Booster Bloon: Difference between revisions

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{{BCS bloon info
{{BCS bloon info
|id=BoosterBloon
|id=BoosterBloon
|numeric id=165


|name      =Booster Bloon
|name      =Booster Bloon
|image      =BCS BoosterBloon CardArt.png
|image      =BCS BoosterBloon CardArt.png
|description=On Play: Increase target friendly Bloon's delay by 1. It gains 100 Health
|icon      =BCS BoosterBloon Icon.png
|description='''On Play''': Increase target friendly Bloon's delay by 1. It gains 100 Health
|flavor    =Take your time... you've got this!
|flavor    =Take your time... you've got this!


|pack      =Classic
|class    =Basic
|class    =Basic
|rarity    =Rare
|rarity    =Rare
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|cost  =2
|cost  =2
|charges=2
|charges=2
|health =70
|health =50
|delay  =2
|delay  =3
}}
}}
The '''Booster Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. It allows the player to select a Bloon on their side to increase its Delay by 1 and Health by 100. If it is the only bloon on the player's side, it can only affect itself.
'''Booster Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|3.0}}. It allows the player to select another Bloon on their side to increase its delay by 1 and health by 100. If it is the only Bloon on the player's side, the On Play effect does not trigger, as it cannot target itself (despite what its description implies).


==Tips==
==Tips==
<!--{{BCS last updated|3.0}}-->
{{BCS last updated|6.2|section=y}}
{{strategy needed}}
*Booster Bloon is sort of the Bloon variant of [[Improved Fortification]]. Compared to Improved Fortification, it has two charges, costs 2 [[Gold (BCS)|Gold]] instead of 3, and generates [[Bloontonium]], but it only adds 100 health instead of 150 (though it has 50 health of its own) and cannot be used on a full Bloon track.
*Booster Bloon is sort of the Bloon variant of the [[Improved Fortification]], which only targets friendly Bloons but grants a HP boost. It has two charges but less HP boost and gives Bloontonium, unlike the aforementioned Power.
**Like Improved Fortification, it works best on Double Bloons. However, to avoid the opponent's [[Return to Sender]] gaining full value, avoid boosting the same bloon twice.
*The bloon itself is not much of a threat, but should not be ignored against aggro players, especially [[Zee Jay (BCS)|Zee Jay]]. The extra +100 HP is equivalent to a [[Green Bloon (BCS)|Green Bloon]] placed into another bloon, plus another potential 70 HP from that Booster Bloon.
*The bloon itself is not much of a threat, but should not be ignored against aggro players, especially [[Zee Jay (BCS)|Zee Jay]]. The extra +100 health on another Bloon combined with another potential 50<!--booster bloon health--> Health from that Booster Bloon adds a lot of Health for only 2 Gold, despite increasing delay. It's still quite slow, however, though it can distract random attacks such as Mortars and [[Storm Of Arrows]].
*Like Improved Fortification, Booster Bloon can be used to boost friendly Bloons that don't care about delay, such as [[Strengthenator]].
*The delay modifier can allow a weaker Bloon to waste the opponent's [[Hero Protection]] or [[Dreadbloon (BCS)|Dreadbloon]]'s [[Immunity (card)|Immunity]].
*Computer opponents always target the first Bloon to boost with Booster Bloon, unlike human opponents, who instead choose a Bloon based on what Bloons need the extra Health and typically avoid buffing Bloons that will attack on the current turn (unless attempting to bypass things like [[Hero Protection]]).
 
==Update history==
{{BCS change list by name|Booster Bloon}}


==Gallery==
==Gallery==
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<gallery>
<gallery>
BCS BoosterBloon Icon.png|Icon
BCS BoosterBloon Icon.png|Icon
BCS BoosterMenu.png|Booster Bloon target menu
BCS BoosterBoost.png|Booster Bloon boosting a Zee Jay Special
BCS Booster No Target Self.png|Attempting to tap own Booster Bloon on play will be denied
</gallery>
</gallery>