Sunset Gulch: Difference between revisions

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Qwertyxp2000 (talk | contribs)
from experience there's a lot of spac in this map, despite the splitting exits. Kinda did alright with the strategy section
Qwertyxp2000 (talk | contribs)
Strategy: no seems to complain about this map being "hard" so I guess I can do the strategization on this page, but I do invite others to look at this strategy section
 
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{{stub}}
{{About|the map in BTD6|the area in [[Frontier Legends]] inspired by this map|Sunset Gulch (Frontier Legends)}}{{BTD6 map info
{{BTD6 map info
| id = SunsetGulch
|id = SunsetGulch
| name = Sunset Gulch
 
| image = BTD6 MapSelectSunsetGulchMapButton.png
|name=Sunset Gulch
| difficulty = Advanced
|image=BTD6 MapSelectSunsetGulchMapButton.png
| introduced = 49.0
|difficulty=Advanced
|introduced=49.0
 
| entrances = 2
| entrances = 2
| exits = 2
| exits = 2
| junctions = 0
| junctions = 0
| path labels =Regular,MOAB
| path lengths = 19.5,10.5
 
| path labels = Bloon,MOAB
|water=No
| water = No
|music=BMC Street Party
| music = BMC Street Party
|coop division=0
| coop division = 0
}}
}}
'''Sunset Gulch''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|49.0}}. This map was created to promote the [[Desperado (BTD6)|Desperado]], which released in the same update.
'''Sunset Gulch''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|49.0}}. This map takes place at badlands, with two cliffs connected by a bridge with a railroad that crosses over the valley between. Several desert mountains are in the background behind the valley, with the sun behind. This map was created to promote the [[Desperado (BTD6)|Desperado]], which released in the same update.


==Layout==
==Layout==
This map takes place at badlands, with two cliffs connected by a bridge with a railroad that crosses over the valley between. Several desert mountains are in the background behind the valley, with the sun behind.
The map features two cliffs where towers can be placed, with a few cacti that block placement and serve as minor line of sight obstacles. In the center of the map there is a the valley where towers with a footprint cannot be placed; however, there are two elevated rocks allow tower placement, the top elevated rock has enough space to support towers with large footprints like [[Spike Factory (BTD6)|Spike Factory]], and the bottom elevated rock is enough for extra-large towers such as [[Super Monkey (BTD6)|Super Monkey]].


Two elevated rocks allow tower placement, but no tower with a footprint can be placed in the valley. The top elevated rock is large enough to support up to [[Spike Factory (BTD6)|Spike Factory]], and the bottom elevated rock is enough for [[Super Monkey (BTD6)|Super Monkey]]<!--village is also 11-->. Cacti block placement and serve as minor line of sight obstacles.
This map has two paths for the Bloons:


The normal Bloons travel along the dirt path and cross the bridge, from the left to the right. MOAB-class Bloons travel only along the railroad. Once MOAB-class bloons start coming out from the MOAB-class lane, the bell for the railroad will ring.
# Bloon path: Bloons start in the lower left and travel along the dirt path, cross the bridge from the left to the right and continue towards the right dirt path to the exit in the lower right.
# MOAB path: MOAB-Class Bloons travel only along the railroad from the top left entrance to the top right exit. Once MOABs start coming out, the bell for the railroad will ring. [[Boss Bloon|Boss Bloons]] also follow this path.


==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed|Possibly needs a re-check}}
Overall a moderately difficult Advanced Map, mostly due to the splitting exits and poor central coverage. However, by focusing main defenses near the end of the map and protecting against the short MOAB exit, it can be treated as a short single-lane map. During the early-game, the left side can be used for supplementary defense in early stages, while developing the right side later on the game.
{{BTD6 last updated|55.1|section=y}}
Overall a middle-tier Advanced Map, mostly due to the splitting exits and poor central coverage. However, by focusing main defenses near the end of the map and protecting against the short MOAB exit, it can be treated as a short single-lane map. During the early-game, the left side can be used for supplementary defense in early stages, while developing the right side later on the game.


===Recommended towers and upgrades===
===Recommended towers and upgrades===
Line 38: Line 37:
|[[The Desert Phantom]]
|[[The Desert Phantom]]
|[[File:BTD6 005-Desperado.png|x50px]]
|[[File:BTD6 005-Desperado.png|x50px]]
|The straight line along the MOAB path allows pierce to be fully utilised to knock back blimps and deal high overall damage. The 2-0-5 crosspath is preferrable for this map to improve rate along the long straight lines and single-targets.
|The straight line along the MOAB path allows pierce to be fully used to knock back blimps and deal high overall damage. The 2-0-5 crosspath is preferrable for this map to improve rate along the long straight lines and single-targets.
|-
|[[Golden Justice]]
|[[File:BTD6 050-Desperado.png|x50px]]
|The long straight line makes it an excellent choice for firing its near-infinite pierce rifle. Thanks to {{BTD6 version|55.0}} reworks, the rifle will have less tendency to chase if its pistol range covers the area that the rifle should not chase, reducing pierce wastage.
|-
|-
|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[Perma-Spike (BTD6)|Perma-Spike]]
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|[[The Bloon Solver (BTD6)|The Bloon Solver]]
|[[The Bloon Solver (BTD6)|The Bloon Solver]]
|[[File:BTD6 500-GlueGunner.png|x50px]]
|[[File:BTD6 500-GlueGunner.png|x50px]]
|The splitting exits are a disadvantage for most cleanup options, however the Solver remains a great way to clear Super Ceramics near the MOAB lane, while still having decent coverage for the Bloon lane.
|The splitting exits are a disadvantage for most cleanup options, but the Solver remains a great way to clear Super Ceramics near the MOAB lane, while still having decent coverage for the Bloon lane.
|}
|}


==Gallery==
==Gallery==
{{screenshot needed|Island statue}}
<gallery>
File:BTD6 Sunset Gulch fireworks.png|Fireworks theme
File:BTD6 Sunset Gulch halloween.png|Halloween theme
File:BTD6 Sunset Gulch Holiday.png|Holiday theme
File:BTD6 Sunset Gulch island statue.png|Island statue
</gallery>


==In other languages==
==In other languages==
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|zh-tw=日落峽谷
|zh-tw=日落峽谷
}}
}}
== References ==
* Path lengths sourced from the [https://btd6index.win/maps?map=Sunset+Gulch BTD6 Index]
{{clear|right}}
{{clear|right}}
==Navigation==
==Navigation==
{{BTD6 map nav}}
{{BTD6 map nav}}

Latest revision as of 13:25, 6 June 2026

This article is about the map in BTD6. For the area in Frontier Legends inspired by this map, see Sunset Gulch (Frontier Legends).
Sunset Gulch
Difficulty Advanced
Music BMC Street Party
Default Co-op division Free-for-all
Introduced Version 49.0
Entrances 2 Exits 2
Junctions 0 Water? No
Path lengths (RBS)
PathEasyMediumHard
Bloon24.422.219.5
MOAB13.111.910.5

Sunset Gulch is an Advanced map in Bloons TD 6, introduced in version 49.0. This map takes place at badlands, with two cliffs connected by a bridge with a railroad that crosses over the valley between. Several desert mountains are in the background behind the valley, with the sun behind. This map was created to promote the Desperado, which released in the same update.

Layout

[edit | edit source]

The map features two cliffs where towers can be placed, with a few cacti that block placement and serve as minor line of sight obstacles. In the center of the map there is a the valley where towers with a footprint cannot be placed; however, there are two elevated rocks allow tower placement, the top elevated rock has enough space to support towers with large footprints like Spike Factory, and the bottom elevated rock is enough for extra-large towers such as Super Monkey.

This map has two paths for the Bloons:

  1. Bloon path: Bloons start in the lower left and travel along the dirt path, cross the bridge from the left to the right and continue towards the right dirt path to the exit in the lower right.
  2. MOAB path: MOAB-Class Bloons travel only along the railroad from the top left entrance to the top right exit. Once MOABs start coming out, the bell for the railroad will ring. Boss Bloons also follow this path.

Strategy

[edit | edit source]
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: Possibly needs a re-check
This section was last updated for: version 55.1

Overall a middle-tier Advanced Map, mostly due to the splitting exits and poor central coverage. However, by focusing main defenses near the end of the map and protecting against the short MOAB exit, it can be treated as a short single-lane map. During the early-game, the left side can be used for supplementary defense in early stages, while developing the right side later on the game.

[edit | edit source]
Name Portrait Reasoning
The Desert Phantom The straight line along the MOAB path allows pierce to be fully used to knock back blimps and deal high overall damage. The 2-0-5 crosspath is preferrable for this map to improve rate along the long straight lines and single-targets.
Golden Justice The long straight line makes it an excellent choice for firing its near-infinite pierce rifle. Thanks to version 55.0 reworks, the rifle will have less tendency to chase if its pistol range covers the area that the rifle should not chase, reducing pierce wastage.
Perma-Spike Despite the splitting exit, Spike Factories set to Set Target at that intersection handles the shorter MOAB lane and the Bloon lane at the same time, and later can be re-targeted back to only the MOAB lane. Perma-Spike in particular is an effective cleanup option for the late-game.
The Bloon Solver The splitting exits are a disadvantage for most cleanup options, but the Solver remains a great way to clear Super Ceramics near the MOAB lane, while still having decent coverage for the Bloon lane.
[edit | edit source]

In other languages

[edit | edit source]
Language Text Notes
Arabic أخدود الغروب
Danish Solnedgangskløft
German Sonnenuntergangs-Schlucht
Spanish Desfiladero del anochecer
Spanish (Latin America) Quebrada del atardecer
Finnish Auringonlaskun rotko
French Ravin du couchant
Italian Gola del tramonto
Japanese 夕暮れの渓谷
Korean 해넘이 협곡
Dutch Schemerkloof
Norwegian Solnedgangskløften
Polish Wąwóz zachodzącego słońca
Portuguese (Brazil) Desfiladeiro do Pôr do Sol
Russian Закатный овраг
Swedish Solnedgångsravinen
Thai ซันเซ็ตกัลช์
Turkish Gün Batımı Geçidi
Chinese (simplified) 日落峡谷
Chinese (traditional) 日落峽谷

References

[edit | edit source]
[edit | edit source]