Temple Sacrifice (BTD5 generation): Difference between revisions

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Upgrading a [[Super Monkey]] into a Temple Of The Monkey God sacrifices all [[tower]]s within the Temple's range. The Temple unlocks additional [[attack]]s depending on the types of towers sacrificed and gains more powerful attacks depending on the total amount of [[cash]] spent on the sacrificed towers. Regardless of [[difficulty]], creating a maxed-out Temple requires sacrificing at least $30,000 worth of each of the following:
{{lede image|BTD5M temple sacrifice popup.png|"Temple Sacrifice" pop-up message in the desktop releases of ''BTD5''|size=300px}}
'''Temple Sacrifice''' is a game mechanic for the Temple Of The Monkey God in ''[[Bloons TD 5]]'', ''[[Bloons TD Battles]]'', and ''[[Bloons Monkey City]]''. Upgrading a [[Super Monkey]] into a Temple Of The Monkey God sacrifices all [[tower]]s within the Temple's range, granting it additional [[attack]]s depending on the types of towers sacrificed and enhancing its attacks based on the total amount of [[cash]] that was invested into the towers it sacrificed. Regardless of [[difficulty]], creating a maxed-out Temple requires sacrificing at least $30,000 worth of each of the following:
*[[Bomb Shooter]]s and/or [[Mortar Monkey]]s (cumulative)
*[[Bomb Shooter]]s and/or [[Mortar Monkey]]s (cumulative)
*[[Ice Monkey]]s
*[[Ice Monkey]]s
*[[Glue Gunner]]s
*[[Glue Gunner]]s
*[[Monkey Apprentice]]s
*[[Wizard Monkey|Monkey Apprentice]]s
*Any combination of other towers
*Any combination of other towers


It costs $150,000 total to max out all five tiers for all five sacrifice categories.
It costs at least $150,000 total to max out all five tiers for all five sacrifice categories.


==Mechanics==
==Mechanics==
The enhancements a Temple gains from sacrificing depends on the types of towers sacrificed and the total amount of cash spent on those towers. When sacrificed, a tower adds its total cash value (the same metric that determines its [[sell]] value) to the sacrifice value of its corresponding category, which then determines the level of benefits gained from that category. There are five different categories of sacrifices, each with five tiers of sacrifices. Creating a maxed-out Temple requires having enough cash invested across all five categories of towers in order for each category to reach level 5.
The enhancements Temples gain from sacrificing towers depends on two factors: the kinds of towers sacrificed, and the total amount of [[cash]] spent on those towers and their upgrades. When a tower is sacrificed, its cash value (the same metric that determines its [[sell]] value) contributes to one of five different categories. The total amount contributed to a category determines that category's level. Each category unlocks an additional attack for the Temple, and the strength of the attack depends on the category's level.
{|class="wikitable"
 
There are five categories of sacrifices, each with five levels. A maxed-out Temple has all five categories of sacrifices at level 5, which requires a minimum of $30,000 contributed to each category. While tower and upgrade costs change based on [[discount]]s and [[difficulty]], the cash investment required per threshold is always the same.
{|class="wikitable" style="text-align:center"
!Level
!Level
!Total cost of sacrificed towers
!Total cost of sacrificed towers
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|$30,000+
|$30,000+
|}
|}
In ''[[Bloons Monkey City]]'', the Super Monkey's [[Monkey Knowledge (BMC)|Monkey Knowledge]] multiplies the value of sacrificed towers by 10% starting at rank 5, effectively reducing the amount of cash required to meet each threshold. The multiplier increases to 20% at rank 10 and 30% at rank 15.
In ''[[Bloons Monkey City]]'', the Super Monkey's [[Monkey Knowledge (BMC)|Monkey Knowledge]] multiplies the value of sacrificed towers by 10% starting at rank 5, effectively reducing the amount of cash required to meet each threshold by roughly 9.1%. The multiplier increases to 20% at rank 10, reducing the cash requirements by roughly 16.7%, and to 30% at rank 15, reducing the cash requirements by roughly 23.1%.


{|class="wikitable"
{|class="wikitable" style="text-align:center"
!rowspan="2"|Tier
!rowspan="2"|Tier
!colspan="4"|Total cost of sacrificed towers
!colspan="4"|Total cost of sacrificed towers
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!1
!1
|$1–$1,499
|$1–$1,499
|$1–$1,349
|$1–$1,363
|$1–$1,199
|$1–$1,249
|$1–$1,049
|$1–$1,153
|-
|-
!2
!2
|$1,500–$3,999
|$1,500–$3,999
|$1,350–$3,599
|$1,364–$3,636
|$1,200–$3,199
|$1,250–$3,333
|$1,050–$2,799
|$1,154–$3,076
|-
|-
!3
!3
|$4,000–$9,999
|$4,000–$9,999
|$3,600–$8,999
|$3,637–$9,090
|$3,200–$7,999
|$3,334–$8,333
|$2,800–$5,999
|$3,077–$7,692
|-
|-
!4
!4
|$10,000–$29,999
|$10,000–$29,999
|$9,000–$26,999
|$9,091–$27,272
|$8,000–$24,999
|$8,334–$24,999
|$7,000–$20,999
|$7,693–$23,076
|-
|-
!5
!5
|$30,000+
|$30,000+
|$27,000+
|$27,273+
|$24,000+
|$25,000+
|$21,000+
|$23,077+
|}
|}


==Sacrifice effects==
==Sacrifice effects==
Unless otherwise stated, the effects of sacrifices are the same between all games of the same system. That is, the sacrifice effects in the Flash versions of ''[[Bloons TD 5 (Flash)|Bloons TD 5]]'', ''[[Bloons TD Battles (Flash)|Bloons TD Battles]]'', and ''[[Bloons Monkey City (Flash)|Bloons Monkey City]]'', as well as ''[[Bloons TD 5 Deluxe]]'', are almost identical between each game, and the sacrifice effects in the mobile versions of ''[[Bloons TD 5 (mobile)|Bloons TD 5]]'', ''[[Bloons TD Battles (mobile)|Bloons TD Battles]]'', and ''[[Bloons Monkey City (mobile)|Bloons Monkey City]]'', as well as the {{console version of|Bloons TD 5}}, are completely identical between each game. There are slight differences in sacrifice effects between the Flash games and mobile games.
Unless otherwise stated, the effects of sacrifices are the same between all games of the same system. That is, the sacrifice effects in the Flash versions of ''[[Bloons TD 5 (Flash)|Bloons TD 5]]'', ''[[Bloons TD Battles (Flash)|Bloons TD Battles]]'', and ''[[Bloons Monkey City (Flash)|Bloons Monkey City]]'', as well as ''[[Bloons TD 5 Deluxe]]'', are almost identical between each game, and the sacrifice effects in the mobile versions of ''[[Bloons TD 5 (multiplatform)|Bloons TD 5]]'', ''[[Bloons TD Battles (multiplatform)|Bloons TD Battles]]'', and ''[[Bloons Monkey City (multiplatform)|Bloons Monkey City]]'', as well as the {{console version of|Bloons TD 5}}, are completely identical between each game. There are slight differences in sacrifice effects between the Flash games and mobile games.


===Main attack===
===Main attack===
Line 80: Line 83:


===Missile attack===
===Missile attack===
Sacrificing [[Bomb Shooter]]s and/or [[Mortar Monkey]]s unlocks an attack that fires golden missiles. At all levels, it fires once every second and can damage all Bloon types. At higher levels, the missiles have less pierce and a smaller blast radius, but it fires multiple missiles at a time.
[[File:BTD5M temple missile.png|thumb|x150px]]
Sacrificing [[Bomb Shooter]]s and/or [[Mortar Monkey]]s unlocks an attack that fires golden missiles every second, which can damage all Bloon types. At higher levels, the Temple fires multiple missiles at a time, but the missiles' explosions become smaller and have less pierce.


Due to an oversight in all of the mobile games and the console version of ''BTD5'', the level 4 and level 5 versions of the attack are identical to the level 3 version.
Due to an oversight in the mobile games and the console version of ''BTD5'', the level 4 and level 5 versions of the attack are identical to the level 3 version.
{|class="wikitable"
{|class="wikitable" style="text-align:center"
!Tier
!Tier
!Effect (mobile / console)
!Effect (mobile / console)
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===Ice attack===
===Ice attack===
Sacrificing [[Ice Monkey]]s unlocks an attack that fires exploding ice bombs that damage and freeze Bloons in an area. At all levels, it fires every 2 seconds, has 999 [[pierce]], deals 1 [[damage]], and can hit all Bloon types. At level 5, the Temple gains an [[Arctic Wind (BTD5)|Arctic Wind]]-like effect that passively slows all non-MOAB-Class Bloons within an area.
[[File:BTD5M temple ice.png|thumb|x150px]]
{|class="wikitable"
Sacrificing [[Ice Monkey]]s unlocks an attack that fires exploding ice bombs that damage and freeze Bloons in an area. At all levels, it fires every 2 seconds, has 999 [[pierce]], deals 1 [[damage]], and can hit all Bloon types. At level 5, the Temple gains an [[Arctic Wind (BTD5)|Arctic Wind]]-like effect that passively slows non-MOAB-Class Bloons in an area around it, though the area is much smaller than the Temple's range.
{|class="wikitable" style="text-align:center"
!Tier
!Tier
!Effect (mobile / console)
!Effect (mobile / console)
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|-
|-
!5
!5
|Arctic wind: slows to 50% speed in radius of 240 units
|Arctic wind: slows up to 40 Bloons to 50% speed in radius of 60 units
|Arctic wind: slows to 33% speed in radius of 105 units (''BTD5'') or 126 units (''Battles'' / ''BMC'')
|Arctic wind: slows unlimited Bloons to 33% speed in radius of 105 units (''BTD5'') or 126 units (''Battles'' / ''BMC'')
|}
|}


===Glue attack===
===Glue attack===
[[File:BTD5M temple glue.png|thumb|x150px]]
Sacrificing [[Glue Gunner]]s unlocks an attack that fires glue globs that splash on impact. At all levels, it fires every 0.5 seconds, glues up to 150 Bloons at a time, slows non-MOAB-Class Bloons to 50% speed, soaks through all layers, and lasts for 22.86 seconds. At higher levels, the glue effect also deals [[damage over time]].
Due to oversights in the Flash games, the level 4 and level 5 versions of the attack are identical to the level 3 version.
{|class="wikitable" style="text-align:center"
!Tier
!Effect (mobile / console)
!Effect (Flash)
|-
!1
|colspan="2"|Splash radius of 30 units
|-
!2
|colspan="2"|Now deals 1 damage every 2.29 seconds
|-
!3
|Damage interval: 2.29s → 1s
|Damage interval: 2.29s → 1s<br>Splash radius: 30 → 36
|-
!4
|Damage interval: 1s → 0.5s
|rowspan="2"|No effect
|-
!5
|Now deals the first tick of damage after 0.1s instead of 0.5s
|}


===Whirlwind attack===
===Whirlwind attack===
[[File:BTD5M temple whirlwind.png|thumb|x150px]]
Sacrificing [[Wizard Monkey|Monkey Apprentices]] unlocks an attack that fires whirlwinds every 1.25 seconds that [[Blowback|blow back]] non-MOAB-Class Bloons. At higher levels, it also deals damage to all Bloon types.


===Dart/blade attack===
Due to an oversight in the mobile games and the console version of ''BTD5'', the level 5 version of the attack is identical to the level 3 version, which makes the level 4 version the strongest.
Sacrificing any other towers unlocks an attack that fires a ring of 16 blades every 0.8 seconds. In the Flash games, the level 1 and level 2 versions of the attack use darts instead of blades.
{|class="wikitable" style="text-align:center"
!Tier
!Effect (mobile / console)
!Effect (Flash)
|-
!1
|colspan="2"|60 pierce
|-
!2
|colspan="2"|Pierce: 60 → 90
|-
!3
|colspan="2"|Pierce: 90 → 120<br>Now deals 1 damage
|-
!4
|colspan="2"|Pierce: 120 → 150
|-
!5
|Pierce: 150 → 90
|Damage: 1 → 2
|}
 
===Blade attack===
[[File:BTD5M temple blades.png|thumb|x150px]]
Sacrificing any other towers unlocks an attack that fires 16 blades in a ring around the Temple every 0.8 seconds. In the Flash games, the level 1 and level 2 versions of the attack fire darts instead of blades.


Due to an oversight in all of the mobile games and the console version of ''BTD5'', the level 4 and level 5 versions of the attack are identical to the level 3 version.
Due to oversights in the mobile games and the console version of ''BTD5'', the level 4 and level 5 versions of the attack are identical to the level 3 version.
{|class="wikitable"
{|class="wikitable" style="text-align:center"
!Tier
!Tier
!Effect (mobile / console)
!Effect (mobile / console)
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|-
|-
!3
!3
|Damage: 2 → 4<br>Pierce: 30 → 40
|Damage: 3 → 4<br>Pierce: 30 → 40
|Damage: 2 → 4<br>Pierce: 30 → 40<br>Projectile radius: 0 → 4
|Damage: 3 → 4<br>Pierce: 30 → 40<br>Projectile radius: 0 → 4
|-
|-
!4
!4
Line 162: Line 219:


==Strategy==
==Strategy==
For [[freeplay]] setups in ''BTD5'' and [[Contested Territory (BMC)|Contested Territory]] setups in ''BMC'', maxing out sacrifices is vital for scoring the highest possible rounds, though the sacrifices are mostly only good for the buffs they grant to the main attack. In the Flash games, the missile attack is the only additional attack that has any meaningful impact on the Temple's damage output, and in the mobile and console games, none of the additional attacks have much significance by themselves.


===Example setups===
===Example setups===
====Bloons TD 5====
{{Strategy needed}}
====Bloons Monkey City====
Assuming no monkey knowledge discounts or sacrifice contribution increases, it is impossible to reach the final tier of sacrifice for the Apprentice category on all temples. Therefore the sacrifices go as follows:
*Two 4-2 [[The Big One (BMC)|The Big One]]s and one 4-2 [[Bloon Impact (BMC)|Bloon Impact]]
*Three 4-2 [[Viral Frost (BMC)|Viral Frost]]s (note that this will prevent players from using [[Absolute Zero (BMC)|Absolute Zero]] to stall [[ZOMG (BMC)|ZOMG]]s on the {{multiplat version|Bloons Monkey City}})
*Two 4-2 [[Bloon Liquefier (BMC)|Bloon Liquefier]]s
*One 4-2 [[Tempest Tornado (BMC)|Tempest Tornado]]
*Three 4-2 [[Glaive Lord (BMC)|Glaive Lord]]s or six 4-2 [[Ring Of Fire (BMC)|Ring Of Fire]]s, as neither tower is useful in later rounds.
With Rank 15 knowledge in Super Monkeys, it becomes possible to reach the final tier of the Apprentice category, as well as overall decreasing the requirements for the others.
*Two 4-2 [[The Big One (BMC)|The Big One]]s
*Two 4-2 [[Viral Frost (BMC)|Viral Frost]]s
*One 4-2 [[Bloon Liquefier (BMC)|Bloon Liquefier]] and one 2-4 [[Glue Striker (BMC)|Glue Striker]]
*Two 4-2 [[Tempest Tornado (BMC)|Tempest Tornado]]s
*Two 4-2 [[Glaive Lord (BMC)|Glaive Lord]]s or five 4-2 [[Ring Of Fire (BMC)|Ring Of Fire]]s


==Footnotes==
==Footnotes==
{{footnotes}}
{{footnotes}}
==Navigation==
{{BTD5 super monkey nav}}
{{BTDB super monkey nav}}
{{BMC super monkey nav}}
[[Category:Game mechanics in BTD5]][[Category:Game mechanics in Battles]][[Category:Game mechanics in BMC]]