Strategy:Alternate Bloons Rounds: Difference between revisions
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{{lede image|BTD6_AlternateBloonsBtn.png|size=200px}} | {{BTD6 last updated|46.3}}{{lede image|BTD6_AlternateBloonsBtn.png|size=200px}} | ||
'''[[Alternate Bloons Rounds]]''' (ABR) has many rounds with increased difficulty compared to those in [[Hard]], making ABR considerably more difficult. [[Camo Bloon (BTD6)|Camos]], [[Lead Bloon (BTD6)|Leads]], [[Purple Bloon (BTD6)|Purples]], and other challenging Bloon types all appear earlier, requiring faster preparation for each of them. | '''[[Alternate Bloons Rounds]]''' (ABR) has many rounds with increased difficulty compared to those in [[Hard]], making ABR considerably more difficult. [[Camo Bloon (BTD6)|Camos]], [[Lead Bloon (BTD6)|Leads]], [[Purple Bloon (BTD6)|Purples]], and other challenging Bloon types all appear earlier, requiring faster preparation for each of them. | ||
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[[File:BTD6 bloon LeadRegrowFortified.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[Regrow Bloon (BTD6)|Regrow]] [[Lead Bloon (BTD6)|Lead]] ×8 <br> | [[File:BTD6 bloon LeadRegrowFortified.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[Regrow Bloon (BTD6)|Regrow]] [[Lead Bloon (BTD6)|Lead]] ×8 <br> | ||
[[File:BTD6 bloon MoabIcon.png|x20px]] [[MOAB (BTD6)|MOAB]] ×4 | [[File:BTD6 bloon MoabIcon.png|x20px]] [[MOAB (BTD6)|MOAB]] ×4 | ||
|The onslaught of 6 MOABs, including 2 fortified, requires a very well-rounded defense that excels at both single-target and grouped damage | |The onslaught of 6 MOABs, including 2 fortified, requires a very well-rounded defense that excels at both single-target and grouped damage. The Leads <br> may block projectiles from hitting the MOABs and their insides, further increasing this round's difficulty. | ||
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|[[Monkeyopolis (BTD6)|Monkeyopolis]] | |[[Monkeyopolis (BTD6)|Monkeyopolis]] | ||
|[[File:BTD6 005-MonkeyVillage.png|x50px]] | |[[File:BTD6 005-MonkeyVillage.png|x50px]] | ||
|Monkeyopolis is usually obtained in the 40s or 50s, and its [[Monkey Commerce (BTD6)|Monkey Commerce]] discounts, [[Monkey Town (BTD6)|Monkey Town]] granting more cash per pop, [[Monkey City (BTD6)|Monkey City]] buffs to surrounding money-makers, and production of $1200 per round by absorbing one 0-0-0 [[Banana Farm (BTD6)|Banana Farm]] make it the most efficient money-maker and simplifies the rest of the game. Once Monkeyopolis is obtained, attempt to place all damaging towers and farms in its range, and the 2-0-5 | |Monkeyopolis is usually obtained in the 40s or 50s, and its [[Monkey Commerce (BTD6)|Monkey Commerce]] discounts, [[Monkey Town (BTD6)|Monkey Town]] granting more cash per pop, [[Monkey City (BTD6)|Monkey City]] buffs to surrounding money-makers, and production of $1200 per round by absorbing one 0-0-0 [[Banana Farm (BTD6)|Banana Farm]] make it the most efficient money-maker and simplifies the rest of the game. Once Monkeyopolis is obtained, attempt to place all damaging towers and farms in its range, and the 2-0-5 crosspath is optimal to increase its range and grant [[Jungle Drums (BTD6)|Jungle Drums]]. The best way to obtain it is to first buy 3 0-0-2 Monkey Commerces close together, buy a Monkey City discounted by all 3, sell one Monkey Commerce, get a 0-0-0 Banana Farm discounted all 3 villages left, sell the other two Monkey Commerces, and finally upgrade the Monkey City into Monkeyopolis. | ||
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|[[Benjamin (BTD6)|Benjamin]] | |[[Benjamin (BTD6)|Benjamin]] | ||
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|[[Geraldo (BTD6)|Geraldo]] | |[[Geraldo (BTD6)|Geraldo]] | ||
|[[File:BTD6 GeraldoPortrait.png|x50px]] | |[[File:BTD6 GeraldoPortrait.png|x50px]] | ||
|When placing Geraldo between Rounds 6-10, [[Rare Quincy Action Figure]] can be afforded on nearly all maps and sold in the 30s to obtain [[Monkey Bank (BTD6)|Monkey Bank]], which would be sold in the 40s after it becomes full for Monkeyopolis to smooth-sail the rest of the game. In addition, [[See Invisibility Potion]] makes Camos much easier to deal with in the early-game, [[Gerry's Fire]] simplifies the 30s | |When placing Geraldo between Rounds 6-10, [[Rare Quincy Action Figure]] can be afforded on nearly all maps and sold in the 30s to obtain [[Monkey Bank (BTD6)|Monkey Bank]], which would be sold in the 40s after it becomes full for Monkeyopolis to smooth-sail the rest of the game. In addition, [[See Invisibility Potion]] makes Camos much easier to deal with in the early-game, [[Gerry's Fire]] simplifies the 30s and 40s, and [[Jar of Pickles]] helps low-damage towers greatly. All of these grant Geraldo versatility in ABR and make him a great choice on nearly every map. | ||
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|[[Airburst Darts (BTD6)|Airburst Darts]] | |[[Airburst Darts (BTD6)|Airburst Darts]] | ||
|[[File:BTD6 002-MonkeySub.png|x50px]] | |[[File:BTD6 002-MonkeySub.png|x50px]] | ||
|Airburst Darts covers all Bloon types of the early-game when given Berserker Brew and 0-0-2 darts for Camo [[Advanced Intel (BTD6)|Intel]] for the 2-0-2 | |Airburst Darts covers all Bloon types of the early-game when given Berserker Brew and 0-0-2 darts for Camo [[Advanced Intel (BTD6)|Intel]] for the 2-0-2 crosspath. It can be upgraded into [[Triple Guns (BTD6)|Triple Guns]] and then [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]] to remain solid in the mid-game. | ||
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|[[Bloonjitsu (BTD6)|Bloonjitsu]] | |[[Bloonjitsu (BTD6)|Bloonjitsu]] | ||
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** [[The Bloon Solver (BTD6)|The Bloon Solver]] cleans up dense Bloons with absolute ease and does solid blimp damage as well thanks to its puddles. However, another tower is needed to break Fortified BFBs to allow the puddles to trigger the chain effect. | ** [[The Bloon Solver (BTD6)|The Bloon Solver]] cleans up dense Bloons with absolute ease and does solid blimp damage as well thanks to its puddles. However, another tower is needed to break Fortified BFBs to allow the puddles to trigger the chain effect. | ||
** [[Carrier Flagship (BTD6)|Carrier Flagship]] is very powerful against both Bloons and blimps, and is helped by its previous 2 Tiers being good towers in their own right. | ** [[Carrier Flagship (BTD6)|Carrier Flagship]] is very powerful against both Bloons and blimps, and is helped by its previous 2 Tiers being good towers in their own right. | ||
** [[Spirit of the Forest (BTD6)|Spirit of the Forest]] easily cleans up Bloons and lower tier blimps and makes $1,000 at the end of every round, simplifying the rest of the game. Note that after [[Bloons TD 6 | ** [[Spirit of the Forest (BTD6)|Spirit of the Forest]] easily cleans up Bloons and lower tier blimps and makes $1,000 at the end of every round, simplifying the rest of the game. Note that after [[Update history:Bloons TD 6/Version 45.0|version 45.0]] nerfs, it needs help against higher tier blimps, such as Fortified BFBs, on harder maps. | ||
* Spend the rest of the money on an additional tower listed among the 5 above or on Supporting options. | |||
** [[Giant Condor]] completely trivializes the large amount of otherwise problematic Fortified BFBs and ZOMG insides in the 70s and Round 80. | |||
** [[Symphonic Resonance]] fills the same role as Condor, trivializing BFBs and MOABs, including Fortified. | |||
** [[Bloon Sabotage (BTD6)|Bloon Sabotage]] simplifies giant Ceramic clumps by slowing them to half speed, and buys valuable time against blimps. | |||
** [[Relentless Glue (BTD6)|Relentless Glue]]'s stun significantly assists the towers, and its built-in [[MOAB Glue (BTD6)|MOAB Glue]] aids greatly against blimps. | |||
* If a Monkeyopolis has been obtained in the 50s, a very expensive but extremely powerful tower can be bought in the 70s to fully guarantee victory and speed up the rounds. [[Flying Fortress (BTD6)|Flying Fortress]] fills this role on all maps. | |||
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