strategies. The bottom-left space is optimal, as it is surrounded by all 4 lanes. [[Monkey Ace (BTD6)|Monkey Aces]] stand out on Ravine thanks to them being unimpeded by the line-of-sight blockers. Supports such as [[Relentless Glue (BTD6)|Relentless Glue]] are especially vital on Ravine, due to the need to keep Bloons/blimps in place for as long as possible to counter the diverging and short lanes. | Ravine is by consensus the second hardest map in BTD6, only after [[Bloody Puddles]]. The many line-of-sight blockers, in addition to the Bloons coming from alternating paths and splitting off from them, hinder the effectiveness of almost all strategies. The bottom-left space is optimal, as it is surrounded by all 4 lanes. [[Monkey Ace (BTD6)|Monkey Aces]] stand out on Ravine thanks to them being unimpeded by the line-of-sight blockers. Supports such as [[Relentless Glue (BTD6)|Relentless Glue]] are especially vital on Ravine, due to the need to keep Bloons/blimps in place for as long as possible to counter the diverging and short lanes. | ||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
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|When placed at the rightmost point of the bottom-left space, Sauda gains coverage for 3 of the 4 lanes, making her a solid option for Ravine. The overlapping lanes at the middle and entrances enhance Sword Charge's power greatly, further amplifying her power. She is solid in the early-game, and when paired with stuns such as [[Relentless Glue (BTD6)|Relentless Glue]], deals great amounts of damage in the late-game as well. | |When placed at the rightmost point of the bottom-left space, Sauda gains coverage for 3 of the 4 lanes, making her a solid option for Ravine. The overlapping lanes at the middle and entrances enhance Sword Charge's power greatly, further amplifying her power. She is solid in the early-game, and when paired with stuns such as [[Relentless Glue (BTD6)|Relentless Glue]], deals great amounts of damage in the late-game as well. | ||
|} | |} | ||
== Easter Egg == | |||
There is a sword near the top of the map that will fly out towards the strongest Bloon on the screen after 24 clicks, dealing 3 damage to it. | |||
The sword when the map launched was originally purely visual, but was planned from the beginning to deal damage.<ref>{{Cite|quote=I wanted the sword hitting a bloon to be a thing from the very start, but there wasn't time to get it in before the update :SAD:|author=Rohan Ninja Kiwi|url=https://discord.com/channels/187363008610041857/454395715834216459/970514877590421545|title=Ninja Kiwi Discord|retrieved=January 17 2026|date=May 1 2022}}</ref> | |||
== Update history == | |||
{{BTD6 change list by name|Ravine}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | |||
BTD6 Ravine easter.png|Easter theme | |||
BTD6 Ravine fireworks.png|Fireworks theme | |||
BTD6 Ravine halloween.png|Halloween theme | |||
BTD6 Ravine holiday.png|Holiday theme | |||
BTD6 Ravine island statue.png|Island statue | |||
</gallery> | |||
==In other languages== | ==In other languages== | ||
{{BTD6 | {{BTD6 last updated|48.1|section=y}} | ||
|ar | {{langlist | ||
|da | |key=Ravine | ||
|de | |ar =إفجيج | ||
|es | |da =Kløft | ||
|es-la | |de =Schlucht | ||
|fi | |es =Desfiladero | ||
|fr | |es-la=Desfiladero | ||
|it | |fi =Rotko | ||
|ja | |fr =Ravin | ||
|ko | |it =Baratro | ||
|nl | |ja =渓谷 | ||
|no | |ko =협곡 | ||
|pl | |nl =Ravine | ||
|pt-br | |no =Ravine | ||
|ru | |pl =Jar | ||
|sv | |pt-br=Ravina | ||
|th | |ru =Лощина | ||
|tr | |sv =Ravin | ||
|zh-cn | |th =ธารน้ำกลางหุบเขา | ||
|zh-tw | |tr =Yarık | ||
|zh-cn=峡谷 | |||
|zh-tw=深谷 | |||
}} | }} | ||
==References== | ==References== | ||
*Path lengths sourced from the [https://btd6index.win/ BTD6 Index] | *Path lengths sourced from the [https://btd6index.win/ BTD6 Index] | ||
{{References}} | |||
==Navigation== | ==Navigation== | ||
{{BTD6 map nav}} | {{BTD6 map nav}} | ||