Update history:Bloons TD Battles (mobile)/Version 4.1: Difference between revisions
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Pymonkibot (talk | contribs) m Pymonkibot moved page Bloons TD Battles (mobile) v4.1 to Update history:Bloons TD Battles (mobile)/Version 4.1: Text replacement - "Bloons TD Battles \(mobile\) v(.*)" to "Update history:Bloons TD Battles (mobile)/Version $1" |
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|changes 1=*{{nerf|Ability: duration reduced|15s|11s}} | |changes 1=*{{nerf|Ability: duration reduced|15s|11s}} | ||
|quote 1=The Dart Monkey is one of the most popular towers in the game with extremely high use-rates, but we think it has a little too much value for the low cost - especially in the early game. This change should help with this and encourage players to consider other options. | |quote 1=The Dart Monkey is one of the most popular towers in the game with extremely high use-rates, but we think it has a little too much value for the low cost - especially in the early game. This change should help with this and encourage players to consider other options. | ||
|quote 1 tiers=2x;4x;x3 | |quote 1 tiers=2x;4x;x3;x4 | ||
}} | }} | ||
| Line 62: | Line 62: | ||
|version=4.1 | |version=4.1 | ||
|changes 1 tiers=x4 | |changes 1 tiers=x4 | ||
|changes 1=*{{buff|Ability: now grants Camo detection while active}} | |changes 1=*{{buff|Ability: now also grants Camo detection while active}} | ||
|path 1 tier 1 cost before=250 | |path 1 tier 1 cost before=250 | ||
|path 1 tier 1 cost after=175 | |path 1 tier 1 cost after=175 | ||
| Line 84: | Line 84: | ||
|path 2 tier 3 cost after=2600 | |path 2 tier 3 cost after=2600 | ||
|changes 1 tiers=x4 | |changes 1 tiers=x4 | ||
|changes 1=*{{buff| | |changes 1=*{{buff|Phoenix: now deals +1 damage to MOAB-Class Bloons}} | ||
|quote 1=Again, this is a relatively uncommon tower in the higher end arenas. These reductions should make it a more viable option for early lead and camo-lead popping power! | |quote 1=Again, this is a relatively uncommon tower in the higher end arenas. These reductions should make it a more viable option for early lead and camo-lead popping power! | ||
|quote 1 tiers=1x;x1;x2;x3 | |quote 1 tiers=1x;x1;x2;x3 | ||
| Line 110: | Line 110: | ||
|path 2 tier 4 cost after=7000 | |path 2 tier 4 cost after=7000 | ||
|changes 1=*{{buff|Blast radius increased|75 units|86.25 units}} | |changes 1=*{{buff|Blast radius increased|75 units|86.25 units}} | ||
|changes 1 tiers=00;1x; | |changes 1 tiers=00;1x;x1+ | ||
|changes 2=*{{buff|Blast radius increased|100 units|115 units|note=Does not | |changes 2=*{{buff|Blast radius increased|100 units|115 units|note=Does not affect higher tiers}} | ||
|changes 2 tiers=2x | |changes 2 tiers=2x | ||
|quote 1=The Mortar is a useful tower, but perhaps not quite valuable enough in its current form to take up a tower slot. A big buff in it's{{sic}} blast radius and some sizable reductions in upgrade costs will hopefully change that. | |quote 1=The Mortar is a useful tower, but perhaps not quite valuable enough in its current form to take up a tower slot. A big buff in it's{{sic}} blast radius and some sizable reductions in upgrade costs will hopefully change that. | ||
|quote 1 tiers=2x; | |quote 1 tiers=00;1x;2x;4x;x1;x2;x3;x4 | ||
}} | }} | ||
| Line 164: | Line 160: | ||
|quote 3 tiers=x4 | |quote 3 tiers=x4 | ||
}} | }} | ||
===Consumables=== | |||
{|class="wikitable" | |||
!Item | |||
!Changes | |||
|- | |||
|[[Red Hot Spikes (Battles)|Red Hot Spikes]] | |||
|{{BTDBM changes|name=Red Hot Spikes|version=4.1 | |||
|changes=*{{neutral|Now limited to 5 uses per match}} | |||
}} | |||
|- | |||
|[[Tower Boost (Battles)|Tower Boost]] | |||
|{{BTDBM changes|name=Tower Boost|version=4.1 | |||
|changes=*{{neutral|Now limited to 3 uses per match}} | |||
}} | |||
|} | |||
===[[Lead Bloon (Battles)|Lead Bloon]]s=== | ===[[Lead Bloon (Battles)|Lead Bloon]]s=== | ||
| Line 181: | Line 193: | ||
*{{neutral|Grouped BFB: income penalty reduced|-1,500|-600}} | *{{neutral|Grouped BFB: income penalty reduced|-1,500|-600}} | ||
*{{neutral|Grouped ZOMG: income penalty reduced|-1,500|-600}} | *{{neutral|Grouped ZOMG: income penalty reduced|-1,500|-600}} | ||
}} | }} | ||
| Line 202: | Line 204: | ||
===[[Arena]]s=== | ===[[Arena]]s=== | ||
{{BTDBM changes| | {{BTDBM changes | ||
|changes=*{{neutral|Win/Loss ratio is now shown to other players in Ceramic Crucible and above}} | |version=4.1 | ||
|changes store=*{{neutral|Win/Loss ratio is now shown to other players}} | |changes 1 names=Ceramic Crucible;MOAB Pit;BFB Colosseum | ||
|changes 1=*{{neutral|Win/Loss ratio is now shown to other players in Ceramic Crucible and above}} | |||
|changes 1 store=*{{neutral|Win/Loss ratio is now shown to other players}} | |||
|changes=*{{ | |changes 2 names=Random Trio | ||
|changes store=*{{ | |changes 2=*{{neutral|Random Trio: now occasionally appears outside of Club Arenas in Rainbow Ruins and above}} | ||
|changes 2 store=*{{neutral|Now occasionally appears outside of Club Arenas in Rainbow Ruins and above}} | |||
}} | }} | ||
===[[Card Battle]]=== | ===[[Card Battle]]=== | ||
{{BTDBM changes | {{BTDBM changes | ||
*{{neutral|Cards now only reappear in the deck after being played or trashed once all other cards have been drawn}} | |version=4.1 | ||
|changes 1 names=Card Battle|changes 1=*{{neutral|Cards now only reappear in the deck after being played or trashed once all other cards have been drawn}} | |||
|changes 2 names=Random Cards|changes 2=*{{neutral|Random Cards: now gives the same initial shuffle to both players}} | |||
*{{neutral|Random Cards: now gives the same initial shuffle to both players}} | |||
*{{neutral|Random Cards: "seeds now include more balance between low, mid, and high cost towers and bloons"}} | *{{neutral|Random Cards: "seeds now include more balance between low, mid, and high cost towers and bloons"}} | ||
*{{neutral|Random Cards: now occasionally appears outside of Club Arenas in Rainbow Ruins and above}} | *{{neutral|Random Cards: now occasionally appears outside of Club Arenas in Rainbow Ruins and above}} | ||
|changes store= | |changes 2 store=*{{neutral|Now gives the same initial shuffle to both players}} | ||
*{{neutral|Now gives the same initial shuffle to both players}} | |||
*{{neutral|"Seeds now include more balance between low, mid, and high cost towers and bloons"}} | *{{neutral|"Seeds now include more balance between low, mid, and high cost towers and bloons"}} | ||
*{{neutral|Now occasionally appears outside of Club Arenas in Rainbow Ruins and above}} | *{{neutral|Now occasionally appears outside of Club Arenas in Rainbow Ruins and above}} | ||
Latest revision as of 17:36, 21 April 2026
Version 4.1 is the first major update to the mobile version of Bloons TD Battles of 2017. It introduced Private Match codes, Clan improvements, and balance changes.
Changes
[edit | edit source]| “ | The Dart Monkey is one of the most popular towers in the game with extremely high use-rates, but we think it has a little too much value for the low cost - especially in the early game. This change should help with this and encourage players to consider other options. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-X Enhanced Eyesight |
|
| 4-X Juggernaut |
|
| X-3 Triple Darts |
|
| X-4 Super Monkey Fan Club |
|
| “ | It's no secret that the Ninja is a powerful tower in the mid-late game, but it can struggle to cope with the early grouped bloons as it can be easily overwhelmed. These price changes should allow players to place other towers in support of the Ninja, or even multiple of the same tower. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-X Sharp Shurikens |
|
| 3-X Double Shot |
|
| X-2 Distraction |
|
| “ | We see the Bomb Tower in some of the lower arenas, but it's rarely spotted out-with a random roll in Ceramic Crucible and above. We're hoping that a price reduction and an increase in the Moab Mauler attack speed will see more Bombs in higher stake games! — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X Cluster Bombs |
|
| 4-X Bloon Impact |
|
| X-3 MOAB Mauler X-4 MOAB Assassin |
|
| “ | The Glaive Lord is a relatively common upgrade to see on the battlefield but it's[sic] second upgrade path severely lacks in camo detection. Giving Turbo Charge the ability to detect camo bloons when active should help us see more souped-up glaives flying across the arenas! — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-X Multi-Target |
|
| X-1 Sonic Boom |
|
| X-4 Turbo Charge |
|
| “ | Again, this is a relatively uncommon tower in the higher end arenas. These reductions should make it a more viable option for early lead and camo-lead popping power! — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-X Intense Magic |
|
| X-1 Fireball |
|
| X-2 Monkey Sense |
|
| X-3 Dragon's Breath |
|
| X-4 Summon Phoenix |
|
| “ | The poor Glue Gunner is very rarely used outwith R3 games, so a vast price reduction of, perhaps its most useful upgrade, will hopefully see the tower included in more loadouts! — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-2 Glue Splatter |
|
| “ | The Mortar is a useful tower, but perhaps not quite valuable enough in its current form to take up a tower slot. A big buff in it's[sic] blast radius and some sizable reductions in upgrade costs will hopefully change that. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0 base tower 1-X Increased Accuracy X-1 Rapid Reload and further upgrades |
|
| 2-X Bigger Blast |
|
| 4-X The Big One |
|
| X-4 Artillery Battery |
|
| “ | The sheer cost of the Heli-Pilot[sic] meant that it was rarely used in non-late-game matches. Reducing its base cost and halving the price of camo detection should make it a more viable option. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0 base tower |
|
| X-1 Bigger Jets |
|
| X-2 Enhanced IFR Instruments |
|
| “ | The Engineer is a good tower with decent use rates, but we hope to encourage players to use the Overclock ability rather than the (more popular) Bloontrap[sic] with this change. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4 Overclock |
|
| “ | The 'Chipper has become a staple in a lot of high-end load-outs with it's[sic] Supa-Vac ability being super effective in dealing with MOAB class rushes. We found this to be a little too reliable, causing a lot of games to become a bit of a stalemate. Changing the ability and the Super Wide Funnel so they no longer affect ZOMGs should encourage players to explore other options! — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X Super Wide Funnel |
|
| 4-X Super Wide Funnel X-4 Supa-Vac |
|
| X-4 Supa-Vac |
|
Consumables
[edit | edit source]| Item | Changes |
|---|---|
| Red Hot Spikes |
|
| Tower Boost |
|
Movement speed increased by 20%
Grouped Zebra: cost increased ― $200 → $220
Grouped Rainbow: cost reduced ― $675 → $550
Grouped Rainbow: spacing increased ― 0.1s → 0.12s
Spaced MOAB: income penalty reduced ― -60 → -24
Spaced BFB: income penalty reduced ― -350 → -140
Grouped MOAB: income penalty reduced ― -140 → -56
Spaced ZOMG: income penalty reduced ― -1,500 → -600
Grouped BFB: income penalty reduced ― -1,500 → -600
Grouped ZOMG: income penalty reduced ― -1,500 → -600
Clans
[edit | edit source]- Can now view members of other clans in the "top clans" menu
- "Improved clan searching"
- Maximum clan size increased from 40 to 50
- Chat supports longer messages
Win/Loss ratio is now shown to other players in Ceramic Crucible and above
Random Trio: now occasionally appears outside of Club Arenas in Rainbow Ruins and above
Cards now only reappear in the deck after being played or trashed once all other cards have been drawn
Random Cards: now gives the same initial shuffle to both players
Random Cards: "seeds now include more balance between low, mid, and high cost towers and bloons"
Random Cards: now occasionally appears outside of Club Arenas in Rainbow Ruins and above
Version 4.1.1
[edit | edit source]Version 4.1.1 released on 8 March 2017.[2] It fixes "an issue where some players would be disconnected when trying to send private match codes".
Notes
[edit | edit source]- The in-game update notes erroneously lists the cost change for The Big One twice and omits the cost change for Artillery Battery.
References
[edit | edit source]Navigation
[edit | edit source]| Bloons TD Battles (mobile) updates | ||||||||||||||||||||||||||
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| Update history |