Enchanted Glade: Difference between revisions

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Strategy: some more recommended towers and minor map insight
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{{stub}}
{{BTD6 map info
{{BTD6 map info
|id=EnchantedGlade
|name=Enchanted Glade
|name=Enchanted Glade
|image=BTD6 MapSelectEnchantedGladeMapButton.png
|image=BTD6 MapSelectEnchantedGladeMapButton.png
Line 7: Line 7:
|music=Winter Nights Chilled
|music=Winter Nights Chilled
|coop division=0
|coop division=0
|entrances  =2
|exits      =1
|junctions  =0
|path lengths=14.2,16.8
|path labels =Left,Right
|water=Yes
|water=Yes
}}
}}
'''Enchanted Glade''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|47.0}}.
'''Enchanted Glade''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|47.0}}. Its scene is set in a magical forest with a central pond.


==Layout==
==Layout==
{{empty}}
Enchanted Glade features two alternating lanes, with Bloons entering from the bottom-left on odd rounds and from the top-right on even rounds. The Bloons then take a half-loop slightly below the center before speeding up and exiting at the central portal. When lives are lost, the central cherry blossom tree shivers and sheds its leaves. Four portions of the map allow tower placements: the top-left, the right-center, the bottom-right, and the bottom-center. Water towers can only be placed in the circular loop around the bottom-right island.
{{clear|right}}


==Strategy==
==Strategy==
Enchanted Glade is relatively long but has quite a large amount of obstacles that block central space and limit space for large-footprint towers. Its alternating lanes amongst tight space may seem difficult, but there's ample bends below the central tree that remain suitable for short-ranged attacks (e.g. [[Sauda (BTD6)|Sauda]]). Thus, the map lends itself to one of two tower types; either using the chokehold in the middle of the map, or ignoring the many line of sight blockers with long range towers.
Enchanted Glade has abundant line-of-sight blockers that limit space, but its long lanes and central chokehold make it one of the easier Advanced maps. Its alternating lanes amongst tight space may seem difficult, but the ample bends below the central tree have sufficient space below them for short-range towers (e.g. [[Sauda (BTD6)|Sauda]]). Strategies that succeed on this map use either the bottom-center space, the area right below the center, or global-range towers to ignore the line-of-sight blockers and take advantage of the alternating lanes.


===Recommended towers and upgrades===
===Recommended towers and upgrades===
Line 23: Line 27:
!Portrait
!Portrait
!Reasoning
!Reasoning
|-
|[[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]], [[Spectre (BTD6)|Spectre]]
|[[File:BTD6 003-MonkeyAce.png|x50px]][[File:BTD6 004-MonkeyAce.png|x50px]]
|Due to the alternating lanes of this map and being able to fly above the obstacles, T3+ bottom Aces are the simplest yet one of the least disadvantaged. With Alch-buff, Neva-Miss is a hassle-free saveup for the mid-game, allowing investment into more effective T5's later on. Spectre's mid-game carry is also simple, complementing another T5 with cleanup for the late-game as well.
|-
|-
|[[Druid of the Jungle (BTD6)|Druid of the Jungle]]
|[[Druid of the Jungle (BTD6)|Druid of the Jungle]]
|[[File:BTD6 030-Druid.png|x50px]]
|[[File:BTD6 030-Druid.png|x50px]]
|Similarly, Druid of the Jungle has a vine attack that ignores the obstacles and is able to switch targets to the opposite end of the map with ease, serving as a great early-game carry.
|Druid of the Jungle performs exceptionally well thanks to the long alternating lanes. Its vines perform solid damage, carry through the early-game, and save up for towers desired for the mid-game and beyond.
|-
|[[Flying Fortress (BTD6)|Flying Fortress]]
|[[File:BTD6 005-MonkeyAce.png|x50px]]
|Despite its high cost, when used with {{BTD6|Rosalia}}, Flying Fortress is easily affordable, even in [[CHIMPS]]. Druid of the Jungle saves up well to {{BTD6|Neva-Miss Targeting}}, which saves up well to {{BTD6|Spectre}} when given {{BTD6|Berserker Brew}} and a 2-2-0 {{BTD6|Monkey Village}}. Spectre is sufficient for comfortably defeating all rounds up to the mid-80s (when occasional use of Rosalia's abilities is recommended), and Flying Fortress can be purchased on Round 87-88, trivializing the rest of the game. {{BTD6|Lots More Darts}} is the recommended crosspath for it and all of its stepping stones.
|-
|-
|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[File:BTD6 005-SpikeFactory.png|x50px]]
|[[File:BTD6 005-SpikeFactory.png|x50px]]
|Despite the shortened map, the shared exit leads Perma-Spike open to clear hordes of bloons, given enough stalling and an [[Unstable Concoction (BTD6)|Unstable Concoction]] to support. It requires the very middle spot of the chokepoint set to smart targetting to throw directly up to the exit, and from this position it is very easy to provide the essential buffs.
|The shared exit allows Perma-Spike to tank leaks on all rounds, making it an integral part of nearly all strategies. Place it at the very top-middle spot right below chokepoint, target it to [[Smart]], and give it {{BTD6|Stronger Stimulant}} and {{BTD6|Jungle Drums}} so that it throws directly up to the exit and its spikes are not consumed by {{BTD6|BFB}}s that have not yet taken the loop.
|-
|[[Pop and Awe (BTD6)|Pop and Awe]]
|[[File:BTD6 050-MortarMonkey.png|x50px]]
|The alternating lanes and compact chokepoint below the center make Pop and Awe excel. Its high cost is mitigated by the strength of its Tier 4, {{BTD6|Artillery Battery}}, and once obtained, it breezes through the late-game when paired with {{BTD6|Striker Jones}} and given stun bonuses with {{BTD6|Relentless Glue}}. It pairs well with towers that mitigate its weak single-target damage, such as {{BTD6|MOAB Eliminator}}, which also benefits from Striker Jones. Target it at the first bend of the active lane at the start of each round, and set it to the central chokepoint once Bloons reach there.
|-
|-
|[[The Biggest One (BTD6)|The Biggest One]]
|[[The Biggest One (BTD6)|The Biggest One]]
|[[File:BTD6 500-MortarMonkey.png|x50px]]
|[[File:BTD6 500-MortarMonkey.png|x50px]]
|The Biggest One leans in to the chokepoint in the middle, offering plenty of damage across a wide amount of bloons with the [[Burny Stuff (BTD6)|Burny Stuff]] crosspath. Pair it with a single target opener like [[MOAB Eliminator (BTD6)|MOAB Eliminator]] for the best effects.
|The Biggest One also benefits from the alternating lanes and chokepoint in the middle, offering plenty of damage across a wide swath of the map with the [[Burny Stuff (BTD6)|Burny Stuff]] crosspath. It serves a similar role to Pop and Awe, being a somewhat weaker but less micro-intensive alternative. Thus, all strategic recommendations for Pop and Awe also apply to The Biggest One, and although it lacks bonus stun damage, Relentless Glue remains a valuable support to cover its moderate weakness against DDTs.
|-
|[[Psi (BTD6)|Psi]]
|[[File:BTD6 PsiPortrait.png|x50px]]
|Psi is a hero that can ignore Line of Sight and attack the bloons before most other towers. Due to the Advanced map leveling curve, Psi often gets solid levels before tough rounds, like being able to delete entire MOABs and later BFBs to reduce the RBE of tough rounds.
|}
|}
==Gallery==
<gallery>
File:BTD6 Enchanted Glade easter.png|Easter theme
File:BTD6 Enchanted Glade fireworks.png|Fireworks theme
File:BTD6 Enchanted Glade halloween.png|Halloween theme
File:BTD6 Enchanted Glade Holiday.png|Holiday theme
File:BTD6 Enchanted Glade island statue.png|Island statue
</gallery>
==In other languages==
{{BTD6 last updated|48.1|section=y}}
{{langlist
|key=EnchantedGlade
|ar  =المرج المسحور
|da  =Fortryllet lund
|de  =Verzauberte Lichtung
|es  =Claro encantado
|es-la=Claro encantado
|fi  =Lumottu lehto
|fr  =Clairière enchantée
|it  =Radura incantata
|ja  =魔法の野原
|ko  =신비로운 동산
|nl  =Toverbos
|no  =Fortryllet lysning
|pl  =Zaczarowana Polana
|pt-br=Clareira Encantada
|ru  =Зачарованная поляна
|sv  =Förtrollad Glänta
|th  =ทุ่งต้องมนต์
|tr  =Büyülü Kayran
|zh-cn=魔法林地
|zh-tw=魔法林地
}}
==References==
*Path lengths sourced from the [https://btd6index.win/ BTD6 Index]


==Navigation==
==Navigation==
{{BTD6 map nav}}
{{BTD6 map nav}}

Latest revision as of 06:17, 26 December 2025

Enchanted Glade
Difficulty Advanced
Music Winter Nights Chilled
Default Co-op division Free-for-all
Introduced Version 47.0
Entrances 2 Exits 1
Junctions 0 Water? Yes
Path lengths (RBS)
PathEasyMediumHard
Left17.816.114.2
Right21.019.116.8

Enchanted Glade is an Advanced map in Bloons TD 6, introduced in version 47.0. Its scene is set in a magical forest with a central pond.

Layout

[edit | edit source]

Enchanted Glade features two alternating lanes, with Bloons entering from the bottom-left on odd rounds and from the top-right on even rounds. The Bloons then take a half-loop slightly below the center before speeding up and exiting at the central portal. When lives are lost, the central cherry blossom tree shivers and sheds its leaves. Four portions of the map allow tower placements: the top-left, the right-center, the bottom-right, and the bottom-center. Water towers can only be placed in the circular loop around the bottom-right island.

Strategy

[edit | edit source]

Enchanted Glade has abundant line-of-sight blockers that limit space, but its long lanes and central chokehold make it one of the easier Advanced maps. Its alternating lanes amongst tight space may seem difficult, but the ample bends below the central tree have sufficient space below them for short-range towers (e.g. Sauda). Strategies that succeed on this map use either the bottom-center space, the area right below the center, or global-range towers to ignore the line-of-sight blockers and take advantage of the alternating lanes.

[edit | edit source]
Name Portrait Reasoning
Druid of the Jungle Druid of the Jungle performs exceptionally well thanks to the long alternating lanes. Its vines perform solid damage, carry through the early-game, and save up for towers desired for the mid-game and beyond.
Flying Fortress Despite its high cost, when used with Rosalia, Flying Fortress is easily affordable, even in CHIMPS. Druid of the Jungle saves up well to Neva-Miss Targeting, which saves up well to Spectre when given Berserker Brew and a 2-2-0 Monkey Village. Spectre is sufficient for comfortably defeating all rounds up to the mid-80s (when occasional use of Rosalia's abilities is recommended), and Flying Fortress can be purchased on Round 87-88, trivializing the rest of the game. Lots More Darts is the recommended crosspath for it and all of its stepping stones.
Perma-Spike The shared exit allows Perma-Spike to tank leaks on all rounds, making it an integral part of nearly all strategies. Place it at the very top-middle spot right below chokepoint, target it to Smart, and give it Stronger Stimulant and Jungle Drums so that it throws directly up to the exit and its spikes are not consumed by BFBs that have not yet taken the loop.
Pop and Awe The alternating lanes and compact chokepoint below the center make Pop and Awe excel. Its high cost is mitigated by the strength of its Tier 4, Artillery Battery, and once obtained, it breezes through the late-game when paired with Striker Jones and given stun bonuses with Relentless Glue. It pairs well with towers that mitigate its weak single-target damage, such as MOAB Eliminator, which also benefits from Striker Jones. Target it at the first bend of the active lane at the start of each round, and set it to the central chokepoint once Bloons reach there.
The Biggest One The Biggest One also benefits from the alternating lanes and chokepoint in the middle, offering plenty of damage across a wide swath of the map with the Burny Stuff crosspath. It serves a similar role to Pop and Awe, being a somewhat weaker but less micro-intensive alternative. Thus, all strategic recommendations for Pop and Awe also apply to The Biggest One, and although it lacks bonus stun damage, Relentless Glue remains a valuable support to cover its moderate weakness against DDTs.
[edit | edit source]

In other languages

[edit | edit source]
This section was last updated for: version 48.1
Language Text Notes
Arabic المرج المسحور
Danish Fortryllet lund
German Verzauberte Lichtung
Spanish Claro encantado
Spanish (Latin America) Claro encantado
Finnish Lumottu lehto
French Clairière enchantée
Italian Radura incantata
Japanese 魔法の野原
Korean 신비로운 동산
Dutch Toverbos
Norwegian Fortryllet lysning
Polish Zaczarowana Polana
Portuguese (Brazil) Clareira Encantada
Russian Зачарованная поляна
Swedish Förtrollad Glänta
Thai ทุ่งต้องมนต์
Turkish Büyülü Kayran
Chinese (simplified) 魔法林地
Chinese (traditional) 魔法林地

References

[edit | edit source]
[edit | edit source]