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'''Weapons''' are a type of equippable item in ''[[Bloons Adventure Time TD]]''. There are six types | {{screenshot needed}} | ||
'''Weapons''' are a type of equippable item in ''[[Bloons Adventure Time TD]]''. Each [[character]] can equip one weapon of their preferred weapon type to boost their stats. There are six weapon types: Swords, Instruments, Wands, Guns, Darts, and Bombs. Like [[trinket]]s and [[Ally (BATTD)|allies]], weapons are primarily obtained from [[wish orb]]s and come in different tiers of rarity, though there are no Common weapons. Like trinkets, they can increase the user's [[attack speed]], [[range]], [[damage]], and [[pierce]], and may have special properties. Unlike trinkets, their stat modifiers usually change according to the user's [[star level]]. | |||
==Weapon types== | ==Weapon types== | ||
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!Notes | !Notes | ||
|- | |- | ||
|[[File:BATTD reward icon sword.png|30px|Sword icon]] Sword | |||
|[[Finn (BATTD)|Finn]], [[Dungeon Finn (BATTD)|Dungeon Finn]], [[Warrior Bubblegum (BATTD)|Warrior Bubblegum]] | |[[Finn (BATTD)|Finn]], [[Dungeon Finn (BATTD)|Dungeon Finn]], [[Warrior Bubblegum (BATTD)|Warrior Bubblegum]] | ||
|All sword users' main attacks are melee attacks that deal [[damage type|sharp damage]]. | |All sword users' main attacks are melee attacks that deal [[damage type|sharp damage]]. | ||
|- | |- | ||
|[[File:BATTD reward icon instrument.png|30px|Instrument icon]] Instrument | |||
|[[Jake (BATTD)|Jake]], [[Marceline (BATTD)|Marceline]], [[Tuxedo Jake (BATTD)|Tuxedo Jake]] | |[[Jake (BATTD)|Jake]], [[Marceline (BATTD)|Marceline]], [[Tuxedo Jake (BATTD)|Tuxedo Jake]] | ||
|All instruments provide a small buff to all characters in range of the | |All instruments provide a small buff to all characters in range of the character it is equipped to. These buffs do not stack with multiple characters equipped with the same instrument, but different instruments can stack their buffs, even for the same stat. For example, placing a character in range of two [[Devil Monster Bass]] users only applies the damage buff to them once, but placing a character in range of a Devil Monster Bass user and a [[The Lover]] user stacks their damage buffs. | ||
|- | |- | ||
|[[File:BATTD reward icon wand.png|30px|Wand icon]] Wand | |||
|[[Flame Princess (BATTD)|Flame Princess]], [[Ice King (BATTD)|Ice King]], [[Sam (BATTD)|Sam]] | |[[Flame Princess (BATTD)|Flame Princess]], [[Ice King (BATTD)|Ice King]], [[Sam (BATTD)|Sam]] | ||
|All wand users' main attacks are ranged attacks. | |All wand users' main attacks are ranged attacks. | ||
|- | |- | ||
|[[File:BATTD reward icon gun.png|30px|Gun icon]] Gun | |||
|[[Princess Bubblegum (BATTD)|Princess Bubblegum]] | |[[Princess Bubblegum (BATTD)|Princess Bubblegum]] | ||
|This is the only weapon type that is exclusive to a single character. | |This is the only weapon type that is exclusive to a single character. | ||
|- | |- | ||
|[[File:BATTD reward icon dart.png|30px|Darts icon]] Darts | |||
|[[Commander Cassie (BATTD)|Commander Cassie]], [[Hunter Marceline (BATTD)|Hunter Marceline]], [[Juggernaut Max (BATTD)|Juggernaut Max]], [[Max (BATTD)|Max]], [[Sai (BATTD)|Sai]], [[Supermonkey (BATTD)|Supermonkey]] | |[[Commander Cassie (BATTD)|Commander Cassie]], [[Hunter Marceline (BATTD)|Hunter Marceline]], [[Juggernaut Max (BATTD)|Juggernaut Max]], [[Max (BATTD)|Max]], [[Sai (BATTD)|Sai]], [[Supermonkey (BATTD)|Supermonkey]] | ||
|All darts users' main attacks are ranged attacks that deal sharp damage. | |All darts users' main attacks are ranged attacks that deal sharp damage. | ||
|- | |- | ||
|[[File:BATTD reward icon bomb.png|30px|Bomb icon]] Bomb | |||
|[[C4 Charlie (BATTD)|C4 Charlie]], [[Captain Cassie (BATTD)|Captain Cassie]] | |[[C4 Charlie (BATTD)|C4 Charlie]], [[Captain Cassie (BATTD)|Captain Cassie]] | ||
|All bomb user's main attacks are ranged attacks that deal explosion damage. | |All bomb user's main attacks are ranged attacks that deal explosion damage. | ||
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==List of weapons== | ==List of weapons== | ||
{{generic cargo list | |||
{{ | |table=battd_weapons | ||
| | |extra col 1=rarity=Rarity | ||
|extra col 2=type=Type | |||
|extra col 3=COALESCE(CONCAT("+", speed_base, "% +", speed_add, " per ", IF(speed_per_stars > 1, CONCAT(speed_per_stars, " stars"), "star")), CONCAT(speed_base, "%"), "—") = Speed | |||
COALESCE(CONCAT( | |extra col 4=COALESCE(CONCAT("+", range_base, " +", range_add, " per ", IF(range_per_stars > 1, CONCAT(range_per_stars, " stars"), "star")), CONCAT("+", range_base), "—") = Range | ||
COALESCE(CONCAT( | |extra col 5=COALESCE(CONCAT("+", damage_base, " +", damage_add, " per ", IF(damage_per_stars > 1, CONCAT(damage_per_stars, " stars"), "star")), CONCAT("+", damage_base), "—") = Damage | ||
COALESCE(CONCAT( | |extra col 6=COALESCE(CONCAT("+", pierce_base, " +", pierce_add, " per ", IF(pierce_per_stars > 1, CONCAT(pierce_per_stars, " stars"), "star")), CONCAT("+", pierce_base), "—") = Pierce, | ||
COALESCE(CONCAT( | |extra col 7=COALESCE(special, "No special properties") = Special properties | ||
COALESCE(special, "No special properties") = Special properties | |||
|order by=( | |order by=(CASE rarity WHEN "Common" THEN 0 WHEN "Uncommon" THEN 1 WHEN "Rare" THEN 2 WHEN "Super Rare" THEN 3 WHEN "Epic" THEN 4 WHEN "Legendary" THEN 5 WHEN "Martian" THEN 6 END), type, name | ||
type, name | |||
|format=table | |format=table | ||
|limit =101 | |limit =101 | ||
}} | |class=center-col-3 center-col-4 center-col-5 center-col-6 center-col-7 center-col-8 | ||
|responsive=y | |||
}} | |||
==Navigation== | ==Navigation== | ||
{{BATTD weapon nav}} | {{BATTD weapon nav}} | ||
{{BATTD nav}} | {{BATTD nav}} | ||
[[Category:Weapons (BATTD)|*]] | [[Category:Weapons (BATTD)|*]][[Category:Game mechanics in BATTD]] | ||
Latest revision as of 18:41, 22 December 2025
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Weapons are a type of equippable item in Bloons Adventure Time TD. Each character can equip one weapon of their preferred weapon type to boost their stats. There are six weapon types: Swords, Instruments, Wands, Guns, Darts, and Bombs. Like trinkets and allies, weapons are primarily obtained from wish orbs and come in different tiers of rarity, though there are no Common weapons. Like trinkets, they can increase the user's attack speed, range, damage, and pierce, and may have special properties. Unlike trinkets, their stat modifiers usually change according to the user's star level.
Weapon types
[edit | edit source]| Type | Users | Notes |
|---|---|---|
| Finn, Dungeon Finn, Warrior Bubblegum | All sword users' main attacks are melee attacks that deal sharp damage. | |
| Jake, Marceline, Tuxedo Jake | All instruments provide a small buff to all characters in range of the character it is equipped to. These buffs do not stack with multiple characters equipped with the same instrument, but different instruments can stack their buffs, even for the same stat. For example, placing a character in range of two Devil Monster Bass users only applies the damage buff to them once, but placing a character in range of a Devil Monster Bass user and a The Lover user stacks their damage buffs. | |
| Flame Princess, Ice King, Sam | All wand users' main attacks are ranged attacks. | |
| Princess Bubblegum | This is the only weapon type that is exclusive to a single character. | |
| Commander Cassie, Hunter Marceline, Juggernaut Max, Max, Sai, Supermonkey | All darts users' main attacks are ranged attacks that deal sharp damage. | |
| C4 Charlie, Captain Cassie | All bomb user's main attacks are ranged attacks that deal explosion damage. |
List of weapons
[edit | edit source]| Item | Rarity | Type | Speed | Range | Damage | Pierce | Special properties |
|---|---|---|---|---|---|---|---|
| Uncommon | Bomb | — | — | — | +4 +1 per 3 stars | No special properties | |
| Uncommon | Bomb | — | +4 +0.25 per star | — | — | No special properties | |
| Uncommon | Bomb | — | — | — | — | Increase blast radius by 5%, plus 1% per 2 star levels | |
| Uncommon | Darts | — | — | — | +3 +1 per 2 stars | No special properties | |
| Uncommon | Darts | +10% +1 per 2 stars | — | — | — | No special properties | |
| Uncommon | Darts | — | +4 +0.5 per star | — | — | No special properties | |
| Uncommon | Gun | — | — | — | +3 +1 per 2 stars | No special properties | |
| Uncommon | Gun | +10% +1 per 2 stars | — | — | — | No special properties | |
| Uncommon | Gun | — | +6 +0.25 per star | — | — | No special properties | |
| Uncommon | Instrument | — | +2 +0.25 per star | — | — | Characters in range get +1 Range | |
| Uncommon | Instrument | — | — | — | +2 +1 per 2 stars | Characters in range get +1 Pierce | |
| Uncommon | Instrument | +5% +1 per 2 stars | — | — | — | Characters in range get +2% Attack Speed | |
| Uncommon | Sword | — | +2 +0.25 per star | — | — | No special properties | |
| Uncommon | Sword | +5% +1 per 2 stars | — | — | — | No special properties | |
| Uncommon | Sword | — | — | — | +2 +1 per 3 stars | No special properties | |
| Uncommon | Wand | — | — | — | — | Increases effect duration (bubblegum, ice, etc) by 15% plus an additional 1% per 2 star levels. | |
| Uncommon | Wand | — | — | — | +3 +1 per 3 stars | No special properties | |
| Uncommon | Wand | — | +4 +0.25 per star | — | — | No special properties | |
| Rare | Bomb | +10% +1 per star | — | — | — | Explosions leave pools of butterscotch which slow bloons that touch them. | |
| Rare | Bomb | +15% +1 per star | — | — | — | No special properties | |
| Rare | Bomb | — | — | — | +4 +1 per 2 stars | 20% chance to freeze bloons on hit for 2 seconds | |
| Rare | Bomb | — | — | +1 +1 per 3 stars | — | Increase blast radius by 15%, plus 1% per 2 star levels | |
| Rare | Bomb | — | +4 +0.5 per star | — | — | Increase blast radius by 10%, plus 1% per 2 star levels. Bloons hit by explosions take 1 damage per second for 4 seconds. | |
| Rare | Bomb | — | — | +2 +1 per 3 stars | — | No special properties | |
| Rare | Darts | +15% +1 per 2 stars | — | — | — | 5% chance to spawn a glitch. Glitches destroy first next non-moab bloon that touches them. | |
| Rare | Darts | — | — | — | +5 +1 per 3 stars | Splits into 3 bloon popping shards. | |
| Rare | Darts | — | +6 +0.5 per star | — | +5 +1 per 3 stars | No special properties | |
| Rare | Darts | — | — | +1 +1 per 4 stars | — | Regen and zombie bloons hit by attacks lose those properties | |
| Rare | Darts | — | +6 +0.5 per star | — | — | 20% chance to glue bloons on contact | |
| Rare | Gun | +15% +1 per 2 stars | — | — | — | 15% chance to deal 1 extra damage and stun bloons for 2 seconds | |
| Rare | Gun | — | — | — | — | Increases blast radius by 15%, plus 1% per star level | |
| Rare | Gun | — | — | +1 +1 per 3 stars | — | No special properties | |
| Rare | Gun | — | — | — | — | Increases effect duration (bubblegum, ice, etc) by 10% plus an additional 1% per star level. | |
| Rare | Instrument | — | — | +1 +1 per 5 stars | — | Characters in range get +2 Range and +5% Attack Speed. Marceline's allies and skeletons get +5 Range and +10% Attack Speed | |
| Rare | Instrument | +10% +1 per star | — | — | — | Characters in range get +5% Attack Speed | |
| Rare | Instrument | — | — | — | +3 +1 per 2 stars | Characters in range get +2 Pierce | |
| Rare | Instrument | +15% +1 per star | — | +1 | — | Characters in range get +7% Attack Speed | |
| Rare | Sword | — | +2 +0.25 per star | — | +3 +1 per 2 stars | No special properties | |
| Rare | Sword | — | — | — | +5 +1 per 2 stars | No special properties | |
| Rare | Sword | — | — | +1 +1 per 4 stars | — | No special properties | |
| Rare | Sword | +10% +2 per star | — | — | — | Gives $1 in game cash per 10 pops | |
| Rare | Wand | +20% +1 per star | — | +1 +1 per 4 stars | — | No special properties | |
| Rare | Wand | — | — | — | — | Increases blast radius and effect duration (bubblegum, ice, etc) by 20% plus an additional 1% per star level. | |
| Rare | Wand | — | +4 +0.25 per star | — | — | 20% chance to cover bloons in webbing, holding them in place. Additional 2% chance per star level. | |
| Rare | Wand | — | — | — | +3 +1 per 2 stars | 10% chance to teleport any bloon hit (up to a MOAB) back to the start of the track. | |
| Rare | Wand | +15% +1 per star | — | — | — | No special properties | |
| Super Rare | Bomb | — | — | +1 +1 per 3 stars | +6 +1 per 2 stars | No special properties | |
| Super Rare | Bomb | — | +8 +0.5 per star | — | — | Causes 2 explosions instead of 1. | |
| Super Rare | Bomb | +20% +1 per star | — | — | — | 20% chance to spawn a glitch. Glitches destroy first next non-moab bloon that touches them. | |
| Super Rare | Bomb | — | — | +2 +1 per 3 stars | — | Increase blast radius by 30%, plus 1% per star level. | |
| Super Rare | Darts | — | — | — | +6 +1 per 2 stars | Adds an additional boomerang attack. | |
| Super Rare | Darts | — | +8 +0.25 per star | +1 +1 per 4 stars | — | 10% chance to stun bloons for 2 seconds on hit | |
| Super Rare | Darts | +25% +1 per 2 stars | — | — | — | No special properties | |
| Super Rare | Darts | +35% +1 per star | — | — | — | Darts explode when they are destroyed. | |
| Super Rare | Gun | -10% | — | +1 +1 per 5 stars | — | Fires 3 projectiles in a spray | |
| Super Rare | Gun | — | — | — | — | Increases effect duration (bubblegum, ice, etc) by 20% plus an additional 1% per star level. | |
| Super Rare | Gun | +15% +10 per 2 stars | — | +2 +1 per 3 stars | — | Causes an electrical blast that has a 20% chance to stun bloons for 3 seconds. | |
| Super Rare | Gun | — | +8 +0.5 per star | — | — | Bloons hit take an additional 1 damage per 0.5 seconds for 3 seconds | |
| Super Rare | Gun | — | — | — | +5 +1 per 4 stars | Additional 1 fire damage per second for 4 seconds. Pops lead and frozen. | |
| Super Rare | Instrument | — | +4 +0.5 per star | — | +4 +1 per 2 stars | Characters in range get +3 Pierce | |
| Super Rare | Instrument | +15% +1 per star | — | — | — | Characters in range get +7% Attack Speed. Bloons entering radius have a 10% chance to catch on fire, taking additional fire damage for 5 seconds. | |
| Super Rare | Instrument | +10% +1 per star | +6 +0.5 per star | — | — | Characters in range get +3 Range | |
| Super Rare | Instrument | — | — | — | +5 +1 per 2 stars | Characters in range get +3 Pierce. Drops a jewel once per round that can be collected for $50 | |
| Super Rare | Instrument | — | — | +1 +1 per 4 stars | +4 +1 per 4 stars | Characters in range get +4 Pierce | |
| Super Rare | Instrument | — | — | +1 +1 per 4 stars | — | Characters in range get +5% Attack Speed. Activated Ability: Summon an army of Penguins to your side! | |
| Super Rare | Sword | — | — | +2 +1 per 4 stars | — | No special properties | |
| Super Rare | Sword | +15% +1 per star | — | +1 +1 per 5 stars | — | +15% attack speed to allies and characters created by upgrades. Additional +1% per star level. | |
| Super Rare | Sword | — | +2 +0.25 per star | — | +3 +1 per 2 stars | Additional 1 fire damage per second for 4 seconds. Pops lead and frozen. | |
| Super Rare | Sword | +30% +2 per 2 stars | — | — | — | No special properties | |
| Super Rare | Sword | — | +4 +0.5 per star | — | — | Gain 1 life per 100 pops | |
| Super Rare | Wand | — | +10 +0.25 per star | — | — | 5% chance transform bloons into butterflies. | |
| Super Rare | Wand | — | +12 +0.25 per star | — | — | Increases effect duration (bubblegum, ice, etc) by 20% plus an additional 1% per star level. | |
| Super Rare | Wand | +30% +1 per star | — | +1 +1 per 4 stars | +2 +1 per 3 stars | No special properties | |
| Super Rare | Wand | — | +6 +0.5 per star | +1 +1 per 4 stars | — | FP can have 2 Fire Traps active at one time. | |
| Super Rare | Wand | — | +6 +0.5 per star | — | — | 5% chance to transform bloons into sharp tufts of grass | |
| Super Rare | Wand | — | — | — | +6 +1 per 2 stars | Activated ability: Summon the Phoenix. It's flaming breath destroys all bloons in it's path. | |
| Epic | Bomb | — | — | +1 +1 per 4 stars | +10 +3 per star | Increase blast radius by 50%, plus 2% per star level. Activated Ability: Destroy all bloons. | |
| Epic | Bomb | — | — | +2 +1 per 3 stars | +8 +1 per 2 stars | Increase blast radius by 20%, plus 1% per star level. Bloons hit by explosions are irradiated and take 1 damage per 3 seconds. | |
| Epic | Bomb | +40% +1 per star | — | — | — | Bloons hit by explosions have a 30% chance to move backwards in time for 3 seconds. | |
| Epic | Darts | — | +8 +0.5 per star | — | +8 +1 per 2 stars | 10% chance to completely destroy non-MOAB bloon on hit | |
| Epic | Darts | — | +12 +0.5 per star | +2 +1 per 3 stars | +4 +1 per 3 stars | Super Fans required to transform into the Sun God cost 50% less to place. | |
| Epic | Darts | — | — | +2 +1 per 5 stars | +4 +1 per 3 stars | No special properties | |
| Epic | Gun | — | — | +4 +1 per 4 stars | +6 +1 per 4 stars | Increases blast radius by 20%, plus 1% per star, and pops lead | |
| Epic | Gun | +60% +1 per star | — | +2 +1 per 3 stars | +3 +1 per 2 stars | No special properties | |
| Epic | Gun | — | +12 +1 per star | — | — | Increases blast radius by 20%, plus 1% per star. Bloons hit are webbed and stop moving for 0.5 seconds. | |
| Epic | Instrument | +20% +1 per 2 stars | — | +2 +1 per 4 stars | +5 +1 per 2 stars | Characters in range get +1 Damage | |
| Epic | Instrument | +30% +1 per star | — | — | — | Characters in range get +10% Attack speed and every 5th bloon they pop gives +$1 cash | |
| Epic | Instrument | — | +6 +0.5 per star | — | +7 +1 per 2 stars | Characters in range get +6 Range. Additional orbital laser attack. | |
| Epic | Sword | — | +6 +0.5 per star | — | +12 +3 per 2 stars | Slows bloons (including MOABs) on contact with a 5% chance to destroy them completely. | |
| Epic | Sword | +40% +5 per 2 stars | — | — | — | Activated Ability: Temporarily creates an alternate timeline duplicate of Finn. | |
| Epic | Sword | — | — | +2 +1 per 3 stars | — | Sucks the soul of every 10th bloon hit, making the wielder more powerful against that bloon type. | |
| Epic | Sword | — | +4 +0.25 per star | +3 +1 per 3 stars | — | Pops lead | |
| Epic | Sword | +40% +1 per 2 stars | — | — | — | Activated Ability: Transform into a slightly slower but much more powerful Shark Sword. | |
| Epic | Wand | — | +12 +0.25 per star | — | — | MOABs hit by most attacks drop loot when destroyed. Also increases effect duration (bubblegum, ice, etc) by 30% plus an additional 1% per star level. | |
| Epic | Wand | — | +8 +0.5 per star | +3 +1 per 4 stars | — | Activated ability: Targets the strongest bloon and instantly disperses it into atoms. | |
| Epic | Wand | — | — | — | +10 +2 per star | Adds additional whirlwind attack. | |
| Legendary | Darts | — | — | +2 +1 per 4 stars | +6 +1 per 2 stars | Regen and zombie bloons hit by attacks lose those properties | |
| Legendary | Instrument | — | +6 +0.5 per star | +1 +1 per 4 stars | — | Characters in range get +1 Damage. Heal 1 life per round for each character in range (excluding allies) | |
| Legendary | Sword | +15% +1 per star | — | +2 +1 per 4 stars | — | Pops lead. Every 5th attack fires forked lightning | |
| Martian | Sword | — | — | +1 +1 per 3 stars | +3 +1 per 2 stars | Pops frozen, lead and ghost bloons |
Navigation
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